diff --git a/.idea/.idea.lidarforest.dir/.idea/misc.xml b/.idea/.idea.lidarforest.dir/.idea/misc.xml
deleted file mode 100644
index 283b9b4..0000000
--- a/.idea/.idea.lidarforest.dir/.idea/misc.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-
-
-
-
-
-
\ No newline at end of file
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSS.dll b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSS.dll
new file mode 100644
index 0000000..e2de956
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSS.dll differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSS.pdb b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSS.pdb
new file mode 100644
index 0000000..d2b2b84
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSS.pdb differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSBlueprint.dll b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSBlueprint.dll
new file mode 100644
index 0000000..8cd5525
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSBlueprint.dll differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSBlueprint.pdb b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSBlueprint.pdb
new file mode 100644
index 0000000..32bfe52
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSBlueprint.pdb differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSEditor.dll b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSEditor.dll
new file mode 100644
index 0000000..dde2ff5
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSEditor.dll differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSEditor.pdb b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSEditor.pdb
new file mode 100644
index 0000000..d66f15b
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSEditor.pdb differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSUtility.dll b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSUtility.dll
new file mode 100644
index 0000000..8680f5a
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSUtility.dll differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSUtility.pdb b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSUtility.pdb
new file mode 100644
index 0000000..d1bcb6a
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-DLSSUtility.pdb differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D11RHI.dll b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D11RHI.dll
new file mode 100644
index 0000000..54a2f44
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D11RHI.dll differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D11RHI.pdb b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D11RHI.pdb
new file mode 100644
index 0000000..0e50d5e
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D11RHI.pdb differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D12RHI.dll b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D12RHI.dll
new file mode 100644
index 0000000..bb4764a
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D12RHI.dll differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D12RHI.pdb b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D12RHI.pdb
new file mode 100644
index 0000000..d71e551
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXD3D12RHI.pdb differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXRHI.dll b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXRHI.dll
new file mode 100644
index 0000000..0bf6072
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXRHI.dll differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXRHI.pdb b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXRHI.pdb
new file mode 100644
index 0000000..7568fb5
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXRHI.pdb differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHI.dll b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHI.dll
new file mode 100644
index 0000000..dc5885a
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHI.dll differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHI.pdb b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHI.pdb
new file mode 100644
index 0000000..c8440ad
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHI.pdb differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHIPreInit.dll b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHIPreInit.dll
new file mode 100644
index 0000000..49c5226
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHIPreInit.dll differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHIPreInit.pdb b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHIPreInit.pdb
new file mode 100644
index 0000000..c326ad2
Binary files /dev/null and b/Plugins/DLSS/Binaries/Win64/UE4Editor-NGXVulkanRHIPreInit.pdb differ
diff --git a/Plugins/DLSS/Binaries/Win64/UE4Editor.modules b/Plugins/DLSS/Binaries/Win64/UE4Editor.modules
new file mode 100644
index 0000000..4d01ae8
--- /dev/null
+++ b/Plugins/DLSS/Binaries/Win64/UE4Editor.modules
@@ -0,0 +1,15 @@
+{
+ "BuildId": "17155196",
+ "Modules":
+ {
+ "DLSS": "UE4Editor-DLSS.dll",
+ "DLSSBlueprint": "UE4Editor-DLSSBlueprint.dll",
+ "DLSSEditor": "UE4Editor-DLSSEditor.dll",
+ "DLSSUtility": "UE4Editor-DLSSUtility.dll",
+ "NGXD3D11RHI": "UE4Editor-NGXD3D11RHI.dll",
+ "NGXD3D12RHI": "UE4Editor-NGXD3D12RHI.dll",
+ "NGXRHI": "UE4Editor-NGXRHI.dll",
+ "NGXVulkanRHI": "UE4Editor-NGXVulkanRHI.dll",
+ "NGXVulkanRHIPreInit": "UE4Editor-NGXVulkanRHIPreInit.dll"
+ }
+}
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/DLSS/Definitions.DLSS.h
new file mode 100644
index 0000000..4f57d82
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/DLSS/Definitions.DLSS.h
@@ -0,0 +1,189 @@
+#undef DLSS_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
+#define DLSS_ENGINE_HAS_AAM_TSR 0
+#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
+#define UE_MODULE_NAME "DLSS"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define ENGINESETTINGS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define MATERIALSHADERQUALITYSETTINGS_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
+#define PROJECTS_API
+#define DLSSUTILITY_API
+#define NGXRHI_API
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define DLSS_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/DLSSBlueprint/Definitions.DLSSBlueprint.h
new file mode 100644
index 0000000..c4d1e51
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/DLSSBlueprint/Definitions.DLSSBlueprint.h
@@ -0,0 +1,186 @@
+#undef DLSSBLUEPRINT_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define WITH_DLSS 1
+#define UE_MODULE_NAME "DLSSBlueprint"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define MATERIALSHADERQUALITYSETTINGS_API
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
+#define PROJECTS_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define DLSS_API
+#define WITH_DLSS 1
+#define DLSSBLUEPRINT_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/DLSSUtility/Definitions.DLSSUtility.h
new file mode 100644
index 0000000..225cbfc
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/DLSSUtility/Definitions.DLSSUtility.h
@@ -0,0 +1,180 @@
+#undef DLSSUTILITY_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define DLSS_ENGINE_USES_FVECTOR2D 1
+#define UE_MODULE_NAME "DLSSUtility"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
+#define PROJECTS_API
+#define DLSSUTILITY_API
+#define MATERIALSHADERQUALITYSETTINGS_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXD3D11RHI/Definitions.NGXD3D11RHI.h
new file mode 100644
index 0000000..e948f32
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXD3D11RHI/Definitions.NGXD3D11RHI.h
@@ -0,0 +1,182 @@
+#undef NGXD3D11RHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXD3D11RHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define D3D11RHI_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
+#define WITH_D3DX_LIBS 1
+#define NV_AFTERMATH 1
+#define INTEL_METRICSDISCOVERY 1
+#define INTEL_EXTENSIONS 1
+#define NGXD3D11RHI_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXD3D12RHI/Definitions.NGXD3D12RHI.h
new file mode 100644
index 0000000..8756832
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXD3D12RHI/Definitions.NGXD3D12RHI.h
@@ -0,0 +1,183 @@
+#undef NGXD3D12RHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXD3D12RHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define D3D12_PROFILING_ENABLED 1
+#define PROFILE 1
+#define D3D12RHI_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
+#define NV_AFTERMATH 1
+#define INTEL_METRICSDISCOVERY 1
+#define INTEL_EXTENSIONS 1
+#define NGXD3D12RHI_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXRHI/Definitions.NGXRHI.h
new file mode 100644
index 0000000..f6228f1
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXRHI/Definitions.NGXRHI.h
@@ -0,0 +1,176 @@
+#undef NGXRHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXRHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXVulkanRHI/Definitions.NGXVulkanRHI.h
new file mode 100644
index 0000000..229d27c
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXVulkanRHI/Definitions.NGXVulkanRHI.h
@@ -0,0 +1,178 @@
+#undef NGXVULKANRHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXVulkanRHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define VULKANRHI_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
+#define NGXVULKANRHI_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h
new file mode 100644
index 0000000..9666208
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/DebugGame/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h
@@ -0,0 +1,177 @@
+#undef NGXVULKANRHIPREINIT_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define VULKANRHI_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXVULKANRHIPREINIT_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h
new file mode 100644
index 0000000..4f57d82
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSS/Definitions.DLSS.h
@@ -0,0 +1,189 @@
+#undef DLSS_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
+#define DLSS_ENGINE_HAS_AAM_TSR 0
+#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
+#define UE_MODULE_NAME "DLSS"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define ENGINESETTINGS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define MATERIALSHADERQUALITYSETTINGS_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
+#define PROJECTS_API
+#define DLSSUTILITY_API
+#define NGXRHI_API
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define DLSS_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h
new file mode 100644
index 0000000..c4d1e51
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h
@@ -0,0 +1,186 @@
+#undef DLSSBLUEPRINT_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define WITH_DLSS 1
+#define UE_MODULE_NAME "DLSSBlueprint"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define MATERIALSHADERQUALITYSETTINGS_API
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
+#define PROJECTS_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define DLSS_API
+#define WITH_DLSS 1
+#define DLSSBLUEPRINT_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h
new file mode 100644
index 0000000..225cbfc
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/DLSSUtility/Definitions.DLSSUtility.h
@@ -0,0 +1,180 @@
+#undef DLSSUTILITY_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define DLSS_ENGINE_USES_FVECTOR2D 1
+#define UE_MODULE_NAME "DLSSUtility"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
+#define PROJECTS_API
+#define DLSSUTILITY_API
+#define MATERIALSHADERQUALITYSETTINGS_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h
new file mode 100644
index 0000000..e948f32
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h
@@ -0,0 +1,182 @@
+#undef NGXD3D11RHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXD3D11RHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define D3D11RHI_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
+#define WITH_D3DX_LIBS 1
+#define NV_AFTERMATH 1
+#define INTEL_METRICSDISCOVERY 1
+#define INTEL_EXTENSIONS 1
+#define NGXD3D11RHI_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h
new file mode 100644
index 0000000..8756832
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h
@@ -0,0 +1,183 @@
+#undef NGXD3D12RHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXD3D12RHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define D3D12_PROFILING_ENABLED 1
+#define PROFILE 1
+#define D3D12RHI_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
+#define NV_AFTERMATH 1
+#define INTEL_METRICSDISCOVERY 1
+#define INTEL_EXTENSIONS 1
+#define NGXD3D12RHI_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h
new file mode 100644
index 0000000..f6228f1
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXRHI/Definitions.NGXRHI.h
@@ -0,0 +1,176 @@
+#undef NGXRHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXRHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h
new file mode 100644
index 0000000..229d27c
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h
@@ -0,0 +1,178 @@
+#undef NGXVULKANRHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXVulkanRHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define VULKANRHI_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
+#define NGXVULKANRHI_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h
new file mode 100644
index 0000000..9666208
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h
@@ -0,0 +1,177 @@
+#undef NGXVULKANRHIPREINIT_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine"
+#define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject"
+#define UBT_MODULE_MANIFEST "UE4.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 1
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define VULKANRHI_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXVULKANRHIPREINIT_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h
new file mode 100644
index 0000000..d9911f7
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSS/Definitions.DLSS.h
@@ -0,0 +1,185 @@
+#undef DLSS_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 0
+#define WITH_PERF_AUTOMATION_TESTS 0
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 0
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 0
+#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_SHIPPING 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
+#define DLSS_ENGINE_HAS_AAM_TSR 0
+#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
+#define UE_MODULE_NAME "DLSS"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 0
+#define CORE_API
+#define TRACELOG_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define ENGINESETTINGS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 1
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define MATERIALSHADERQUALITYSETTINGS_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
+#define PROJECTS_API
+#define DLSSUTILITY_API
+#define NGXRHI_API
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define DLSS_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h
new file mode 100644
index 0000000..137e3ac
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h
@@ -0,0 +1,182 @@
+#undef DLSSBLUEPRINT_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 0
+#define WITH_PERF_AUTOMATION_TESTS 0
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 0
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 0
+#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_SHIPPING 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define WITH_DLSS 1
+#define UE_MODULE_NAME "DLSSBlueprint"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 0
+#define CORE_API
+#define TRACELOG_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 1
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define MATERIALSHADERQUALITYSETTINGS_API
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
+#define PROJECTS_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define DLSS_API
+#define WITH_DLSS 1
+#define DLSSBLUEPRINT_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h
new file mode 100644
index 0000000..6684fc4
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/DLSSUtility/Definitions.DLSSUtility.h
@@ -0,0 +1,176 @@
+#undef DLSSUTILITY_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 0
+#define WITH_PERF_AUTOMATION_TESTS 0
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 0
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 0
+#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_SHIPPING 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define DLSS_ENGINE_USES_FVECTOR2D 1
+#define UE_MODULE_NAME "DLSSUtility"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 0
+#define CORE_API
+#define TRACELOG_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 1
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
+#define PROJECTS_API
+#define DLSSUTILITY_API
+#define MATERIALSHADERQUALITYSETTINGS_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h
new file mode 100644
index 0000000..d63e7f3
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h
@@ -0,0 +1,178 @@
+#undef NGXD3D11RHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 0
+#define WITH_PERF_AUTOMATION_TESTS 0
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 0
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 0
+#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_SHIPPING 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXD3D11RHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 0
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 1
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define D3D11RHI_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
+#define WITH_D3DX_LIBS 1
+#define NV_AFTERMATH 1
+#define INTEL_METRICSDISCOVERY 1
+#define INTEL_EXTENSIONS 1
+#define NGXD3D11RHI_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h
new file mode 100644
index 0000000..e449ba1
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h
@@ -0,0 +1,178 @@
+#undef NGXD3D12RHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 0
+#define WITH_PERF_AUTOMATION_TESTS 0
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 0
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 0
+#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_SHIPPING 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXD3D12RHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 0
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 1
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define D3D12_PROFILING_ENABLED 0
+#define D3D12RHI_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
+#define NV_AFTERMATH 1
+#define INTEL_METRICSDISCOVERY 1
+#define INTEL_EXTENSIONS 1
+#define NGXD3D12RHI_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h
new file mode 100644
index 0000000..6312130
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXRHI/Definitions.NGXRHI.h
@@ -0,0 +1,172 @@
+#undef NGXRHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 0
+#define WITH_PERF_AUTOMATION_TESTS 0
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 0
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 0
+#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_SHIPPING 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXRHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 0
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 1
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h
new file mode 100644
index 0000000..bff4da3
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h
@@ -0,0 +1,174 @@
+#undef NGXVULKANRHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 0
+#define WITH_PERF_AUTOMATION_TESTS 0
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 0
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 0
+#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_SHIPPING 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXVulkanRHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 0
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 1
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define VULKANRHI_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API
+#define NGXVULKANRHI_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h
new file mode 100644
index 0000000..a1db523
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h
@@ -0,0 +1,173 @@
+#undef NGXVULKANRHIPREINIT_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_GAME 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 0
+#define WITH_PERF_AUTOMATION_TESTS 0
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 1
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 0
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 0
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 0
+#define WITH_EDITORONLY_DATA 0
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 0
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 0
+#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Game
+#define UE_APP_NAME "UE4"
+#define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_SHIPPING 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforest
+#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 0
+#define CORE_API
+#define TRACELOG_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API
+#define NETCORE_API
+#define APPLICATIONCORE_API
+#define RHI_API
+#define JSON_API
+#define WITH_FREETYPE 1
+#define SLATECORE_API
+#define INPUTCORE_API
+#define SLATE_API
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API
+#define MESSAGING_API
+#define MESSAGINGCOMMON_API
+#define RENDERCORE_API
+#define ANALYTICSET_API
+#define ANALYTICS_API
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API
+#define NETCOMMON_API
+#define ASSETREGISTRY_API
+#define ENGINEMESSAGES_API
+#define ENGINESETTINGS_API
+#define SYNTHBENCHMARK_API
+#define RENDERER_API
+#define GAMEPLAYTAGS_API
+#define DEVELOPERSETTINGS_API
+#define PACKETHANDLER_API
+#define RELIABILITYHANDLERCOMPONENT_API
+#define AUDIOPLATFORMCONFIGURATION_API
+#define MESHDESCRIPTION_API
+#define STATICMESHDESCRIPTION_API
+#define PAKFILE_API
+#define RSA_API
+#define NETWORKREPLAYSTREAMING_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API
+#define INTEL_ISPC 1
+#define VORONOI_API
+#define WITH_PHYSX_RELEASE 1
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API
+#define AUDIOEXTENSIONS_API
+#define AUDIOMIXERCORE_API
+#define PROPERTYACCESS_API
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
+#define AUDIOMIXER_API
+#define TARGETPLATFORM_API
+#define ANIMATIONCORE_API
+#define VULKANRHI_API
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXVULKANRHIPREINIT_API
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/DLSS/Definitions.DLSS.h
new file mode 100644
index 0000000..eb88fa9
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/DLSS/Definitions.DLSS.h
@@ -0,0 +1,299 @@
+#undef DLSS_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
+#define DLSS_ENGINE_HAS_AAM_TSR 0
+#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
+#define UE_MODULE_NAME "DLSS"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define DLSSUTILITY_API DLLIMPORT
+#define NGXRHI_API DLLIMPORT
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define DLSS_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/DLSSBlueprint/Definitions.DLSSBlueprint.h
new file mode 100644
index 0000000..42c70a0
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/DLSSBlueprint/Definitions.DLSSBlueprint.h
@@ -0,0 +1,296 @@
+#undef DLSSBLUEPRINT_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define WITH_DLSS 1
+#define UE_MODULE_NAME "DLSSBlueprint"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API DLLIMPORT
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define DLSS_API DLLIMPORT
+#define WITH_DLSS 1
+#define DLSSBLUEPRINT_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/DLSSEditor/Definitions.DLSSEditor.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/DLSSEditor/Definitions.DLSSEditor.h
new file mode 100644
index 0000000..8b00ea0
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/DLSSEditor/Definitions.DLSSEditor.h
@@ -0,0 +1,298 @@
+#undef DLSSEDITOR_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define USE_SLOT_SLOT_ARGUMENTS_API 0
+#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
+#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
+#define UE_MODULE_NAME "DLSSEditor"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define EDITORWIDGETS_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define DLSS_API DLLIMPORT
+#define NGXRHI_API DLLIMPORT
+#define DLSSEDITOR_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/DLSSUtility/Definitions.DLSSUtility.h
new file mode 100644
index 0000000..7c2d003
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/DLSSUtility/Definitions.DLSSUtility.h
@@ -0,0 +1,290 @@
+#undef DLSSUTILITY_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define DLSS_ENGINE_USES_FVECTOR2D 1
+#define UE_MODULE_NAME "DLSSUtility"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define DLSSUTILITY_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXD3D11RHI/Definitions.NGXD3D11RHI.h
new file mode 100644
index 0000000..16d5604
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXD3D11RHI/Definitions.NGXD3D11RHI.h
@@ -0,0 +1,296 @@
+#undef NGXD3D11RHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define UE_MODULE_NAME "NGXD3D11RHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define D3D11RHI_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API DLLIMPORT
+#define WITH_D3DX_LIBS 1
+#define NV_AFTERMATH 1
+#define INTEL_METRICSDISCOVERY 1
+#define INTEL_EXTENSIONS 1
+#define NGXD3D11RHI_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXD3D12RHI/Definitions.NGXD3D12RHI.h
new file mode 100644
index 0000000..d2a83c8
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXD3D12RHI/Definitions.NGXD3D12RHI.h
@@ -0,0 +1,297 @@
+#undef NGXD3D12RHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define UE_MODULE_NAME "NGXD3D12RHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define D3D12_PROFILING_ENABLED 1
+#define PROFILE 1
+#define D3D12RHI_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API DLLIMPORT
+#define NV_AFTERMATH 1
+#define INTEL_METRICSDISCOVERY 1
+#define INTEL_EXTENSIONS 1
+#define NGXD3D12RHI_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXRHI/Definitions.NGXRHI.h
new file mode 100644
index 0000000..f70b18d
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXRHI/Definitions.NGXRHI.h
@@ -0,0 +1,290 @@
+#undef NGXRHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define UE_MODULE_NAME "NGXRHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXVulkanRHI/Definitions.NGXVulkanRHI.h
new file mode 100644
index 0000000..60021a2
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXVulkanRHI/Definitions.NGXVulkanRHI.h
@@ -0,0 +1,292 @@
+#undef NGXVULKANRHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define UE_MODULE_NAME "NGXVulkanRHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define VULKANRHI_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API DLLIMPORT
+#define NGXVULKANRHI_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h
new file mode 100644
index 0000000..dedd59a
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/DebugGame/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h
@@ -0,0 +1,291 @@
+#undef NGXVULKANRHIPREINIT_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define VULKANRHI_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXVULKANRHIPREINIT_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Default.rc2.res
new file mode 100644
index 0000000..f0143a8
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Default.rc2.res differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Definitions.DLSS.h
new file mode 100644
index 0000000..eb88fa9
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Definitions.DLSS.h
@@ -0,0 +1,299 @@
+#undef DLSS_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
+#define DLSS_ENGINE_HAS_AAM_TSR 0
+#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
+#define UE_MODULE_NAME "DLSS"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define DLSSUTILITY_API DLLIMPORT
+#define NGXRHI_API DLLIMPORT
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define DLSS_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/LiveCodingInfo.json
new file mode 100644
index 0000000..5cdd480
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/LiveCodingInfo.json
@@ -0,0 +1,16 @@
+{
+ "RemapUnityFiles":
+ {
+ "Module.DLSS.cpp.obj": [
+ "DLSS.cpp.obj",
+ "DLSSDenoiser.cpp.obj",
+ "DLSSSettings.cpp.obj",
+ "DLSSUpscaler.cpp.obj",
+ "DLSSUpscalerHistory.cpp.obj"
+ ],
+ "Module.DLSS.gen.cpp.obj": [
+ "DLSS.init.gen.cpp.obj",
+ "DLSSSettings.gen.cpp.obj"
+ ]
+ }
+}
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp
new file mode 100644
index 0000000..7a688aa
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp
@@ -0,0 +1,6 @@
+// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
+#include "D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
+#include "D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
+#include "D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
+#include "D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
+#include "D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.obj
new file mode 100644
index 0000000..04330c5
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.obj differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.obj.response
new file mode 100644
index 0000000..5a6a936
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.obj.response
@@ -0,0 +1,281 @@
+/Zc:inline
+/nologo
+/Oi
+/c
+/Gw
+/Gy
+/Zm1000
+/wd4819
+/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
+/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
+/D_WINDLL
+/D_DISABLE_EXTENDED_ALIGNED_STORAGE
+/source-charset:utf-8
+/execution-charset:utf-8
+/Ob2
+/Ox
+/Ot
+/GF
+/errorReport:prompt
+/EHsc
+/Z7
+/MD
+/bigobj
+/fp:fast
+/Zo
+/Zp8
+/we4456
+/we4458
+/we4459
+/wd4463
+/we4668
+/wd4244
+/wd4838
+/I .
