Files
f0re5t-main/Source/lidarforest/lidarforest.Build.cs
2021-09-16 00:32:46 +02:00

24 lines
797 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class lidarforest : ModuleRules
{
public lidarforest(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}