Initial commit
This commit is contained in:
13
.gitattributes
vendored
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13
.gitattributes
vendored
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@@ -0,0 +1,13 @@
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||||
# UE file types
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||||
*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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||||
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# Raw Content types
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||||
*.fbx filter=lfs diff=lfs merge=lfs -text
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||||
*.3ds filter=lfs diff=lfs merge=lfs -text
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||||
*.psd filter=lfs diff=lfs merge=lfs -text
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||||
*.png filter=lfs diff=lfs merge=lfs -text
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||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
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||||
*.wav filter=lfs diff=lfs merge=lfs -text
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||||
*.xcf filter=lfs diff=lfs merge=lfs -text
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||||
*.jpg filter=lfs diff=lfs merge=lfs -text
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||||
151
.gitignore
vendored
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151
.gitignore
vendored
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@@ -0,0 +1,151 @@
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||||
# Visual Studio 2015 user specific files
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||||
.vs/
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||||
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||||
# Compiled Object files
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||||
*.slo
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*.lo
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||||
*.o
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*.obj
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||||
|
||||
# Precompiled Headers
|
||||
*.gch
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||||
*.pch
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||||
|
||||
# Compiled Dynamic libraries
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||||
*.so
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||||
*.dylib
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||||
*.dll
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||||
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||||
# Fortran module files
|
||||
*.mod
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||||
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||||
# Compiled Static libraries
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||||
*.lai
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*.la
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||||
*.a
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||||
*.lib
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||||
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||||
# Executables
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*.exe
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*.out
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||||
*.app
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*.ipa
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||||
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||||
# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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||||
*.sdf
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*.VC.db
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||||
*.VC.opendb
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||||
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||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
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||||
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||||
# Binary Files
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||||
Binaries/*
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Plugins/*/Binaries/*
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||||
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# Builds
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Build/*
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||||
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||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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||||
# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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||||
# Configuration files generated by the Editor
|
||||
Saved/*
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||||
# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
|
||||
DerivedDataCache/*
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||||
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||||
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||||
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
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||||
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
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||||
|
||||
# User-specific stuff
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||||
.idea/**/workspace.xml
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.idea/**/tasks.xml
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.idea/**/usage.statistics.xml
