Adds DLSS
This commit is contained in:
@@ -0,0 +1,35 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable : 4883)
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#endif
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeDLSS_init() {}
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UPackage* Z_Construct_UPackage__Script_DLSS()
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{
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static UPackage* ReturnPackage = nullptr;
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if (!ReturnPackage)
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{
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static const UE4CodeGen_Private::FPackageParams PackageParams = {
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"/Script/DLSS",
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nullptr,
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0,
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PKG_CompiledIn | 0x00000000,
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0xCD95479C,
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0x0695E4C4,
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METADATA_PARAMS(nullptr, 0)
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};
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UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
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}
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return ReturnPackage;
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}
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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#ifdef _MSC_VER
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#pragma warning (pop)
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#endif
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@@ -0,0 +1,10 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#pragma once
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@@ -0,0 +1,525 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "DLSS/Public/DLSSSettings.h"
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable : 4883)
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#endif
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeDLSSSettings() {}
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// Cross Module References
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DLSS_API UEnum* Z_Construct_UEnum_DLSS_EDLSSSettingOverride();
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UPackage* Z_Construct_UPackage__Script_DLSS();
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DLSS_API UClass* Z_Construct_UClass_UDLSSOverrideSettings_NoRegister();
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DLSS_API UClass* Z_Construct_UClass_UDLSSOverrideSettings();
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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DLSS_API UClass* Z_Construct_UClass_UDLSSSettings_NoRegister();
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DLSS_API UClass* Z_Construct_UClass_UDLSSSettings();
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// End Cross Module References
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static UEnum* EDLSSSettingOverride_StaticEnum()
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{
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static UEnum* Singleton = nullptr;
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if (!Singleton)
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{
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Singleton = GetStaticEnum(Z_Construct_UEnum_DLSS_EDLSSSettingOverride, Z_Construct_UPackage__Script_DLSS(), TEXT("EDLSSSettingOverride"));
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}
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return Singleton;
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}
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template<> DLSS_API UEnum* StaticEnum<EDLSSSettingOverride>()
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{
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return EDLSSSettingOverride_StaticEnum();
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}
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static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EDLSSSettingOverride(EDLSSSettingOverride_StaticEnum, TEXT("/Script/DLSS"), TEXT("EDLSSSettingOverride"), false, nullptr, nullptr);
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uint32 Get_Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Hash() { return 3522351107U; }
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UEnum* Z_Construct_UEnum_DLSS_EDLSSSettingOverride()
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{
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#if WITH_HOT_RELOAD
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UPackage* Outer = Z_Construct_UPackage__Script_DLSS();
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static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EDLSSSettingOverride"), 0, Get_Z_Construct_UEnum_DLSS_EDLSSSettingOverride_Hash(), false);
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#else
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static UEnum* ReturnEnum = nullptr;
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#endif // WITH_HOT_RELOAD
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if (!ReturnEnum)
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{
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static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "EDLSSSettingOverride::Enabled", (int64)EDLSSSettingOverride::Enabled },
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{ "EDLSSSettingOverride::Disabled", (int64)EDLSSSettingOverride::Disabled },
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{ "EDLSSSettingOverride::UseProjectSettings", (int64)EDLSSSettingOverride::UseProjectSettings },
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};
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Disabled.DisplayName", "False" },
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{ "Disabled.Name", "EDLSSSettingOverride::Disabled" },
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{ "Enabled.DisplayName", "True" },
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{ "Enabled.Name", "EDLSSSettingOverride::Enabled" },
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{ "ModuleRelativePath", "Public/DLSSSettings.h" },
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{ "UseProjectSettings.DisplayName", "Use project settings" },
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{ "UseProjectSettings.Name", "EDLSSSettingOverride::UseProjectSettings" },
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};
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#endif
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static const UE4CodeGen_Private::FEnumParams EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_DLSS,
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nullptr,
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"EDLSSSettingOverride",
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"EDLSSSettingOverride",
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Enumerators,
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UE_ARRAY_COUNT(Enumerators),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EEnumFlags::None,
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UE4CodeGen_Private::EDynamicType::NotDynamic,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
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};
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UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
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}
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return ReturnEnum;
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}
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void UDLSSOverrideSettings::StaticRegisterNativesUDLSSOverrideSettings()
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{
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}
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UClass* Z_Construct_UClass_UDLSSOverrideSettings_NoRegister()
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{
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return UDLSSOverrideSettings::StaticClass();
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}
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struct Z_Construct_UClass_UDLSSOverrideSettings_Statics
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{
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static UObject* (*const DependentSingletons[])();
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
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#endif
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static const UE4CodeGen_Private::FBytePropertyParams NewProp_EnableDLSSInEditorViewportsOverride_Underlying;
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam NewProp_EnableDLSSInEditorViewportsOverride_MetaData[];
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#endif
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static const UE4CodeGen_Private::FEnumPropertyParams NewProp_EnableDLSSInEditorViewportsOverride;
