Adds DLSS

This commit is contained in:
2023-07-28 15:59:05 +02:00
parent a97fa10afc
commit f17718b9a8
194 changed files with 16931 additions and 8 deletions

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/Zc:inline
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
/I Runtime\Slate\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
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/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore
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/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\NGXRHI\Public
/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Inc\DLSS
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/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Inc\DLSSBlueprint
/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSSBlueprint\Public
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
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/I ThirdParty\PhysX3\PhysX_3.4\Include
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/I ThirdParty\PhysX3\APEX_1.4\include
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/I ThirdParty\PhysX3\APEX_1.4\framework\include
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/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
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/I D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE"
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D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h

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F:\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Inc\DLSS\DLSSSettings.generated.h
D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
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F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl
F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h
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F:\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h
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F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h
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D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
F:\Unreal\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h
D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Inc\DLSSBlueprint\DLSSLibrary.generated.h

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@@ -0,0 +1,296 @@
#undef DLSSBLUEPRINT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UE4Editor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME lidarforest
#define UE_TARGET_NAME lidarforestEditor
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define PROPERTYACCESS_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define INTROTUTORIALS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define USE_EMBREE 1
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API DLLIMPORT
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define DLSS_API DLLIMPORT
#define WITH_DLSS 1
#define DLSSBLUEPRINT_API DLLEXPORT

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{
"RemapUnityFiles":
{
}
}

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/MANIFEST:EMBED
/MANIFESTINPUT:F:\Unreal\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest
/NOLOGO
/DEBUG
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.7.2\lib\um\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\ucrt\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\um\x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN
"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.cpp.obj"
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj"
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\Default.rc2.res"
"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib"
"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\RenderCore\UE4Editor-RenderCore.lib"
"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Renderer\UE4Editor-Renderer.lib"
"F:\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Projects\UE4Editor-Projects.lib"
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\NGXRHI\UE4Editor-NGXRHI.lib"
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSS\UE4Editor-DLSS.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Source\ThirdParty\NGX/Lib/x64/nvsdk_ngx_d.lib"
/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-DLSSBlueprint.dll"
/IMPLIB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\UE4Editor-DLSSBlueprint.suppressed.lib"
/PDB:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Binaries\Win64\UE4Editor-DLSSBlueprint.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-DLSSBlueprint.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\Projects\CZU\f0re5t-main\Intermediate\Build\Win64\lidarforestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.cpp.obj"
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj"
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\Default.rc2.res"
/OUT:"D:\Projects\CZU\f0re5t-main\Plugins\DLSS\Intermediate\Build\Win64\UE4Editor\Development\DLSSBlueprint\UE4Editor-DLSSBlueprint.lib"