|
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.idea/**/dictionaries
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.idea/**/shelf
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# AWS User-specific
|
||||
.idea/**/aws.xml
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||||
|
||||
# Generated files
|
||||
.idea/**/contentModel.xml
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||||
|
||||
# Sensitive or high-churn files
|
||||
.idea/**/dataSources/
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.idea/**/dataSources.ids
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||||
.idea/**/dataSources.local.xml
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||||
.idea/**/sqlDataSources.xml
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||||
.idea/**/dynamic.xml
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||||
.idea/**/uiDesigner.xml
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||||
.idea/**/dbnavigator.xml
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||||
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# Gradle
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||||
.idea/**/gradle.xml
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||||
.idea/**/libraries
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||||
# Gradle and Maven with auto-import
|
||||
# When using Gradle or Maven with auto-import, you should exclude module files,
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||||
# since they will be recreated, and may cause churn. Uncomment if using
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||||
# auto-import.
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# .idea/artifacts
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# .idea/compiler.xml
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||||
# .idea/jarRepositories.xml
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# .idea/modules.xml
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# .idea/*.iml
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# .idea/modules
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# *.iml
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# *.ipr
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||||
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# CMake
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||||
cmake-build-*/
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# Mongo Explorer plugin
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.idea/**/mongoSettings.xml
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# File-based project format
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*.iws
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# IntelliJ
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out/
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# mpeltonen/sbt-idea plugin
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.idea_modules/
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# JIRA plugin
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atlassian-ide-plugin.xml
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# Cursive Clojure plugin
|
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.idea/replstate.xml
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# Crashlytics plugin (for Android Studio and IntelliJ)
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com_crashlytics_export_strings.xml
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crashlytics.properties
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crashlytics-build.properties
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fabric.properties
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# Editor-based Rest Client
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.idea/httpRequests
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# Android studio 3.1+ serialized cache file
|
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.idea/caches/build_file_checksums.ser
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experimentlogs/
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7
Config/DefaultEditor.ini
Normal file
7
Config/DefaultEditor.ini
Normal file
@@ -0,0 +1,7 @@
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[/Script/UnrealEd.EditorPerformanceProjectSettings]
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RealtimeScreenPercentageMode=BasedOnDPIScale
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[/Script/AdvancedPreviewScene.SharedProfiles]
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365
Config/DefaultEngine.ini
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365
Config/DefaultEngine.ini
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@@ -0,0 +1,365 @@
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[/Script/Engine.RendererSettings]
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r.Mobile.DisableVertexFog=True
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.AllowSoftwareOcclusion=False
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r.Mobile.VirtualTextures=False
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r.DiscardUnusedQuality=False
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=False
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r.VirtualTexturedLightmaps=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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r.VT.EnableCompressZlib=True
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r.VT.EnableCompressCrunch=False
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r.ClearCoatNormal=False
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.ForwardShading=True
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r.VertexFoggingForOpaque=True
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.GenerateMeshDistanceFields=True
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r.DistanceFieldBuild.EightBit=False
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r.GenerateLandscapeGIData=False
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r.DistanceFieldBuild.Compress=False
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.SeparateTranslucency=False
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=0
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AmbientOcclusion=False
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.EyeAdaptation.EditorOnly=False
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.HighlightContrastScale=1.0
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=1.0
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=False
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r.SSGI.Enable=False
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r.AntiAliasingMethod=3
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=False
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.VelocityOutputPass=0
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r.Velocity.EnableVertexDeformation=0
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=1
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r.MorphTarget.Mode=True
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r.GPUCrashDebugging=False
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vr.InstancedStereo=True
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r.MobileHDR=False
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vr.MobileMultiView=True
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r.Mobile.UseHWsRGBEncoding=True
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vr.RoundRobinOcclusion=False
