Updates code

This commit is contained in:
2024-05-23 15:07:06 +02:00
parent 47f5870c07
commit c45cc470e2
7 changed files with 92 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class VistaTeleportationTarget : TargetRules
{
public VistaTeleportationTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V4;
ExtraModuleNames.AddRange( new string[] { "VistaTeleportation" } );
}
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "InitializationClassToBuildProjec.h"
InitializationClassToBuildProjec::InitializationClassToBuildProjec()
{
}
InitializationClassToBuildProjec::~InitializationClassToBuildProjec()
{
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
/**
*
*/
class VISTATELEPORTATION_API InitializationClassToBuildProjec
{
public:
InitializationClassToBuildProjec();
~InitializationClassToBuildProjec();
};

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class VistaTeleportation : ModuleRules
{
public VistaTeleportation(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "VistaTeleportation.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, VistaTeleportation, "VistaTeleportation" );

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class VistaTeleportationEditorTarget : TargetRules
{
public VistaTeleportationEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V4;
ExtraModuleNames.AddRange( new string[] { "VistaTeleportation" } );
}
}