38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
/* Copyright (C) 2021 Hugo ATTAL - All Rights Reserved
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* This plugin is downloadable from the UE4 Marketplace
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimGraphConnectionDrawingPolicy.cpp"
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#if ENGINE_MAJOR_VERSION == 5
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#include "AnimationPins/SGraphPinPose.cpp"
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#endif
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#include "ENConnectionDrawingPolicy.h"
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class FENAnimGraphConnectionDrawingPolicy : public FAnimGraphConnectionDrawingPolicy
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{
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public:
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FENAnimGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj)
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: FAnimGraphConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj)
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{
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this->ConnectionDrawingPolicy = new FENConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, InGraphObj);
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}
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virtual void DrawConnection(int32 LayerId, const FVector2D& Start, const FVector2D& End, const FConnectionParams& Params) override
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{
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this->ConnectionDrawingPolicy->SetMousePosition(LocalMousePosition);
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this->ConnectionDrawingPolicy->DrawConnection(LayerId, Start, End, Params);
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SplineOverlapResult = FGraphSplineOverlapResult(this->ConnectionDrawingPolicy->SplineOverlapResult);
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}
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~FENAnimGraphConnectionDrawingPolicy()
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{
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delete ConnectionDrawingPolicy;
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}
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private:
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FENConnectionDrawingPolicy* ConnectionDrawingPolicy;
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};
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