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vr.ODSCapture=False
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r.MeshStreaming=False
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r.WireframeCullThreshold=5.000000
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r.RayTracing=False
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r.RayTracing.UseTextureLod=False
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r.SupportStationarySkylight=True
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r.SupportLowQualityLightmaps=True
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r.SupportPointLightWholeSceneShadows=True
|
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r.SupportAtmosphericFog=True
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r.SupportSkyAtmosphere=True
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r.SupportSkyAtmosphereAffectsHeightFog=False
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r.SkinCache.CompileShaders=False
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r.SkinCache.DefaultBehavior=1
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r.SkinCache.SceneMemoryLimitInMB=128.000000
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r.Mobile.EnableStaticAndCSMShadowReceivers=True
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r.Mobile.EnableMovableLightCSMShaderCulling=True
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r.Mobile.AllowDistanceFieldShadows=True
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||||
r.Mobile.AllowMovableDirectionalLights=True
|
||||
r.MobileNumDynamicPointLights=4
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r.MobileDynamicPointLightsUseStaticBranch=True
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r.Mobile.EnableMovableSpotlights=False
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r.Mobile.EnableMovableSpotlightsShadow=False
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r.GPUSkin.Support16BitBoneIndex=False
|
||||
r.GPUSkin.Limit2BoneInfluences=False
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||||
r.SupportDepthOnlyIndexBuffers=True
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||||
r.SupportReversedIndexBuffers=True
|
||||
r.LightPropagationVolume=False
|
||||
r.Mobile.AmbientOcclusion=False
|
||||
r.GPUSkin.UnlimitedBoneInfluences=False
|
||||
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
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r.Mobile.PlanarReflectionMode=0
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||||
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
|
||||
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
||||
VisualizeCalibrationColorMaterialPath=None
|
||||
VisualizeCalibrationCustomMaterialPath=None
|
||||
VisualizeCalibrationGrayscaleMaterialPath=None
|
||||
r.Mobile.AntiAliasing=3
|
||||
r.Mobile.FloatPrecisionMode=2
|
||||
r.OpenGL.ForceDXC=0
|
||||
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
|
||||
r.ReflectionMethod=1
|
||||
|
||||
r.Shadow.Virtual.Enable=1
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Mobile
|
||||
AppliedTargetedHardwareClass=Mobile
|
||||
DefaultGraphicsPerformance=Scalable
|
||||
AppliedDefaultGraphicsPerformance=Scalable
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
||||
LocalMapOptions=
|
||||
TransitionMap=None
|
||||
bUseSplitscreen=False
|
||||
TwoPlayerSplitscreenLayout=Horizontal
|
||||
ThreePlayerSplitscreenLayout=FavorTop
|
||||
FourPlayerSplitscreenLayout=Grid
|
||||
bOffsetPlayerGamepadIds=False
|
||||
GameInstanceClass=/Script/Engine.GameInstance
|
||||
GameDefaultMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
||||
ServerDefaultMap=/Engine/Maps/Entry.Entry
|
||||
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
|
||||
GlobalDefaultServerGameMode=None
|
||||
|
||||
[/Script/Slate.SlateSettings]
|
||||
bExplicitCanvasChildZOrder=True
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
Compiler=Default
|
||||
MinimumOSVersion=MSOS_Vista
|
||||
bTarget32Bit=False
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=Built-in Spatialization
|
||||
ReverbPlugin=Built-in Reverb
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
bUseAudioStreamCaching=False
|
||||
CacheSizeKB=0
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=0.000000
|
||||
HighSampleRate=0.000000
|
||||
MedSampleRate=0.000000
|
||||
LowSampleRate=0.000000
|
||||
MinSampleRate=0.000000
|
||||
CompressionQualityModifier=0.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
||||
PackageName=com.epicgames.[PROJECT]
|
||||
StoreVersion=1
|
||||
StoreVersionOffsetArmV7=0
|
||||
StoreVersionOffsetArm64=0
|
||||
StoreVersionOffsetX8664=0
|
||||
ApplicationDisplayName=
|
||||
VersionDisplayName=1.0
|
||||
MinSDKVersion=23
|
||||
TargetSDKVersion=25
|
||||
InstallLocation=InternalOnly
|
||||
bEnableGradle=True
|
||||
bEnableLint=False
|
||||
bPackageDataInsideApk=True
|
||||
bCreateAllPlatformsInstall=False
|
||||
bDisableVerifyOBBOnStartUp=False
|
||||
bForceSmallOBBFiles=False
|
||||
bAllowLargeOBBFiles=False
|
||||
bAllowPatchOBBFile=False
|
||||
bAllowOverflowOBBFiles=False
|
||||
bUseExternalFilesDir=False
|
||||
bPublicLogFiles=True
|
||||
Orientation=SensorLandscape
|
||||
MaxAspectRatio=2.100000
|
||||
bUseDisplayCutout=False
|
||||
bRestoreNotificationsOnReboot=False
|
||||
bFullScreen=True
|
||||
bEnableNewKeyboard=True
|
||||
DepthBufferPreference=Default
|
||||
bValidateTextureFormats=True
|
||||
bEnableBundle=False
|
||||
bEnableUniversalAPK=True
|
||||
bBundleABISplit=True
|
||||
bBundleLanguageSplit=True
|
||||
bBundleDensitySplit=True
|
||||
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro" />
|
||||
ExtraActivitySettings=
|
||||
bAndroidVoiceEnabled=False
|
||||
bPackageForMetaQuest=True
|
||||
bRemoveOSIG=False
|
||||
+GoogleVRCaps=Daydream33
|
||||
bGoogleVRSustainedPerformance=False
|
||||
KeyStore=UE.keystore
|
||||
KeyAlias=DistroKey
|
||||
KeyStorePassword=codesigner
|
||||
KeyPassword=
|
||||
bBuildForArm64=True
|
||||
bBuildForX8664=False
|
||||
bBuildForES31=False
|
||||
bSupportsVulkan=True
|
||||
bSupportsVulkanSM5=False
|
||||
ClangSanitizer=None
|
||||
bAndroidOpenGLSupportsBackbufferSampling=False
|
||||
bDetectVulkanByDefault=True
|
||||
bBuildWithHiddenSymbolVisibility=False
|
||||
bSaveSymbols=False
|
||||
bForceLDLinker=False
|
||||
bEnableGooglePlaySupport=False
|
||||
bUseGetAccounts=False
|
||||
GamesAppID=
|
||||
bEnableSnapshots=False
|
||||
bSupportAdMob=True
|
||||
AdMobAdUnitID=
|
||||
GooglePlayLicenseKey=
|
||||
GCMClientSenderID=
|
||||
bShowLaunchImage=True
|
||||
bAllowIMU=True
|
||||
bAllowControllers=True
|
||||
bBlockAndroidKeysOnControllers=False
|
||||
bControllersBlockDeviceFeedback=False
|
||||
AndroidAudio=Default
|
||||
AudioSampleRate=44100
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=4
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=0
|
||||
SpatializationPlugin=Built-in Spatialization
|
||||
ReverbPlugin=Built-in Reverb
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
bUseAudioStreamCaching=False
|
||||
CacheSizeKB=0
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
SoundCueCookQualityIndex=-1
|
||||
MaxSampleRate=0.000000
|
||||
HighSampleRate=0.000000
|
||||
MedSampleRate=0.000000
|
||||
LowSampleRate=0.000000
|
||||
MinSampleRate=0.000000
|
||||
CompressionQualityModifier=0.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
AndroidGraphicsDebugger=None
|
||||
MaliGraphicsDebuggerPath=(Path="")
|
||||
bEnableMaliPerfCounters=False
|
||||
bMultiTargetFormat_ETC2=True