+/I Runtime\Renderer\Private
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSS\Private
+/I Runtime
+/I Runtime\TraceLog\Public
+/I Runtime\Core\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
+/I Runtime\CoreUObject\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
+/I Runtime\EngineSettings\Classes
+/I Runtime\EngineSettings\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
+/I Runtime\Engine\Classes
+/I Runtime\Engine\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
+/I Runtime\Slate\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
+/I Runtime\ImageWrapper\Public
+/I Runtime\Messaging\Public
+/I Runtime\MessagingCommon\Public
+/I Runtime\RenderCore\Public
+/I Runtime\Analytics
+/I Runtime\Analytics\AnalyticsET\Public
+/I Runtime\Analytics\Analytics\Public
+/I Runtime\Sockets\Public
+/I Runtime\Net\Common\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
+/I Runtime\AssetRegistry\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
+/I Runtime\EngineMessages\Public
+/I Runtime\SynthBenchmark\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
+/I Runtime\Renderer\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
+/I Runtime\GameplayTags\Classes
+/I Runtime\GameplayTags\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings
+/I Runtime\DeveloperSettings\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
+/I Runtime\PacketHandlers
+/I Runtime\PacketHandlers\PacketHandler\Classes
+/I Runtime\PacketHandlers\PacketHandler\Public
+/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration
+/I Runtime\AudioPlatformConfiguration\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription
+/I Runtime\MeshDescription\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription
+/I Runtime\StaticMeshDescription\Public
+/I Runtime\PakFile\Public
+/I Runtime\RSA\Public
+/I Runtime\NetworkReplayStreaming
+/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore
+/I Runtime\PhysicsCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos
+/I Runtime\Experimental
+/I Runtime\Experimental\Chaos\Public
+/I Runtime\Experimental\ChaosCore\Public
+/I ThirdParty\Intel
+/I Runtime\Experimental\Voronoi\Public
+/I ThirdParty
+/I Runtime\SignalProcessing\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions
+/I Runtime\AudioExtensions\Public
+/I Runtime\AudioMixerCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess
+/I Runtime\PropertyAccess\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
+/I Editor
+/I Programs\UnrealLightmass\Public
+/I Developer\Android\AndroidDeviceDetection\Public\Interfaces
+/I Editor\UnrealEd\Classes
+/I Editor\UnrealEd\Public
+/I Developer
+/I Developer\DirectoryWatcher\Public
+/I Editor\Documentation\Public
+/I Runtime\Projects\Public
+/I Runtime\SandboxFile\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
+/I Editor\EditorStyle\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
+/I Developer\SourceControl\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
+/I Editor\UnrealEdMessages\Classes
+/I Editor\UnrealEdMessages\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
+/I Developer\GameplayDebugger\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
+/I Editor\BlueprintGraph\Classes
+/I Editor\BlueprintGraph\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem
+/I Editor\EditorSubsystem\Public
+/I Runtime\Online
+/I Runtime\Online\HTTP\Public
+/I Runtime\UnrealAudio\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
+/I Developer\FunctionalTesting\Classes
+/I Developer\FunctionalTesting\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
+/I Developer\AutomationController\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization
+/I Developer\Localization\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
+/I Editor\AudioEditor\Classes
+/I Editor\AudioEditor\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
+/I Runtime\AudioMixer\Classes
+/I Runtime\AudioMixer\Public
+/I Developer\TargetPlatform\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor
+/I Editor\LevelEditor\Public
+/I Developer\Settings\Public
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diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.txt
new file mode 100644
index 0000000..be37628
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.cpp.txt
@@ -0,0 +1,132 @@
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+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSS\Public\DLSS.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSS\Private\DLSSUpscalerPrivate.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h
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+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h
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+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h
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diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp
new file mode 100644
index 0000000..5c1675b
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp
@@ -0,0 +1,3 @@
+// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
+#include "D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSS.init.gen.cpp"
+#include "D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.gen.cpp"
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.obj
new file mode 100644
index 0000000..1ab7cf0
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.obj differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.obj.response
new file mode 100644
index 0000000..c7ed4e7
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSS/Module.DLSS.gen.cpp.obj.response
@@ -0,0 +1,281 @@
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new file mode 100644
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new file mode 100644
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diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.obj
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diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/DLSSLibrary.gen.cpp.txt
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+F:\Unreal\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Inc\DLSSBlueprint\DLSSLibrary.generated.h
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/Default.rc2.res
new file mode 100644
index 0000000..bee67bd
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/Default.rc2.res differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h
new file mode 100644
index 0000000..42c70a0
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h
@@ -0,0 +1,296 @@
+#undef DLSSBLUEPRINT_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define WITH_DLSS 1
+#define UE_MODULE_NAME "DLSSBlueprint"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API DLLIMPORT
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define DLSS_API DLLIMPORT
+#define WITH_DLSS 1
+#define DLSSBLUEPRINT_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/LiveCodingInfo.json
new file mode 100644
index 0000000..5a2fc05
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/LiveCodingInfo.json
@@ -0,0 +1,5 @@
+{
+ "RemapUnityFiles":
+ {
+ }
+}
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.dll.response
new file mode 100644
index 0000000..55a502e
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.dll.response
@@ -0,0 +1,77 @@
+/MANIFEST:EMBED
+/MANIFESTINPUT:F:\Unreal\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest
+/NOLOGO
+/DEBUG
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/FIXED:No
+/NXCOMPAT
+/STACK:12000000
+/DELAY:UNLOAD
+/DLL
+/PDBALTPATH:%_PDB%
+/OPT:NOREF
+/OPT:NOICF
+/INCREMENTAL:NO
+/ignore:4199
+/ignore:4099
+/DELAYLOAD:"d3d12.dll"
+/DELAYLOAD:"DBGHELP.DLL"
+/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.7.2\lib\um\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\ucrt\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\um\x64"
+/NODEFAULTLIB:"LIBCMT"
+/NODEFAULTLIB:"LIBCPMT"
+/NODEFAULTLIB:"LIBCMTD"
+/NODEFAULTLIB:"LIBCPMTD"
+/NODEFAULTLIB:"MSVCRTD"
+/NODEFAULTLIB:"MSVCPRTD"
+/NODEFAULTLIB:"LIBC"
+/NODEFAULTLIB:"LIBCP"
+/NODEFAULTLIB:"LIBCD"
+/NODEFAULTLIB:"LIBCPD"
+/FUNCTIONPADMIN
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\Default.rc2.res"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Renderer\UE4Editor-Renderer.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Projects\UE4Editor-Projects.lib"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.lib"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSS\UE4Editor-DLSS.lib"
+"delayimp.lib"
+"wininet.lib"
+"rpcrt4.lib"
+"ws2_32.lib"
+"dbghelp.lib"
+"comctl32.lib"
+"Winmm.lib"
+"kernel32.lib"
+"user32.lib"
+"gdi32.lib"
+"winspool.lib"
+"comdlg32.lib"
+"advapi32.lib"
+"shell32.lib"
+"ole32.lib"
+"oleaut32.lib"
+"uuid.lib"
+"odbc32.lib"
+"odbccp32.lib"
+"netapi32.lib"
+"iphlpapi.lib"
+"setupapi.lib"
+"dwmapi.lib"
+"imm32.lib"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX/Lib/x64/nvsdk_ngx_d.lib"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-DLSSBlueprint.dll"
+/IMPLIB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\UE4Editor-DLSSBlueprint.suppressed.lib"
+/PDB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-DLSSBlueprint.pdb"
+/ignore:4078
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.exp
new file mode 100644
index 0000000..8626bae
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.lib
new file mode 100644
index 0000000..44245c3
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.lib.response
new file mode 100644
index 0000000..a39996f
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.lib.response
@@ -0,0 +1,14 @@
+/NOLOGO
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/DEF
+/NAME:"UE4Editor-DLSSBlueprint.dll"
+/IGNORE:4221
+/NODEFAULTLIB
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\Default.rc2.res"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\UE4Editor-DLSSBlueprint.lib"
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.suppressed.exp
new file mode 100644
index 0000000..64825ef
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.suppressed.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.suppressed.lib
new file mode 100644
index 0000000..ef1f852
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSBlueprint/UE4Editor-DLSSBlueprint.suppressed.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Default.rc2.res
new file mode 100644
index 0000000..8c2ecb9
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Default.rc2.res differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Definitions.DLSSEditor.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Definitions.DLSSEditor.h
new file mode 100644
index 0000000..8b00ea0
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Definitions.DLSSEditor.h
@@ -0,0 +1,298 @@
+#undef DLSSEDITOR_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define USE_SLOT_SLOT_ARGUMENTS_API 0
+#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
+#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
+#define UE_MODULE_NAME "DLSSEditor"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define EDITORWIDGETS_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define DLSS_ENGINE_SUPPORTS_CSSPD 1
+#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
+#define DLSS_API DLLIMPORT
+#define NGXRHI_API DLLIMPORT
+#define DLSSEDITOR_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/LiveCodingInfo.json
new file mode 100644
index 0000000..d6051d9
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/LiveCodingInfo.json
@@ -0,0 +1,9 @@
+{
+ "RemapUnityFiles":
+ {
+ "Module.DLSSEditor.cpp.obj": [
+ "DLSSEditor.cpp.obj",
+ "DLSSUpscalerEditor.cpp.obj"
+ ]
+ }
+}
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp
new file mode 100644
index 0000000..b0db53e
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp
@@ -0,0 +1,3 @@
+// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
+#include "D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Source/DLSSEditor/Private/DLSSEditor.cpp"
+#include "D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Source/DLSSEditor/Private/DLSSUpscalerEditor.cpp"
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.obj
new file mode 100644
index 0000000..e12c967
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.obj differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.obj.response
new file mode 100644
index 0000000..76091f5
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/Module.DLSSEditor.cpp.obj.response
@@ -0,0 +1,284 @@
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+/source-charset:utf-8
+/execution-charset:utf-8
+/Ob2
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+/GF
+/errorReport:prompt
+/EHsc
+/Z7
+/MD
+/bigobj
+/fp:fast
+/Zo
+/Zp8
+/we4456
+/we4458
+/we4459
+/wd4463
+/we4668
+/wd4244
+/wd4838
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+/I Runtime\Renderer\Private
+/I Editor\LevelEditor\Private
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSS\Private
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSSEditor\Private
+/I Runtime
+/I Runtime\TraceLog\Public
+/I Runtime\Core\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
+/I Runtime\CoreUObject\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
+/I Runtime\Engine\Classes
+/I Runtime\Engine\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
+/I Runtime\Slate\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
+/I Runtime\ImageWrapper\Public
+/I Runtime\Messaging\Public
+/I Runtime\MessagingCommon\Public
+/I Runtime\RenderCore\Public
+/I Runtime\Analytics
+/I Runtime\Analytics\AnalyticsET\Public
+/I Runtime\Analytics\Analytics\Public
+/I Runtime\Sockets\Public
+/I Runtime\Net\Common\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
+/I Runtime\AssetRegistry\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
+/I Runtime\EngineMessages\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
+/I Runtime\EngineSettings\Classes
+/I Runtime\EngineSettings\Public
+/I Runtime\SynthBenchmark\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
+/I Runtime\Renderer\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
+/I Runtime\GameplayTags\Classes
+/I Runtime\GameplayTags\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings
+/I Runtime\DeveloperSettings\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
+/I Runtime\PacketHandlers
+/I Runtime\PacketHandlers\PacketHandler\Classes
+/I Runtime\PacketHandlers\PacketHandler\Public
+/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration
+/I Runtime\AudioPlatformConfiguration\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription
+/I Runtime\MeshDescription\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription
+/I Runtime\StaticMeshDescription\Public
+/I Runtime\PakFile\Public
+/I Runtime\RSA\Public
+/I Runtime\NetworkReplayStreaming
+/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos
+/I Runtime\Experimental
+/I Runtime\Experimental\Chaos\Public
+/I Runtime\Experimental\ChaosCore\Public
+/I ThirdParty\Intel
+/I Runtime\Experimental\Voronoi\Public
+/I ThirdParty
+/I Runtime\SignalProcessing\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions
+/I Runtime\AudioExtensions\Public
+/I Runtime\AudioMixerCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess
+/I Runtime\PropertyAccess\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
+/I Editor
+/I Programs\UnrealLightmass\Public
+/I Developer\Android\AndroidDeviceDetection\Public\Interfaces
+/I Editor\UnrealEd\Classes
+/I Editor\UnrealEd\Public
+/I Developer
+/I Developer\DirectoryWatcher\Public
+/I Editor\Documentation\Public
+/I Runtime\Projects\Public
+/I Runtime\SandboxFile\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
+/I Editor\EditorStyle\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
+/I Developer\SourceControl\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
+/I Editor\UnrealEdMessages\Classes
+/I Editor\UnrealEdMessages\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
+/I Developer\GameplayDebugger\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
+/I Editor\BlueprintGraph\Classes
+/I Editor\BlueprintGraph\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem
+/I Editor\EditorSubsystem\Public
+/I Runtime\Online
+/I Runtime\Online\HTTP\Public
+/I Runtime\UnrealAudio\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
+/I Developer\FunctionalTesting\Classes
+/I Developer\FunctionalTesting\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
+/I Developer\AutomationController\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization
+/I Developer\Localization\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
+/I Editor\AudioEditor\Classes
+/I Editor\AudioEditor\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
+/I Runtime\AudioMixer\Classes
+/I Runtime\AudioMixer\Public
+/I Developer\TargetPlatform\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor
+/I Editor\LevelEditor\Public
+/I Developer\Settings\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials
+/I Editor\IntroTutorials\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor
+/I Editor\VREditor
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser
+/I Editor\ContentBrowser\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData
+/I Editor\ContentBrowserData\Public
+/I Developer\CollectionManager\Public
+/I ThirdParty\libSampleRate\Public
+/I Runtime\NetworkFileSystem\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG
+/I Runtime\UMG\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
+/I Runtime\MovieScene\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement
+/I Runtime\TimeManagement\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
+/I Runtime\MovieSceneTracks\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore
+/I Runtime\AnimationCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath
+/I Runtime\PropertyPath\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem
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+/I Developer\MeshBuilder\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InteractiveToolsFramework
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenusEditor
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus
+/I Developer\ToolMenus\Public
+/I Runtime\Windows
+/I Runtime\Windows\XAudio2\Public
+/I Editor\AssetTagsEditor\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog
+/I Editor\AddContentDialog\Public
+/I ThirdParty\Intel\Embree\Embree2140\Win64\include
+/I Developer\MeshUtilities\Public
+/I Developer\MeshMergeUtilities\Public
+/I Developer\HierarchicalLODUtilities\Public
+/I Developer\MeshReductionInterface\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools
+/I Developer\AssetTools\Public
+/I Editor\KismetCompiler\Public
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new file mode 100644
index 0000000..6cd017c
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+/NAME:"UE4Editor-DLSSEditor.dll"
+/IGNORE:4221
+/NODEFAULTLIB
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\UnrealEd\SharedPCH.UnrealEd.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\Module.DLSSEditor.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\Default.rc2.res"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSEditor\UE4Editor-DLSSEditor.lib"
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.suppressed.exp
new file mode 100644
index 0000000..b6da9c2
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.suppressed.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.suppressed.lib
new file mode 100644
index 0000000..8a51e9a
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSEditor/UE4Editor-DLSSEditor.suppressed.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Default.rc2.res
new file mode 100644
index 0000000..9a20dbf
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Default.rc2.res differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Definitions.DLSSUtility.h
new file mode 100644
index 0000000..7c2d003
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Definitions.DLSSUtility.h
@@ -0,0 +1,290 @@
+#undef DLSSUTILITY_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define DLSS_ENGINE_USES_FVECTOR2D 1
+#define UE_MODULE_NAME "DLSSUtility"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define DLSSUTILITY_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/LiveCodingInfo.json
new file mode 100644
index 0000000..26d4712
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/LiveCodingInfo.json
@@ -0,0 +1,9 @@
+{
+ "RemapUnityFiles":
+ {
+ "Module.DLSSUtility.cpp.obj": [
+ "DLSSUtility.cpp.obj",
+ "VelocityCombinePass.cpp.obj"
+ ]
+ }
+}
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp
new file mode 100644
index 0000000..02e247e
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp
@@ -0,0 +1,3 @@
+// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
+#include "D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
+#include "D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj
new file mode 100644
index 0000000..ffcaf61
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response
new file mode 100644
index 0000000..36d1709
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response
@@ -0,0 +1,275 @@
+/Zc:inline
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+/Gy
+/Zm1000
+/wd4819
+/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
+/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
+/D_WINDLL
+/D_DISABLE_EXTENDED_ALIGNED_STORAGE
+/source-charset:utf-8
+/execution-charset:utf-8
+/Ob2
+/Ox
+/Ot
+/GF
+/errorReport:prompt
+/EHsc
+/Z7
+/MD
+/bigobj
+/fp:fast
+/Zo
+/Zp8
+/we4456
+/we4458
+/we4459
+/wd4463
+/we4668
+/wd4244
+/wd4838
+/I .
