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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "DLSSBlueprint/Public/DLSSLibrary.h"
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable : 4883)
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#endif
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeDLSSLibrary() {}
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// Cross Module References
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DLSSBLUEPRINT_API UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSMode();
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UPackage* Z_Construct_UPackage__Script_DLSSBlueprint();
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DLSSBLUEPRINT_API UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport();
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DLSSBLUEPRINT_API UClass* Z_Construct_UClass_UDLSSLibrary_NoRegister();
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DLSSBLUEPRINT_API UClass* Z_Construct_UClass_UDLSSLibrary();
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ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
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// End Cross Module References
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static UEnum* UDLSSMode_StaticEnum()
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{
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static UEnum* Singleton = nullptr;
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if (!Singleton)
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{
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Singleton = GetStaticEnum(Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, Z_Construct_UPackage__Script_DLSSBlueprint(), TEXT("UDLSSMode"));
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}
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return Singleton;
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}
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template<> DLSSBLUEPRINT_API UEnum* StaticEnum<UDLSSMode>()
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{
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return UDLSSMode_StaticEnum();
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}
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static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_UDLSSMode(UDLSSMode_StaticEnum, TEXT("/Script/DLSSBlueprint"), TEXT("UDLSSMode"), false, nullptr, nullptr);
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uint32 Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Hash() { return 178843669U; }
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UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSMode()
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{
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#if WITH_HOT_RELOAD
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UPackage* Outer = Z_Construct_UPackage__Script_DLSSBlueprint();
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static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("UDLSSMode"), 0, Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Hash(), false);
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#else
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static UEnum* ReturnEnum = nullptr;
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#endif // WITH_HOT_RELOAD
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if (!ReturnEnum)
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{
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static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "UDLSSMode::Off", (int64)UDLSSMode::Off },
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{ "UDLSSMode::Auto", (int64)UDLSSMode::Auto },
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{ "UDLSSMode::UltraQuality", (int64)UDLSSMode::UltraQuality },
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{ "UDLSSMode::Quality", (int64)UDLSSMode::Quality },
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{ "UDLSSMode::Balanced", (int64)UDLSSMode::Balanced },
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{ "UDLSSMode::Performance", (int64)UDLSSMode::Performance },
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{ "UDLSSMode::UltraPerformance", (int64)UDLSSMode::UltraPerformance },
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};
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Auto.DisplayName", "Auto" },
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{ "Auto.Name", "UDLSSMode::Auto" },
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{ "Balanced.DisplayName", "Balanced" },
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{ "Balanced.Name", "UDLSSMode::Balanced" },
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{ "BlueprintType", "true" },
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{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
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{ "Off.DisplayName", "Off" },
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{ "Off.Name", "UDLSSMode::Off" },
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{ "Performance.DisplayName", "Performance" },
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{ "Performance.Name", "UDLSSMode::Performance" },
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{ "Quality.DisplayName", "Quality" },
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{ "Quality.Name", "UDLSSMode::Quality" },
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{ "UltraPerformance.DisplayName", "Ultra Performance" },
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{ "UltraPerformance.Name", "UDLSSMode::UltraPerformance" },
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{ "UltraQuality.DisplayName", "Ultra Quality" },
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{ "UltraQuality.Name", "UDLSSMode::UltraQuality" },
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};
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#endif
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static const UE4CodeGen_Private::FEnumParams EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_DLSSBlueprint,
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nullptr,
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"UDLSSMode",
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"UDLSSMode",
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Enumerators,
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UE_ARRAY_COUNT(Enumerators),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EEnumFlags::None,
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UE4CodeGen_Private::EDynamicType::NotDynamic,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
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};
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UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
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}
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return ReturnEnum;
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}
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static UEnum* UDLSSSupport_StaticEnum()
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{