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static const UE4CodeGen_Private::FBytePropertyParams NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_Underlying;
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_MetaData[];
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#endif
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static const UE4CodeGen_Private::FEnumPropertyParams NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride;
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static const UE4CodeGen_Private::FBytePropertyParams NewProp_EnableDLSSInPlayInEditorViewportsOverride_Underlying;
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData[];
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#endif
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static const UE4CodeGen_Private::FEnumPropertyParams NewProp_EnableDLSSInPlayInEditorViewportsOverride;
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData[];
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#endif
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static void NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_SetBit(void* Obj);
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static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bShowDLSSIncompatiblePluginsToolsWarnings;
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static const UE4CodeGen_Private::FBytePropertyParams NewProp_ShowDLSSSDebugOnScreenMessages_Underlying;
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ShowDLSSSDebugOnScreenMessages_MetaData[];
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#endif
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static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ShowDLSSSDebugOnScreenMessages;
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static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
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static const UE4CodeGen_Private::FClassParams ClassParams;
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};
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UObject* (*const Z_Construct_UClass_UDLSSOverrideSettings_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_DLSS,
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};
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::Class_MetaDataParams[] = {
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{ "IncludePath", "DLSSSettings.h" },
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{ "ModuleRelativePath", "Public/DLSSSettings.h" },
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};
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#endif
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const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_MetaData[] = {
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{ "Category", "Level Editor - Viewport (Local)" },
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{ "Comment", "/** This enables DLSS in editor viewports. Saved to local user config only.*/" },
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{ "DisplayName", "Enable DLSS to be turned on in Editor viewports" },
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{ "ModuleRelativePath", "Public/DLSSSettings.h" },
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{ "ToolTip", "This enables DLSS in editor viewports. Saved to local user config only." },
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};
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#endif
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const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride = { "EnableDLSSInEditorViewportsOverride", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSOverrideSettings, EnableDLSSInEditorViewportsOverride), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_MetaData)) };
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const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_MetaData[] = {
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{ "Category", "Level Editor - Viewport (Local)" },
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{ "Comment", "/** This setting enables adjusting the screenpercentage directly in the editor, outside of the optimized DLSS quality modes. Saved to local user config only.*/" },
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{ "DisplayName", "Enable Screenpercentage Manipulation in DLSS Editor Viewports" },
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{ "ModuleRelativePath", "Public/DLSSSettings.h" },
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{ "ToolTip", "This setting enables adjusting the screenpercentage directly in the editor, outside of the optimized DLSS quality modes. Saved to local user config only." },
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};
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#endif
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const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride = { "EnableScreenpercentageManipulationInDLSSEditorViewportsOverride", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSOverrideSettings, EnableScreenpercentageManipulationInDLSSEditorViewportsOverride), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_MetaData)) };
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const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData[] = {
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{ "Category", "Level Editor - Viewport (Local)" },
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{ "Comment", "/** This enables DLSS in play in editor viewports. Saved to local user config only. */" },
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{ "DisplayName", "Enable DLSS in Play In Editor viewports" },
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{ "ModuleRelativePath", "Public/DLSSSettings.h" },
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{ "ToolTip", "This enables DLSS in play in editor viewports. Saved to local user config only." },
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};
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#endif
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const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride = { "EnableDLSSInPlayInEditorViewportsOverride", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSOverrideSettings, EnableDLSSInPlayInEditorViewportsOverride), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_MetaData)) };
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData[] = {
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{ "Category", "Editor (Local)" },
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{ "Comment", "/** This enables warnings about plugins & tools that are incompatible with DLSS in the editor. Saved to local user config only. */" },
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{ "DisplayName", "Warn about incompatible plugins and tools" },
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{ "ModuleRelativePath", "Public/DLSSSettings.h" },
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{ "ToolTip", "This enables warnings about plugins & tools that are incompatible with DLSS in the editor. Saved to local user config only." },
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};
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#endif
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void Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_SetBit(void* Obj)
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{
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((UDLSSOverrideSettings*)Obj)->bShowDLSSIncompatiblePluginsToolsWarnings = 1;
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}
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const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings = { "bShowDLSSIncompatiblePluginsToolsWarnings", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSOverrideSettings), &Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings_MetaData)) };
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const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
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#if WITH_METADATA
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const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_MetaData[] = {
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{ "Category", "Editor (Local)" },
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{ "Comment", "/** This enables on screen warnings and errors about DLSS */" },
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{ "DisplayName", "Show various DLSS on screen debug messages" },
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{ "ModuleRelativePath", "Public/DLSSSettings.h" },
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{ "ToolTip", "This enables on screen warnings and errors about DLSS" },
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};
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#endif
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const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages = { "ShowDLSSSDebugOnScreenMessages", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSOverrideSettings, ShowDLSSSDebugOnScreenMessages), Z_Construct_UEnum_DLSS_EDLSSSettingOverride, METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_MetaData)) };
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const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDLSSOverrideSettings_Statics::PropPointers[] = {
