Adds landscape hack

This commit is contained in:
2021-11-20 04:03:27 +01:00
parent 33254c45ca
commit ea0b5d8c28
6 changed files with 117 additions and 1 deletions

View File

@@ -0,0 +1,30 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "LFLandscapeGrassHack.h"
// Sets default values
ALFLandscapeGrassHack::ALFLandscapeGrassHack()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = false;
Root = CreateDefaultSubobject<USceneComponent>("Root");
RootComponent = Root;
}
// Called when the game starts or when spawned
void ALFLandscapeGrassHack::BeginPlay()
{
Super::BeginPlay();
UpdateGrass(Landscape);
}
void ALFLandscapeGrassHack::UpdateGrass(ALandscapeProxy* LandscapeToUpdate)
{
if(!IsValid(LandscapeToUpdate))
{
UE_LOG(LogTemp, Warning, TEXT("NO landscape has been assigned, cannot recreate grass"));
return;
}
FOccluderVertexArray arr;
LandscapeToUpdate->UpdateGrass(arr, true);
}