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static UEnum* Singleton = nullptr;
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if (!Singleton)
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{
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Singleton = GetStaticEnum(Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport, Z_Construct_UPackage__Script_DLSSBlueprint(), TEXT("UDLSSSupport"));
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}
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return Singleton;
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}
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template<> DLSSBLUEPRINT_API UEnum* StaticEnum<UDLSSSupport>()
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{
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return UDLSSSupport_StaticEnum();
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}
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static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_UDLSSSupport(UDLSSSupport_StaticEnum, TEXT("/Script/DLSSBlueprint"), TEXT("UDLSSSupport"), false, nullptr, nullptr);
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uint32 Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Hash() { return 1521584805U; }
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UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport()
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{
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#if WITH_HOT_RELOAD
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UPackage* Outer = Z_Construct_UPackage__Script_DLSSBlueprint();
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static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("UDLSSSupport"), 0, Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Hash(), false);
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#else
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static UEnum* ReturnEnum = nullptr;
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#endif // WITH_HOT_RELOAD
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if (!ReturnEnum)
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{
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static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "UDLSSSupport::Supported", (int64)UDLSSSupport::Supported },
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{ "UDLSSSupport::NotSupported", (int64)UDLSSSupport::NotSupported },
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{ "UDLSSSupport::NotSupportedIncompatibleHardware", (int64)UDLSSSupport::NotSupportedIncompatibleHardware },
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{ "UDLSSSupport::NotSupportedDriverOutOfDate", (int64)UDLSSSupport::NotSupportedDriverOutOfDate },
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{ "UDLSSSupport::NotSupportedOperatingSystemOutOfDate", (int64)UDLSSSupport::NotSupportedOperatingSystemOutOfDate },
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{ "UDLSSSupport::NotSupportedByPlatformAtBuildTime", (int64)UDLSSSupport::NotSupportedByPlatformAtBuildTime },
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{ "UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive", (int64)UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive },
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};
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
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{ "NotSupported.DisplayName", "Not Supported" },
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{ "NotSupported.Name", "UDLSSSupport::NotSupported" },
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{ "NotSupportedByPlatformAtBuildTime.DisplayName", "Platform Not Supported At Build Time" },
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{ "NotSupportedByPlatformAtBuildTime.Name", "UDLSSSupport::NotSupportedByPlatformAtBuildTime" },
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{ "NotSupportedByPlatformAtBuildTime.ToolTip", "This platform doesn't not support DLSS at build time. Currently DLSS is only supported on Windows 64" },
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{ "NotSupportedDriverOutOfDate.DisplayName", "Driver Out of Date" },
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{ "NotSupportedDriverOutOfDate.Name", "UDLSSSupport::NotSupportedDriverOutOfDate" },
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{ "NotSupportedDriverOutOfDate.ToolTip", "The driver is outdated. Also see GetDLSSMinimumDriverVersion" },
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{ "NotSupportedIncompatibleAPICaptureToolActive.DisplayName", "Incompatible API Capture Tool Active" },
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{ "NotSupportedIncompatibleAPICaptureToolActive.Name", "UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive" },
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{ "NotSupportedIncompatibleAPICaptureToolActive.ToolTip", "DLSS is not compatible with an active API capture tool such as RenderDoc." },
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{ "NotSupportedIncompatibleHardware.DisplayName", "Incompatible Hardware" },
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{ "NotSupportedIncompatibleHardware.Name", "UDLSSSupport::NotSupportedIncompatibleHardware" },
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{ "NotSupportedIncompatibleHardware.ToolTip", "DLSS requires an NVIDIA RTX GPU" },
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{ "NotSupportedOperatingSystemOutOfDate.DisplayName", "Operating System Out of Date" },
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{ "NotSupportedOperatingSystemOutOfDate.Name", "UDLSSSupport::NotSupportedOperatingSystemOutOfDate" },
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{ "NotSupportedOperatingSystemOutOfDate.ToolTip", "DLSS requires at least Windows 10 Fall 2017 Creators Update 64-bit, (v1709, build 16299)" },
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{ "Supported.DisplayName", "Supported" },
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{ "Supported.Name", "UDLSSSupport::Supported" },
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};
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#endif
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static const UE4CodeGen_Private::FEnumParams EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_DLSSBlueprint,
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nullptr,
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"UDLSSSupport",
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"UDLSSSupport",
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Enumerators,
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UE_ARRAY_COUNT(Enumerators),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EEnumFlags::None,
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UE4CodeGen_Private::EDynamicType::NotDynamic,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
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};
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UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
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}