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride_Underlying,
|
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInEditorViewportsOverride,
|
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride_Underlying,
|
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableScreenpercentageManipulationInDLSSEditorViewportsOverride,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride_Underlying,
|
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(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_EnableDLSSInPlayInEditorViewportsOverride,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_bShowDLSSIncompatiblePluginsToolsWarnings,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSOverrideSettings_Statics::NewProp_ShowDLSSSDebugOnScreenMessages,
|
||||
};
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const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSOverrideSettings_Statics::StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UDLSSOverrideSettings>::IsAbstract,
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||||
};
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const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UDLSSOverrideSettings_Statics::ClassParams = {
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&UDLSSOverrideSettings::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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||||
DependentSingletons,
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||||
nullptr,
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||||
Z_Construct_UClass_UDLSSOverrideSettings_Statics::PropPointers,
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||||
nullptr,
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||||
UE_ARRAY_COUNT(DependentSingletons),
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||||
0,
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||||
UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::PropPointers),
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0,
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||||
0x001000E4u,
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METADATA_PARAMS(Z_Construct_UClass_UDLSSOverrideSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSOverrideSettings_Statics::Class_MetaDataParams))
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};
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UClass* Z_Construct_UClass_UDLSSOverrideSettings()
|
||||
{
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||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
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||||
{
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||||
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UDLSSOverrideSettings_Statics::ClassParams);
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||||
}
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||||
return OuterClass;
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||||
}
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IMPLEMENT_CLASS(UDLSSOverrideSettings, 2893090765);
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template<> DLSS_API UClass* StaticClass<UDLSSOverrideSettings>()
|
||||
{
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||||
return UDLSSOverrideSettings::StaticClass();
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||||
}
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||||
static FCompiledInDefer Z_CompiledInDefer_UClass_UDLSSOverrideSettings(Z_Construct_UClass_UDLSSOverrideSettings, &UDLSSOverrideSettings::StaticClass, TEXT("/Script/DLSS"), TEXT("UDLSSOverrideSettings"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSOverrideSettings);
|
||||
void UDLSSSettings::StaticRegisterNativesUDLSSSettings()
|
||||
{
|
||||
}
|
||||
UClass* Z_Construct_UClass_UDLSSSettings_NoRegister()
|
||||
{
|
||||
return UDLSSSettings::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UDLSSSettings_Statics
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
|
||||
#endif
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSD3D12_MetaData[];
|
||||
#endif
|
||||
static void NewProp_bEnableDLSSD3D12_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSD3D12;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSD3D11_MetaData[];
|
||||
#endif
|
||||
static void NewProp_bEnableDLSSD3D11_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSD3D11;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSVulkan_MetaData[];
|
||||
#endif
|
||||
static void NewProp_bEnableDLSSVulkan_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSVulkan;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSInEditorViewports_MetaData[];
|
||||
#endif
|
||||
static void NewProp_bEnableDLSSInEditorViewports_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSInEditorViewports;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_MetaData[];
|
||||
#endif
|
||||
static void NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableDLSSInPlayInEditorViewports_MetaData[];
|
||||
#endif
|
||||
static void NewProp_bEnableDLSSInPlayInEditorViewports_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableDLSSInPlayInEditorViewports;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bShowDLSSSDebugOnScreenMessages_MetaData[];
|
||||
#endif
|
||||
static void NewProp_bShowDLSSSDebugOnScreenMessages_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bShowDLSSSDebugOnScreenMessages;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_GenericDLSSBinaryPath_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_GenericDLSSBinaryPath;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bGenericDLSSBinaryExists_MetaData[];
|
||||
#endif
|
||||
static void NewProp_bGenericDLSSBinaryExists_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bGenericDLSSBinaryExists;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_NVIDIANGXApplicationId_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUInt32PropertyParams NewProp_NVIDIANGXApplicationId;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_CustomDLSSBinaryPath_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_CustomDLSSBinaryPath;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bCustomDLSSBinaryExists_MetaData[];
|
||||
#endif
|
||||
static void NewProp_bCustomDLSSBinaryExists_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bCustomDLSSBinaryExists;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UDLSSSettings_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UObject,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_DLSS,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::Class_MetaDataParams[] = {
|
||||
{ "DisplayName", "NVIDIA DLSS" },
|
||||
{ "IncludePath", "DLSSSettings.h" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
};
|
||||
#endif
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_MetaData[] = {
|
||||
{ "Category", "Platforms" },
|
||||
{ "Comment", "/** Enable DLSS for D3D12, if the driver supports it at runtime */" },
|
||||
{ "DisplayName", "Enable DLSS for the D3D12RHI" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
{ "ToolTip", "Enable DLSS for D3D12, if the driver supports it at runtime" },
|
||||
};
|
||||
#endif
|
||||
void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_SetBit(void* Obj)
|
||||
{
|
||||
((UDLSSSettings*)Obj)->bEnableDLSSD3D12 = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12 = { "bEnableDLSSD3D12", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_MetaData[] = {
|
||||
{ "Category", "Platforms" },
|
||||
{ "Comment", "/** Enable DLSS for D3D11, if the driver supports it at runtime */" },
|
||||
{ "DisplayName", "Enable DLSS for the D3D11RHI" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
{ "ToolTip", "Enable DLSS for D3D11, if the driver supports it at runtime" },
|
||||
};
|
||||
#endif
|
||||
void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_SetBit(void* Obj)
|
||||
{
|
||||
((UDLSSSettings*)Obj)->bEnableDLSSD3D11 = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11 = { "bEnableDLSSD3D11", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_MetaData[] = {
|
||||
{ "Category", "Platforms" },
|
||||
{ "Comment", "/** Enable DLSS for Vulkan, if the driver supports it at runtime */" },
|
||||
{ "DisplayName", "Enable DLSS for the VulkanRHI" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
{ "ToolTip", "Enable DLSS for Vulkan, if the driver supports it at runtime" },
|
||||
};
|
||||
#endif
|
||||
void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_SetBit(void* Obj)
|
||||
{
|
||||
((UDLSSSettings*)Obj)->bEnableDLSSVulkan = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan = { "bEnableDLSSVulkan", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_MetaData[] = {
|
||||
{ "Category", "Level Editor - Viewport" },
|
||||
{ "Comment", "/** This enables DLSS in editor viewports. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings.*/" },
|
||||
{ "DisplayName", "Enable DLSS to be turned on in Editor viewports" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
{ "ToolTip", "This enables DLSS in editor viewports. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings." },
|
||||
};
|
||||
#endif
|
||||
void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_SetBit(void* Obj)
|
||||
{
|
||||
((UDLSSSettings*)Obj)->bEnableDLSSInEditorViewports = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports = { "bEnableDLSSInEditorViewports", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_MetaData[] = {
