Adds DLSS
This commit is contained in:
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#undef NGXRHI_API
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#undef UE_IS_ENGINE_MODULE
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#undef DEPRECATED_FORGAME
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#define DEPRECATED_FORGAME DEPRECATED
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#undef UE_DEPRECATED_FORGAME
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#define UE_DEPRECATED_FORGAME UE_DEPRECATED
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#define IS_PROGRAM 0
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#define UE_EDITOR 1
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#define ENABLE_PGO_PROFILE 0
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#define USE_VORBIS_FOR_STREAMING 1
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#define USE_XMA2_FOR_STREAMING 1
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#define WITH_DEV_AUTOMATION_TESTS 1
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#define WITH_PERF_AUTOMATION_TESTS 1
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#define UNICODE 1
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#define _UNICODE 1
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#define __UNREAL__ 1
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#define IS_MONOLITHIC 0
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#define WITH_ENGINE 1
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#define WITH_UNREAL_DEVELOPER_TOOLS 1
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#define WITH_APPLICATION_CORE 1
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#define WITH_COREUOBJECT 1
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#define USE_STATS_WITHOUT_ENGINE 0
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#define WITH_PLUGIN_SUPPORT 0
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#define WITH_ACCESSIBILITY 1
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#define WITH_PERFCOUNTERS 1
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#define USE_LOGGING_IN_SHIPPING 0
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#define WITH_LOGGING_TO_MEMORY 0
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#define USE_CACHE_FREED_OS_ALLOCS 1
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#define USE_CHECKS_IN_SHIPPING 0
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#define USE_ESTIMATED_UTCNOW 0
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#define WITH_EDITOR 1
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#define WITH_SERVER_CODE 1
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#define WITH_PUSH_MODEL 1
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#define WITH_CEF3 1
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#define WITH_LIVE_CODING 1
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#define UBT_MODULE_MANIFEST "UE4Editor.modules"
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#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
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#define UBT_COMPILED_PLATFORM Win64
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#define UBT_COMPILED_TARGET Editor
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#define UE_APP_NAME "UE4Editor"
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#define NDIS_MINIPORT_MAJOR_VERSION 0
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#define WIN32 1
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#define _WIN32_WINNT 0x0601
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#define WINVER 0x0601
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#define PLATFORM_WINDOWS 1
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#define PLATFORM_MICROSOFT 1
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#define OVERRIDE_PLATFORM_HEADER_NAME Windows
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#define RHI_RAYTRACING 1
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#define NDEBUG 1
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#define UE_BUILD_DEVELOPMENT 1
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#define UE_IS_ENGINE_MODULE 0
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#define UE_PROJECT_NAME lidarforest
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#define UE_TARGET_NAME lidarforestEditor
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#define UE_MODULE_NAME "NGXRHI"
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#define UE_PLUGIN_NAME "DLSS"
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#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
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#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
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#define DEPRECATED_FORGAME DEPRECATED
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#define UE_DEPRECATED_FORGAME UE_DEPRECATED
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#define UE_ENABLE_ICU 1
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#define WITH_VS_PERF_PROFILER 0
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#define WITH_DIRECTXMATH 0
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#define WITH_MALLOC_STOMP 1
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#define CORE_API DLLIMPORT
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#define TRACELOG_API DLLIMPORT
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#define INCLUDE_CHAOS 0
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#define WITH_PHYSX 1
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#define WITH_CHAOS 0
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#define WITH_CHAOS_CLOTHING 0
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
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#define PHYSICS_INTERFACE_PHYSX 1
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#define WITH_APEX 1
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#define WITH_APEX_CLOTHING 1
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_PHYSX_COOKING 1
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#define WITH_NVCLOTH 1
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#define WITH_CUSTOM_SQ_STRUCTURE 0
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#define WITH_IMMEDIATE_PHYSX 0
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#define GPUPARTICLE_LOCAL_VF_ONLY 0
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#define WITH_ODSC 0
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#define ENGINE_API DLLIMPORT
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#define UNIQUENETID_ESPMODE ESPMode::Fast
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#define COREUOBJECT_API DLLIMPORT
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#define NETCORE_API DLLIMPORT
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#define APPLICATIONCORE_API DLLIMPORT
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#define RHI_API DLLIMPORT
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#define JSON_API DLLIMPORT
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#define WITH_FREETYPE 1
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#define SLATECORE_API DLLIMPORT
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#define INPUTCORE_API DLLIMPORT
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#define SLATE_API DLLIMPORT
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#define WITH_UNREALPNG 1
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#define WITH_UNREALJPEG 1
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#define WITH_LIBJPEGTURBO 1
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#define WITH_UNREALEXR 1
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#define IMAGEWRAPPER_API DLLIMPORT
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#define MESSAGING_API DLLIMPORT
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#define MESSAGINGCOMMON_API DLLIMPORT
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#define RENDERCORE_API DLLIMPORT
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#define ANALYTICSET_API DLLIMPORT
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#define ANALYTICS_API DLLIMPORT
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#define SOCKETS_PACKAGE 1
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#define SOCKETS_API DLLIMPORT
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#define NETCOMMON_API DLLIMPORT
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#define ASSETREGISTRY_API DLLIMPORT
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#define ENGINEMESSAGES_API DLLIMPORT
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#define ENGINESETTINGS_API DLLIMPORT