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return ReturnEnum;
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}
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DEFINE_FUNCTION(UDLSSLibrary::execGetDefaultDLSSMode)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(UDLSSMode*)Z_Param__Result=UDLSSLibrary::GetDefaultDLSSMode();
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSSharpness)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(float*)Z_Param__Result=UDLSSLibrary::GetDLSSSharpness();
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(UDLSSLibrary::execSetDLSSSharpness)
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{
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P_GET_PROPERTY(FFloatProperty,Z_Param_Sharpness);
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P_FINISH;
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P_NATIVE_BEGIN;
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UDLSSLibrary::SetDLSSSharpness(Z_Param_Sharpness);
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSMode)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(UDLSSMode*)Z_Param__Result=UDLSSLibrary::GetDLSSMode();
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(UDLSSLibrary::execSetDLSSMode)
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{
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P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode);
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P_FINISH;
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P_NATIVE_BEGIN;
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UDLSSLibrary::SetDLSSMode(UDLSSMode(Z_Param_DLSSMode));
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSScreenPercentageRange)
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{
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P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MinScreenPercentage);
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P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MaxScreenPercentage);
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P_FINISH;
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P_NATIVE_BEGIN;
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UDLSSLibrary::GetDLSSScreenPercentageRange(Z_Param_Out_MinScreenPercentage,Z_Param_Out_MaxScreenPercentage);
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSModeInformation)
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{
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P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode);
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P_GET_STRUCT(FVector2D,Z_Param_ScreenResolution);
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P_GET_UBOOL_REF(Z_Param_Out_bIsSupported);
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P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_OptimalScreenPercentage);
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P_GET_UBOOL_REF(Z_Param_Out_bIsFixedScreenPercentage);
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P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MinScreenPercentage);
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P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MaxScreenPercentage);
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P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_OptimalSharpness);
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P_FINISH;
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P_NATIVE_BEGIN;
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UDLSSLibrary::GetDLSSModeInformation(UDLSSMode(Z_Param_DLSSMode),Z_Param_ScreenResolution,Z_Param_Out_bIsSupported,Z_Param_Out_OptimalScreenPercentage,Z_Param_Out_bIsFixedScreenPercentage,Z_Param_Out_MinScreenPercentage,Z_Param_Out_MaxScreenPercentage,Z_Param_Out_OptimalSharpness);
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(UDLSSLibrary::execGetSupportedDLSSModes)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(TArray<UDLSSMode>*)Z_Param__Result=UDLSSLibrary::GetSupportedDLSSModes();
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSModeSupported)
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{
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P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSModeSupported(UDLSSMode(Z_Param_DLSSMode));
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(UDLSSLibrary::execIsDLAAEnabled)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(bool*)Z_Param__Result=UDLSSLibrary::IsDLAAEnabled();
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(UDLSSLibrary::execEnableDLAA)
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{
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P_GET_UBOOL(Z_Param_bEnabled);
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P_FINISH;
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P_NATIVE_BEGIN;
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UDLSSLibrary::EnableDLAA(Z_Param_bEnabled);
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P_NATIVE_END;
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}
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DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSMinimumDriverVersion)
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{
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P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_MinDriverVersionMajor);
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P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_MinDriverVersionMinor);
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P_FINISH;
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P_NATIVE_BEGIN;
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UDLSSLibrary::GetDLSSMinimumDriverVersion(Z_Param_Out_MinDriverVersionMajor,Z_Param_Out_MinDriverVersionMinor);
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|
|
|
|
P_NATIVE_END;
|
|
|
|
|
}
|
|
|
|
|
DEFINE_FUNCTION(UDLSSLibrary::execQueryDLSSSupport)
|
|
|
|
|
{
|
|
|
|
|
P_FINISH;
|
|
|
|
|
P_NATIVE_BEGIN;
|
|
|
|
|
*(UDLSSSupport*)Z_Param__Result=UDLSSLibrary::QueryDLSSSupport();
|
|
|
|
|
P_NATIVE_END;
|
|
|
|
|
}
|
|
|
|
|
DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSSupported)
|
|
|
|
|
{
|
|
|
|
|
P_FINISH;
|
|
|
|
|
P_NATIVE_BEGIN;
|
|
|
|
|
*(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSSupported();
|
|
|
|
|
P_NATIVE_END;
|
|
|
|
|
}
|
|
|
|
|
void UDLSSLibrary::StaticRegisterNativesUDLSSLibrary()
|
|
|
|
|
{
|
|
|
|
|
UClass* Class = UDLSSLibrary::StaticClass();
|
|
|
|
|
static const FNameNativePtrPair Funcs[] = {
|
|
|
|
|
{ "EnableDLAA", &UDLSSLibrary::execEnableDLAA },
|
|
|
|
|
{ "GetDefaultDLSSMode", &UDLSSLibrary::execGetDefaultDLSSMode },
|
|
|
|
|
{ "GetDLSSMinimumDriverVersion", &UDLSSLibrary::execGetDLSSMinimumDriverVersion },
|
|
|
|
|
{ "GetDLSSMode", &UDLSSLibrary::execGetDLSSMode },
|
|
|
|
|
{ "GetDLSSModeInformation", &UDLSSLibrary::execGetDLSSModeInformation },
|
|
|
|
|
{ "GetDLSSScreenPercentageRange", &UDLSSLibrary::execGetDLSSScreenPercentageRange },
|
|
|
|
|
{ "GetDLSSSharpness", &UDLSSLibrary::execGetDLSSSharpness },
|
|
|
|
|
{ "GetSupportedDLSSModes", &UDLSSLibrary::execGetSupportedDLSSModes },
|
|
|
|
|
{ "IsDLAAEnabled", &UDLSSLibrary::execIsDLAAEnabled },
