Files
f0re5t-main/Source/lidarforest/Private/LFLandscapeGrassHack.cpp

31 lines
856 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "LFLandscapeGrassHack.h"
// Sets default values
ALFLandscapeGrassHack::ALFLandscapeGrassHack()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = false;
Root = CreateDefaultSubobject<USceneComponent>("Root");
RootComponent = Root;
}
// Called when the game starts or when spawned
void ALFLandscapeGrassHack::BeginPlay()
{
Super::BeginPlay();
UpdateGrass(Landscape);
}
void ALFLandscapeGrassHack::UpdateGrass(ALandscapeProxy* LandscapeToUpdate)
{
if(!IsValid(LandscapeToUpdate))
{
UE_LOG(LogTemp, Warning, TEXT("NO landscape has been assigned, cannot recreate grass"));
return;
}
FOccluderVertexArray arr;
LandscapeToUpdate->UpdateGrass(arr, true);
}