|
||||
{ "Category", "Level Editor - Viewport" },
|
||||
{ "Comment", "/** This setting enables adjusting the screenpercentage directly in the editor, outside of the optimized DLSS quality modes. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings.*/" },
|
||||
{ "DisplayName", "Enable Screenpercentage Manipulation in DLSS Editor Viewports" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
{ "ToolTip", "This setting enables adjusting the screenpercentage directly in the editor, outside of the optimized DLSS quality modes. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings." },
|
||||
};
|
||||
#endif
|
||||
void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_SetBit(void* Obj)
|
||||
{
|
||||
((UDLSSSettings*)Obj)->bEnableScreenpercentageManipulationInDLSSEditorViewports = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports = { "bEnableScreenpercentageManipulationInDLSSEditorViewports", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_MetaData[] = {
|
||||
{ "Category", "Level Editor - Viewport" },
|
||||
{ "Comment", "/** This enables DLSS in play in editor viewports. This project wide setting can be locally overridden in in the NVIDIA DLSS (Local) settings.*/" },
|
||||
{ "DisplayName", "Enable DLSS in Play In Editor viewports" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
{ "ToolTip", "This enables DLSS in play in editor viewports. This project wide setting can be locally overridden in in the NVIDIA DLSS (Local) settings." },
|
||||
};
|
||||
#endif
|
||||
void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_SetBit(void* Obj)
|
||||
{
|
||||
((UDLSSSettings*)Obj)->bEnableDLSSInPlayInEditorViewports = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports = { "bEnableDLSSInPlayInEditorViewports", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_MetaData[] = {
|
||||
{ "Category", "Level Editor - Viewport" },
|
||||
{ "Comment", "/** This enables on screen warnings and errors about DLSS. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings. */" },
|
||||
{ "DisplayName", "Show various DLSS on screen debug messages" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
{ "ToolTip", "This enables on screen warnings and errors about DLSS. This project wide setting can be locally overridden in the NVIDIA DLSS (Local) settings." },
|
||||
};
|
||||
#endif
|
||||
void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_SetBit(void* Obj)
|
||||
{
|
||||
((UDLSSSettings*)Obj)->bShowDLSSSDebugOnScreenMessages = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages = { "bShowDLSSSDebugOnScreenMessages", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath_MetaData[] = {
|
||||
{ "Category", "General Settings" },
|
||||
{ "Comment", "/** This is part of the DLSS plugin and used by most projects*/" },
|
||||
{ "DisplayName", "Generic DLSS Binary Path" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
{ "ToolTip", "This is part of the DLSS plugin and used by most projects" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath = { "GenericDLSSBinaryPath", nullptr, (EPropertyFlags)0x0010000000024001, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSSettings, GenericDLSSBinaryPath), METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_MetaData[] = {
|
||||
{ "Category", "General Settings" },
|
||||
{ "DisplayName", "Exists" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
};
|
||||
#endif
|
||||
void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_SetBit(void* Obj)
|
||||
{
|
||||
((UDLSSSettings*)Obj)->bGenericDLSSBinaryExists = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists = { "bGenericDLSSBinaryExists", nullptr, (EPropertyFlags)0x0010000000024001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId_MetaData[] = {
|
||||
{ "Category", "General Settings" },
|
||||
{ "Comment", "/** By default the DLSS plugin uses the UE Project ID to initalize DLSS. In some cases NVIDIA might provide a separate NVIDIA Application ID, which should be put here. Please refer to https://developer.nvidia.com/dlss for details*/" },
|
||||
{ "DisplayName", "NVIDIA NGX Application ID" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
{ "ToolTip", "By default the DLSS plugin uses the UE Project ID to initalize DLSS. In some cases NVIDIA might provide a separate NVIDIA Application ID, which should be put here. Please refer to https://developer.nvidia.com/dlss for details" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId = { "NVIDIANGXApplicationId", nullptr, (EPropertyFlags)0x0010040000004001, UE4CodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSSettings, NVIDIANGXApplicationId), METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath_MetaData[] = {
|
||||
{ "Category", "General Settings" },
|
||||
{ "Comment", "/** In some cases NVIDIA might provide a project specific DLSS binary for your project. Please refer to https://developer.nvidia.com/dlss for details*/" },
|
||||
{ "DisplayName", "Custom DLSS Binary Path" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
{ "ToolTip", "In some cases NVIDIA might provide a project specific DLSS binary for your project. Please refer to https://developer.nvidia.com/dlss for details" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath = { "CustomDLSSBinaryPath", nullptr, (EPropertyFlags)0x0010040000024001, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UDLSSSettings, CustomDLSSBinaryPath), METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_MetaData[] = {
|
||||
{ "Category", "General Settings" },
|
||||
{ "DisplayName", "Exists" },
|
||||
{ "ModuleRelativePath", "Public/DLSSSettings.h" },
|
||||
};
|
||||
#endif
|
||||
void Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_SetBit(void* Obj)
|
||||
{
|
||||
((UDLSSSettings*)Obj)->bCustomDLSSBinaryExists = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists = { "bCustomDLSSBinaryExists", nullptr, (EPropertyFlags)0x0010040000024001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UDLSSSettings), &Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_SetBit, METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists_MetaData)) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDLSSSettings_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D12,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSD3D11,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSVulkan,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInEditorViewports,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableScreenpercentageManipulationInDLSSEditorViewports,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bEnableDLSSInPlayInEditorViewports,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bShowDLSSSDebugOnScreenMessages,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_GenericDLSSBinaryPath,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bGenericDLSSBinaryExists,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_NVIDIANGXApplicationId,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_CustomDLSSBinaryPath,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDLSSSettings_Statics::NewProp_bCustomDLSSBinaryExists,
|
||||
};
|
||||
const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSSettings_Statics::StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UDLSSSettings>::IsAbstract,
|
||||
};
|
||||
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UDLSSSettings_Statics::ClassParams = {
|
||||
&UDLSSSettings::StaticClass,
|
||||
"Engine",
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
nullptr,
|
||||
Z_Construct_UClass_UDLSSSettings_Statics::PropPointers,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
0,
|
||||
UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::PropPointers),
|
||||
0,
|
||||
0x001000A6u,
|
||||
METADATA_PARAMS(Z_Construct_UClass_UDLSSSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSSettings_Statics::Class_MetaDataParams))
|
||||
};
|
||||
UClass* Z_Construct_UClass_UDLSSSettings()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UDLSSSettings_Statics::ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(UDLSSSettings, 804658016);
|
||||
template<> DLSS_API UClass* StaticClass<UDLSSSettings>()
|
||||
{
|
||||
return UDLSSSettings::StaticClass();
|
||||
}
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_UDLSSSettings(Z_Construct_UClass_UDLSSSettings, &UDLSSSettings::StaticClass, TEXT("/Script/DLSS"), TEXT("UDLSSSettings"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSSettings);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,186 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef DLSS_DLSSSettings_generated_h
|
||||
#error "DLSSSettings.generated.h already included, missing '#pragma once' in DLSSSettings.h"
|
||||
#endif
|
||||
#define DLSS_DLSSSettings_generated_h
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDLSSOverrideSettings(); \
|
||||
friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UDLSSOverrideSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_ProjectUserConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \
|
||||
DECLARE_SERIALIZER(UDLSSOverrideSettings) \
|
||||
static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
|
||||
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDLSSOverrideSettings(); \
|
||||
friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UDLSSOverrideSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_ProjectUserConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \
|
||||
DECLARE_SERIALIZER(UDLSSOverrideSettings) \
|
||||
static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
|
||||
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSOverrideSettings); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSOverrideSettings); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UDLSSOverrideSettings(UDLSSOverrideSettings&&); \
|
||||
NO_API UDLSSOverrideSettings(const UDLSSOverrideSettings&); \
|
||||
public:
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UDLSSOverrideSettings(UDLSSOverrideSettings&&); \
|
||||
NO_API UDLSSOverrideSettings(const UDLSSOverrideSettings&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSOverrideSettings); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSOverrideSettings); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings)
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_29_PROLOG
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> DLSS_API UClass* StaticClass<class UDLSSOverrideSettings>();
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDLSSSettings(); \
|
||||
friend struct Z_Construct_UClass_UDLSSSettings_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UDLSSSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \
|
||||
DECLARE_SERIALIZER(UDLSSSettings) \
|
||||
static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
|
||||
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDLSSSettings(); \
|
||||
friend struct Z_Construct_UClass_UDLSSSettings_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UDLSSSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \
|
||||
DECLARE_SERIALIZER(UDLSSSettings) \
|
||||
static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
|
||||
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSSettings); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSSettings); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UDLSSSettings(UDLSSSettings&&); \
|
||||
NO_API UDLSSSettings(const UDLSSSettings&); \
|
||||
public:
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UDLSSSettings(UDLSSSettings&&); \
|
||||
NO_API UDLSSSettings(const UDLSSSettings&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSSettings); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSSettings); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings)
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_58_PROLOG
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> DLSS_API UClass* StaticClass<class UDLSSSettings>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID f0re5t_main_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h
|
||||
|
||||
|
||||
#define FOREACH_ENUM_EDLSSSETTINGOVERRIDE(op) \
|
||||
op(EDLSSSettingOverride::Enabled) \
|
||||
op(EDLSSSettingOverride::Disabled) \
|
||||
op(EDLSSSettingOverride::UseProjectSettings)
|
||||
|
||||
enum class EDLSSSettingOverride : uint8;
|
||||
template<> DLSS_API UEnum* StaticEnum<EDLSSSettingOverride>();
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1 @@
|
||||
D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
|
||||
@@ -0,0 +1,35 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeDLSSBlueprint_init() {}
|
||||
UPackage* Z_Construct_UPackage__Script_DLSSBlueprint()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/DLSSBlueprint",
|
||||
nullptr,
|
||||
0,
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x5BF71342,
|
||||
0xB82B9392,
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,10 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,981 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "DLSSBlueprint/Public/DLSSLibrary.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeDLSSLibrary() {}
|
||||
// Cross Module References
|
||||
DLSSBLUEPRINT_API UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSMode();
|
||||
UPackage* Z_Construct_UPackage__Script_DLSSBlueprint();
|
||||
DLSSBLUEPRINT_API UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport();
|
||||
DLSSBLUEPRINT_API UClass* Z_Construct_UClass_UDLSSLibrary_NoRegister();
|
||||
DLSSBLUEPRINT_API UClass* Z_Construct_UClass_UDLSSLibrary();
|
||||
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
|
||||
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
|
||||
// End Cross Module References
|
||||
static UEnum* UDLSSMode_StaticEnum()
|
||||
{
|
||||
static UEnum* Singleton = nullptr;
|
||||
if (!Singleton)
|
||||
{
|
||||
Singleton = GetStaticEnum(Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, Z_Construct_UPackage__Script_DLSSBlueprint(), TEXT("UDLSSMode"));
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
template<> DLSSBLUEPRINT_API UEnum* StaticEnum<UDLSSMode>()
|
||||
{
|
||||
return UDLSSMode_StaticEnum();
|
||||
}
|
||||
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_UDLSSMode(UDLSSMode_StaticEnum, TEXT("/Script/DLSSBlueprint"), TEXT("UDLSSMode"), false, nullptr, nullptr);
|
||||
uint32 Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Hash() { return 178843669U; }
|
||||
UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSMode()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DLSSBlueprint();
|
||||
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("UDLSSMode"), 0, Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Hash(), false);
|
||||
#else
|
||||
static UEnum* ReturnEnum = nullptr;
|
||||
#endif // WITH_HOT_RELOAD
|
||||
if (!ReturnEnum)
|
||||
{
|
||||
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
|
||||
{ "UDLSSMode::Off", (int64)UDLSSMode::Off },
|
||||
{ "UDLSSMode::Auto", (int64)UDLSSMode::Auto },
|
||||
{ "UDLSSMode::UltraQuality", (int64)UDLSSMode::UltraQuality },
|
||||
{ "UDLSSMode::Quality", (int64)UDLSSMode::Quality },
|
||||
{ "UDLSSMode::Balanced", (int64)UDLSSMode::Balanced },
|
||||
{ "UDLSSMode::Performance", (int64)UDLSSMode::Performance },
|
||||
{ "UDLSSMode::UltraPerformance", (int64)UDLSSMode::UltraPerformance },
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
|
||||
{ "Auto.DisplayName", "Auto" },
|
||||
{ "Auto.Name", "UDLSSMode::Auto" },
|
||||
{ "Balanced.DisplayName", "Balanced" },
|
||||
{ "Balanced.Name", "UDLSSMode::Balanced" },
|
||||
{ "BlueprintType", "true" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "Off.DisplayName", "Off" },
|
||||
{ "Off.Name", "UDLSSMode::Off" },
|
||||
{ "Performance.DisplayName", "Performance" },
|
||||
{ "Performance.Name", "UDLSSMode::Performance" },
|
||||
{ "Quality.DisplayName", "Quality" },
|
||||
{ "Quality.Name", "UDLSSMode::Quality" },
|
||||
{ "UltraPerformance.DisplayName", "Ultra Performance" },
|
||||
{ "UltraPerformance.Name", "UDLSSMode::UltraPerformance" },
|
||||
{ "UltraQuality.DisplayName", "Ultra Quality" },
|
||||
{ "UltraQuality.Name", "UDLSSMode::UltraQuality" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FEnumParams EnumParams = {
|
||||
(UObject*(*)())Z_Construct_UPackage__Script_DLSSBlueprint,
|
||||
nullptr,
|
||||
"UDLSSMode",
|
||||
"UDLSSMode",
|
||||
Enumerators,
|
||||
UE_ARRAY_COUNT(Enumerators),
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
EEnumFlags::None,
|
||||
UE4CodeGen_Private::EDynamicType::NotDynamic,
|
||||
(uint8)UEnum::ECppForm::EnumClass,
|
||||
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
|
||||
}
|
||||
return ReturnEnum;
|
||||
}
|
||||
static UEnum* UDLSSSupport_StaticEnum()
|
||||
{
|
||||
static UEnum* Singleton = nullptr;
|
||||
if (!Singleton)
|
||||
{
|
||||
Singleton = GetStaticEnum(Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport, Z_Construct_UPackage__Script_DLSSBlueprint(), TEXT("UDLSSSupport"));
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
template<> DLSSBLUEPRINT_API UEnum* StaticEnum<UDLSSSupport>()
|
||||
{
|
||||
return UDLSSSupport_StaticEnum();
|
||||
}
|
||||
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_UDLSSSupport(UDLSSSupport_StaticEnum, TEXT("/Script/DLSSBlueprint"), TEXT("UDLSSSupport"), false, nullptr, nullptr);
|
||||
uint32 Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Hash() { return 1521584805U; }
|
||||
UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DLSSBlueprint();
|
||||
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("UDLSSSupport"), 0, Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Hash(), false);
|
||||
#else
|
||||
static UEnum* ReturnEnum = nullptr;
|
||||
#endif // WITH_HOT_RELOAD
|
||||
if (!ReturnEnum)
|
||||
{
|
||||
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
|
||||
{ "UDLSSSupport::Supported", (int64)UDLSSSupport::Supported },
|
||||
{ "UDLSSSupport::NotSupported", (int64)UDLSSSupport::NotSupported },
|
||||
{ "UDLSSSupport::NotSupportedIncompatibleHardware", (int64)UDLSSSupport::NotSupportedIncompatibleHardware },
|
||||
{ "UDLSSSupport::NotSupportedDriverOutOfDate", (int64)UDLSSSupport::NotSupportedDriverOutOfDate },
|
||||
{ "UDLSSSupport::NotSupportedOperatingSystemOutOfDate", (int64)UDLSSSupport::NotSupportedOperatingSystemOutOfDate },
|
||||
{ "UDLSSSupport::NotSupportedByPlatformAtBuildTime", (int64)UDLSSSupport::NotSupportedByPlatformAtBuildTime },
|
||||
{ "UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive", (int64)UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive },
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "NotSupported.DisplayName", "Not Supported" },
|
||||
{ "NotSupported.Name", "UDLSSSupport::NotSupported" },
|
||||
{ "NotSupportedByPlatformAtBuildTime.DisplayName", "Platform Not Supported At Build Time" },
|
||||
{ "NotSupportedByPlatformAtBuildTime.Name", "UDLSSSupport::NotSupportedByPlatformAtBuildTime" },
|
||||