|
|
|
|
|
{ "IsDLSSModeSupported", &UDLSSLibrary::execIsDLSSModeSupported },
|
|
|
|
|
{ "IsDLSSSupported", &UDLSSLibrary::execIsDLSSSupported },
|
|
|
|
|
{ "QueryDLSSSupport", &UDLSSLibrary::execQueryDLSSSupport },
|
|
|
|
|
{ "SetDLSSMode", &UDLSSLibrary::execSetDLSSMode },
|
|
|
|
|
{ "SetDLSSSharpness", &UDLSSLibrary::execSetDLSSSharpness },
|
|
|
|
|
};
|
|
|
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventEnableDLAA_Parms
|
|
|
|
|
{
|
|
|
|
|
bool bEnabled;
|
|
|
|
|
};
|
|
|
|
|
static void NewProp_bEnabled_SetBit(void* Obj);
|
|
|
|
|
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnabled;
|
|
|
|
|
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
|
|
|
|
#endif
|
|
|
|
|
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
|
|
|
|
};
|
|
|
|
|
void Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled_SetBit(void* Obj)
|
|
|
|
|
{
|
|
|
|
|
((DLSSLibrary_eventEnableDLAA_Parms*)Obj)->bEnabled = 1;
|
|
|
|
|
}
|
|
|
|
|
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled = { "bEnabled", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventEnableDLAA_Parms), &Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled_SetBit, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers[] = {
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled,
|
|
|
|
|
};
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams[] = {
|
|
|
|
|
{ "Category", "DLSS" },
|
|
|
|
|
{ "Comment", "/** Enable/disable DLAA. Note that while DLAA is enabled, DLSS will be automatically disabled */" },
|
|
|
|
|
{ "DisplayName", "Enable DLAA" },
|
|
|
|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
{ "ToolTip", "Enable/disable DLAA. Note that while DLAA is enabled, DLSS will be automatically disabled" },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "EnableDLAA", nullptr, nullptr, sizeof(DLSSLibrary_eventEnableDLAA_Parms), Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams)) };
|
|
|
|
|
UFunction* Z_Construct_UFunction_UDLSSLibrary_EnableDLAA()
|
|
|
|
|
{
|
|
|
|
|
static UFunction* ReturnFunction = nullptr;
|
|
|
|
|
if (!ReturnFunction)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::FuncParams);
|
|
|
|
|
}
|
|
|
|
|
return ReturnFunction;
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventGetDefaultDLSSMode_Parms
|
|
|
|
|
{
|
|
|
|
|
UDLSSMode ReturnValue;
|
|
|
|
|
};
|
|
|
|
|
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
|
|
|
|
|
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
|
|
|
|
|
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
|
|
|
|
#endif
|
|
|
|
|
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
|
|
|
|
};
|
|
|
|
|
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDefaultDLSSMode_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers[] = {
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue_Underlying,
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue,
|
|
|
|
|
};
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams[] = {
|
|
|
|
|
{ "Category", "DLSS" },
|
|
|
|
|
{ "Comment", "/* Find a reasonable default DLSS mode based on current hardware */" },
|
|
|
|
|
{ "DisplayName", "Get Default DLSS Mode" },
|
|
|
|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
{ "ToolTip", "Find a reasonable default DLSS mode based on current hardware" },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDefaultDLSSMode", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDefaultDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams)) };
|
|
|
|
|
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode()
|
|
|
|
|
{
|
|
|
|
|
static UFunction* ReturnFunction = nullptr;
|
|
|
|
|
if (!ReturnFunction)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::FuncParams);
|
|
|
|
|
}
|
|
|
|
|
return ReturnFunction;
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms
|
|
|
|
|
{
|
|
|
|
|
int32 MinDriverVersionMajor;
|
|
|
|
|
int32 MinDriverVersionMinor;
|
|
|
|
|
};
|
|
|
|
|
static const UE4CodeGen_Private::FIntPropertyParams NewProp_MinDriverVersionMajor;
|
|
|
|
|
static const UE4CodeGen_Private::FIntPropertyParams NewProp_MinDriverVersionMinor;
|
|
|
|
|
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
|
|
|
|
#endif
|
|
|
|
|
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
|
|
|
|
};
|
|
|
|
|
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMajor = { "MinDriverVersionMajor", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms, MinDriverVersionMajor), METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMinor = { "MinDriverVersionMinor", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms, MinDriverVersionMinor), METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers[] = {
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMajor,
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMinor,
|
|
|
|
|
};
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams[] = {
|
|
|
|
|
{ "Category", "DLSS" },
|
|
|
|
|
{ "Comment", "/** If QueryDLSSSupport returns \"NotSupportedDriverOutOfDate\", then MinDriverVersionMajor and MinDriverVersionMinor contains the required driver version.*/" },
|
|
|
|
|
{ "DisplayName", "Get DLSS Minimum DriverVersion" },
|
|
|
|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
{ "ToolTip", "If QueryDLSSSupport returns \"NotSupportedDriverOutOfDate\", then MinDriverVersionMajor and MinDriverVersionMinor contains the required driver version." },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSMinimumDriverVersion", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams)) };
|
|
|
|
|
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion()
|
|
|
|
|
{
|
|
|
|
|
static UFunction* ReturnFunction = nullptr;
|
|
|
|
|
if (!ReturnFunction)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::FuncParams);
|
|
|
|
|
}
|
|
|
|
|
return ReturnFunction;
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventGetDLSSMode_Parms
|
|
|
|
|
{
|
|
|
|
|
UDLSSMode ReturnValue;
|
|
|
|
|
};
|
|
|
|
|
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
|
|
|
|
|
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
|
|
|
|
|
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
|
|
|
|
#endif
|
|
|
|
|
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
|
|
|
|
};
|
|
|
|
|
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMode_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers[] = {
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue_Underlying,
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue,
|
|
|
|
|
};
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams[] = {
|
|
|
|
|
{ "Category", "DLSS" },
|
|
|
|
|
{ "Comment", "/* Reads the console variables to infer the current DLSS mode (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality, r.TemporalAA.Upscaler)*/" },
|
|
|
|
|
{ "DisplayName", "Get DLSS Mode" },
|
|
|
|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
{ "ToolTip", "Reads the console variables to infer the current DLSS mode (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality, r.TemporalAA.Upscaler)" },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSMode", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams)) };
|
|
|
|
|
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode()
|
|
|
|
|
{
|
|
|
|
|
static UFunction* ReturnFunction = nullptr;