+/I Runtime\Renderer\Private
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSSUtility\Private
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
+/I Runtime
+/I Runtime\Engine\Classes
+/I Runtime\Engine\Public
+/I Runtime\TraceLog\Public
+/I Runtime\Core\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
+/I Runtime\CoreUObject\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
+/I Runtime\Slate\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
+/I Runtime\ImageWrapper\Public
+/I Runtime\Messaging\Public
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+/I Runtime\Analytics
+/I Runtime\Analytics\AnalyticsET\Public
+/I Runtime\Analytics\Analytics\Public
+/I Runtime\Sockets\Public
+/I Runtime\Net\Common\Public
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+/I Runtime\AssetRegistry\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
+/I Runtime\EngineMessages\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
+/I Runtime\EngineSettings\Classes
+/I Runtime\EngineSettings\Public
+/I Runtime\SynthBenchmark\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
+/I Runtime\Renderer\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
+/I Runtime\GameplayTags\Classes
+/I Runtime\GameplayTags\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings
+/I Runtime\DeveloperSettings\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
+/I Runtime\PacketHandlers
+/I Runtime\PacketHandlers\PacketHandler\Classes
+/I Runtime\PacketHandlers\PacketHandler\Public
+/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration
+/I Runtime\AudioPlatformConfiguration\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription
+/I Runtime\MeshDescription\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos
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+/I ThirdParty\Intel
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+/I ThirdParty
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions
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+/I Runtime\AudioMixerCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
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+/I Developer\Android\AndroidDeviceDetection\Public\Interfaces
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+/I Developer
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+/I Runtime\SandboxFile\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
+/I Developer\SourceControl\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
+/I Editor\UnrealEdMessages\Classes
+/I Editor\UnrealEdMessages\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
+/I Developer\GameplayDebugger\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
+/I Editor\BlueprintGraph\Classes
+/I Editor\BlueprintGraph\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem
+/I Editor\EditorSubsystem\Public
+/I Runtime\Online
+/I Runtime\Online\HTTP\Public
+/I Runtime\UnrealAudio\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
+/I Developer\FunctionalTesting\Classes
+/I Developer\FunctionalTesting\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
+/I Developer\AutomationController\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization
+/I Developer\Localization\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
+/I Editor\AudioEditor\Classes
+/I Editor\AudioEditor\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
+/I Runtime\AudioMixer\Classes
+/I Runtime\AudioMixer\Public
+/I Developer\TargetPlatform\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor
+/I Editor\LevelEditor\Public
+/I Developer\Settings\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials
+/I Editor\IntroTutorials\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor
+/I Editor\VREditor
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape
+/I Runtime\Landscape\Classes
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyEditor
+/I Editor\PropertyEditor\Public
+/I Editor\ActorPickerMode\Public
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer
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+/I Runtime\NetworkFileSystem\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG
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+/I Runtime\MovieScene\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement
+/I Runtime\TimeManagement\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
+/I Runtime\MovieSceneTracks\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore
+/I Runtime\AnimationCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath
+/I Runtime\PropertyPath\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem
+/I Runtime\NavigationSystem\Public
+/I Developer\MeshBuilder\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings
+/I Runtime\MaterialShaderQualitySettings\Classes
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InteractiveToolsFramework
+/I Runtime\Experimental\InteractiveToolsFramework\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenusEditor
+/I Editor\ToolMenusEditor\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus
+/I Developer\ToolMenus\Public
+/I Runtime\Windows
+/I Runtime\Windows\XAudio2\Public
+/I Editor\AssetTagsEditor\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog
+/I Editor\AddContentDialog\Public
+/I ThirdParty\Intel\Embree\Embree2140\Win64\include
+/I Developer\MeshUtilities\Public
+/I Developer\MeshMergeUtilities\Public
+/I Developer\HierarchicalLODUtilities\Public
+/I Developer\MeshReductionInterface\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools
+/I Developer\AssetTools\Public
+/I Editor\KismetCompiler\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks
+/I Runtime\GameplayTasks\Classes
+/I Runtime\GameplayTasks\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule
+/I Runtime\AIModule\Public
+/I Runtime\AIModule\Classes
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet
+/I Editor\Kismet\Classes
+/I Editor\Kismet\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
+/I Runtime\ClothingSystemRuntimeInterface\Public
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSSUtility\Public
+/I ThirdParty\PhysX3\PxShared\include
+/I ThirdParty\PhysX3\PxShared\include\cudamanager
+/I ThirdParty\PhysX3\PxShared\include\filebuf
+/I ThirdParty\PhysX3\PxShared\include\foundation
+/I ThirdParty\PhysX3\PxShared\include\pvd
+/I ThirdParty\PhysX3\PxShared\include\task
+/I ThirdParty\PhysX3\PhysX_3.4\Include
+/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
+/I ThirdParty\PhysX3\PhysX_3.4\Include\common
+/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
+/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
+/I ThirdParty\PhysX3\APEX_1.4\include
+/I ThirdParty\PhysX3\APEX_1.4\include\clothing
+/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
+/I ThirdParty\PhysX3\APEX_1.4\include\legacy
+/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
+/I ThirdParty\PhysX3\APEX_1.4\common\include
+/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
+/I ThirdParty\PhysX3\APEX_1.4\framework\include
+/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
+/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
+/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
+/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
+/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE"
+/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.7.2\include\um"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\ucrt"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\winrt"
+/FI"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
+/Yu"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
+/Fp"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Module.DLSSUtility.cpp"
+/FI"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Definitions.DLSSUtility.h"
+/Fo"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Module.DLSSUtility.cpp.obj"
+/TP
+/GR-
+/W4
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.txt
new file mode 100644
index 0000000..696eeaf
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/Module.DLSSUtility.cpp.txt
@@ -0,0 +1,52 @@
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Definitions.DLSSUtility.h
+D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Projects\Public\ModuleDescriptor.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Projects\Public\CustomBuildSteps.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Projects\Public\LocalizationDescriptor.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginReferenceDescriptor.h
+D:/Projects/CZU/f0re5t-main/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../TranslucencyPass.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.dll.response
new file mode 100644
index 0000000..957e7fb
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.dll.response
@@ -0,0 +1,72 @@
+/MANIFEST:EMBED
+/MANIFESTINPUT:F:\Unreal\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest
+/NOLOGO
+/DEBUG
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/FIXED:No
+/NXCOMPAT
+/STACK:12000000
+/DELAY:UNLOAD
+/DLL
+/PDBALTPATH:%_PDB%
+/OPT:NOREF
+/OPT:NOICF
+/INCREMENTAL:NO
+/ignore:4199
+/ignore:4099
+/DELAYLOAD:"d3d12.dll"
+/DELAYLOAD:"DBGHELP.DLL"
+/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.7.2\lib\um\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\ucrt\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\um\x64"
+/NODEFAULTLIB:"LIBCMT"
+/NODEFAULTLIB:"LIBCPMT"
+/NODEFAULTLIB:"LIBCMTD"
+/NODEFAULTLIB:"LIBCPMTD"
+/NODEFAULTLIB:"MSVCRTD"
+/NODEFAULTLIB:"MSVCPRTD"
+/NODEFAULTLIB:"LIBC"
+/NODEFAULTLIB:"LIBCP"
+/NODEFAULTLIB:"LIBCD"
+/NODEFAULTLIB:"LIBCPD"
+/FUNCTIONPADMIN
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+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Module.DLSSUtility.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Default.rc2.res"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RHI\UE4Editor-RHI.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Projects\UE4Editor-Projects.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Renderer\UE4Editor-Renderer.lib"
+"delayimp.lib"
+"wininet.lib"
+"rpcrt4.lib"
+"ws2_32.lib"
+"dbghelp.lib"
+"comctl32.lib"
+"Winmm.lib"
+"kernel32.lib"
+"user32.lib"
+"gdi32.lib"
+"winspool.lib"
+"comdlg32.lib"
+"advapi32.lib"
+"shell32.lib"
+"ole32.lib"
+"oleaut32.lib"
+"uuid.lib"
+"odbc32.lib"
+"odbccp32.lib"
+"netapi32.lib"
+"iphlpapi.lib"
+"setupapi.lib"
+"dwmapi.lib"
+"imm32.lib"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-DLSSUtility.dll"
+/IMPLIB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\UE4Editor-DLSSUtility.suppressed.lib"
+/PDB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-DLSSUtility.pdb"
+/ignore:4078
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.exp
new file mode 100644
index 0000000..8dd8d91
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.lib
new file mode 100644
index 0000000..b80fa69
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.lib.response
new file mode 100644
index 0000000..c2cb13c
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.lib.response
@@ -0,0 +1,12 @@
+/NOLOGO
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/DEF
+/NAME:"UE4Editor-DLSSUtility.dll"
+/IGNORE:4221
+/NODEFAULTLIB
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Module.DLSSUtility.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\Default.rc2.res"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSUtility\UE4Editor-DLSSUtility.lib"
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.suppressed.exp
new file mode 100644
index 0000000..0ee1740
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.suppressed.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.suppressed.lib
new file mode 100644
index 0000000..0bca7b7
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/DLSSUtility/UE4Editor-DLSSUtility.suppressed.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/Default.rc2.res
new file mode 100644
index 0000000..75cb740
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/Default.rc2.res differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h
new file mode 100644
index 0000000..16d5604
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h
@@ -0,0 +1,296 @@
+#undef NGXD3D11RHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define UE_MODULE_NAME "NGXD3D11RHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define D3D11RHI_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API DLLIMPORT
+#define WITH_D3DX_LIBS 1
+#define NV_AFTERMATH 1
+#define INTEL_METRICSDISCOVERY 1
+#define INTEL_EXTENSIONS 1
+#define NGXD3D11RHI_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/LiveCodingInfo.json
new file mode 100644
index 0000000..5a2fc05
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/LiveCodingInfo.json
@@ -0,0 +1,5 @@
+{
+ "RemapUnityFiles":
+ {
+ }
+}
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj
new file mode 100644
index 0000000..d0403cf
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response
new file mode 100644
index 0000000..7f1152f
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response
@@ -0,0 +1,288 @@
+/Zc:inline
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+/Oi
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+/Zm1000
+/wd4819
+/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
+/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
+/D_WINDLL
+/D_DISABLE_EXTENDED_ALIGNED_STORAGE
+/source-charset:utf-8
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+/I Runtime\Windows\D3D11RHI\Private\Windows
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXD3D11RHI\Private
+/I Runtime
+/I Runtime\TraceLog\Public
+/I Runtime\Core\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
+/I Runtime\Engine\Classes
+/I Runtime\Engine\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
+/I Runtime\CoreUObject\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
+/I Runtime\Slate\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
+/I Runtime\ImageWrapper\Public
+/I Runtime\Messaging\Public
+/I Runtime\MessagingCommon\Public
+/I Runtime\RenderCore\Public
+/I Runtime\Analytics
+/I Runtime\Analytics\AnalyticsET\Public
+/I Runtime\Analytics\Analytics\Public
+/I Runtime\Sockets\Public
+/I Runtime\Net\Common\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
+/I Runtime\AssetRegistry\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
+/I Runtime\EngineMessages\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
+/I Runtime\EngineSettings\Classes
+/I Runtime\EngineSettings\Public
+/I Runtime\SynthBenchmark\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
+/I Runtime\Renderer\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
+/I Runtime\GameplayTags\Classes
+/I Runtime\GameplayTags\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings
+/I Runtime\DeveloperSettings\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
+/I Runtime\PacketHandlers
+/I Runtime\PacketHandlers\PacketHandler\Classes
+/I Runtime\PacketHandlers\PacketHandler\Public
+/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration
+/I Runtime\AudioPlatformConfiguration\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription
+/I Runtime\MeshDescription\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription
+/I Runtime\StaticMeshDescription\Public
+/I Runtime\PakFile\Public
+/I Runtime\RSA\Public
+/I Runtime\NetworkReplayStreaming
+/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore
+/I Runtime\PhysicsCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos
+/I Runtime\Experimental
+/I Runtime\Experimental\Chaos\Public
+/I Runtime\Experimental\ChaosCore\Public
+/I ThirdParty\Intel
+/I Runtime\Experimental\Voronoi\Public
+/I ThirdParty
+/I Runtime\SignalProcessing\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions
+/I Runtime\AudioExtensions\Public
+/I Runtime\AudioMixerCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess
+/I Runtime\PropertyAccess\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
+/I Editor
+/I Programs\UnrealLightmass\Public
+/I Developer\Android\AndroidDeviceDetection\Public\Interfaces
+/I Editor\UnrealEd\Classes
+/I Editor\UnrealEd\Public
+/I Developer
+/I Developer\DirectoryWatcher\Public
+/I Editor\Documentation\Public
+/I Runtime\Projects\Public
+/I Runtime\SandboxFile\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
+/I Editor\EditorStyle\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
+/I Developer\SourceControl\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
+/I Editor\UnrealEdMessages\Classes
+/I Editor\UnrealEdMessages\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
+/I Developer\GameplayDebugger\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
+/I Editor\BlueprintGraph\Classes
+/I Editor\BlueprintGraph\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem
+/I Editor\EditorSubsystem\Public
+/I Runtime\Online
+/I Runtime\Online\HTTP\Public
+/I Runtime\UnrealAudio\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
+/I Developer\FunctionalTesting\Classes
+/I Developer\FunctionalTesting\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
+/I Developer\AutomationController\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization
+/I Developer\Localization\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
+/I Editor\AudioEditor\Classes
+/I Editor\AudioEditor\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
+/I Runtime\AudioMixer\Classes
+/I Runtime\AudioMixer\Public
+/I Developer\TargetPlatform\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor
+/I Editor\LevelEditor\Public
+/I Developer\Settings\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials
+/I Editor\IntroTutorials\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay
+/I Runtime\HeadMountedDisplay\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor
+/I Editor\VREditor
+/I Editor\VREditor\Public
+/I Editor\CommonMenuExtensions\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape
+/I Runtime\Landscape\Classes
+/I Runtime\Landscape\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyEditor
+/I Editor\PropertyEditor\Public
+/I Editor\ActorPickerMode\Public
+/I Editor\SceneDepthPickerMode\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DetailCustomizations
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser
+/I Editor\ContentBrowser\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData
+/I Editor\ContentBrowserData\Public
+/I Developer\CollectionManager\Public
+/I ThirdParty\libSampleRate\Public
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
+/I Runtime\MovieScene\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement
+/I Runtime\TimeManagement\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
+/I Runtime\MovieSceneTracks\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath
+/I Runtime\PropertyPath\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog
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+/I Developer\MeshUtilities\Public
+/I Developer\MeshMergeUtilities\Public
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+/I Developer\MeshReductionInterface\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
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+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty
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+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXRHI\Public
+/I ThirdParty\Windows
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+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXD3D11RHI\Public
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+/I ThirdParty\PhysX3\PxShared\include\cudamanager
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+/I ThirdParty\PhysX3\PxShared\include\foundation
+/I ThirdParty\PhysX3\PxShared\include\pvd
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+/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
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+/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
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+/I ThirdParty\PhysX3\APEX_1.4\include\clothing
+/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
+/I ThirdParty\PhysX3\APEX_1.4\include\legacy
+/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
+/I ThirdParty\PhysX3\APEX_1.4\common\include
+/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
+/I ThirdParty\PhysX3\APEX_1.4\framework\include
+/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
+/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
+/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
+/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include
+/I ThirdParty\Windows\DirectX\Include
+/I ThirdParty\NVIDIA\nvapi
+/I ThirdParty\NVIDIA\NVaftermath\include
+/I ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery
+/I ThirdParty\Intel\ExtensionsFramework
+/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE"
+/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.7.2\include\um"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\ucrt"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\winrt"
+/FI"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
+/Yu"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
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\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.txt
new file mode 100644
index 0000000..a69e5fa
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.txt
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new file mode 100644
index 0000000..52d6718
--- /dev/null
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+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Lib\x64\dxguid.lib"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Lib\x64\d3dcompiler.lib"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Lib\x64\d3dx11.lib"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Lib\x64\dinput8.lib"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Lib\x64\X3DAudio.lib"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Lib\x64\xapobase.lib"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Lib\x64\XAPOFX.lib"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\NVIDIA\nvapi\amd64\nvapi64.lib"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\lib\x64\GFSDK_Aftermath_Lib.x64.lib"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\lib\x64-md-release\metrics_discovery_helper.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RHI\UE4Editor-RHI.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\D3D11RHI\UE4Editor-D3D11RHI.lib"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.lib"
+"delayimp.lib"
+"wininet.lib"
+"rpcrt4.lib"
+"ws2_32.lib"
+"dbghelp.lib"
+"comctl32.lib"
+"Winmm.lib"
+"kernel32.lib"
+"user32.lib"
+"gdi32.lib"
+"winspool.lib"
+"comdlg32.lib"
+"advapi32.lib"
+"shell32.lib"
+"ole32.lib"
+"oleaut32.lib"
+"uuid.lib"
+"odbc32.lib"
+"odbccp32.lib"
+"netapi32.lib"
+"iphlpapi.lib"
+"setupapi.lib"
+"dwmapi.lib"
+"imm32.lib"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX/Lib/x64/nvsdk_ngx_d.lib"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXD3D11RHI.dll"
+/IMPLIB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D11RHI\UE4Editor-NGXD3D11RHI.suppressed.lib"
+/PDB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXD3D11RHI.pdb"
+/ignore:4078
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.exp
new file mode 100644
index 0000000..8c2a6b0
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.lib
new file mode 100644
index 0000000..3424d6e
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.lib.response
new file mode 100644
index 0000000..4f90bf5
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.lib.response
@@ -0,0 +1,12 @@
+/NOLOGO
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/DEF
+/NAME:"UE4Editor-NGXD3D11RHI.dll"
+/IGNORE:4221
+/NODEFAULTLIB
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D11RHI\Default.rc2.res"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D11RHI\UE4Editor-NGXD3D11RHI.lib"
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.suppressed.exp
new file mode 100644
index 0000000..43edc8e
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.suppressed.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.suppressed.lib
new file mode 100644
index 0000000..1493745
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D11RHI/UE4Editor-NGXD3D11RHI.suppressed.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/Default.rc2.res
new file mode 100644
index 0000000..f06a728
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/Default.rc2.res differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h
new file mode 100644
index 0000000..d2a83c8
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h
@@ -0,0 +1,297 @@
+#undef NGXD3D12RHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define UE_MODULE_NAME "NGXD3D12RHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define D3D12_PROFILING_ENABLED 1
+#define PROFILE 1
+#define D3D12RHI_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API DLLIMPORT
+#define NV_AFTERMATH 1
+#define INTEL_METRICSDISCOVERY 1
+#define INTEL_EXTENSIONS 1
+#define NGXD3D12RHI_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/LiveCodingInfo.json
new file mode 100644
index 0000000..5a2fc05
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/LiveCodingInfo.json
@@ -0,0 +1,5 @@
+{
+ "RemapUnityFiles":
+ {
+ }
+}
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj
new file mode 100644
index 0000000..a638c86
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response
new file mode 100644
index 0000000..eb5bf0a
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response
@@ -0,0 +1,290 @@
+/Zc:inline
+/nologo
+/Oi
+/c
+/Gw
+/Gy
+/Zm1000
+/wd4819
+/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
+/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
+/D_WINDLL
+/D_DISABLE_EXTENDED_ALIGNED_STORAGE
+/source-charset:utf-8
+/execution-charset:utf-8
+/Ob2
+/Ox
+/Ot
+/GF
+/errorReport:prompt
+/EHsc
+/Z7
+/MD
+/bigobj
+/fp:fast
+/Zo
+/Zp8
+/we4456
+/we4458
+/we4459
+/wd4463
+/we4668
+/wd4244
+/wd4838
+/I .