{ "NotSupportedByPlatformAtBuildTime.ToolTip", "This platform doesn't not support DLSS at build time. Currently DLSS is only supported on Windows 64" },
|
||||
{ "NotSupportedDriverOutOfDate.DisplayName", "Driver Out of Date" },
|
||||
{ "NotSupportedDriverOutOfDate.Name", "UDLSSSupport::NotSupportedDriverOutOfDate" },
|
||||
{ "NotSupportedDriverOutOfDate.ToolTip", "The driver is outdated. Also see GetDLSSMinimumDriverVersion" },
|
||||
{ "NotSupportedIncompatibleAPICaptureToolActive.DisplayName", "Incompatible API Capture Tool Active" },
|
||||
{ "NotSupportedIncompatibleAPICaptureToolActive.Name", "UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive" },
|
||||
{ "NotSupportedIncompatibleAPICaptureToolActive.ToolTip", "DLSS is not compatible with an active API capture tool such as RenderDoc." },
|
||||
{ "NotSupportedIncompatibleHardware.DisplayName", "Incompatible Hardware" },
|
||||
{ "NotSupportedIncompatibleHardware.Name", "UDLSSSupport::NotSupportedIncompatibleHardware" },
|
||||
{ "NotSupportedIncompatibleHardware.ToolTip", "DLSS requires an NVIDIA RTX GPU" },
|
||||
{ "NotSupportedOperatingSystemOutOfDate.DisplayName", "Operating System Out of Date" },
|
||||
{ "NotSupportedOperatingSystemOutOfDate.Name", "UDLSSSupport::NotSupportedOperatingSystemOutOfDate" },
|
||||
{ "NotSupportedOperatingSystemOutOfDate.ToolTip", "DLSS requires at least Windows 10 Fall 2017 Creators Update 64-bit, (v1709, build 16299)" },
|
||||
{ "Supported.DisplayName", "Supported" },
|
||||
{ "Supported.Name", "UDLSSSupport::Supported" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FEnumParams EnumParams = {
|
||||
(UObject*(*)())Z_Construct_UPackage__Script_DLSSBlueprint,
|
||||
nullptr,
|
||||
"UDLSSSupport",
|
||||
"UDLSSSupport",
|
||||
Enumerators,
|
||||
UE_ARRAY_COUNT(Enumerators),
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
EEnumFlags::None,
|
||||
UE4CodeGen_Private::EDynamicType::NotDynamic,
|
||||
(uint8)UEnum::ECppForm::EnumClass,
|
||||
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
|
||||
}
|
||||
return ReturnEnum;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetDefaultDLSSMode)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(UDLSSMode*)Z_Param__Result=UDLSSLibrary::GetDefaultDLSSMode();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSSharpness)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(float*)Z_Param__Result=UDLSSLibrary::GetDLSSSharpness();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execSetDLSSSharpness)
|
||||
{
|
||||
P_GET_PROPERTY(FFloatProperty,Z_Param_Sharpness);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UDLSSLibrary::SetDLSSSharpness(Z_Param_Sharpness);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSMode)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(UDLSSMode*)Z_Param__Result=UDLSSLibrary::GetDLSSMode();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execSetDLSSMode)
|
||||
{
|
||||
P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UDLSSLibrary::SetDLSSMode(UDLSSMode(Z_Param_DLSSMode));
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSScreenPercentageRange)
|
||||
{
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MinScreenPercentage);
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MaxScreenPercentage);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UDLSSLibrary::GetDLSSScreenPercentageRange(Z_Param_Out_MinScreenPercentage,Z_Param_Out_MaxScreenPercentage);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSModeInformation)
|
||||
{
|
||||
P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode);
|
||||
P_GET_STRUCT(FVector2D,Z_Param_ScreenResolution);
|
||||
P_GET_UBOOL_REF(Z_Param_Out_bIsSupported);
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_OptimalScreenPercentage);
|
||||
P_GET_UBOOL_REF(Z_Param_Out_bIsFixedScreenPercentage);
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MinScreenPercentage);
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MaxScreenPercentage);
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_OptimalSharpness);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UDLSSLibrary::GetDLSSModeInformation(UDLSSMode(Z_Param_DLSSMode),Z_Param_ScreenResolution,Z_Param_Out_bIsSupported,Z_Param_Out_OptimalScreenPercentage,Z_Param_Out_bIsFixedScreenPercentage,Z_Param_Out_MinScreenPercentage,Z_Param_Out_MaxScreenPercentage,Z_Param_Out_OptimalSharpness);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetSupportedDLSSModes)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(TArray<UDLSSMode>*)Z_Param__Result=UDLSSLibrary::GetSupportedDLSSModes();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSModeSupported)
|
||||
{
|
||||
P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSModeSupported(UDLSSMode(Z_Param_DLSSMode));
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execIsDLAAEnabled)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=UDLSSLibrary::IsDLAAEnabled();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execEnableDLAA)
|
||||
{
|
||||
P_GET_UBOOL(Z_Param_bEnabled);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UDLSSLibrary::EnableDLAA(Z_Param_bEnabled);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSMinimumDriverVersion)
|
||||
{
|
||||
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_MinDriverVersionMajor);
|
||||
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_MinDriverVersionMinor);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UDLSSLibrary::GetDLSSMinimumDriverVersion(Z_Param_Out_MinDriverVersionMajor,Z_Param_Out_MinDriverVersionMinor);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execQueryDLSSSupport)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(UDLSSSupport*)Z_Param__Result=UDLSSLibrary::QueryDLSSSupport();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSSupported)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSSupported();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
void UDLSSLibrary::StaticRegisterNativesUDLSSLibrary()
|
||||
{
|
||||
UClass* Class = UDLSSLibrary::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "EnableDLAA", &UDLSSLibrary::execEnableDLAA },
|
||||
{ "GetDefaultDLSSMode", &UDLSSLibrary::execGetDefaultDLSSMode },
|
||||
{ "GetDLSSMinimumDriverVersion", &UDLSSLibrary::execGetDLSSMinimumDriverVersion },
|
||||
{ "GetDLSSMode", &UDLSSLibrary::execGetDLSSMode },
|
||||
{ "GetDLSSModeInformation", &UDLSSLibrary::execGetDLSSModeInformation },
|
||||
{ "GetDLSSScreenPercentageRange", &UDLSSLibrary::execGetDLSSScreenPercentageRange },
|
||||
{ "GetDLSSSharpness", &UDLSSLibrary::execGetDLSSSharpness },
|
||||
{ "GetSupportedDLSSModes", &UDLSSLibrary::execGetSupportedDLSSModes },
|
||||
{ "IsDLAAEnabled", &UDLSSLibrary::execIsDLAAEnabled },
|
||||
{ "IsDLSSModeSupported", &UDLSSLibrary::execIsDLSSModeSupported },
|
||||
{ "IsDLSSSupported", &UDLSSLibrary::execIsDLSSSupported },
|
||||
{ "QueryDLSSSupport", &UDLSSLibrary::execQueryDLSSSupport },
|
||||
{ "SetDLSSMode", &UDLSSLibrary::execSetDLSSMode },
|
||||
{ "SetDLSSSharpness", &UDLSSLibrary::execSetDLSSSharpness },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventEnableDLAA_Parms
|
||||
{
|
||||
bool bEnabled;
|
||||
};
|
||||
static void NewProp_bEnabled_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnabled;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
void Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled_SetBit(void* Obj)
|
||||
{
|
||||
((DLSSLibrary_eventEnableDLAA_Parms*)Obj)->bEnabled = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled = { "bEnabled", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventEnableDLAA_Parms), &Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Enable/disable DLAA. Note that while DLAA is enabled, DLSS will be automatically disabled */" },
|
||||
{ "DisplayName", "Enable DLAA" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Enable/disable DLAA. Note that while DLAA is enabled, DLSS will be automatically disabled" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "EnableDLAA", nullptr, nullptr, sizeof(DLSSLibrary_eventEnableDLAA_Parms), Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_EnableDLAA()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetDefaultDLSSMode_Parms
|
||||
{
|
||||
UDLSSMode ReturnValue;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDefaultDLSSMode_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/* Find a reasonable default DLSS mode based on current hardware */" },
|
||||
{ "DisplayName", "Get Default DLSS Mode" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Find a reasonable default DLSS mode based on current hardware" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDefaultDLSSMode", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDefaultDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms
|
||||
{
|
||||
int32 MinDriverVersionMajor;
|
||||
int32 MinDriverVersionMinor;
|
||||
};
|
||||
static const UE4CodeGen_Private::FIntPropertyParams NewProp_MinDriverVersionMajor;
|
||||
static const UE4CodeGen_Private::FIntPropertyParams NewProp_MinDriverVersionMinor;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMajor = { "MinDriverVersionMajor", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms, MinDriverVersionMajor), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMinor = { "MinDriverVersionMinor", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms, MinDriverVersionMinor), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMajor,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMinor,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** If QueryDLSSSupport returns \"NotSupportedDriverOutOfDate\", then MinDriverVersionMajor and MinDriverVersionMinor contains the required driver version.*/" },