|
|
|
|
|
if (!ReturnFunction)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::FuncParams);
|
|
|
|
|
}
|
|
|
|
|
return ReturnFunction;
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventGetDLSSModeInformation_Parms
|
|
|
|
|
{
|
|
|
|
|
UDLSSMode DLSSMode;
|
|
|
|
|
FVector2D ScreenResolution;
|
|
|
|
|
bool bIsSupported;
|
|
|
|
|
float OptimalScreenPercentage;
|
|
|
|
|
bool bIsFixedScreenPercentage;
|
|
|
|
|
float MinScreenPercentage;
|
|
|
|
|
float MaxScreenPercentage;
|
|
|
|
|
float OptimalSharpness;
|
|
|
|
|
};
|
|
|
|
|
static const UE4CodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying;
|
|
|
|
|
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DLSSMode;
|
|
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static const UE4CodeGen_Private::FStructPropertyParams NewProp_ScreenResolution;
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static void NewProp_bIsSupported_SetBit(void* Obj);
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static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsSupported;
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static const UE4CodeGen_Private::FFloatPropertyParams NewProp_OptimalScreenPercentage;
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static void NewProp_bIsFixedScreenPercentage_SetBit(void* Obj);
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static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsFixedScreenPercentage;
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static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MinScreenPercentage;
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static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxScreenPercentage;
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static const UE4CodeGen_Private::FFloatPropertyParams NewProp_OptimalSharpness;
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static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
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#endif
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static const UE4CodeGen_Private::FFunctionParams FuncParams;
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};
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const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_ScreenResolution = { "ScreenResolution", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, ScreenResolution), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(nullptr, 0) };
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void Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported_SetBit(void* Obj)
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{
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((DLSSLibrary_eventGetDLSSModeInformation_Parms*)Obj)->bIsSupported = 1;
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}
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const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported = { "bIsSupported", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported_SetBit, METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalScreenPercentage = { "OptimalScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, OptimalScreenPercentage), METADATA_PARAMS(nullptr, 0) };
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void Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage_SetBit(void* Obj)
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{
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((DLSSLibrary_eventGetDLSSModeInformation_Parms*)Obj)->bIsFixedScreenPercentage = 1;
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}
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const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage = { "bIsFixedScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage_SetBit, METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MinScreenPercentage = { "MinScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, MinScreenPercentage), METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MaxScreenPercentage = { "MaxScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, MaxScreenPercentage), METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalSharpness = { "OptimalSharpness", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, OptimalSharpness), METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers[] = {
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode_Underlying,
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|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode,
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|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_ScreenResolution,
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|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported,
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|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalScreenPercentage,
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|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage,
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|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MinScreenPercentage,
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|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MaxScreenPercentage,
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|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalSharpness,
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|
|
|
};
|
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|
|
#if WITH_METADATA
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|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams[] = {
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|
{ "Category", "DLSS" },
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|
{ "Comment", "/** Provides additional details (such as screen percentage ranges) about a DLSS mode. Screen Resolution is required for Auto mode */" },
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|
|
|
|
{ "DisplayName", "Get DLSS Mode Information" },
|
|
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|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
{ "ToolTip", "Provides additional details (such as screen percentage ranges) about a DLSS mode. Screen Resolution is required for Auto mode" },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
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|
|
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSModeInformation", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams)) };
|
|
|
|
|
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation()
|
|
|
|
|
{
|
|
|
|
|
static UFunction* ReturnFunction = nullptr;
|
|
|
|
|
if (!ReturnFunction)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::FuncParams);
|
|
|
|
|
}
|
|
|
|
|
return ReturnFunction;
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms
|
|
|
|
|
{
|
|
|
|
|
float MinScreenPercentage;
|
|
|
|
|
float MaxScreenPercentage;
|
|
|
|
|
};
|
|
|
|
|
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MinScreenPercentage;
|
|
|
|
|
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxScreenPercentage;
|
|
|
|
|
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
|
|
|
|
#endif
|
|
|
|
|