+/I Runtime\D3D12RHI\Private
+/I Runtime\D3D12RHI\Private\Windows
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXD3D12RHI\Private
+/I Runtime
+/I Runtime\TraceLog\Public
+/I Runtime\Core\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
+/I Runtime\Engine\Classes
+/I Runtime\Engine\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
+/I Runtime\CoreUObject\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
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diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.txt
new file mode 100644
index 0000000..f134469
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.txt
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+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows/D3D12RHIBasePrivate.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\d3d12.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\rpc.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\pshpack8.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\rpcdce.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\rpcdcep.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\rpcnsi.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\rpcnterr.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\rpcasync.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\pshpack8.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\poppack.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\poppack.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\rpcndr.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\pshpack8.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\rpcnsip.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\rpcsal.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\poppack.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\ole2.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\pshpack8.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\objbase.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\pshpack8.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\combaseapi.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\pshpack8.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\wtypesbase.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\guiddef.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\unknwnbase.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\objidlbase.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\guiddef.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\cguid.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\poppack.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\coml2api.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\objidl.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\unknwn.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\wtypes.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\propidlbase.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\oaidl.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\urlmon.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\oleidl.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\servprov.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\msxml.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\propidl.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\poppack.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\oleauto.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\pshpack8.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\poppack.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\poppack.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\ocidl.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgicommon.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgiformat.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\d3dcommon.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\d3d12sdklayers.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\D3DX12\include\d3dx12.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Util.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12DiskCache.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\../D3D12PipelineState.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_Defines.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Residency.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformAtomics.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_6.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_5.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_4.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_3.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_2.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgitype.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\D3DX12\include\D3DX12Residency.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformAtomics.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12State.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Resources.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Public\D3D12ShaderResources.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RootSignature.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Shader.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12View.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12DirectCommandListManager.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Viewport.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12ConstantBuffer.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12TimedIntervalQuery.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCachePrivate.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Allocation.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandContext.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
+C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE\delayimp.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\PIX\include\pix3.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\PIX\include\pix3_win.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\PIX\include\PIXEventsCommon.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\PIX\include\PIXEventsGenerated.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Stats.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Device.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgidebug.h
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.dll.response
new file mode 100644
index 0000000..b15e0fd
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.dll.response
@@ -0,0 +1,78 @@
+/MANIFEST:EMBED
+/MANIFESTINPUT:F:\Unreal\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest
+/NOLOGO
+/DEBUG
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/FIXED:No
+/NXCOMPAT
+/STACK:12000000
+/DELAY:UNLOAD
+/DLL
+/PDBALTPATH:%_PDB%
+/OPT:NOREF
+/OPT:NOICF
+/INCREMENTAL:NO
+/ignore:4199
+/ignore:4099
+/DELAYLOAD:"d3d12.dll"
+/DELAYLOAD:"DBGHELP.DLL"
+/DELAYLOAD:"GFSDK_Aftermath_Lib.x64.dll"
+/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.7.2\lib\um\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\ucrt\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\um\x64"
+/NODEFAULTLIB:"LIBCMT"
+/NODEFAULTLIB:"LIBCPMT"
+/NODEFAULTLIB:"LIBCMTD"
+/NODEFAULTLIB:"LIBCPMTD"
+/NODEFAULTLIB:"MSVCRTD"
+/NODEFAULTLIB:"MSVCPRTD"
+/NODEFAULTLIB:"LIBC"
+/NODEFAULTLIB:"LIBCP"
+/NODEFAULTLIB:"LIBCD"
+/NODEFAULTLIB:"LIBCPD"
+/FUNCTIONPADMIN
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D12RHI\Default.rc2.res"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Lib\x64\d3d12.lib"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\NVIDIA\nvapi\amd64\nvapi64.lib"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\lib\x64\GFSDK_Aftermath_Lib.x64.lib"
+"F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\lib\x64-md-release\metrics_discovery_helper.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RHI\UE4Editor-RHI.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\D3D12RHI\UE4Editor-D3D12RHI.lib"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.lib"
+"delayimp.lib"
+"wininet.lib"
+"rpcrt4.lib"
+"ws2_32.lib"
+"dbghelp.lib"
+"comctl32.lib"
+"Winmm.lib"
+"kernel32.lib"
+"user32.lib"
+"gdi32.lib"
+"winspool.lib"
+"comdlg32.lib"
+"advapi32.lib"
+"shell32.lib"
+"ole32.lib"
+"oleaut32.lib"
+"uuid.lib"
+"odbc32.lib"
+"odbccp32.lib"
+"netapi32.lib"
+"iphlpapi.lib"
+"setupapi.lib"
+"dwmapi.lib"
+"imm32.lib"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX/Lib/x64/nvsdk_ngx_d.lib"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXD3D12RHI.dll"
+/IMPLIB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D12RHI\UE4Editor-NGXD3D12RHI.suppressed.lib"
+/PDB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXD3D12RHI.pdb"
+/ignore:4078
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.exp
new file mode 100644
index 0000000..803b3e9
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.lib
new file mode 100644
index 0000000..82e8555
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.lib.response
new file mode 100644
index 0000000..f3c1fe3
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.lib.response
@@ -0,0 +1,12 @@
+/NOLOGO
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/DEF
+/NAME:"UE4Editor-NGXD3D12RHI.dll"
+/IGNORE:4221
+/NODEFAULTLIB
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D12RHI\Default.rc2.res"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXD3D12RHI\UE4Editor-NGXD3D12RHI.lib"
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.suppressed.exp
new file mode 100644
index 0000000..7f9b787
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.suppressed.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.suppressed.lib
new file mode 100644
index 0000000..f813a5c
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXD3D12RHI/UE4Editor-NGXD3D12RHI.suppressed.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/Default.rc2.res
new file mode 100644
index 0000000..a3006c5
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/Default.rc2.res differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/Definitions.NGXRHI.h
new file mode 100644
index 0000000..f70b18d
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/Definitions.NGXRHI.h
@@ -0,0 +1,290 @@
+#undef NGXRHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define UE_MODULE_NAME "NGXRHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/LiveCodingInfo.json
new file mode 100644
index 0000000..5a2fc05
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/LiveCodingInfo.json
@@ -0,0 +1,5 @@
+{
+ "RemapUnityFiles":
+ {
+ }
+}
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.obj
new file mode 100644
index 0000000..558fdb3
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.obj differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.obj.response
new file mode 100644
index 0000000..b1f092e
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.obj.response
@@ -0,0 +1,277 @@
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+/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
+/D_WINDLL
+/D_DISABLE_EXTENDED_ALIGNED_STORAGE
+/source-charset:utf-8
+/execution-charset:utf-8
+/Ob2
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+/errorReport:prompt
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+/bigobj
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+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXRHI\Private
+/I Runtime
+/I Runtime\TraceLog\Public
+/I Runtime\Core\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
+/I Runtime\Engine\Classes
+/I Runtime\Engine\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
+/I Runtime\CoreUObject\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
+/I Runtime\Slate\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
+/I Runtime\ImageWrapper\Public
+/I Runtime\Messaging\Public
+/I Runtime\MessagingCommon\Public
+/I Runtime\RenderCore\Public
+/I Runtime\Analytics
+/I Runtime\Analytics\AnalyticsET\Public
+/I Runtime\Analytics\Analytics\Public
+/I Runtime\Sockets\Public
+/I Runtime\Net\Common\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
+/I Runtime\AssetRegistry\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
+/I Runtime\EngineMessages\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
+/I Runtime\EngineSettings\Classes
+/I Runtime\EngineSettings\Public
+/I Runtime\SynthBenchmark\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
+/I Runtime\Renderer\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
+/I Runtime\GameplayTags\Classes
+/I Runtime\GameplayTags\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings
+/I Runtime\DeveloperSettings\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
+/I Runtime\PacketHandlers
+/I Runtime\PacketHandlers\PacketHandler\Classes
+/I Runtime\PacketHandlers\PacketHandler\Public
+/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration
+/I Runtime\AudioPlatformConfiguration\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription
+/I Runtime\MeshDescription\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription
+/I Runtime\StaticMeshDescription\Public
+/I Runtime\PakFile\Public
+/I Runtime\RSA\Public
+/I Runtime\NetworkReplayStreaming
+/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore
+/I Runtime\PhysicsCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos
+/I Runtime\Experimental
+/I Runtime\Experimental\Chaos\Public
+/I Runtime\Experimental\ChaosCore\Public
+/I ThirdParty\Intel
+/I Runtime\Experimental\Voronoi\Public
+/I ThirdParty
+/I Runtime\SignalProcessing\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions
+/I Runtime\AudioExtensions\Public
+/I Runtime\AudioMixerCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess
+/I Runtime\PropertyAccess\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
+/I Editor
+/I Programs\UnrealLightmass\Public
+/I Developer\Android\AndroidDeviceDetection\Public\Interfaces
+/I Editor\UnrealEd\Classes
+/I Editor\UnrealEd\Public
+/I Developer
+/I Developer\DirectoryWatcher\Public
+/I Editor\Documentation\Public
+/I Runtime\Projects\Public
+/I Runtime\SandboxFile\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
+/I Editor\EditorStyle\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
+/I Developer\SourceControl\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
+/I Editor\UnrealEdMessages\Classes
+/I Editor\UnrealEdMessages\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
+/I Developer\GameplayDebugger\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
+/I Editor\BlueprintGraph\Classes
+/I Editor\BlueprintGraph\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem
+/I Editor\EditorSubsystem\Public
+/I Runtime\Online
+/I Runtime\Online\HTTP\Public
+/I Runtime\UnrealAudio\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
+/I Developer\FunctionalTesting\Classes
+/I Developer\FunctionalTesting\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
+/I Developer\AutomationController\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization
+/I Developer\Localization\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
+/I Editor\AudioEditor\Classes
+/I Editor\AudioEditor\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
+/I Runtime\AudioMixer\Classes
+/I Runtime\AudioMixer\Public
+/I Developer\TargetPlatform\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor
+/I Editor\LevelEditor\Public
+/I Developer\Settings\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials
+/I Editor\IntroTutorials\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay
+/I Runtime\HeadMountedDisplay\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor
+/I Editor\VREditor
+/I Editor\VREditor\Public
+/I Editor\CommonMenuExtensions\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape
+/I Runtime\Landscape\Classes
+/I Runtime\Landscape\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyEditor
+/I Editor\PropertyEditor\Public
+/I Editor\ActorPickerMode\Public
+/I Editor\SceneDepthPickerMode\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DetailCustomizations
+/I Editor\DetailCustomizations\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor
+/I Editor\GraphEditor\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser
+/I Editor\ContentBrowser\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData
+/I Editor\ContentBrowserData\Public
+/I Developer\CollectionManager\Public
+/I ThirdParty\libSampleRate\Public
+/I Runtime\NetworkFileSystem\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG
+/I Runtime\UMG\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
+/I Runtime\MovieScene\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement
+/I Runtime\TimeManagement\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
+/I Runtime\MovieSceneTracks\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore
+/I Runtime\AnimationCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath
+/I Runtime\PropertyPath\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem
+/I Runtime\NavigationSystem\Public
+/I Developer\MeshBuilder\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings
+/I Runtime\MaterialShaderQualitySettings\Classes
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InteractiveToolsFramework
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog
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+/I Developer\MeshReductionInterface\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools
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+/I Editor\KismetCompiler\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet
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+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
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+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXRHI\Public
+/I ThirdParty\PhysX3\PxShared\include
+/I ThirdParty\PhysX3\PxShared\include\cudamanager
+/I ThirdParty\PhysX3\PxShared\include\filebuf
+/I ThirdParty\PhysX3\PxShared\include\foundation
+/I ThirdParty\PhysX3\PxShared\include\pvd
+/I ThirdParty\PhysX3\PxShared\include\task
+/I ThirdParty\PhysX3\PhysX_3.4\Include
+/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
+/I ThirdParty\PhysX3\PhysX_3.4\Include\common
+/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
+/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
+/I ThirdParty\PhysX3\APEX_1.4\include
+/I ThirdParty\PhysX3\APEX_1.4\include\clothing
+/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
+/I ThirdParty\PhysX3\APEX_1.4\include\legacy
+/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
+/I ThirdParty\PhysX3\APEX_1.4\common\include
+/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
+/I ThirdParty\PhysX3\APEX_1.4\framework\include
+/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
+/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
+/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
+/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include
+/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE"
+/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.7.2\include\um"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\ucrt"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\winrt"
+/FI"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
+/Yu"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
+/Fp"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp"
+/FI"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\Definitions.NGXRHI.h"
+/Fo"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\NGXRHI.cpp.obj"
+/TP
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\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.txt
new file mode 100644
index 0000000..8db926f
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/NGXRHI.cpp.txt
@@ -0,0 +1,6 @@
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\Definitions.NGXRHI.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.dll.response
new file mode 100644
index 0000000..4c6be47
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.dll.response
@@ -0,0 +1,71 @@
+/MANIFEST:EMBED
+/MANIFESTINPUT:F:\Unreal\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest
+/NOLOGO
+/DEBUG
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/FIXED:No
+/NXCOMPAT
+/STACK:12000000
+/DELAY:UNLOAD
+/DLL
+/PDBALTPATH:%_PDB%
+/OPT:NOREF
+/OPT:NOICF
+/INCREMENTAL:NO
+/ignore:4199
+/ignore:4099
+/DELAYLOAD:"d3d12.dll"
+/DELAYLOAD:"DBGHELP.DLL"
+/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.7.2\lib\um\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\ucrt\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\um\x64"
+/NODEFAULTLIB:"LIBCMT"
+/NODEFAULTLIB:"LIBCPMT"
+/NODEFAULTLIB:"LIBCMTD"
+/NODEFAULTLIB:"LIBCPMTD"
+/NODEFAULTLIB:"MSVCRTD"
+/NODEFAULTLIB:"MSVCPRTD"
+/NODEFAULTLIB:"LIBC"
+/NODEFAULTLIB:"LIBCP"
+/NODEFAULTLIB:"LIBCD"
+/NODEFAULTLIB:"LIBCPD"
+/FUNCTIONPADMIN
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\NGXRHI.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\Default.rc2.res"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RHI\UE4Editor-RHI.lib"
+"delayimp.lib"
+"wininet.lib"
+"rpcrt4.lib"
+"ws2_32.lib"
+"dbghelp.lib"
+"comctl32.lib"
+"Winmm.lib"
+"kernel32.lib"
+"user32.lib"
+"gdi32.lib"
+"winspool.lib"
+"comdlg32.lib"
+"advapi32.lib"
+"shell32.lib"
+"ole32.lib"
+"oleaut32.lib"
+"uuid.lib"
+"odbc32.lib"
+"odbccp32.lib"
+"netapi32.lib"
+"iphlpapi.lib"
+"setupapi.lib"
+"dwmapi.lib"
+"imm32.lib"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX/Lib/x64/nvsdk_ngx_d.lib"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXRHI.dll"
+/IMPLIB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.suppressed.lib"
+/PDB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXRHI.pdb"
+/ignore:4078
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.exp
new file mode 100644
index 0000000..ca1a3f7
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.lib
new file mode 100644
index 0000000..14d6f78
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.lib.response
new file mode 100644
index 0000000..76f4bf4
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.lib.response
@@ -0,0 +1,12 @@
+/NOLOGO
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/DEF
+/NAME:"UE4Editor-NGXRHI.dll"
+/IGNORE:4221
+/NODEFAULTLIB
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\NGXRHI.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\Default.rc2.res"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.lib"
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.suppressed.exp
new file mode 100644
index 0000000..106224a
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.suppressed.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.suppressed.lib
new file mode 100644
index 0000000..798a056
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXRHI/UE4Editor-NGXRHI.suppressed.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/Default.rc2.res
new file mode 100644
index 0000000..5f6f84b
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/Default.rc2.res differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h
new file mode 100644
index 0000000..60021a2
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h
@@ -0,0 +1,292 @@
+#undef NGXVULKANRHI_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define UE_MODULE_NAME "NGXVulkanRHI"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define VULKANRHI_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXRHI_API DLLIMPORT
+#define NGXVULKANRHI_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/LiveCodingInfo.json
new file mode 100644
index 0000000..5a2fc05
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/LiveCodingInfo.json
@@ -0,0 +1,5 @@
+{
+ "RemapUnityFiles":
+ {
+ }
+}
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj
new file mode 100644
index 0000000..03e0277
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response
new file mode 100644
index 0000000..5d6605f
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response
@@ -0,0 +1,283 @@
+/Zc:inline
+/nologo
+/Oi
+/c
+/Gw
+/Gy
+/Zm1000
+/wd4819
+/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
+/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
+/D_WINDLL
+/D_DISABLE_EXTENDED_ALIGNED_STORAGE
+/source-charset:utf-8
+/execution-charset:utf-8
+/Ob2
+/Ox
+/Ot
+/GF
+/errorReport:prompt
+/EHsc
+/Z7
+/MD
+/bigobj
+/fp:fast
+/Zo
+/Zp8
+/we4456
+/we4458
+/we4459
+/wd4463
+/we4668
+/wd4244
+/wd4838
+/I .