|
||||
{ "DisplayName", "Get DLSS Minimum DriverVersion" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "If QueryDLSSSupport returns \"NotSupportedDriverOutOfDate\", then MinDriverVersionMajor and MinDriverVersionMinor contains the required driver version." },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSMinimumDriverVersion", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetDLSSMode_Parms
|
||||
{
|
||||
UDLSSMode ReturnValue;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMode_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/* Reads the console variables to infer the current DLSS mode (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality, r.TemporalAA.Upscaler)*/" },
|
||||
{ "DisplayName", "Get DLSS Mode" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Reads the console variables to infer the current DLSS mode (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality, r.TemporalAA.Upscaler)" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSMode", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetDLSSModeInformation_Parms
|
||||
{
|
||||
UDLSSMode DLSSMode;
|
||||
FVector2D ScreenResolution;
|
||||
bool bIsSupported;
|
||||
float OptimalScreenPercentage;
|
||||
bool bIsFixedScreenPercentage;
|
||||
float MinScreenPercentage;
|
||||
float MaxScreenPercentage;
|
||||
float OptimalSharpness;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DLSSMode;
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_ScreenResolution;
|
||||
static void NewProp_bIsSupported_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsSupported;
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_OptimalScreenPercentage;
|
||||
static void NewProp_bIsFixedScreenPercentage_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsFixedScreenPercentage;
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MinScreenPercentage;
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxScreenPercentage;
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_OptimalSharpness;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_ScreenResolution = { "ScreenResolution", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, ScreenResolution), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(nullptr, 0) };
|
||||
void Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported_SetBit(void* Obj)
|
||||
{
|
||||
((DLSSLibrary_eventGetDLSSModeInformation_Parms*)Obj)->bIsSupported = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported = { "bIsSupported", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalScreenPercentage = { "OptimalScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, OptimalScreenPercentage), METADATA_PARAMS(nullptr, 0) };
|
||||
void Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage_SetBit(void* Obj)
|
||||
{
|
||||
((DLSSLibrary_eventGetDLSSModeInformation_Parms*)Obj)->bIsFixedScreenPercentage = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage = { "bIsFixedScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MinScreenPercentage = { "MinScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, MinScreenPercentage), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MaxScreenPercentage = { "MaxScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, MaxScreenPercentage), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalSharpness = { "OptimalSharpness", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, OptimalSharpness), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_ScreenResolution,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalScreenPercentage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MinScreenPercentage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MaxScreenPercentage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalSharpness,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Provides additional details (such as screen percentage ranges) about a DLSS mode. Screen Resolution is required for Auto mode */" },
|
||||
{ "DisplayName", "Get DLSS Mode Information" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Provides additional details (such as screen percentage ranges) about a DLSS mode. Screen Resolution is required for Auto mode" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSModeInformation", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms
|
||||
{
|
||||
float MinScreenPercentage;
|
||||
float MaxScreenPercentage;
|
||||
};
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MinScreenPercentage;
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxScreenPercentage;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MinScreenPercentage = { "MinScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms, MinScreenPercentage), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MaxScreenPercentage = { "MaxScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms, MaxScreenPercentage), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MinScreenPercentage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MaxScreenPercentage,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** The global screen percentage range that DLSS supports. Excludes DLSS modes with fixed screen percentage. Also see GetDLSSModeInformation*/" },
|
||||
{ "DisplayName", "Get DLSS Screenpercentage Range" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "The global screen percentage range that DLSS supports. Excludes DLSS modes with fixed screen percentage. Also see GetDLSSModeInformation" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSScreenPercentageRange", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetDLSSSharpness_Parms
|
||||
{
|
||||
float ReturnValue;
|
||||
};
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSSharpness_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/*Reads the console variables to infer the current DLSS sharpness (r.NGX.DLSS.Sharpness) */" },
|
||||
{ "DisplayName", "Get DLSS Sharpness" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Reads the console variables to infer the current DLSS sharpness (r.NGX.DLSS.Sharpness)" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSSharpness", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSSharpness_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetSupportedDLSSModes_Parms
|
||||
{
|
||||
TArray<UDLSSMode> ReturnValue;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Inner_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue_Inner;
|
||||
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetSupportedDLSSModes_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Retrieves all supported DLSS modes. Can be used to populate UI */" },
|
||||
{ "DisplayName", "Get Supported DLSS Modes" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Retrieves all supported DLSS modes. Can be used to populate UI" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetSupportedDLSSModes", nullptr, nullptr, sizeof(DLSSLibrary_eventGetSupportedDLSSModes_Parms), Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventIsDLAAEnabled_Parms
|
||||
{
|
||||
bool ReturnValue;
|
||||
};
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
void Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((DLSSLibrary_eventIsDLAAEnabled_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventIsDLAAEnabled_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Checks whether DLAA is enabled */" },
|
||||
{ "DisplayName", "Is DLAA Enabled" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Checks whether DLAA is enabled" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLAAEnabled", nullptr, nullptr, sizeof(DLSSLibrary_eventIsDLAAEnabled_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventIsDLSSModeSupported_Parms
|
||||
{
|
||||
UDLSSMode DLSSMode;
|
||||
bool ReturnValue;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DLSSMode;
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventIsDLSSModeSupported_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
||||
void Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((DLSSLibrary_eventIsDLSSModeSupported_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSModeSupported_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Checks whether a DLSS mode is supported */" },
|
||||
{ "DisplayName", "Is DLSS Mode Supported" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Checks whether a DLSS mode is supported" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSModeSupported", nullptr, nullptr, sizeof(DLSSLibrary_eventIsDLSSModeSupported_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventIsDLSSSupported_Parms
|
||||
{
|
||||
bool ReturnValue;
|
||||
};
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
void Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((DLSSLibrary_eventIsDLSSSupported_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSSupported_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Checks whether DLSS/DLAA is supported by the current GPU. Further details can be retrieved via QueryDLSSSupport*/" },
|
||||
{ "DisplayName", "Is NVIDIA DLSS Supported" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Checks whether DLSS/DLAA is supported by the current GPU. Further details can be retrieved via QueryDLSSSupport" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSSupported", nullptr, nullptr, sizeof(DLSSLibrary_eventIsDLSSSupported_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventQueryDLSSSupport_Parms