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
|
|
|
|
};
|
|
|
|
|
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MinScreenPercentage = { "MinScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms, MinScreenPercentage), METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MaxScreenPercentage = { "MaxScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms, MaxScreenPercentage), METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers[] = {
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MinScreenPercentage,
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MaxScreenPercentage,
|
|
|
|
|
};
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams[] = {
|
|
|
|
|
{ "Category", "DLSS" },
|
|
|
|
|
{ "Comment", "/** The global screen percentage range that DLSS supports. Excludes DLSS modes with fixed screen percentage. Also see GetDLSSModeInformation*/" },
|
|
|
|
|
{ "DisplayName", "Get DLSS Screenpercentage Range" },
|
|
|
|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
{ "ToolTip", "The global screen percentage range that DLSS supports. Excludes DLSS modes with fixed screen percentage. Also see GetDLSSModeInformation" },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSScreenPercentageRange", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams)) };
|
|
|
|
|
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange()
|
|
|
|
|
{
|
|
|
|
|
static UFunction* ReturnFunction = nullptr;
|
|
|
|
|
if (!ReturnFunction)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::FuncParams);
|
|
|
|
|
}
|
|
|
|
|
return ReturnFunction;
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventGetDLSSSharpness_Parms
|
|
|
|
|
{
|
|
|
|
|
float ReturnValue;
|
|
|
|
|
};
|
|
|
|
|
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
|
|
|
|
|
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
|
|
|
|
#endif
|
|
|
|
|
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
|
|
|
|
};
|
|
|
|
|
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSSharpness_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers[] = {
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::NewProp_ReturnValue,
|
|
|
|
|
};
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams[] = {
|
|
|
|
|
{ "Category", "DLSS" },
|
|
|
|
|
{ "Comment", "/*Reads the console variables to infer the current DLSS sharpness (r.NGX.DLSS.Sharpness) */" },
|
|
|
|
|
{ "DisplayName", "Get DLSS Sharpness" },
|
|
|
|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
{ "ToolTip", "Reads the console variables to infer the current DLSS sharpness (r.NGX.DLSS.Sharpness)" },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSSharpness", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSSharpness_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams)) };
|
|
|
|
|
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness()
|
|
|
|
|
{
|
|
|
|
|
static UFunction* ReturnFunction = nullptr;
|
|
|
|
|
if (!ReturnFunction)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::FuncParams);
|
|
|
|
|
}
|
|
|
|
|
return ReturnFunction;
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventGetSupportedDLSSModes_Parms
|
|
|
|
|
{
|
|
|
|
|
TArray<UDLSSMode> ReturnValue;
|
|
|
|
|
};
|
|
|
|
|
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Inner_Underlying;
|
|
|
|
|
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue_Inner;
|
|
|
|
|
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
|
|
|
|
|
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
|
|
|
|
#endif
|
|
|
|
|
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
|
|
|
|
};
|
|
|
|
|
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetSupportedDLSSModes_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers[] = {
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner_Underlying,
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner,
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue,
|
|
|
|
|
};
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams[] = {
|
|
|
|
|
{ "Category", "DLSS" },
|
|
|
|
|
{ "Comment", "/** Retrieves all supported DLSS modes. Can be used to populate UI */" },
|
|
|
|
|
{ "DisplayName", "Get Supported DLSS Modes" },
|
|
|
|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
{ "ToolTip", "Retrieves all supported DLSS modes. Can be used to populate UI" },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetSupportedDLSSModes", nullptr, nullptr, sizeof(DLSSLibrary_eventGetSupportedDLSSModes_Parms), Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams)) };
|
|
|
|
|
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes()
|
|
|
|
|
{
|
|
|
|
|
static UFunction* ReturnFunction = nullptr;
|
|
|
|
|
if (!ReturnFunction)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::FuncParams);
|
|
|
|
|
}
|
|
|
|
|
return ReturnFunction;
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventIsDLAAEnabled_Parms
|
|
|
|
|
{
|
|
|
|
|
bool ReturnValue;
|
|
|
|
|
};
|
|
|
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
|
|
|
|
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
|
|
|
|
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
|
|
|
|
#endif
|
|
|
|
|
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
|
|
|
|
};
|
|
|
|
|
void Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
|
|
|
|
{
|
|
|
|
|
((DLSSLibrary_eventIsDLAAEnabled_Parms*)Obj)->ReturnValue = 1;
|
|
|
|
|
}
|
|
|
|
|
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventIsDLAAEnabled_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers[] = {
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue,
|
|
|
|
|
};
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams[] = {
|
|
|
|
|
{ "Category", "DLSS" },
|
|
|
|
|
{ "Comment", "/** Checks whether DLAA is enabled */" },
|
|
|
|
|
{ "DisplayName", "Is DLAA Enabled" },
|
|
|
|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
{ "ToolTip", "Checks whether DLAA is enabled" },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLAAEnabled", nullptr, nullptr, sizeof(DLSSLibrary_eventIsDLAAEnabled_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams)) };
|
|
|
|
|
UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled()
|
|
|
|
|
{
|
|
|
|
|
static UFunction* ReturnFunction = nullptr;
|
|
|
|
|
if (!ReturnFunction)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::FuncParams);
|
|
|
|
|
}
|
|
|
|
|
return ReturnFunction;
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventIsDLSSModeSupported_Parms
|
|
|
|
|
{
|
|
|
|
|
UDLSSMode DLSSMode;
|
|
|
|
|
bool ReturnValue;
|
|
|
|
|
};
|
|
|
|
|
static const UE4CodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying;
|
|
|
|
|
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DLSSMode;
|
|
|
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
|
|
|
|
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
|
|
|
|
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
|
|
|
|
#endif
|
|
|
|
|
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
|
|
|
|
};
|
|
|
|
|
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventIsDLSSModeSupported_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
void Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
|
|
|
|
{
|
|
|
|
|
((DLSSLibrary_eventIsDLSSModeSupported_Parms*)Obj)->ReturnValue = 1;
|
|
|
|
|
}
|
|
|
|
|