|
||||
bMultiTargetFormat_DXT=True
|
||||
bMultiTargetFormat_ASTC=True
|
||||
TextureFormatPriority_ETC2=0.200000
|
||||
TextureFormatPriority_DXT=0.600000
|
||||
TextureFormatPriority_ASTC=0.900000
|
||||
SDKAPILevelOverride=
|
||||
NDKAPILevelOverride=
|
||||
bStreamLandscapeMeshLODs=False
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
[/Script/NavigationSystem.NavigationSystemV1]
|
||||
bAllowClientSideNavigation=True
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/VistaTeleportation")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/VistaTeleportation")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=BF44A75E49422BE449D2049AF035454A
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
8
Config/DefaultGame.ini
Normal file
8
Config/DefaultGame.ini
Normal file
@@ -0,0 +1,8 @@
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=AC7A00E348E73A0BC6F9F687CD53EF96
|
||||
bStartInVR=True
|
||||
|
||||
|
||||
[StartupActions]
|
||||
bAddPacks=True
|
||||
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
|
||||
113
Config/DefaultInput.ini
Normal file
113
Config/DefaultInput.ini
Normal file
@@ -0,0 +1,113 @@
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
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|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
[/Script/OpenXRInput.OpenXRInputSettings]
|
||||
MappableInputConfig=/Game/VRTemplate/Input/PMI_VRTemplate.PMI_VRTemplate
|
||||
bUseEnhancedInput=True
|
||||
|
||||
BIN
Content/BigCompanyArchViz/Materials/MI_AirDuct.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_AirDuct.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_AllInOne.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_AllInOne.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_Antena.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_Antena.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairA_Blue.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairA_Blue.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairA_Orange.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairA_Orange.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairB_blackLeather.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairB_blackLeather.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairB_brownLeather.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairB_brownLeather.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairB_brownLitLeather.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ArmchairB_brownLitLeather.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairC.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ArmchairC.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairLongBLack.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairLongBLack.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairLongBlack2.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ArmchairLongBlack2.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairLongBrown.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairLongBrown.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairManagerA.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairManagerA.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairManagerBBlack.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ArmchairManagerBBlack.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairManagerBBrown.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ArmchairManagerBBrown.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairManagerBGray.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ArmchairManagerBGray.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ArmchairManagerCBlack.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ArmchairManagerCBlack.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ArmchairManagerCBrown.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ArmchairManagerCBrown.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_Arrow.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_Arrow.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_AutoDoorFrame.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_AutoDoorFrame.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_BarChair.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BarChair.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BilliardTable.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BilliardTable.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_BlackMarble.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BlackMarble.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_BookA.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BookA.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BookB.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BookB.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_BookC.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BookC.uasset
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BIN
Content/BigCompanyArchViz/Materials/MI_BookCaseA.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BookCaseA.uasset
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Content/BigCompanyArchViz/Materials/MI_BookD.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BookD.uasset
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Content/BigCompanyArchViz/Materials/MI_BookE.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BookE.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_BrickMarble.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BrickMarble.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_BrickMarble2.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BrickMarble2.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BrickOctagonal.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BrickOctagonal.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BrickOrange.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_BrickOrange.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_Brifcase.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_Brifcase.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_CCTV1.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CCTV1.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_CCTV2.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CCTV2.uasset
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Content/BigCompanyArchViz/Materials/MI_CCTV3.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CCTV3.uasset
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Content/BigCompanyArchViz/Materials/MI_CCTV4.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CCTV4.uasset