|
||||
{
|
||||
UDLSSSupport ReturnValue;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventQueryDLSSSupport_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Checks whether DLSS/DLAA is supported by the current GPU\x09*/" },
|
||||
{ "DisplayName", "Query NVIDIA DLSS Support" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Checks whether DLSS/DLAA is supported by the current GPU" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "QueryDLSSSupport", nullptr, nullptr, sizeof(DLSSLibrary_eventQueryDLSSSupport_Parms), Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventSetDLSSMode_Parms
|
||||
{
|
||||
UDLSSMode DLSSMode;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DLSSMode;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSMode_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Sets the console variables to enable/disable DLSS (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality)*/" },
|
||||
{ "DisplayName", "Set DLSS Mode" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Sets the console variables to enable/disable DLSS (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality)" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "SetDLSSMode", nullptr, nullptr, sizeof(DLSSLibrary_eventSetDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventSetDLSSSharpness_Parms
|
||||
{
|
||||
float Sharpness;
|
||||
};
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Sharpness;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::NewProp_Sharpness = { "Sharpness", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSSharpness_Parms, Sharpness), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::NewProp_Sharpness,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/* Sets the console variables to enable additional DLSS sharpening. Set to 0 to disable (r.NGX.DLSS.Sharpness) */" },
|
||||
{ "DisplayName", "Set DLSS Sharpness" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Sets the console variables to enable additional DLSS sharpening. Set to 0 to disable (r.NGX.DLSS.Sharpness)" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "SetDLSSSharpness", nullptr, nullptr, sizeof(DLSSLibrary_eventSetDLSSSharpness_Parms), Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UClass* Z_Construct_UClass_UDLSSLibrary_NoRegister()
|
||||
{
|
||||
return UDLSSLibrary::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UDLSSLibrary_Statics
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static const FClassFunctionLinkInfo FuncInfo[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
|
||||
#endif
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UDLSSLibrary_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_DLSSBlueprint,
|
||||
};
|
||||
const FClassFunctionLinkInfo Z_Construct_UClass_UDLSSLibrary_Statics::FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_EnableDLAA, "EnableDLAA" }, // 911162253
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode, "GetDefaultDLSSMode" }, // 578967396
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion, "GetDLSSMinimumDriverVersion" }, // 1556264258
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode, "GetDLSSMode" }, // 2511064192
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation, "GetDLSSModeInformation" }, // 1087274364
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange, "GetDLSSScreenPercentageRange" }, // 1690551544
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness, "GetDLSSSharpness" }, // 637941015
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes, "GetSupportedDLSSModes" }, // 42367125
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled, "IsDLAAEnabled" }, // 16617166
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported, "IsDLSSModeSupported" }, // 1538485074
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported, "IsDLSSSupported" }, // 1852524390
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport, "QueryDLSSSupport" }, // 227199299
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode, "SetDLSSMode" }, // 820694163
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness, "SetDLSSSharpness" }, // 1286679746
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams[] = {
|
||||
{ "IncludePath", "DLSSLibrary.h" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSLibrary_Statics::StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UDLSSLibrary>::IsAbstract,
|
||||
};
|
||||
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UDLSSLibrary_Statics::ClassParams = {
|
||||
&UDLSSLibrary::StaticClass,
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
FuncInfo,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
UE_ARRAY_COUNT(FuncInfo),
|
||||
0,
|
||||
0,
|
||||
0x000800A0u,
|
||||
METADATA_PARAMS(Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams))
|
||||
};
|
||||
UClass* Z_Construct_UClass_UDLSSLibrary()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UDLSSLibrary_Statics::ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(UDLSSLibrary, 133521508);
|
||||
template<> DLSSBLUEPRINT_API UClass* StaticClass<UDLSSLibrary>()
|
||||
{
|
||||
return UDLSSLibrary::StaticClass();
|
||||
}
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_UDLSSLibrary(Z_Construct_UClass_UDLSSLibrary, &UDLSSLibrary::StaticClass, TEXT("/Script/DLSSBlueprint"), TEXT("UDLSSLibrary"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSLibrary);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,156 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
enum class UDLSSMode : uint8;
|
||||
struct FVector2D;
|
||||
enum class UDLSSSupport : uint8;
|
||||
#ifdef DLSSBLUEPRINT_DLSSLibrary_generated_h
|
||||
#error "DLSSLibrary.generated.h already included, missing '#pragma once' in DLSSLibrary.h"
|
||||
#endif
|
||||
#define DLSSBLUEPRINT_DLSSLibrary_generated_h
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetDefaultDLSSMode); \
|
||||
DECLARE_FUNCTION(execGetDLSSSharpness); \
|
||||
DECLARE_FUNCTION(execSetDLSSSharpness); \
|
||||
DECLARE_FUNCTION(execGetDLSSMode); \
|
||||
DECLARE_FUNCTION(execSetDLSSMode); \
|
||||
DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \
|
||||
DECLARE_FUNCTION(execGetDLSSModeInformation); \
|
||||
DECLARE_FUNCTION(execGetSupportedDLSSModes); \
|
||||
DECLARE_FUNCTION(execIsDLSSModeSupported); \
|
||||
DECLARE_FUNCTION(execIsDLAAEnabled); \
|
||||
DECLARE_FUNCTION(execEnableDLAA); \
|
||||
DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \
|
||||
DECLARE_FUNCTION(execQueryDLSSSupport); \
|
||||
DECLARE_FUNCTION(execIsDLSSSupported);
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetDefaultDLSSMode); \
|
||||
DECLARE_FUNCTION(execGetDLSSSharpness); \
|
||||
DECLARE_FUNCTION(execSetDLSSSharpness); \
|
||||
DECLARE_FUNCTION(execGetDLSSMode); \
|
||||
DECLARE_FUNCTION(execSetDLSSMode); \
|
||||
DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \
|
||||
DECLARE_FUNCTION(execGetDLSSModeInformation); \
|
||||
DECLARE_FUNCTION(execGetSupportedDLSSModes); \
|
||||
DECLARE_FUNCTION(execIsDLSSModeSupported); \
|
||||
DECLARE_FUNCTION(execIsDLAAEnabled); \
|
||||
DECLARE_FUNCTION(execEnableDLAA); \
|
||||
DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \
|
||||
DECLARE_FUNCTION(execQueryDLSSSupport); \
|
||||
DECLARE_FUNCTION(execIsDLSSSupported);
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDLSSLibrary(); \
|
||||
friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \
|
||||
DECLARE_SERIALIZER(UDLSSLibrary)
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDLSSLibrary(); \
|
||||
friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \
|
||||
DECLARE_SERIALIZER(UDLSSLibrary)
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \
|
||||
DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \
|
||||
public:
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \
|
||||
DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary)
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_64_PROLOG
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \
|
||||
f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> DLSSBLUEPRINT_API UClass* StaticClass<class UDLSSLibrary>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID f0re5t_main_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h
|
||||
|
||||
|
||||
#define FOREACH_ENUM_UDLSSMODE(op) \
|
||||
op(UDLSSMode::Off) \
|
||||
op(UDLSSMode::Auto) \
|
||||
op(UDLSSMode::UltraQuality) \
|
||||
op(UDLSSMode::Quality) \
|
||||
op(UDLSSMode::Balanced) \
|
||||
op(UDLSSMode::Performance) \
|
||||
op(UDLSSMode::UltraPerformance)
|
||||
|
||||
enum class UDLSSMode : uint8;
|
||||
template<> DLSSBLUEPRINT_API UEnum* StaticEnum<UDLSSMode>();
|
||||
|
||||
#define FOREACH_ENUM_UDLSSSUPPORT(op) \
|
||||
op(UDLSSSupport::Supported) \
|
||||
op(UDLSSSupport::NotSupported) \
|
||||
op(UDLSSSupport::NotSupportedIncompatibleHardware) \
|
||||
op(UDLSSSupport::NotSupportedDriverOutOfDate) \
|
||||
op(UDLSSSupport::NotSupportedOperatingSystemOutOfDate) \
|
||||
op(UDLSSSupport::NotSupportedByPlatformAtBuildTime) \
|
||||
op(UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive)
|
||||
|
||||
enum class UDLSSSupport : uint8;
|
||||
template<> DLSSBLUEPRINT_API UEnum* StaticEnum<UDLSSSupport>();
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1 @@
|
||||
D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h
|
||||
Reference in New Issue
Block a user