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSModeSupported_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers[] = {
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode_Underlying,
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode,
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue,
|
|
|
|
|
};
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams[] = {
|
|
|
|
|
{ "Category", "DLSS" },
|
|
|
|
|
{ "Comment", "/** Checks whether a DLSS mode is supported */" },
|
|
|
|
|
{ "DisplayName", "Is DLSS Mode Supported" },
|
|
|
|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
{ "ToolTip", "Checks whether a DLSS mode is supported" },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSModeSupported", nullptr, nullptr, sizeof(DLSSLibrary_eventIsDLSSModeSupported_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams)) };
|
|
|
|
|
UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported()
|
|
|
|
|
{
|
|
|
|
|
static UFunction* ReturnFunction = nullptr;
|
|
|
|
|
if (!ReturnFunction)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::FuncParams);
|
|
|
|
|
}
|
|
|
|
|
return ReturnFunction;
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventIsDLSSSupported_Parms
|
|
|
|
|
{
|
|
|
|
|
bool ReturnValue;
|
|
|
|
|
};
|
|
|
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
|
|
|
|
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
|
|
|
|
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
|
|
|
|
#endif
|
|
|
|
|
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
|
|
|
|
};
|
|
|
|
|
void Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
|
|
|
|
{
|
|
|
|
|
((DLSSLibrary_eventIsDLSSSupported_Parms*)Obj)->ReturnValue = 1;
|
|
|
|
|
}
|
|
|
|
|
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSSupported_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers[] = {
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue,
|
|
|
|
|
};
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams[] = {
|
|
|
|
|
{ "Category", "DLSS" },
|
|
|
|
|
{ "Comment", "/** Checks whether DLSS/DLAA is supported by the current GPU. Further details can be retrieved via QueryDLSSSupport*/" },
|
|
|
|
|
{ "DisplayName", "Is NVIDIA DLSS Supported" },
|
|
|
|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
{ "ToolTip", "Checks whether DLSS/DLAA is supported by the current GPU. Further details can be retrieved via QueryDLSSSupport" },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSSupported", nullptr, nullptr, sizeof(DLSSLibrary_eventIsDLSSSupported_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams)) };
|
|
|
|
|
UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported()
|
|
|
|
|
{
|
|
|
|
|
static UFunction* ReturnFunction = nullptr;
|
|
|
|
|
if (!ReturnFunction)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::FuncParams);
|
|
|
|
|
}
|
|
|
|
|
return ReturnFunction;
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventQueryDLSSSupport_Parms
|
|
|
|
|
{
|
|
|
|
|
UDLSSSupport ReturnValue;
|
|
|
|
|
};
|
|
|
|
|
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
|
|
|
|
|
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
|
|
|
|
|
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
|
|
|
|
#endif
|
|
|
|
|
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
|
|
|
|
};
|
|
|
|
|
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventQueryDLSSSupport_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers[] = {
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue_Underlying,
|
|
|
|
|
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue,
|
|
|
|
|
};
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams[] = {
|
|
|
|
|
{ "Category", "DLSS" },
|
|
|
|
|
{ "Comment", "/** Checks whether DLSS/DLAA is supported by the current GPU\x09*/" },
|
|
|
|
|
{ "DisplayName", "Query NVIDIA DLSS Support" },
|
|
|
|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
{ "ToolTip", "Checks whether DLSS/DLAA is supported by the current GPU" },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "QueryDLSSSupport", nullptr, nullptr, sizeof(DLSSLibrary_eventQueryDLSSSupport_Parms), Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams)) };
|
|
|
|
|
UFunction* Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport()
|
|
|
|
|
{
|
|
|
|
|
static UFunction* ReturnFunction = nullptr;
|
|
|
|
|
if (!ReturnFunction)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::FuncParams);
|
|
|
|
|
}
|
|
|
|
|
return ReturnFunction;
|
|
|
|
|
}
|
|
|
|
|
struct Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics
|
|
|
|
|
{
|
|
|
|
|
struct DLSSLibrary_eventSetDLSSMode_Parms
|
|
|
|
|
{
|
|
|
|
|
UDLSSMode DLSSMode;
|
|
|
|
|
};
|
|
|
|
|
static const UE4CodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying;
|
|
|
|
|
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DLSSMode;
|
|
|
|
|
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
|
|
|
|
#endif
|
|
|
|
|
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
|
|
|
|
};
|
|
|
|
|
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSMode_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
|
|
|
|
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers[] = {
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode_Underlying,
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode,
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};
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams[] = {
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{ "Category", "DLSS" },
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{ "Comment", "/** Sets the console variables to enable/disable DLSS (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality)*/" },
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{ "DisplayName", "Set DLSS Mode" },
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{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
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{ "ToolTip", "Sets the console variables to enable/disable DLSS (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality)" },
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};
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#endif
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const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "SetDLSSMode", nullptr, nullptr, sizeof(DLSSLibrary_eventSetDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams)) };
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UFunction* Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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struct Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics
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{
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struct DLSSLibrary_eventSetDLSSSharpness_Parms
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{
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float Sharpness;
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};
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static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Sharpness;
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static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
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#endif