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Content/BigCompanyArchViz/Materials/MI_CCTV5.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CCTV5.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CCTV_A.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CCTV_A.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_CCTV_B.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CCTV_B.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_Cafe.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_Cafe.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CafeeTableSeat.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CafeeTableSeat.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_CafeeTableStuff.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_CafeeTableStuff.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_Cardboard.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_Cardboard.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_CaseBMonitorSquare.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CaseBMonitorSquare.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CaseUnitGrayA.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CaseUnitGrayA.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CaseUnitOrangeA.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CaseUnitOrangeA.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CaseUnitWhiteA.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CaseUnitWhiteA.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_CenteHallFloor.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_CenteHallFloor.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ChairFixed.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ChairFixed.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ChairManagerABrown.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ChairManagerABrown.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ChairStool.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ChairStool.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ChillerEngine.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ChillerEngine.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_Circle.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_Circle.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ClosetManager.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ClosetManager.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ClosetMetal.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ClosetMetal.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ClosetShortAndStuff.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ClosetShortAndStuff.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ClothHangedBrown.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ClothHangedBrown.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ClothHangedGray.uasset
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Content/BigCompanyArchViz/Materials/MI_ClothHangedGray.uasset
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BIN
Content/BigCompanyArchViz/Materials/MI_ClothOpenBlue.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ClothOpenBlue.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ClothOpenBrown.uasset
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Content/BigCompanyArchViz/Materials/MI_ClothOpenBrown.uasset
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BIN
Content/BigCompanyArchViz/Materials/MI_CoffeeMaker.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CoffeeMaker.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_ColorDarkMetallic.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ColorDarkMetallic.uasset
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BIN
Content/BigCompanyArchViz/Materials/MI_ColorOrange.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ColorOrange.uasset
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BIN
Content/BigCompanyArchViz/Materials/MI_ColorShinyBlackPlastic.uasset
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Content/BigCompanyArchViz/Materials/MI_ColorShinyBlackPlastic.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ColorShinyWhitePlastic.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ColorShinyWhitePlastic.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ColorWhiteSolid.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ColorWhiteSolid.uasset
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Content/BigCompanyArchViz/Materials/MI_ColorYellow.uasset
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Content/BigCompanyArchViz/Materials/MI_ColorYellow.uasset
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Content/BigCompanyArchViz/Materials/MI_Column.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_Column.uasset
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BIN
Content/BigCompanyArchViz/Materials/MI_ComfySeat.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_ComfySeat.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CopyMachine.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CopyMachine.uasset
(Stored with Git LFS)
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BIN
Content/BigCompanyArchViz/Materials/MI_CornerDecor.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_CornerDecor.uasset
(Stored with Git LFS)
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Content/BigCompanyArchViz/Materials/MI_Cross.uasset
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Content/BigCompanyArchViz/Materials/MI_Cross.uasset
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Content/BigCompanyArchViz/Materials/MI_CurtainLargTransparent.uasset
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Content/BigCompanyArchViz/Materials/MI_CurtainLargTransparent.uasset
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Content/BigCompanyArchViz/Materials/MI_CurtainLarge.uasset
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BIN
Content/BigCompanyArchViz/Materials/MI_CurtainLarge.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_CurtainSingle.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_CurtainSingle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_CurtainSingleClose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_CurtainSingleClose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_DSLRCam.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_DSLRCam.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_Designers.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_Designers.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_DeskL.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_DeskL.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_DeskManagerA.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_DeskManagerA.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_DeskManagerB.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_DeskManagerB.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_DeskThreeSide.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_DeskThreeSide.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_DoorBW.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_DoorBW.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_DoorConference.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_DoorConference.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_DoorExit.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_DoorExit.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_DoorManager.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_DoorManager.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_DoorSecurity.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_DoorSecurity.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_DoorWCmen.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_DoorWCmen.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_DoorWCwomen.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_DoorWCwomen.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_ElectricalEnclosure.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_ElectricalEnclosure.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_ElevatorBody.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_ElevatorBody.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/BigCompanyArchViz/Materials/MI_ElevatorKeys.uasset
(Stored with Git LFS)
Normal file
BIN
Content/BigCompanyArchViz/Materials/MI_ElevatorKeys.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user