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#define SYNTHBENCHMARK_API DLLIMPORT
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#define RENDERER_API DLLIMPORT
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#define GAMEPLAYTAGS_API DLLIMPORT
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#define DEVELOPERSETTINGS_API DLLIMPORT
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#define PACKETHANDLER_API DLLIMPORT
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#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
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#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
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#define MESHDESCRIPTION_API DLLIMPORT
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#define STATICMESHDESCRIPTION_API DLLIMPORT
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#define PAKFILE_API DLLIMPORT
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#define RSA_API DLLIMPORT
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#define NETWORKREPLAYSTREAMING_API DLLIMPORT
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#define INCLUDE_CHAOS 0
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#define WITH_PHYSX 1
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#define WITH_CHAOS 0
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#define WITH_CHAOS_CLOTHING 0
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
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#define PHYSICS_INTERFACE_PHYSX 1
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#define WITH_APEX 1
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#define WITH_APEX_CLOTHING 1
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_PHYSX_COOKING 1
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#define WITH_NVCLOTH 1
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#define WITH_CUSTOM_SQ_STRUCTURE 0
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#define WITH_IMMEDIATE_PHYSX 0
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#define PHYSICSCORE_API DLLIMPORT
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#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
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#define INCLUDE_CHAOS 0
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#define CHAOS_MEMORY_TRACKING 0
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#define CHAOS_API DLLIMPORT
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#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
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#define INCLUDE_CHAOS 0
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#define CHAOS_CHECKED 0
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#define CHAOSCORE_API DLLIMPORT
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#define INTEL_ISPC 1
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#define VORONOI_API DLLIMPORT
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#define WITH_PHYSX_RELEASE 0
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#define UE_PHYSX_SUFFIX PROFILE
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#define UE_APEX_SUFFIX PROFILE
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#define APEX_UE4 1
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#define APEX_STATICALLY_LINKED 0
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#define WITH_APEX_LEGACY 1
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#define SIGNALPROCESSING_API DLLIMPORT
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#define AUDIOEXTENSIONS_API DLLIMPORT
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#define AUDIOMIXERCORE_API DLLIMPORT
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#define PROPERTYACCESS_API DLLIMPORT
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#define INCLUDE_CHAOS 0
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#define WITH_PHYSX 1
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#define WITH_CHAOS 0
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#define WITH_CHAOS_CLOTHING 0
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
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#define PHYSICS_INTERFACE_PHYSX 1
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#define WITH_APEX 1
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#define WITH_APEX_CLOTHING 1
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_PHYSX_COOKING 1
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#define WITH_NVCLOTH 1
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#define WITH_CUSTOM_SQ_STRUCTURE 0
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#define WITH_IMMEDIATE_PHYSX 0
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#define WITH_RECAST 1
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#define WITH_NAVMESH_SEGMENT_LINKS 1
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#define WITH_NAVMESH_CLUSTER_LINKS 1
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#define UNREALED_API DLLIMPORT
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#define DIRECTORYWATCHER_API DLLIMPORT
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#define DOCUMENTATION_API DLLIMPORT
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#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
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#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
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#define PROJECTS_API DLLIMPORT
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#define SANDBOXFILE_API DLLIMPORT
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#define EDITORSTYLE_API DLLIMPORT
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#define SOURCE_CONTROL_WITH_SLATE 1
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#define SOURCECONTROL_API DLLIMPORT
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#define UNREALEDMESSAGES_API DLLIMPORT
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#define GAMEPLAYDEBUGGER_API DLLIMPORT
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#define BLUEPRINTGRAPH_API DLLIMPORT
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#define EDITORSUBSYSTEM_API DLLIMPORT
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#define HTTP_PACKAGE 1
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#define CURL_ENABLE_DEBUG_CALLBACK 1
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#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
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#define WITH_WINHTTP 1
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#define HTTP_API DLLIMPORT
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#define UNREALAUDIO_API DLLIMPORT
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#define FUNCTIONALTESTING_API DLLIMPORT
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#define AUTOMATIONCONTROLLER_API DLLIMPORT
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#define LOCALIZATION_API DLLIMPORT
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#define WITH_SNDFILE_IO 1
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#define AUDIOEDITOR_API DLLIMPORT
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#define AUDIOMIXER_API DLLIMPORT
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#define TARGETPLATFORM_API DLLIMPORT
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#define LEVELEDITOR_API DLLIMPORT
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#define SETTINGS_API DLLIMPORT
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#define INTROTUTORIALS_API DLLIMPORT
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#define HEADMOUNTEDDISPLAY_API DLLIMPORT
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#define VREDITOR_API DLLIMPORT
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#define COMMONMENUEXTENSIONS_API DLLIMPORT
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#define INCLUDE_CHAOS 0
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#define WITH_PHYSX 1
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#define WITH_CHAOS 0
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#define WITH_CHAOS_CLOTHING 0
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
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#define PHYSICS_INTERFACE_PHYSX 1
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#define WITH_APEX 1
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#define WITH_APEX_CLOTHING 1
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_PHYSX_COOKING 1
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#define WITH_NVCLOTH 1
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#define WITH_CUSTOM_SQ_STRUCTURE 0
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#define WITH_IMMEDIATE_PHYSX 0