+/I Runtime\VulkanRHI\Private
+/I Runtime\VulkanRHI\Private\Windows
+/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXVulkanRHI\Private
+/I Runtime
+/I Runtime\TraceLog\Public
+/I Runtime\Core\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
+/I Runtime\Engine\Classes
+/I Runtime\Engine\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
+/I Runtime\CoreUObject\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
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diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.txt
new file mode 100644
index 0000000..d383892
--- /dev/null
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+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vk_platform.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_core.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_win32.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanCommon.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandsDirect.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanState.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanResources.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanViewport.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDevice.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPendingState.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPipeline.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDescriptorSets.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderPipelineCache.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RHI\Public\PipelineFileCache.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPipelineState.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanContext.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanGPUProfiler.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanBarriers.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.dll.response
new file mode 100644
index 0000000..ba29b57
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.dll.response
@@ -0,0 +1,74 @@
+/MANIFEST:EMBED
+/MANIFESTINPUT:F:\Unreal\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest
+/NOLOGO
+/DEBUG
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/FIXED:No
+/NXCOMPAT
+/STACK:12000000
+/DELAY:UNLOAD
+/DLL
+/PDBALTPATH:%_PDB%
+/OPT:NOREF
+/OPT:NOICF
+/INCREMENTAL:NO
+/ignore:4199
+/ignore:4099
+/DELAYLOAD:"d3d12.dll"
+/DELAYLOAD:"DBGHELP.DLL"
+/DELAYLOAD:"vulkan-1.dll"
+/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.7.2\lib\um\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\ucrt\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\um\x64"
+/NODEFAULTLIB:"LIBCMT"
+/NODEFAULTLIB:"LIBCPMT"
+/NODEFAULTLIB:"LIBCMTD"
+/NODEFAULTLIB:"LIBCPMTD"
+/NODEFAULTLIB:"MSVCRTD"
+/NODEFAULTLIB:"MSVCPRTD"
+/NODEFAULTLIB:"LIBC"
+/NODEFAULTLIB:"LIBCP"
+/NODEFAULTLIB:"LIBCD"
+/NODEFAULTLIB:"LIBCPD"
+/FUNCTIONPADMIN
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHI\Default.rc2.res"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RHI\UE4Editor-RHI.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\VulkanRHI\UE4Editor-VulkanRHI.lib"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.lib"
+"delayimp.lib"
+"wininet.lib"
+"rpcrt4.lib"
+"ws2_32.lib"
+"dbghelp.lib"
+"comctl32.lib"
+"Winmm.lib"
+"kernel32.lib"
+"user32.lib"
+"gdi32.lib"
+"winspool.lib"
+"comdlg32.lib"
+"advapi32.lib"
+"shell32.lib"
+"ole32.lib"
+"oleaut32.lib"
+"uuid.lib"
+"odbc32.lib"
+"odbccp32.lib"
+"netapi32.lib"
+"iphlpapi.lib"
+"setupapi.lib"
+"dwmapi.lib"
+"imm32.lib"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX/Lib/x64/nvsdk_ngx_d.lib"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXVulkanRHI.dll"
+/IMPLIB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHI\UE4Editor-NGXVulkanRHI.suppressed.lib"
+/PDB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXVulkanRHI.pdb"
+/ignore:4078
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.exp
new file mode 100644
index 0000000..43d1f03
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.lib
new file mode 100644
index 0000000..dee4da9
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.lib.response
new file mode 100644
index 0000000..410197c
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.lib.response
@@ -0,0 +1,12 @@
+/NOLOGO
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/DEF
+/NAME:"UE4Editor-NGXVulkanRHI.dll"
+/IGNORE:4221
+/NODEFAULTLIB
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHI\Default.rc2.res"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHI\UE4Editor-NGXVulkanRHI.lib"
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.suppressed.exp
new file mode 100644
index 0000000..820e06a
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.suppressed.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.suppressed.lib
new file mode 100644
index 0000000..4ae9427
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHI/UE4Editor-NGXVulkanRHI.suppressed.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/Default.rc2.res b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/Default.rc2.res
new file mode 100644
index 0000000..cea9a5e
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/Default.rc2.res differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h
new file mode 100644
index 0000000..dedd59a
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h
@@ -0,0 +1,291 @@
+#undef NGXVULKANRHIPREINIT_API
+#undef UE_IS_ENGINE_MODULE
+#undef DEPRECATED_FORGAME
+#define DEPRECATED_FORGAME DEPRECATED
+#undef UE_DEPRECATED_FORGAME
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define UBT_MODULE_MANIFEST "UE4Editor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UE4Editor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_PROJECT_NAME lidarforest
+#define UE_TARGET_NAME lidarforestEditor
+#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
+#define UE_PLUGIN_NAME "DLSS"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define UE_ENABLE_ICU 1
+#define WITH_VS_PERF_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define ENGINE_API DLLIMPORT
+#define UNIQUENETID_ESPMODE ESPMode::Fast
+#define COREUOBJECT_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define INCLUDE_CHAOS 0
+#define CHAOS_CHECKED 0
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define WITH_PHYSX_RELEASE 0
+#define UE_PHYSX_SUFFIX PROFILE
+#define UE_APEX_SUFFIX PROFILE
+#define APEX_UE4 1
+#define APEX_STATICALLY_LINKED 0
+#define WITH_APEX_LEGACY 1
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define PROPERTYACCESS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define UNREALAUDIO_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define INTROTUTORIALS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define WITH_OGGVORBIS 1
+#define XAUDIO2_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define USE_EMBREE 1
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define INCLUDE_CHAOS 0
+#define WITH_PHYSX 1
+#define WITH_CHAOS 0
+#define WITH_CHAOS_CLOTHING 0
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
+#define PHYSICS_INTERFACE_PHYSX 1
+#define WITH_APEX 1
+#define WITH_APEX_CLOTHING 1
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define WITH_PHYSX_COOKING 1
+#define WITH_NVCLOTH 1
+#define WITH_CUSTOM_SQ_STRUCTURE 0
+#define WITH_IMMEDIATE_PHYSX 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define VULKANRHI_API DLLIMPORT
+#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
+#define NGXVULKANRHIPREINIT_API DLLEXPORT
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json
new file mode 100644
index 0000000..5a2fc05
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json
@@ -0,0 +1,5 @@
+{
+ "RemapUnityFiles":
+ {
+ }
+}
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj
new file mode 100644
index 0000000..319cf73
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response
new file mode 100644
index 0000000..8fafbf1
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response
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diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt
new file mode 100644
index 0000000..ccaf2ff
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.txt
@@ -0,0 +1,135 @@
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+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\timezoneapi.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\wingdi.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\pshpack1.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\poppack.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\pshpack2.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\poppack.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\pshpack4.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\poppack.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\pshpack4.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\poppack.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\winuser.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\pshpack2.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\poppack.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\tvout.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\winnls.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\datetimeapi.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\stringapiset.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\winnls.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\wincon.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\wincontypes.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\consoleapi.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\consoleapi2.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\consoleapi3.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\winver.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\verrsrc.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\winreg.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\reason.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\winnetwk.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\wnnc.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared\stralign.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\imm.h
+C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um\ime_cmodes.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\../VulkanGenericPlatform.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanLoader.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vk_platform.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_core.h
+F:\Unreal\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan_win32.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanCommon.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandsDirect.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanState.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanResources.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanViewport.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanDevice.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.h
+F:\Unreal\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.dll.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.dll.response
new file mode 100644
index 0000000..20a13fb
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.dll.response
@@ -0,0 +1,73 @@
+/MANIFEST:EMBED
+/MANIFESTINPUT:F:\Unreal\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest
+/NOLOGO
+/DEBUG
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/FIXED:No
+/NXCOMPAT
+/STACK:12000000
+/DELAY:UNLOAD
+/DLL
+/PDBALTPATH:%_PDB%
+/OPT:NOREF
+/OPT:NOICF
+/INCREMENTAL:NO
+/ignore:4199
+/ignore:4099
+/DELAYLOAD:"d3d12.dll"
+/DELAYLOAD:"DBGHELP.DLL"
+/DELAYLOAD:"vulkan-1.dll"
+/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.7.2\lib\um\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\ucrt\x64"
+/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\um\x64"
+/NODEFAULTLIB:"LIBCMT"
+/NODEFAULTLIB:"LIBCPMT"
+/NODEFAULTLIB:"LIBCMTD"
+/NODEFAULTLIB:"LIBCPMTD"
+/NODEFAULTLIB:"MSVCRTD"
+/NODEFAULTLIB:"MSVCPRTD"
+/NODEFAULTLIB:"LIBC"
+/NODEFAULTLIB:"LIBCP"
+/NODEFAULTLIB:"LIBCD"
+/NODEFAULTLIB:"LIBCPD"
+/FUNCTIONPADMIN
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHIPreInit\Default.rc2.res"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RHI\UE4Editor-RHI.lib"
+"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\VulkanRHI\UE4Editor-VulkanRHI.lib"
+"delayimp.lib"
+"wininet.lib"
+"rpcrt4.lib"
+"ws2_32.lib"
+"dbghelp.lib"
+"comctl32.lib"
+"Winmm.lib"
+"kernel32.lib"
+"user32.lib"
+"gdi32.lib"
+"winspool.lib"
+"comdlg32.lib"
+"advapi32.lib"
+"shell32.lib"
+"ole32.lib"
+"oleaut32.lib"
+"uuid.lib"
+"odbc32.lib"
+"odbccp32.lib"
+"netapi32.lib"
+"iphlpapi.lib"
+"setupapi.lib"
+"dwmapi.lib"
+"imm32.lib"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX/Lib/x64/nvsdk_ngx_d.lib"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXVulkanRHIPreInit.dll"
+/IMPLIB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHIPreInit\UE4Editor-NGXVulkanRHIPreInit.suppressed.lib"
+/PDB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-NGXVulkanRHIPreInit.pdb"
+/ignore:4078
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.exp
new file mode 100644
index 0000000..c408cb3
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.lib
new file mode 100644
index 0000000..8d1f957
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.lib.response b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.lib.response
new file mode 100644
index 0000000..ec1c4d1
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.lib.response
@@ -0,0 +1,12 @@
+/NOLOGO
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/DEF
+/NAME:"UE4Editor-NGXVulkanRHIPreInit.dll"
+/IGNORE:4221
+/NODEFAULTLIB
+"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj"
+"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHIPreInit\Default.rc2.res"
+/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXVulkanRHIPreInit\UE4Editor-NGXVulkanRHIPreInit.lib"
\ No newline at end of file
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.suppressed.exp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.suppressed.exp
new file mode 100644
index 0000000..0d4ebcf
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.suppressed.exp differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.suppressed.lib b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.suppressed.lib
new file mode 100644
index 0000000..f1e0c6a
Binary files /dev/null and b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Development/NGXVulkanRHIPreInit/UE4Editor-NGXVulkanRHIPreInit.suppressed.lib differ
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSS.init.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSS.init.gen.cpp
new file mode 100644
index 0000000..c8d234e
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSS.init.gen.cpp
@@ -0,0 +1,35 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#ifdef _MSC_VER
+#pragma warning (push)
+#pragma warning (disable : 4883)
+#endif
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeDLSS_init() {}
+ UPackage* Z_Construct_UPackage__Script_DLSS()
+ {
+ static UPackage* ReturnPackage = nullptr;
+ if (!ReturnPackage)
+ {
+ static const UE4CodeGen_Private::FPackageParams PackageParams = {
+ "/Script/DLSS",
+ nullptr,
+ 0,
+ PKG_CompiledIn | 0x00000000,
+ 0xCD95479C,
+ 0x0695E4C4,
+ METADATA_PARAMS(nullptr, 0)
+ };
+ UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
+ }
+ return ReturnPackage;
+ }
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+#ifdef _MSC_VER
+#pragma warning (pop)
+#endif
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSClasses.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSClasses.h
new file mode 100644
index 0000000..8295312
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSClasses.h
@@ -0,0 +1,10 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#pragma once
+
+
+
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.gen.cpp
new file mode 100644
index 0000000..9a8328c
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.gen.cpp
@@ -0,0 +1,525 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "DLSS/Public/DLSSSettings.h"
+#ifdef _MSC_VER
+#pragma warning (push)
+#pragma warning (disable : 4883)
+#endif
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeDLSSSettings() {}
+// Cross Module References
+ DLSS_API UEnum* Z_Construct_UEnum_DLSS_EDLSSSettingOverride();
+ UPackage* Z_Construct_UPackage__Script_DLSS();
+ DLSS_API UClass* Z_Construct_UClass_UDLSSOverrideSettings_NoRegister();
+ DLSS_API UClass* Z_Construct_UClass_UDLSSOverrideSettings();
+ COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
+ DLSS_API UClass* Z_Construct_UClass_UDLSSSettings_NoRegister();
+ DLSS_API UClass* Z_Construct_UClass_UDLSSSettings();
+// End Cross Module References
+ static UEnum* EDLSSSettingOverride_StaticEnum()
+ {
+ static UEnum* Singleton = nullptr;
+ if (!Singleton)
+ {
+ Singleton = GetStaticEnum(Z_Construct_UEnum_DLSS_EDLSSSettingOverride, Z_Construct_UPackage__Script_DLSS(), TEXT("EDLSSSettingOverride"));
+ }
+ return Singleton;
+ }
+ template<> DLSS_API UEnum* StaticEnum()
+ {
+ return EDLSSSettingOverride_StaticEnum();
+ }
+ static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EDLSSSettingOverride(EDLSSSettingOverride_StaticEnum, TEXT("/Script/DLSS"), TEXT("EDLSSSettingOverride"), false, nullptr, nullptr);
+ uint32 Get_Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Hash() { return 3522351107U; }
+ UEnum* Z_Construct_UEnum_DLSS_EDLSSSettingOverride()
+ {
+#if WITH_HOT_RELOAD
+ UPackage* Outer = Z_Construct_UPackage__Script_DLSS();
+ static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EDLSSSettingOverride"), 0, Get_Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Hash(), false);
+#else
+ static UEnum* ReturnEnum = nullptr;
+#endif // WITH_HOT_RELOAD
+ if (!ReturnEnum)
+ {
+ static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
+ { "EDLSSSettingOverride::Enabled", (int64)EDLSSSettingOverride::Enabled },
+ { "EDLSSSettingOverride::Disabled", (int64)EDLSSSettingOverride::Disabled },
+ { "EDLSSSettingOverride::UseProjectSettings", (int64)EDLSSSettingOverride::UseProjectSettings },
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
+ { "Disabled.DisplayName", "False" },
+ { "Disabled.Name", "EDLSSSettingOverride::Disabled" },
+ { "Enabled.DisplayName", "True" },
+ { "Enabled.Name", "EDLSSSettingOverride::Enabled" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "UseProjectSettings.DisplayName", "Use project settings" },
+ { "UseProjectSettings.Name", "EDLSSSettingOverride::UseProjectSettings" },
+ };
+#endif
+ static const UE4CodeGen_Private::FEnumParams EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_DLSS,
+ nullptr,
+ "EDLSSSettingOverride",
+ "EDLSSSettingOverride",
+ Enumerators,
+ UE_ARRAY_COUNT(Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ UE4CodeGen_Private::EDynamicType::NotDynamic,
+ (uint8)UEnum::ECppForm::EnumClass,
+ METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
+ };
+ UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
+ }
+ return ReturnEnum;
+ }
+ void UDLSSOverrideSettings::StaticRegisterNativesUDLSSOverrideSettings()
+ {
+ }
+ UClass* Z_Construct_UClass_UDLSSOverrideSettings_NoRegister()
+ {
+ return UDLSSOverrideSettings::StaticClass();
+ }
+ struct Z_Construct_UClass_UDLSSOverrideSettings_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FBytePropertyParams NewProp_EnableDLSSInEditorViewportsOverride_Underlying;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_EnableDLSSInEditorViewportsOverride_MetaData[];
+#endif
+ static const UE4CodeGen_Private::FEnumPropertyParams NewProp_EnableDLSSInEditorViewportsOverride;
+ static const UE4CodeGen_Private::FBytePropertyParams NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_Underlying;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_MetaData[];
+#endif
+ static const UE4CodeGen_Private::FEnumPropertyParams NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride;
+ static const UE4CodeGen_Private::FBytePropertyParams NewProp_EnableDLSSInPlayInEditorViewportsOverride_Underlying;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData[];
+#endif
+ static const UE4CodeGen_Private::FEnumPropertyParams NewProp_EnableDLSSInPlayInEditorViewportsOverride;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData[];
+#endif
+ static void NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bShowDLSSIncompatiblePluginsToolsWarnings;
+ static const UE4CodeGen_Private::FBytePropertyParams NewProp_ShowDLSSSDebugOnScreenMessages_Underlying;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ShowDLSSSDebugOnScreenMessages_MetaData[];
