From c45cc470e2903210cd9a0d12c37a0a98e7346de3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Luk=C3=A1=C5=A1=20Hejtm=C3=A1nek?= Date: Thu, 23 May 2024 15:07:06 +0200 Subject: [PATCH] Updates code --- Source/VistaTeleportation.Target.cs | 15 ++++++++++++ .../InitializationClassToBuildProjec.cpp | 12 ++++++++++ .../InitializationClassToBuildProjec.h | 15 ++++++++++++ .../VistaTeleportation.Build.cs | 23 +++++++++++++++++++ .../VistaTeleportation/VistaTeleportation.cpp | 6 +++++ .../VistaTeleportation/VistaTeleportation.h | 6 +++++ Source/VistaTeleportationEditor.Target.cs | 15 ++++++++++++ 7 files changed, 92 insertions(+) create mode 100644 Source/VistaTeleportation.Target.cs create mode 100644 Source/VistaTeleportation/InitializationClassToBuildProjec.cpp create mode 100644 Source/VistaTeleportation/InitializationClassToBuildProjec.h create mode 100644 Source/VistaTeleportation/VistaTeleportation.Build.cs create mode 100644 Source/VistaTeleportation/VistaTeleportation.cpp create mode 100644 Source/VistaTeleportation/VistaTeleportation.h create mode 100644 Source/VistaTeleportationEditor.Target.cs diff --git a/Source/VistaTeleportation.Target.cs b/Source/VistaTeleportation.Target.cs new file mode 100644 index 0000000..9e69e21 --- /dev/null +++ b/Source/VistaTeleportation.Target.cs @@ -0,0 +1,15 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class VistaTeleportationTarget : TargetRules +{ + public VistaTeleportationTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V4; + + ExtraModuleNames.AddRange( new string[] { "VistaTeleportation" } ); + } +} diff --git a/Source/VistaTeleportation/InitializationClassToBuildProjec.cpp b/Source/VistaTeleportation/InitializationClassToBuildProjec.cpp new file mode 100644 index 0000000..7eedd23 --- /dev/null +++ b/Source/VistaTeleportation/InitializationClassToBuildProjec.cpp @@ -0,0 +1,12 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "InitializationClassToBuildProjec.h" + +InitializationClassToBuildProjec::InitializationClassToBuildProjec() +{ +} + +InitializationClassToBuildProjec::~InitializationClassToBuildProjec() +{ +} diff --git a/Source/VistaTeleportation/InitializationClassToBuildProjec.h b/Source/VistaTeleportation/InitializationClassToBuildProjec.h new file mode 100644 index 0000000..0d9952f --- /dev/null +++ b/Source/VistaTeleportation/InitializationClassToBuildProjec.h @@ -0,0 +1,15 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" + +/** + * + */ +class VISTATELEPORTATION_API InitializationClassToBuildProjec +{ +public: + InitializationClassToBuildProjec(); + ~InitializationClassToBuildProjec(); +}; diff --git a/Source/VistaTeleportation/VistaTeleportation.Build.cs b/Source/VistaTeleportation/VistaTeleportation.Build.cs new file mode 100644 index 0000000..e3af08e --- /dev/null +++ b/Source/VistaTeleportation/VistaTeleportation.Build.cs @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; + +public class VistaTeleportation : ModuleRules +{ + public VistaTeleportation(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); + + PrivateDependencyModuleNames.AddRange(new string[] { }); + + // Uncomment if you are using Slate UI + // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); + + // Uncomment if you are using online features + // PrivateDependencyModuleNames.Add("OnlineSubsystem"); + + // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true + } +} diff --git a/Source/VistaTeleportation/VistaTeleportation.cpp b/Source/VistaTeleportation/VistaTeleportation.cpp new file mode 100644 index 0000000..6b9d112 --- /dev/null +++ b/Source/VistaTeleportation/VistaTeleportation.cpp @@ -0,0 +1,6 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "VistaTeleportation.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, VistaTeleportation, "VistaTeleportation" ); diff --git a/Source/VistaTeleportation/VistaTeleportation.h b/Source/VistaTeleportation/VistaTeleportation.h new file mode 100644 index 0000000..90aad9e --- /dev/null +++ b/Source/VistaTeleportation/VistaTeleportation.h @@ -0,0 +1,6 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" + diff --git a/Source/VistaTeleportationEditor.Target.cs b/Source/VistaTeleportationEditor.Target.cs new file mode 100644 index 0000000..cb8c29a --- /dev/null +++ b/Source/VistaTeleportationEditor.Target.cs @@ -0,0 +1,15 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class VistaTeleportationEditorTarget : TargetRules +{ + public VistaTeleportationEditorTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V4; + + ExtraModuleNames.AddRange( new string[] { "VistaTeleportation" } ); + } +}