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#define LANDSCAPE_API DLLIMPORT
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#define PROPERTYEDITOR_API DLLIMPORT
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#define ACTORPICKERMODE_API DLLIMPORT
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#define SCENEDEPTHPICKERMODE_API DLLIMPORT
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#define DETAILCUSTOMIZATIONS_API DLLIMPORT
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#define CLASSVIEWER_API DLLIMPORT
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#define GRAPHEDITOR_API DLLIMPORT
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#define STRUCTVIEWER_API DLLIMPORT
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#define CONTENTBROWSER_API DLLIMPORT
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#define CONTENTBROWSERDATA_API DLLIMPORT
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#define COLLECTIONMANAGER_API DLLIMPORT
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#define UELIBSAMPLERATE_API DLLIMPORT
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#define ENABLE_HTTP_FOR_NFS 1
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#define NETWORKFILESYSTEM_API DLLIMPORT
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#define UMG_API DLLIMPORT
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#define MOVIESCENE_API DLLIMPORT
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#define TIMEMANAGEMENT_API DLLIMPORT
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#define MOVIESCENETRACKS_API DLLIMPORT
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#define ANIMATIONCORE_API DLLIMPORT
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#define PROPERTYPATH_API DLLIMPORT
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#define INCLUDE_CHAOS 0
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#define WITH_PHYSX 1
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#define WITH_CHAOS 0
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#define WITH_CHAOS_CLOTHING 0
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
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#define PHYSICS_INTERFACE_PHYSX 1
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#define WITH_APEX 1
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#define WITH_APEX_CLOTHING 1
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_PHYSX_COOKING 1
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#define WITH_NVCLOTH 1
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#define WITH_CUSTOM_SQ_STRUCTURE 0
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#define WITH_IMMEDIATE_PHYSX 0
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#define WITH_RECAST 1
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#define WITH_NAVMESH_SEGMENT_LINKS 1
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#define WITH_NAVMESH_CLUSTER_LINKS 1
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#define NAVIGATIONSYSTEM_API DLLIMPORT
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#define MESHBUILDER_API DLLIMPORT
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#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
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#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
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#define TOOLMENUSEDITOR_API DLLIMPORT
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#define TOOLMENUS_API DLLIMPORT
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#define WITH_OGGVORBIS 1
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#define XAUDIO2_API DLLIMPORT
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#define AUDIOMIXERXAUDIO2_API DLLIMPORT
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#define ASSETTAGSEDITOR_API DLLIMPORT
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#define ADDCONTENTDIALOG_API DLLIMPORT
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#define USE_EMBREE 1
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#define MESHUTILITIES_API DLLIMPORT
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#define MESHMERGEUTILITIES_API DLLIMPORT
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#define HIERARCHICALLODUTILITIES_API DLLIMPORT
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#define MESHREDUCTIONINTERFACE_API DLLIMPORT
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#define ASSETTOOLS_API DLLIMPORT
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#define KISMETCOMPILER_API DLLIMPORT
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#define GAMEPLAYTASKS_API DLLIMPORT
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#define WITH_RECAST 1
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#define WITH_GAMEPLAY_DEBUGGER 1
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#define AIMODULE_API DLLIMPORT
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#define KISMET_API DLLIMPORT
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#define INCLUDE_CHAOS 0
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#define WITH_PHYSX 1
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#define WITH_CHAOS 0
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#define WITH_CHAOS_CLOTHING 0
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
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#define PHYSICS_INTERFACE_PHYSX 1
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#define WITH_APEX 1
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#define WITH_APEX_CLOTHING 1
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#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_PHYSX_COOKING 1
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#define WITH_NVCLOTH 1
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#define WITH_CUSTOM_SQ_STRUCTURE 0
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#define WITH_IMMEDIATE_PHYSX 0
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#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
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#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
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#define NGXRHI_API DLLEXPORT
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@@ -0,0 +1,5 @@
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{
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"RemapUnityFiles":
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{
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}
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}
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@@ -0,0 +1,277 @@
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/Zc:inline
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/nologo
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/Oi
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/c
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/Gw
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/Gy
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/Zm1000
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/wd4819
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/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
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/D_WINDLL
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/D_DISABLE_EXTENDED_ALIGNED_STORAGE
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/source-charset:utf-8
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/execution-charset:utf-8
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/Ob2
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/Ox
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/Ot
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/GF
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/errorReport:prompt
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/EHsc
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/Z7
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/MD
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/bigobj
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/fp:fast
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/Zo
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/Zp8
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/we4456
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/we4458
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/we4459
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/wd4463
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/we4668
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/wd4244
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/wd4838
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/I .