+#endif
+ static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ShowDLSSSDebugOnScreenMessages;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UE4CodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UDLSSOverrideSettings_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UObject,
+ (UObject* (*)())Z_Construct_UPackage__Script_DLSS,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::Class_MetaDataParams[] = {
+ { "IncludePath", "DLSSSettings.h" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ };
+#endif
+ const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_MetaData[] = {
+ { "Category", "Level Editor - Viewport (Local)" },
+ { "Comment", "/** This enables DLSS in editor viewports. Saved to local user config only.*/" },
+ { "DisplayName", "Enable DLSS to be turned on in Editor viewports" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "This enables DLSS in editor viewports. Saved to local user config only." },
+ };
+#endif
+ const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride = { "EnableDLSSInEditorViewportsOverride", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSOverrideSettings, EnableDLSSInEditorViewportsOverride), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_MetaData)) };
+ const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_MetaData[] = {
+ { "Category", "Level Editor - Viewport (Local)" },
+ { "Comment", "/** This setting enables adjusting the screenpercentage directly in the editor, outside of the optimized DLSS quality modes. Saved to local user config only.*/" },
+ { "DisplayName", "Enable Screenpercentage Manipulation in DLSS Editor Viewports" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "This setting enables adjusting the screenpercentage directly in the editor, outside of the optimized DLSS quality modes. Saved to local user config only." },
+ };
+#endif
+ const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride = { "EnableScreenpercentageManipulationInDLSSEditorViewportsOverride", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSOverrideSettings, EnableScreenpercentageManipulationInDLSSEditorViewportsOverride), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_MetaData)) };
+ const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData[] = {
+ { "Category", "Level Editor - Viewport (Local)" },
+ { "Comment", "/** This enables DLSS in play in editor viewports. Saved to local user config only. */" },
+ { "DisplayName", "Enable DLSS in Play In Editor viewports" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "This enables DLSS in play in editor viewports. Saved to local user config only." },
+ };
+#endif
+ const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride = { "EnableDLSSInPlayInEditorViewportsOverride", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSOverrideSettings, EnableDLSSInPlayInEditorViewportsOverride), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData)) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData[] = {
+ { "Category", "Editor (Local)" },
+ { "Comment", "/** This enables warnings about plugins & tools that are incompatible with DLSS in the editor. Saved to local user config only. */" },
+ { "DisplayName", "Warn about incompatible plugins and tools" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "This enables warnings about plugins & tools that are incompatible with DLSS in the editor. Saved to local user config only." },
+ };
+#endif
+ void Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_SetBit(void* Obj)
+ {
+ ((UDLSSOverrideSettings*)Obj)->bShowDLSSIncompatiblePluginsToolsWarnings = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings = { "bShowDLSSIncompatiblePluginsToolsWarnings", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSOverrideSettings), &Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData)) };
+ const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_MetaData[] = {
+ { "Category", "Editor (Local)" },
+ { "Comment", "/** This enables on screen warnings and errors about DLSS */" },
+ { "DisplayName", "Show various DLSS on screen debug messages" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "This enables on screen warnings and errors about DLSS" },
+ };
+#endif
+ const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages = { "ShowDLSSSDebugOnScreenMessages", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSOverrideSettings, ShowDLSSSDebugOnScreenMessages), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_MetaData)) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDLSSOverrideSettings_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_Underlying,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_Underlying,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_Underlying,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_Underlying,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSOverrideSettings_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::ClassParams = {
+ &UDLSSOverrideSettings::StaticClass,
+ "Engine",
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UDLSSOverrideSettings_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::PropPointers),
+ 0,
+ 0x001000E4u,
+ METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UDLSSOverrideSettings()
+ {
+ static UClass* OuterClass = nullptr;
+ if (!OuterClass)
+ {
+ UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UDLSSOverrideSettings_Statics::ClassParams);
+ }
+ return OuterClass;
+ }
+ IMPLEMENT_CLASS(UDLSSOverrideSettings, 2893090765);
+ template<> DLSS_API UClass* StaticClass()
+ {
+ return UDLSSOverrideSettings::StaticClass();
+ }
+ static FCompiledInDefer Z_CompiledInDefer_UClass_UDLSSOverrideSettings(Z_Construct_UClass_UDLSSOverrideSettings, &UDLSSOverrideSettings::StaticClass, TEXT("/Script/DLSS"), TEXT("UDLSSOverrideSettings"), false, nullptr, nullptr, nullptr);
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSOverrideSettings);
+ void UDLSSSettings::StaticRegisterNativesUDLSSSettings()
+ {
+ }
+ UClass* Z_Construct_UClass_UDLSSSettings_NoRegister()
+ {
+ return UDLSSSettings::StaticClass();
+ }
+ struct Z_Construct_UClass_UDLSSSettings_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSD3D12_MetaData[];
+#endif
+ static void NewProp_bEnableDLSSD3D12_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSD3D12;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSD3D11_MetaData[];
+#endif
+ static void NewProp_bEnableDLSSD3D11_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSD3D11;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSVulkan_MetaData[];
+#endif
+ static void NewProp_bEnableDLSSVulkan_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSVulkan;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSInEditorViewports_MetaData[];
+#endif
+ static void NewProp_bEnableDLSSInEditorViewports_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSInEditorViewports;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_MetaData[];
+#endif
+ static void NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSInPlayInEditorViewports_MetaData[];
+#endif
+ static void NewProp_bEnableDLSSInPlayInEditorViewports_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSInPlayInEditorViewports;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bShowDLSSSDebugOnScreenMessages_MetaData[];
+#endif
+ static void NewProp_bShowDLSSSDebugOnScreenMessages_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bShowDLSSSDebugOnScreenMessages;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_GenericDLSSBinaryPath_MetaData[];
+#endif
+ static const UE4CodeGen_Private::FStrPropertyParams NewProp_GenericDLSSBinaryPath;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bGenericDLSSBinaryExists_MetaData[];
+#endif
+ static void NewProp_bGenericDLSSBinaryExists_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bGenericDLSSBinaryExists;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_NVIDIANGXApplicationId_MetaData[];
+#endif
+ static const UE4CodeGen_Private::FUInt32PropertyParams NewProp_NVIDIANGXApplicationId;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_CustomDLSSBinaryPath_MetaData[];
+#endif
+ static const UE4CodeGen_Private::FStrPropertyParams NewProp_CustomDLSSBinaryPath;
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bCustomDLSSBinaryExists_MetaData[];
+#endif
+ static void NewProp_bCustomDLSSBinaryExists_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bCustomDLSSBinaryExists;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UE4CodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UDLSSSettings_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UObject,
+ (UObject* (*)())Z_Construct_UPackage__Script_DLSS,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::Class_MetaDataParams[] = {
+ { "DisplayName", "NVIDIA DLSS" },
+ { "IncludePath", "DLSSSettings.h" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ };
+#endif
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_MetaData[] = {
+ { "Category", "Platforms" },
+ { "Comment", "/** Enable DLSS for D3D12, if the driver supports it at runtime */" },
+ { "DisplayName", "Enable DLSS for the D3D12RHI" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "Enable DLSS for D3D12, if the driver supports it at runtime" },
+ };
+#endif
+ void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_SetBit(void* Obj)
+ {
+ ((UDLSSSettings*)Obj)->bEnableDLSSD3D12 = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12 = { "bEnableDLSSD3D12", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_MetaData)) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_MetaData[] = {
+ { "Category", "Platforms" },
+ { "Comment", "/** Enable DLSS for D3D11, if the driver supports it at runtime */" },
+ { "DisplayName", "Enable DLSS for the D3D11RHI" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "Enable DLSS for D3D11, if the driver supports it at runtime" },
+ };
+#endif
+ void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_SetBit(void* Obj)
+ {
+ ((UDLSSSettings*)Obj)->bEnableDLSSD3D11 = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11 = { "bEnableDLSSD3D11", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_MetaData)) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_MetaData[] = {
+ { "Category", "Platforms" },
+ { "Comment", "/** Enable DLSS for Vulkan, if the driver supports it at runtime */" },
+ { "DisplayName", "Enable DLSS for the VulkanRHI" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "Enable DLSS for Vulkan, if the driver supports it at runtime" },
+ };
+#endif
+ void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_SetBit(void* Obj)
+ {
+ ((UDLSSSettings*)Obj)->bEnableDLSSVulkan = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan = { "bEnableDLSSVulkan", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_MetaData)) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_MetaData[] = {
+ { "Category", "Level Editor - Viewport" },
+ { "Comment", "/** This enables DLSS in editor viewports. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings.*/" },
+ { "DisplayName", "Enable DLSS to be turned on in Editor viewports" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "This enables DLSS in editor viewports. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings." },
+ };
+#endif
+ void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_SetBit(void* Obj)
+ {
+ ((UDLSSSettings*)Obj)->bEnableDLSSInEditorViewports = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports = { "bEnableDLSSInEditorViewports", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_MetaData)) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_MetaData[] = {
+ { "Category", "Level Editor - Viewport" },
+ { "Comment", "/** This setting enables adjusting the screenpercentage directly in the editor, outside of the optimized DLSS quality modes. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings.*/" },
+ { "DisplayName", "Enable Screenpercentage Manipulation in DLSS Editor Viewports" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "This setting enables adjusting the screenpercentage directly in the editor, outside of the optimized DLSS quality modes. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings." },
+ };
+#endif
+ void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_SetBit(void* Obj)
+ {
+ ((UDLSSSettings*)Obj)->bEnableScreenpercentageManipulationInDLSSEditorViewports = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports = { "bEnableScreenpercentageManipulationInDLSSEditorViewports", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_MetaData)) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_MetaData[] = {
+ { "Category", "Level Editor - Viewport" },
+ { "Comment", "/** This enables DLSS in play in editor viewports. This project wide setting can be locally overridden in in the NVIDIA DLSS (Local) settings.*/" },
+ { "DisplayName", "Enable DLSS in Play In Editor viewports" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "This enables DLSS in play in editor viewports. This project wide setting can be locally overridden in in the NVIDIA DLSS (Local) settings." },
+ };
+#endif
+ void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_SetBit(void* Obj)
+ {
+ ((UDLSSSettings*)Obj)->bEnableDLSSInPlayInEditorViewports = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports = { "bEnableDLSSInPlayInEditorViewports", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_MetaData)) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_MetaData[] = {
+ { "Category", "Level Editor - Viewport" },
+ { "Comment", "/** This enables on screen warnings and errors about DLSS. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings. */" },
+ { "DisplayName", "Show various DLSS on screen debug messages" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "This enables on screen warnings and errors about DLSS. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings." },
+ };
+#endif
+ void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_SetBit(void* Obj)
+ {
+ ((UDLSSSettings*)Obj)->bShowDLSSSDebugOnScreenMessages = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages = { "bShowDLSSSDebugOnScreenMessages", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_MetaData)) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath_MetaData[] = {
+ { "Category", "General Settings" },
+ { "Comment", "/** This is part of the DLSS plugin and used by most projects*/" },
+ { "DisplayName", "Generic DLSS Binary Path" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "This is part of the DLSS plugin and used by most projects" },
+ };
+#endif
+ const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath = { "GenericDLSSBinaryPath", nullptr, (EPropertyFlags)0x0010000000024001, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSSettings, GenericDLSSBinaryPath), METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath_MetaData)) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_MetaData[] = {
+ { "Category", "General Settings" },
+ { "DisplayName", "Exists" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ };
+#endif
+ void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_SetBit(void* Obj)
+ {
+ ((UDLSSSettings*)Obj)->bGenericDLSSBinaryExists = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists = { "bGenericDLSSBinaryExists", nullptr, (EPropertyFlags)0x0010000000024001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_MetaData)) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId_MetaData[] = {
+ { "Category", "General Settings" },
+ { "Comment", "/** By default the DLSS plugin uses the UE Project ID to initalize DLSS. In some cases NVIDIA might provide a separate NVIDIA Application ID, which should be put here. Please refer to https://developer.nvidia.com/dlss for details*/" },
+ { "DisplayName", "NVIDIA NGX Application ID" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "By default the DLSS plugin uses the UE Project ID to initalize DLSS. In some cases NVIDIA might provide a separate NVIDIA Application ID, which should be put here. Please refer to https://developer.nvidia.com/dlss for details" },
+ };
+#endif
+ const UE4CodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId = { "NVIDIANGXApplicationId", nullptr, (EPropertyFlags)0x0010040000004001, UE4CodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSSettings, NVIDIANGXApplicationId), METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId_MetaData)) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath_MetaData[] = {
+ { "Category", "General Settings" },
+ { "Comment", "/** In some cases NVIDIA might provide a project specific DLSS binary for your project. Please refer to https://developer.nvidia.com/dlss for details*/" },
+ { "DisplayName", "Custom DLSS Binary Path" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ { "ToolTip", "In some cases NVIDIA might provide a project specific DLSS binary for your project. Please refer to https://developer.nvidia.com/dlss for details" },
+ };
+#endif
+ const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath = { "CustomDLSSBinaryPath", nullptr, (EPropertyFlags)0x0010040000024001, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSSettings, CustomDLSSBinaryPath), METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath_MetaData)) };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_MetaData[] = {
+ { "Category", "General Settings" },
+ { "DisplayName", "Exists" },
+ { "ModuleRelativePath", "Public/DLSSSettings.h" },
+ };
+#endif
+ void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_SetBit(void* Obj)
+ {
+ ((UDLSSSettings*)Obj)->bCustomDLSSBinaryExists = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists = { "bCustomDLSSBinaryExists", nullptr, (EPropertyFlags)0x0010040000024001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_MetaData)) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDLSSSettings_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSSettings_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UDLSSSettings_Statics::ClassParams = {
+ &UDLSSSettings::StaticClass,
+ "Engine",
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UDLSSSettings_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::PropPointers),
+ 0,
+ 0x001000A6u,
+ METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UDLSSSettings()
+ {
+ static UClass* OuterClass = nullptr;
+ if (!OuterClass)
+ {
+ UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UDLSSSettings_Statics::ClassParams);
+ }
+ return OuterClass;
+ }
+ IMPLEMENT_CLASS(UDLSSSettings, 804658016);
+ template<> DLSS_API UClass* StaticClass()
+ {
+ return UDLSSSettings::StaticClass();
+ }
+ static FCompiledInDefer Z_CompiledInDefer_UClass_UDLSSSettings(Z_Construct_UClass_UDLSSSettings, &UDLSSSettings::StaticClass, TEXT("/Script/DLSS"), TEXT("UDLSSSettings"), false, nullptr, nullptr, nullptr);
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSSettings);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+#ifdef _MSC_VER
+#pragma warning (pop)
+#endif
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.generated.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.generated.h
new file mode 100644
index 0000000..1a6100e
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/DLSSSettings.generated.h
@@ -0,0 +1,186 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef DLSS_DLSSSettings_generated_h
+#error "DLSSSettings.generated.h already included, missing '#pragma once' in DLSSSettings.h"
+#endif
+#define DLSS_DLSSSettings_generated_h
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUDLSSOverrideSettings(); \
+ friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \
+public: \
+ DECLARE_CLASS(UDLSSOverrideSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_ProjectUserConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \
+ DECLARE_SERIALIZER(UDLSSOverrideSettings) \
+ static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
+
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \
+private: \
+ static void StaticRegisterNativesUDLSSOverrideSettings(); \
+ friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \
+public: \
+ DECLARE_CLASS(UDLSSOverrideSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_ProjectUserConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \
+ DECLARE_SERIALIZER(UDLSSOverrideSettings) \
+ static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
+
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSOverrideSettings); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSOverrideSettings); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UDLSSOverrideSettings(UDLSSOverrideSettings&&); \
