85 lines
2.6 KiB
C#
85 lines
2.6 KiB
C#
/*
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* Copyright (c) 2020 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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*
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* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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* property and proprietary rights in and to this material, related
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* documentation and any modifications thereto. Any use, reproduction,
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* disclosure or distribution of this material and related documentation
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* without an express license agreement from NVIDIA CORPORATION or
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* its affiliates is strictly prohibited.
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*/
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using UnrealBuildTool;
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using System.IO;
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public class DLSSEditor : ModuleRules
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{
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public DLSSEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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Path.Combine(EngineDirectory,"Source/Runtime/Renderer/Private"),
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Path.Combine(EngineDirectory,"Source/Editor/LevelEditor/Private"),
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Path.Combine(ModuleDirectory, "../DLSS/Private")
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"DLSS",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"Renderer",
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"RHI",
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"Settings",
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"LevelEditor",
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"ToolMenus",
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"Slate",
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"SlateCore",
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"EditorWidgets",
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"EditorStyle",
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"InputCore",
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"UnrealEd",
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"Projects",
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"NGX",
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"DLSS",
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"NGXRHI",
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}
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);
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// We can't quite check whether we have CL 16509387 (in UE5-Release) so we do this in a round about way
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bool bUseSlotsArgumentsAPI = (Target.Version.MajorVersion == 5) && (Target.Version.BranchName != "++UE5+Release-5.0-EarlyAccess");
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PrivateDefinitions.Add(string.Format("USE_SLOT_SLOT_ARGUMENTS_API={0}", bUseSlotsArgumentsAPI ? "1" : "0"));
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// We can't quite check whether we have CL 16848904 (in UE5-Main) so we do this in a round about way
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bool bSupportsPostProcessingScreenPercentage = (Target.Version.MajorVersion == 4) ||
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((Target.Version.MajorVersion == 5) && (Target.Version.BranchName == "++UE5+Release-5.0-EarlyAccess"))
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;
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PrivateDefinitions.Add(string.Format("SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE={0}", bSupportsPostProcessingScreenPercentage ? "1" : "0"));
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// 4.x and early access 5.0 engines had GTemporalUpscaler interface
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bool bEngineHasGTemporalUpscaler = (Target.Version.MajorVersion == 4) || (Target.Version.BranchName == "++UE5+Release-5.0-EarlyAccess");
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PrivateDefinitions.Add(string.Format("DLSS_ENGINE_HAS_GTEMPORALUPSCALER={0}", bEngineHasGTemporalUpscaler ? "1" : "0"));
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}
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}
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