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/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXRHI\Private
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/I Runtime
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/I Runtime\TraceLog\Public
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/I Runtime\Core\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
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/I Runtime\Engine\Classes
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/I Runtime\Engine\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
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/I Runtime\CoreUObject\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
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/I Runtime\Net
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/I Runtime\Net\Core\Classes
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/I Runtime\Net\Core\Public
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/I Runtime\ApplicationCore\Public
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/I Runtime\RHI\Public
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/I Runtime\Json\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
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/I Runtime\SlateCore\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
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/I Runtime\InputCore\Classes
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/I Runtime\InputCore\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
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/I Runtime\Slate\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
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/I Runtime\ImageWrapper\Public
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/I Runtime\Messaging\Public
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/I Runtime\MessagingCommon\Public
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/I Runtime\RenderCore\Public
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/I Runtime\Analytics
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/I Runtime\Analytics\AnalyticsET\Public
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/I Runtime\Analytics\Analytics\Public
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/I Runtime\Sockets\Public
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/I Runtime\Net\Common\Public
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||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
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/I Runtime\AssetRegistry\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
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/I Runtime\EngineMessages\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
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/I Runtime\EngineSettings\Classes
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/I Runtime\EngineSettings\Public
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/I Runtime\SynthBenchmark\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
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/I Runtime\Renderer\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
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/I Runtime\GameplayTags\Classes
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/I Runtime\GameplayTags\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings
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/I Runtime\DeveloperSettings\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
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/I Runtime\PacketHandlers
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/I Runtime\PacketHandlers\PacketHandler\Classes
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/I Runtime\PacketHandlers\PacketHandler\Public
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/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration
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/I Runtime\AudioPlatformConfiguration\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription
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/I Runtime\MeshDescription\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription
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||||
/I Runtime\StaticMeshDescription\Public
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||||
/I Runtime\PakFile\Public
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||||
/I Runtime\RSA\Public
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||||
/I Runtime\NetworkReplayStreaming
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||||
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
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||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore
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||||
/I Runtime\PhysicsCore\Public
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||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos
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||||
/I Runtime\Experimental
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||||
/I Runtime\Experimental\Chaos\Public
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||||
/I Runtime\Experimental\ChaosCore\Public
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||||
/I ThirdParty\Intel
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||||
/I Runtime\Experimental\Voronoi\Public
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||||
/I ThirdParty
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||||
/I Runtime\SignalProcessing\Public
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||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions
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||||
/I Runtime\AudioExtensions\Public
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||||
/I Runtime\AudioMixerCore\Public
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I Developer\FunctionalTesting\Classes
|
||||
/I Developer\FunctionalTesting\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus
|
||||
/I Developer\ToolMenus\Public
|
||||
/I Runtime\Windows
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\ucrt"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared"
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||||
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|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\winrt"
|
||||
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|
||||
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||||
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|
||||
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@@ -0,0 +1,6 @@
|
||||
D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\Definitions.NGXRHI.h
|
||||
D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
|
||||
D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
|
||||
D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h
|
||||
D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
|
||||
D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
|
||||
@@ -0,0 +1,71 @@
|
||||
/MANIFEST:EMBED
|
||||
/MANIFESTINPUT:F:\Unreal\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest
|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\NGXRHI.cpp.obj"
|
||||
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||||
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||||
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||||
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||||
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|
||||
"delayimp.lib"
|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\NGXRHI.cpp.obj"
|
||||
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\Default.rc2.res"
|
||||
/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.lib"
|
||||
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Reference in New Issue
Block a user