+ NO_API UDLSSOverrideSettings(const UDLSSOverrideSettings&); \
+public:
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UDLSSOverrideSettings(UDLSSOverrideSettings&&); \
+ NO_API UDLSSOverrideSettings(const UDLSSOverrideSettings&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSOverrideSettings); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSOverrideSettings); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings)
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_29_PROLOG
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> DLSS_API UClass* StaticClass();
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUDLSSSettings(); \
+ friend struct Z_Construct_UClass_UDLSSSettings_Statics; \
+public: \
+ DECLARE_CLASS(UDLSSSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \
+ DECLARE_SERIALIZER(UDLSSSettings) \
+ static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
+
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \
+private: \
+ static void StaticRegisterNativesUDLSSSettings(); \
+ friend struct Z_Construct_UClass_UDLSSSettings_Statics; \
+public: \
+ DECLARE_CLASS(UDLSSSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \
+ DECLARE_SERIALIZER(UDLSSSettings) \
+ static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
+
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSSettings); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSSettings); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UDLSSSettings(UDLSSSettings&&); \
+ NO_API UDLSSSettings(const UDLSSSettings&); \
+public:
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UDLSSSettings(UDLSSSettings&&); \
+ NO_API UDLSSSettings(const UDLSSSettings&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSSettings); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSSettings); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings)
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_58_PROLOG
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \
+ f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \
+private: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> DLSS_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h
+
+
+#define FOREACH_ENUM_EDLSSSETTINGOVERRIDE(op) \
+ op(EDLSSSettingOverride::Enabled) \
+ op(EDLSSSettingOverride::Disabled) \
+ op(EDLSSSettingOverride::UseProjectSettings)
+
+enum class EDLSSSettingOverride : uint8;
+template<> DLSS_API UEnum* StaticEnum();
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/Timestamp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/Timestamp
new file mode 100644
index 0000000..978a5fd
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSS/Timestamp
@@ -0,0 +1 @@
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSBlueprint.init.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSBlueprint.init.gen.cpp
new file mode 100644
index 0000000..e4cf3c7
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSBlueprint.init.gen.cpp
@@ -0,0 +1,35 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#ifdef _MSC_VER
+#pragma warning (push)
+#pragma warning (disable : 4883)
+#endif
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeDLSSBlueprint_init() {}
+ UPackage* Z_Construct_UPackage__Script_DLSSBlueprint()
+ {
+ static UPackage* ReturnPackage = nullptr;
+ if (!ReturnPackage)
+ {
+ static const UE4CodeGen_Private::FPackageParams PackageParams = {
+ "/Script/DLSSBlueprint",
+ nullptr,
+ 0,
+ PKG_CompiledIn | 0x00000000,
+ 0x5BF71342,
+ 0xB82B9392,
+ METADATA_PARAMS(nullptr, 0)
+ };
+ UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
+ }
+ return ReturnPackage;
+ }
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+#ifdef _MSC_VER
+#pragma warning (pop)
+#endif
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSBlueprintClasses.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSBlueprintClasses.h
new file mode 100644
index 0000000..8295312
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSBlueprintClasses.h
@@ -0,0 +1,10 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#pragma once
+
+
+
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSLibrary.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSLibrary.gen.cpp
new file mode 100644
index 0000000..d1b3bf4
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSLibrary.gen.cpp
@@ -0,0 +1,981 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "DLSSBlueprint/Public/DLSSLibrary.h"
+#ifdef _MSC_VER
+#pragma warning (push)
+#pragma warning (disable : 4883)
+#endif
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeDLSSLibrary() {}
+// Cross Module References
+ DLSSBLUEPRINT_API UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSMode();
+ UPackage* Z_Construct_UPackage__Script_DLSSBlueprint();
+ DLSSBLUEPRINT_API UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport();
+ DLSSBLUEPRINT_API UClass* Z_Construct_UClass_UDLSSLibrary_NoRegister();
+ DLSSBLUEPRINT_API UClass* Z_Construct_UClass_UDLSSLibrary();
+ ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
+ COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
+// End Cross Module References
+ static UEnum* UDLSSMode_StaticEnum()
+ {
+ static UEnum* Singleton = nullptr;
+ if (!Singleton)
+ {
+ Singleton = GetStaticEnum(Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, Z_Construct_UPackage__Script_DLSSBlueprint(), TEXT("UDLSSMode"));
+ }
+ return Singleton;
+ }
+ template<> DLSSBLUEPRINT_API UEnum* StaticEnum()
+ {
+ return UDLSSMode_StaticEnum();
+ }
+ static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_UDLSSMode(UDLSSMode_StaticEnum, TEXT("/Script/DLSSBlueprint"), TEXT("UDLSSMode"), false, nullptr, nullptr);
+ uint32 Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Hash() { return 178843669U; }
+ UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSMode()
+ {
+#if WITH_HOT_RELOAD
+ UPackage* Outer = Z_Construct_UPackage__Script_DLSSBlueprint();
+ static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("UDLSSMode"), 0, Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Hash(), false);
+#else
+ static UEnum* ReturnEnum = nullptr;
+#endif // WITH_HOT_RELOAD
+ if (!ReturnEnum)
+ {
+ static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
+ { "UDLSSMode::Off", (int64)UDLSSMode::Off },
+ { "UDLSSMode::Auto", (int64)UDLSSMode::Auto },
+ { "UDLSSMode::UltraQuality", (int64)UDLSSMode::UltraQuality },
+ { "UDLSSMode::Quality", (int64)UDLSSMode::Quality },
+ { "UDLSSMode::Balanced", (int64)UDLSSMode::Balanced },
+ { "UDLSSMode::Performance", (int64)UDLSSMode::Performance },
+ { "UDLSSMode::UltraPerformance", (int64)UDLSSMode::UltraPerformance },
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
+ { "Auto.DisplayName", "Auto" },
+ { "Auto.Name", "UDLSSMode::Auto" },
+ { "Balanced.DisplayName", "Balanced" },
+ { "Balanced.Name", "UDLSSMode::Balanced" },
+ { "BlueprintType", "true" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "Off.DisplayName", "Off" },
+ { "Off.Name", "UDLSSMode::Off" },
+ { "Performance.DisplayName", "Performance" },
+ { "Performance.Name", "UDLSSMode::Performance" },
+ { "Quality.DisplayName", "Quality" },
+ { "Quality.Name", "UDLSSMode::Quality" },
+ { "UltraPerformance.DisplayName", "Ultra Performance" },
+ { "UltraPerformance.Name", "UDLSSMode::UltraPerformance" },
+ { "UltraQuality.DisplayName", "Ultra Quality" },
+ { "UltraQuality.Name", "UDLSSMode::UltraQuality" },
+ };
+#endif
+ static const UE4CodeGen_Private::FEnumParams EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_DLSSBlueprint,
+ nullptr,
+ "UDLSSMode",
+ "UDLSSMode",
+ Enumerators,
+ UE_ARRAY_COUNT(Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ UE4CodeGen_Private::EDynamicType::NotDynamic,
+ (uint8)UEnum::ECppForm::EnumClass,
+ METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
+ };
+ UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
+ }
+ return ReturnEnum;
+ }
+ static UEnum* UDLSSSupport_StaticEnum()
+ {
+ static UEnum* Singleton = nullptr;
+ if (!Singleton)
+ {
+ Singleton = GetStaticEnum(Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport, Z_Construct_UPackage__Script_DLSSBlueprint(), TEXT("UDLSSSupport"));
+ }
+ return Singleton;
+ }
+ template<> DLSSBLUEPRINT_API UEnum* StaticEnum()
+ {
+ return UDLSSSupport_StaticEnum();
+ }
+ static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_UDLSSSupport(UDLSSSupport_StaticEnum, TEXT("/Script/DLSSBlueprint"), TEXT("UDLSSSupport"), false, nullptr, nullptr);
+ uint32 Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Hash() { return 1521584805U; }
+ UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport()
+ {
+#if WITH_HOT_RELOAD
+ UPackage* Outer = Z_Construct_UPackage__Script_DLSSBlueprint();
+ static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("UDLSSSupport"), 0, Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Hash(), false);
+#else
+ static UEnum* ReturnEnum = nullptr;
+#endif // WITH_HOT_RELOAD
+ if (!ReturnEnum)
+ {
+ static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
+ { "UDLSSSupport::Supported", (int64)UDLSSSupport::Supported },
+ { "UDLSSSupport::NotSupported", (int64)UDLSSSupport::NotSupported },
+ { "UDLSSSupport::NotSupportedIncompatibleHardware", (int64)UDLSSSupport::NotSupportedIncompatibleHardware },
+ { "UDLSSSupport::NotSupportedDriverOutOfDate", (int64)UDLSSSupport::NotSupportedDriverOutOfDate },
+ { "UDLSSSupport::NotSupportedOperatingSystemOutOfDate", (int64)UDLSSSupport::NotSupportedOperatingSystemOutOfDate },
+ { "UDLSSSupport::NotSupportedByPlatformAtBuildTime", (int64)UDLSSSupport::NotSupportedByPlatformAtBuildTime },
+ { "UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive", (int64)UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive },
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
+ { "BlueprintType", "true" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "NotSupported.DisplayName", "Not Supported" },
+ { "NotSupported.Name", "UDLSSSupport::NotSupported" },
+ { "NotSupportedByPlatformAtBuildTime.DisplayName", "Platform Not Supported At Build Time" },
+ { "NotSupportedByPlatformAtBuildTime.Name", "UDLSSSupport::NotSupportedByPlatformAtBuildTime" },
+ { "NotSupportedByPlatformAtBuildTime.ToolTip", "This platform doesn't not support DLSS at build time. Currently DLSS is only supported on Windows 64" },
+ { "NotSupportedDriverOutOfDate.DisplayName", "Driver Out of Date" },
+ { "NotSupportedDriverOutOfDate.Name", "UDLSSSupport::NotSupportedDriverOutOfDate" },
+ { "NotSupportedDriverOutOfDate.ToolTip", "The driver is outdated. Also see GetDLSSMinimumDriverVersion" },
+ { "NotSupportedIncompatibleAPICaptureToolActive.DisplayName", "Incompatible API Capture Tool Active" },
+ { "NotSupportedIncompatibleAPICaptureToolActive.Name", "UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive" },
+ { "NotSupportedIncompatibleAPICaptureToolActive.ToolTip", "DLSS is not compatible with an active API capture tool such as RenderDoc." },
+ { "NotSupportedIncompatibleHardware.DisplayName", "Incompatible Hardware" },
+ { "NotSupportedIncompatibleHardware.Name", "UDLSSSupport::NotSupportedIncompatibleHardware" },
+ { "NotSupportedIncompatibleHardware.ToolTip", "DLSS requires an NVIDIA RTX GPU" },
+ { "NotSupportedOperatingSystemOutOfDate.DisplayName", "Operating System Out of Date" },
+ { "NotSupportedOperatingSystemOutOfDate.Name", "UDLSSSupport::NotSupportedOperatingSystemOutOfDate" },
+ { "NotSupportedOperatingSystemOutOfDate.ToolTip", "DLSS requires at least Windows 10 Fall 2017 Creators Update 64-bit, (v1709, build 16299)" },
+ { "Supported.DisplayName", "Supported" },
+ { "Supported.Name", "UDLSSSupport::Supported" },
+ };
+#endif
+ static const UE4CodeGen_Private::FEnumParams EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_DLSSBlueprint,
+ nullptr,
+ "UDLSSSupport",
+ "UDLSSSupport",
+ Enumerators,
+ UE_ARRAY_COUNT(Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ UE4CodeGen_Private::EDynamicType::NotDynamic,
+ (uint8)UEnum::ECppForm::EnumClass,
+ METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
+ };
+ UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
+ }
+ return ReturnEnum;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execGetDefaultDLSSMode)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(UDLSSMode*)Z_Param__Result=UDLSSLibrary::GetDefaultDLSSMode();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSSharpness)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(float*)Z_Param__Result=UDLSSLibrary::GetDLSSSharpness();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execSetDLSSSharpness)
+ {
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Sharpness);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UDLSSLibrary::SetDLSSSharpness(Z_Param_Sharpness);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSMode)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(UDLSSMode*)Z_Param__Result=UDLSSLibrary::GetDLSSMode();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execSetDLSSMode)
+ {
+ P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UDLSSLibrary::SetDLSSMode(UDLSSMode(Z_Param_DLSSMode));
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSScreenPercentageRange)
+ {
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MinScreenPercentage);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MaxScreenPercentage);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UDLSSLibrary::GetDLSSScreenPercentageRange(Z_Param_Out_MinScreenPercentage,Z_Param_Out_MaxScreenPercentage);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSModeInformation)
+ {
+ P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode);
+ P_GET_STRUCT(FVector2D,Z_Param_ScreenResolution);
+ P_GET_UBOOL_REF(Z_Param_Out_bIsSupported);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_OptimalScreenPercentage);
+ P_GET_UBOOL_REF(Z_Param_Out_bIsFixedScreenPercentage);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MinScreenPercentage);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MaxScreenPercentage);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_OptimalSharpness);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UDLSSLibrary::GetDLSSModeInformation(UDLSSMode(Z_Param_DLSSMode),Z_Param_ScreenResolution,Z_Param_Out_bIsSupported,Z_Param_Out_OptimalScreenPercentage,Z_Param_Out_bIsFixedScreenPercentage,Z_Param_Out_MinScreenPercentage,Z_Param_Out_MaxScreenPercentage,Z_Param_Out_OptimalSharpness);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execGetSupportedDLSSModes)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(TArray*)Z_Param__Result=UDLSSLibrary::GetSupportedDLSSModes();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSModeSupported)
+ {
+ P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSModeSupported(UDLSSMode(Z_Param_DLSSMode));
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execIsDLAAEnabled)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(bool*)Z_Param__Result=UDLSSLibrary::IsDLAAEnabled();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execEnableDLAA)
+ {
+ P_GET_UBOOL(Z_Param_bEnabled);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UDLSSLibrary::EnableDLAA(Z_Param_bEnabled);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSMinimumDriverVersion)
+ {
+ P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_MinDriverVersionMajor);
+ P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_MinDriverVersionMinor);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UDLSSLibrary::GetDLSSMinimumDriverVersion(Z_Param_Out_MinDriverVersionMajor,Z_Param_Out_MinDriverVersionMinor);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execQueryDLSSSupport)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(UDLSSSupport*)Z_Param__Result=UDLSSLibrary::QueryDLSSSupport();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSSupported)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSSupported();
+ P_NATIVE_END;
+ }
+ void UDLSSLibrary::StaticRegisterNativesUDLSSLibrary()
+ {
+ UClass* Class = UDLSSLibrary::StaticClass();
+ static const FNameNativePtrPair Funcs[] = {
+ { "EnableDLAA", &UDLSSLibrary::execEnableDLAA },
+ { "GetDefaultDLSSMode", &UDLSSLibrary::execGetDefaultDLSSMode },
+ { "GetDLSSMinimumDriverVersion", &UDLSSLibrary::execGetDLSSMinimumDriverVersion },
+ { "GetDLSSMode", &UDLSSLibrary::execGetDLSSMode },
+ { "GetDLSSModeInformation", &UDLSSLibrary::execGetDLSSModeInformation },
+ { "GetDLSSScreenPercentageRange", &UDLSSLibrary::execGetDLSSScreenPercentageRange },
+ { "GetDLSSSharpness", &UDLSSLibrary::execGetDLSSSharpness },
+ { "GetSupportedDLSSModes", &UDLSSLibrary::execGetSupportedDLSSModes },
+ { "IsDLAAEnabled", &UDLSSLibrary::execIsDLAAEnabled },
+ { "IsDLSSModeSupported", &UDLSSLibrary::execIsDLSSModeSupported },
+ { "IsDLSSSupported", &UDLSSLibrary::execIsDLSSSupported },
+ { "QueryDLSSSupport", &UDLSSLibrary::execQueryDLSSSupport },
+ { "SetDLSSMode", &UDLSSLibrary::execSetDLSSMode },
+ { "SetDLSSSharpness", &UDLSSLibrary::execSetDLSSSharpness },
+ };
+ FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics
+ {
+ struct DLSSLibrary_eventEnableDLAA_Parms
+ {
+ bool bEnabled;
+ };
+ static void NewProp_bEnabled_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnabled;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ void Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled_SetBit(void* Obj)
+ {
+ ((DLSSLibrary_eventEnableDLAA_Parms*)Obj)->bEnabled = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled = { "bEnabled", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventEnableDLAA_Parms), &Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/** Enable/disable DLAA. Note that while DLAA is enabled, DLSS will be automatically disabled */" },
+ { "DisplayName", "Enable DLAA" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "Enable/disable DLAA. Note that while DLAA is enabled, DLSS will be automatically disabled" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "EnableDLAA", nullptr, nullptr, sizeof(DLSSLibrary_eventEnableDLAA_Parms), Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_EnableDLAA()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics
+ {
+ struct DLSSLibrary_eventGetDefaultDLSSMode_Parms
+ {
+ UDLSSMode ReturnValue;
+ };
+ static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
+ static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDefaultDLSSMode_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue_Underlying,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/* Find a reasonable default DLSS mode based on current hardware */" },
+ { "DisplayName", "Get Default DLSS Mode" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "Find a reasonable default DLSS mode based on current hardware" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDefaultDLSSMode", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDefaultDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics
+ {
+ struct DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms
+ {
+ int32 MinDriverVersionMajor;
+ int32 MinDriverVersionMinor;
+ };
+ static const UE4CodeGen_Private::FIntPropertyParams NewProp_MinDriverVersionMajor;
+ static const UE4CodeGen_Private::FIntPropertyParams NewProp_MinDriverVersionMinor;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMajor = { "MinDriverVersionMajor", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms, MinDriverVersionMajor), METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMinor = { "MinDriverVersionMinor", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms, MinDriverVersionMinor), METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMajor,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMinor,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/** If QueryDLSSSupport returns \"NotSupportedDriverOutOfDate\", then MinDriverVersionMajor and MinDriverVersionMinor contains the required driver version.*/" },
+ { "DisplayName", "Get DLSS Minimum DriverVersion" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "If QueryDLSSSupport returns \"NotSupportedDriverOutOfDate\", then MinDriverVersionMajor and MinDriverVersionMinor contains the required driver version." },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSMinimumDriverVersion", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics
+ {
+ struct DLSSLibrary_eventGetDLSSMode_Parms
+ {
+ UDLSSMode ReturnValue;
+ };
+ static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
+ static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMode_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue_Underlying,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/* Reads the console variables to infer the current DLSS mode (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality, r.TemporalAA.Upscaler)*/" },