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static const UE4CodeGen_Private::FFunctionParams FuncParams;
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};
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const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::NewProp_Sharpness = { "Sharpness", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSSharpness_Parms, Sharpness), METADATA_PARAMS(nullptr, 0) };
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const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers[] = {
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::NewProp_Sharpness,
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};
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams[] = {
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{ "Category", "DLSS" },
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{ "Comment", "/* Sets the console variables to enable additional DLSS sharpening. Set to 0 to disable (r.NGX.DLSS.Sharpness) */" },
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{ "DisplayName", "Set DLSS Sharpness" },
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{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
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{ "ToolTip", "Sets the console variables to enable additional DLSS sharpening. Set to 0 to disable (r.NGX.DLSS.Sharpness)" },
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};
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#endif
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const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "SetDLSSSharpness", nullptr, nullptr, sizeof(DLSSLibrary_eventSetDLSSSharpness_Parms), Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams)) };
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UFunction* Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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UClass* Z_Construct_UClass_UDLSSLibrary_NoRegister()
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{
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return UDLSSLibrary::StaticClass();
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}
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struct Z_Construct_UClass_UDLSSLibrary_Statics
|
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{
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static UObject* (*const DependentSingletons[])();
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static const FClassFunctionLinkInfo FuncInfo[];
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
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#endif
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static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
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static const UE4CodeGen_Private::FClassParams ClassParams;
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};
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UObject* (*const Z_Construct_UClass_UDLSSLibrary_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
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(UObject* (*)())Z_Construct_UPackage__Script_DLSSBlueprint,
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|
};
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const FClassFunctionLinkInfo Z_Construct_UClass_UDLSSLibrary_Statics::FuncInfo[] = {
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{ &Z_Construct_UFunction_UDLSSLibrary_EnableDLAA, "EnableDLAA" }, // 911162253
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{ &Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode, "GetDefaultDLSSMode" }, // 578967396
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{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion, "GetDLSSMinimumDriverVersion" }, // 1556264258
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{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode, "GetDLSSMode" }, // 2511064192
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{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation, "GetDLSSModeInformation" }, // 1087274364
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{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange, "GetDLSSScreenPercentageRange" }, // 1690551544
|
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|
{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness, "GetDLSSSharpness" }, // 637941015
|
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{ &Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes, "GetSupportedDLSSModes" }, // 42367125
|
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{ &Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled, "IsDLAAEnabled" }, // 16617166
|
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|
{ &Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported, "IsDLSSModeSupported" }, // 1538485074
|
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|
{ &Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported, "IsDLSSSupported" }, // 1852524390
|
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|
{ &Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport, "QueryDLSSSupport" }, // 227199299
|
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|
{ &Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode, "SetDLSSMode" }, // 820694163
|
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|
|
{ &Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness, "SetDLSSSharpness" }, // 1286679746
|
|
|
|
|
};
|
|
|
|
|
#if WITH_METADATA
|
|
|
|
|
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams[] = {
|
|
|
|
|
{ "IncludePath", "DLSSLibrary.h" },
|
|
|
|
|
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSLibrary_Statics::StaticCppClassTypeInfo = {
|
|
|
|
|
TCppClassTypeTraits<UDLSSLibrary>::IsAbstract,
|
|
|
|
|
};
|
|
|
|
|
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UDLSSLibrary_Statics::ClassParams = {
|
|
|
|
|
&UDLSSLibrary::StaticClass,
|
|
|
|
|
nullptr,
|
|
|
|
|
&StaticCppClassTypeInfo,
|
|
|
|
|
DependentSingletons,
|
|
|
|
|
FuncInfo,
|
|
|
|
|
nullptr,
|
|
|
|
|
nullptr,
|
|
|
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
|
|
|
UE_ARRAY_COUNT(FuncInfo),
|
|
|
|
|
0,
|
|
|
|
|
0,
|
|
|
|
|
0x000800A0u,
|
|
|
|
|
METADATA_PARAMS(Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams))
|
|
|
|
|
};
|
|
|
|
|
UClass* Z_Construct_UClass_UDLSSLibrary()
|
|
|
|
|
{
|
|
|
|
|
static UClass* OuterClass = nullptr;
|
|
|
|
|
if (!OuterClass)
|
|
|
|
|
{
|
|
|
|
|
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UDLSSLibrary_Statics::ClassParams);
|
|
|
|
|
}
|
|
|
|
|
return OuterClass;
|
|
|
|
|
}
|
|
|
|
|
IMPLEMENT_CLASS(UDLSSLibrary, 133521508);
|
|
|
|
|
template<> DLSSBLUEPRINT_API UClass* StaticClass<UDLSSLibrary>()
|
|
|
|
|
{
|
|
|
|
|
return UDLSSLibrary::StaticClass();
|
|
|
|
|
}
|
|
|
|
|
static FCompiledInDefer Z_CompiledInDefer_UClass_UDLSSLibrary(Z_Construct_UClass_UDLSSLibrary, &UDLSSLibrary::StaticClass, TEXT("/Script/DLSSBlueprint"), TEXT("UDLSSLibrary"), false, nullptr, nullptr, nullptr);
|
|
|
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSLibrary);
|
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
#ifdef _MSC_VER
|
|
|
|
|
#pragma warning (pop)
|
|
|
|
|
#endif
|