+ { "DisplayName", "Get DLSS Mode" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "Reads the console variables to infer the current DLSS mode (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality, r.TemporalAA.Upscaler)" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSMode", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics
+ {
+ struct DLSSLibrary_eventGetDLSSModeInformation_Parms
+ {
+ UDLSSMode DLSSMode;
+ FVector2D ScreenResolution;
+ bool bIsSupported;
+ float OptimalScreenPercentage;
+ bool bIsFixedScreenPercentage;
+ float MinScreenPercentage;
+ float MaxScreenPercentage;
+ float OptimalSharpness;
+ };
+ static const UE4CodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying;
+ static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DLSSMode;
+ static const UE4CodeGen_Private::FStructPropertyParams NewProp_ScreenResolution;
+ static void NewProp_bIsSupported_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsSupported;
+ static const UE4CodeGen_Private::FFloatPropertyParams NewProp_OptimalScreenPercentage;
+ static void NewProp_bIsFixedScreenPercentage_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsFixedScreenPercentage;
+ static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MinScreenPercentage;
+ static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxScreenPercentage;
+ static const UE4CodeGen_Private::FFloatPropertyParams NewProp_OptimalSharpness;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_ScreenResolution = { "ScreenResolution", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, ScreenResolution), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported_SetBit(void* Obj)
+ {
+ ((DLSSLibrary_eventGetDLSSModeInformation_Parms*)Obj)->bIsSupported = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported = { "bIsSupported", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalScreenPercentage = { "OptimalScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, OptimalScreenPercentage), METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage_SetBit(void* Obj)
+ {
+ ((DLSSLibrary_eventGetDLSSModeInformation_Parms*)Obj)->bIsFixedScreenPercentage = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage = { "bIsFixedScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MinScreenPercentage = { "MinScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, MinScreenPercentage), METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MaxScreenPercentage = { "MaxScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, MaxScreenPercentage), METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalSharpness = { "OptimalSharpness", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, OptimalSharpness), METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode_Underlying,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_ScreenResolution,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalScreenPercentage,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MinScreenPercentage,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MaxScreenPercentage,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalSharpness,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/** Provides additional details (such as screen percentage ranges) about a DLSS mode. Screen Resolution is required for Auto mode */" },
+ { "DisplayName", "Get DLSS Mode Information" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "Provides additional details (such as screen percentage ranges) about a DLSS mode. Screen Resolution is required for Auto mode" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSModeInformation", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics
+ {
+ struct DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms
+ {
+ float MinScreenPercentage;
+ float MaxScreenPercentage;
+ };
+ static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MinScreenPercentage;
+ static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxScreenPercentage;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MinScreenPercentage = { "MinScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms, MinScreenPercentage), METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MaxScreenPercentage = { "MaxScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms, MaxScreenPercentage), METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MinScreenPercentage,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MaxScreenPercentage,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/** The global screen percentage range that DLSS supports. Excludes DLSS modes with fixed screen percentage. Also see GetDLSSModeInformation*/" },
+ { "DisplayName", "Get DLSS Screenpercentage Range" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "The global screen percentage range that DLSS supports. Excludes DLSS modes with fixed screen percentage. Also see GetDLSSModeInformation" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSScreenPercentageRange", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics
+ {
+ struct DLSSLibrary_eventGetDLSSSharpness_Parms
+ {
+ float ReturnValue;
+ };
+ static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSSharpness_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/*Reads the console variables to infer the current DLSS sharpness (r.NGX.DLSS.Sharpness) */" },
+ { "DisplayName", "Get DLSS Sharpness" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "Reads the console variables to infer the current DLSS sharpness (r.NGX.DLSS.Sharpness)" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSSharpness", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSSharpness_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics
+ {
+ struct DLSSLibrary_eventGetSupportedDLSSModes_Parms
+ {
+ TArray ReturnValue;
+ };
+ static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Inner_Underlying;
+ static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue_Inner;
+ static const UE4CodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetSupportedDLSSModes_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner_Underlying,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/** Retrieves all supported DLSS modes. Can be used to populate UI */" },
+ { "DisplayName", "Get Supported DLSS Modes" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "Retrieves all supported DLSS modes. Can be used to populate UI" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetSupportedDLSSModes", nullptr, nullptr, sizeof(DLSSLibrary_eventGetSupportedDLSSModes_Parms), Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics
+ {
+ struct DLSSLibrary_eventIsDLAAEnabled_Parms
+ {
+ bool ReturnValue;
+ };
+ static void NewProp_ReturnValue_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ void Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue_SetBit(void* Obj)
+ {
+ ((DLSSLibrary_eventIsDLAAEnabled_Parms*)Obj)->ReturnValue = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventIsDLAAEnabled_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/** Checks whether DLAA is enabled */" },
+ { "DisplayName", "Is DLAA Enabled" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "Checks whether DLAA is enabled" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLAAEnabled", nullptr, nullptr, sizeof(DLSSLibrary_eventIsDLAAEnabled_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics
+ {
+ struct DLSSLibrary_eventIsDLSSModeSupported_Parms
+ {
+ UDLSSMode DLSSMode;
+ bool ReturnValue;
+ };
+ static const UE4CodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying;
+ static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DLSSMode;
+ static void NewProp_ReturnValue_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventIsDLSSModeSupported_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue_SetBit(void* Obj)
+ {
+ ((DLSSLibrary_eventIsDLSSModeSupported_Parms*)Obj)->ReturnValue = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSModeSupported_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode_Underlying,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/** Checks whether a DLSS mode is supported */" },
+ { "DisplayName", "Is DLSS Mode Supported" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "Checks whether a DLSS mode is supported" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSModeSupported", nullptr, nullptr, sizeof(DLSSLibrary_eventIsDLSSModeSupported_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics
+ {
+ struct DLSSLibrary_eventIsDLSSSupported_Parms
+ {
+ bool ReturnValue;
+ };
+ static void NewProp_ReturnValue_SetBit(void* Obj);
+ static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ void Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue_SetBit(void* Obj)
+ {
+ ((DLSSLibrary_eventIsDLSSSupported_Parms*)Obj)->ReturnValue = 1;
+ }
+ const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSSupported_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/** Checks whether DLSS/DLAA is supported by the current GPU. Further details can be retrieved via QueryDLSSSupport*/" },
+ { "DisplayName", "Is NVIDIA DLSS Supported" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "Checks whether DLSS/DLAA is supported by the current GPU. Further details can be retrieved via QueryDLSSSupport" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSSupported", nullptr, nullptr, sizeof(DLSSLibrary_eventIsDLSSSupported_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics
+ {
+ struct DLSSLibrary_eventQueryDLSSSupport_Parms
+ {
+ UDLSSSupport ReturnValue;
+ };
+ static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
+ static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventQueryDLSSSupport_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue_Underlying,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/** Checks whether DLSS/DLAA is supported by the current GPU\x09*/" },
+ { "DisplayName", "Query NVIDIA DLSS Support" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "Checks whether DLSS/DLAA is supported by the current GPU" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "QueryDLSSSupport", nullptr, nullptr, sizeof(DLSSLibrary_eventQueryDLSSSupport_Parms), Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics
+ {
+ struct DLSSLibrary_eventSetDLSSMode_Parms
+ {
+ UDLSSMode DLSSMode;
+ };
+ static const UE4CodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying;
+ static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DLSSMode;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSMode_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode_Underlying,
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/** Sets the console variables to enable/disable DLSS (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality)*/" },
+ { "DisplayName", "Set DLSS Mode" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "Sets the console variables to enable/disable DLSS (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality)" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "SetDLSSMode", nullptr, nullptr, sizeof(DLSSLibrary_eventSetDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics
+ {
+ struct DLSSLibrary_eventSetDLSSSharpness_Parms
+ {
+ float Sharpness;
+ };
+ static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Sharpness;
+ static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UE4CodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::NewProp_Sharpness = { "Sharpness", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSSharpness_Parms, Sharpness), METADATA_PARAMS(nullptr, 0) };
+ const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers[] = {
+ (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::NewProp_Sharpness,
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams[] = {
+ { "Category", "DLSS" },
+ { "Comment", "/* Sets the console variables to enable additional DLSS sharpening. Set to 0 to disable (r.NGX.DLSS.Sharpness) */" },
+ { "DisplayName", "Set DLSS Sharpness" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ { "ToolTip", "Sets the console variables to enable additional DLSS sharpening. Set to 0 to disable (r.NGX.DLSS.Sharpness)" },
+ };
+#endif
+ const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "SetDLSSSharpness", nullptr, nullptr, sizeof(DLSSLibrary_eventSetDLSSSharpness_Parms), Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ UClass* Z_Construct_UClass_UDLSSLibrary_NoRegister()
+ {
+ return UDLSSLibrary::StaticClass();
+ }
+ struct Z_Construct_UClass_UDLSSLibrary_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+ static const FClassFunctionLinkInfo FuncInfo[];
+#if WITH_METADATA
+ static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UE4CodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UDLSSLibrary_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
+ (UObject* (*)())Z_Construct_UPackage__Script_DLSSBlueprint,
+ };
+ const FClassFunctionLinkInfo Z_Construct_UClass_UDLSSLibrary_Statics::FuncInfo[] = {
+ { &Z_Construct_UFunction_UDLSSLibrary_EnableDLAA, "EnableDLAA" }, // 911162253
+ { &Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode, "GetDefaultDLSSMode" }, // 578967396
+ { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion, "GetDLSSMinimumDriverVersion" }, // 1556264258
+ { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode, "GetDLSSMode" }, // 2511064192
+ { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation, "GetDLSSModeInformation" }, // 1087274364
+ { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange, "GetDLSSScreenPercentageRange" }, // 1690551544
+ { &Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness, "GetDLSSSharpness" }, // 637941015
+ { &Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes, "GetSupportedDLSSModes" }, // 42367125
+ { &Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled, "IsDLAAEnabled" }, // 16617166
+ { &Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported, "IsDLSSModeSupported" }, // 1538485074
+ { &Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported, "IsDLSSSupported" }, // 1852524390
+ { &Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport, "QueryDLSSSupport" }, // 227199299
+ { &Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode, "SetDLSSMode" }, // 820694163
+ { &Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness, "SetDLSSSharpness" }, // 1286679746
+ };
+#if WITH_METADATA
+ const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams[] = {
+ { "IncludePath", "DLSSLibrary.h" },
+ { "ModuleRelativePath", "Public/DLSSLibrary.h" },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSLibrary_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UDLSSLibrary_Statics::ClassParams = {
+ &UDLSSLibrary::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ FuncInfo,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ UE_ARRAY_COUNT(FuncInfo),
+ 0,
+ 0,
+ 0x000800A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UDLSSLibrary()
+ {
+ static UClass* OuterClass = nullptr;
+ if (!OuterClass)
+ {
+ UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UDLSSLibrary_Statics::ClassParams);
+ }
+ return OuterClass;
+ }
+ IMPLEMENT_CLASS(UDLSSLibrary, 133521508);
+ template<> DLSSBLUEPRINT_API UClass* StaticClass()
+ {
+ return UDLSSLibrary::StaticClass();
+ }
+ static FCompiledInDefer Z_CompiledInDefer_UClass_UDLSSLibrary(Z_Construct_UClass_UDLSSLibrary, &UDLSSLibrary::StaticClass, TEXT("/Script/DLSSBlueprint"), TEXT("UDLSSLibrary"), false, nullptr, nullptr, nullptr);
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSLibrary);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+#ifdef _MSC_VER
+#pragma warning (pop)
+#endif
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSLibrary.generated.h b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSLibrary.generated.h
new file mode 100644
index 0000000..310e85a
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/DLSSLibrary.generated.h
@@ -0,0 +1,156 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+enum class UDLSSMode : uint8;
+struct FVector2D;
+enum class UDLSSSupport : uint8;
+#ifdef DLSSBLUEPRINT_DLSSLibrary_generated_h
+#error "DLSSLibrary.generated.h already included, missing '#pragma once' in DLSSLibrary.h"
+#endif
+#define DLSSBLUEPRINT_DLSSLibrary_generated_h
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA
+#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \
+ \
+ DECLARE_FUNCTION(execGetDefaultDLSSMode); \
+ DECLARE_FUNCTION(execGetDLSSSharpness); \
+ DECLARE_FUNCTION(execSetDLSSSharpness); \
+ DECLARE_FUNCTION(execGetDLSSMode); \
+ DECLARE_FUNCTION(execSetDLSSMode); \
+ DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \
+ DECLARE_FUNCTION(execGetDLSSModeInformation); \
+ DECLARE_FUNCTION(execGetSupportedDLSSModes); \
+ DECLARE_FUNCTION(execIsDLSSModeSupported); \
+ DECLARE_FUNCTION(execIsDLAAEnabled); \
+ DECLARE_FUNCTION(execEnableDLAA); \
+ DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \
+ DECLARE_FUNCTION(execQueryDLSSSupport); \
+ DECLARE_FUNCTION(execIsDLSSSupported);
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \
+ \
+ DECLARE_FUNCTION(execGetDefaultDLSSMode); \
+ DECLARE_FUNCTION(execGetDLSSSharpness); \
+ DECLARE_FUNCTION(execSetDLSSSharpness); \
+ DECLARE_FUNCTION(execGetDLSSMode); \
+ DECLARE_FUNCTION(execSetDLSSMode); \
+ DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \
+ DECLARE_FUNCTION(execGetDLSSModeInformation); \
+ DECLARE_FUNCTION(execGetSupportedDLSSModes); \
+ DECLARE_FUNCTION(execIsDLSSModeSupported); \
+ DECLARE_FUNCTION(execIsDLAAEnabled); \
+ DECLARE_FUNCTION(execEnableDLAA); \
+ DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \
+ DECLARE_FUNCTION(execQueryDLSSSupport); \
+ DECLARE_FUNCTION(execIsDLSSSupported);
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUDLSSLibrary(); \
+ friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \
+public: \
+ DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \
+ DECLARE_SERIALIZER(UDLSSLibrary)
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \
+private: \
+ static void StaticRegisterNativesUDLSSLibrary(); \
+ friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \
+public: \
+ DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \
+ DECLARE_SERIALIZER(UDLSSLibrary)
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \
+ DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \
+public:
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \
+ DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary)
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET
+#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_64_PROLOG
+#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \
+ f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \
+ f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \
+ f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \
+ f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \
+ f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \
+ f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \
+ f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \
+ f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \
+private: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> DLSSBLUEPRINT_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h
+
+
+#define FOREACH_ENUM_UDLSSMODE(op) \
+ op(UDLSSMode::Off) \
+ op(UDLSSMode::Auto) \
+ op(UDLSSMode::UltraQuality) \
+ op(UDLSSMode::Quality) \
+ op(UDLSSMode::Balanced) \
+ op(UDLSSMode::Performance) \
+ op(UDLSSMode::UltraPerformance)
+
+enum class UDLSSMode : uint8;
+template<> DLSSBLUEPRINT_API UEnum* StaticEnum();
+
+#define FOREACH_ENUM_UDLSSSUPPORT(op) \
+ op(UDLSSSupport::Supported) \
+ op(UDLSSSupport::NotSupported) \
+ op(UDLSSSupport::NotSupportedIncompatibleHardware) \
+ op(UDLSSSupport::NotSupportedDriverOutOfDate) \
+ op(UDLSSSupport::NotSupportedOperatingSystemOutOfDate) \
+ op(UDLSSSupport::NotSupportedByPlatformAtBuildTime) \
+ op(UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive)
+
+enum class UDLSSSupport : uint8;
+template<> DLSSBLUEPRINT_API UEnum* StaticEnum();
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/Timestamp b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/Timestamp
new file mode 100644
index 0000000..f9502ee
--- /dev/null
+++ b/Plugins/DLSS/Intermediate/Build/Win64/UE4Editor/Inc/DLSSBlueprint/Timestamp
@@ -0,0 +1 @@
+D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h
diff --git a/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d.lib b/Plugins/DLSS/Source/ThirdParty/NGX/Lib/x64/nvsdk_ngx_d.lib
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