531 lines
22 KiB
C++
531 lines
22 KiB
C++
/*
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* Copyright (c) 2020 - 2021 NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA Corporation and its licensors retain all intellectual property and proprietary
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* rights in and to this software, related documentation and any modifications thereto.
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* Any use, reproduction, disclosure or distribution of this software and related
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* documentation without an express license agreement from NVIDIA Corporation is strictly
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* prohibited.
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*
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* TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS*
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* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED,
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* INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY
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* SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
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* LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
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* BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
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* INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGES.
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*/
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#include "NGXRHI.h"
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#include "Misc/Paths.h"
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#include "GenericPlatform/GenericPlatformFile.h"
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#include "nvsdk_ngx.h"
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#include "nvsdk_ngx_params.h"
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#include "nvsdk_ngx_helpers.h"
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// NGX software stack
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DEFINE_LOG_CATEGORY_STATIC(LogDLSSNGX, Log, All);
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// The UE module
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DEFINE_LOG_CATEGORY_STATIC(LogDLSSNGXRHI, Log, All);
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DECLARE_STATS_GROUP(TEXT("DLSS"), STATGROUP_DLSS, STATCAT_Advanced);
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DECLARE_MEMORY_STAT_POOL(TEXT("DLSS: Video memory"), STAT_DLSSInternalGPUMemory, STATGROUP_DLSS, FPlatformMemory::MCR_GPU);
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DECLARE_DWORD_COUNTER_STAT(TEXT("DLSS: Num DLSS features"), STAT_DLSSNumFeatures, STATGROUP_DLSS);
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#define LOCTEXT_NAMESPACE "NGXRHI"
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static TAutoConsoleVariable<int32> CVarNGXLogLevel(
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TEXT("r.NGX.LogLevel"), 1,
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TEXT("Determines the minimal amount of logging the NGX implementation pipes into LogDLSSNGX. Can be overridden by the -NGXLogLevel= command line option\n")
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TEXT("Please refer to the DLSS plugin documentation on other ways to change the logging level.\n")
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TEXT("0: off \n")
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TEXT("1: on (default)\n")
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TEXT("2: verbose "),
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ECVF_ReadOnly);
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static TAutoConsoleVariable<int32> CVarNGXEnableOtherLoggingSinks(
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TEXT("r.NGX.EnableOtherLoggingSinks"), 0,
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TEXT("Determines whether the NGX implementation will write logs to files. Can also be set on the command line via -NGXLogFileEnable and -NGXLogFileDisable\n")
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TEXT("0: off (default)\n")
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TEXT("1: on \n"),
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ECVF_ReadOnly);
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static TAutoConsoleVariable<int32> CVarNGXFramesUntilFeatureDestruction(
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TEXT("r.NGX.FramesUntilFeatureDestruction"), 3,
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TEXT("Number of frames until an unused NGX feature gets destroyed. (default=3)"),
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ECVF_RenderThreadSafe);
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static TAutoConsoleVariable<int32> CVarNGXRenameLogSeverities(
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TEXT("r.NGX.RenameNGXLogSeverities"), 1,
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TEXT("Renames 'error' and 'warning' in messages returned by the NGX log callback to 'e_rror' and 'w_arning' before passing them to the UE log system\n")
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TEXT("0: off \n")
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TEXT("1: on, for select messages during initalization (default)\n")
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TEXT("2: on, for all messages\n"),
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ECVF_Default);
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void FRHIDLSSArguments::Validate() const
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{
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check(InputColor);
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check(InputDepth);
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check(InputMotionVectors);
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check(InputExposure);
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check(OutputColor);
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}
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NGXDLSSFeature::~NGXDLSSFeature()
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{
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check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("Destroying NGX DLSS Feature %s "), *Desc.GetDebugDescription());
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}
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void NVSDK_CONV NGXLogSink(const char* InNGXMessage, NVSDK_NGX_Logging_Level InLoggingLevel, NVSDK_NGX_Feature InSourceComponent)
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{
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FString Message(FString(UTF8_TO_TCHAR(InNGXMessage)).TrimEnd());
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const TCHAR* NGXComponent = TEXT("Unknown");
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switch (InSourceComponent)
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{
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case NVSDK_NGX_Feature_SuperSampling: NGXComponent = TEXT("DLSS"); break;
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case NVSDK_NGX_Feature_Reserved_SDK : NGXComponent = TEXT("SDK"); break;
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case NVSDK_NGX_Feature_Reserved_Core: NGXComponent = TEXT("Core"); break;
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}
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const bool bIsVerboseStartupMessage =
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(Message.Contains(TEXT(" doesn't exist in any of the search paths")) && !Message.Contains(TEXT("nvngx_dlss.dll"))) || // we want to know if the DLSS binary is missing
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Message.Contains(TEXT("warning: UWP compliant mode enabled"));
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if ((CVarNGXRenameLogSeverities.GetValueOnAnyThread() == 2) || ((CVarNGXRenameLogSeverities.GetValueOnAnyThread() == 1) && bIsVerboseStartupMessage))
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{
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Message = Message.Replace(TEXT("error:"), TEXT("e_rror:"));
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Message = Message.Replace(TEXT("Warning:"), TEXT("w_arning:"));
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UE_LOG(LogDLSSNGX, Verbose, TEXT("[%s]: %s"), NGXComponent, *Message);
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}
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else
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{
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UE_LOG(LogDLSSNGX, Log, TEXT("[%s]: %s"), NGXComponent, *Message);
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}
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}
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// the derived RHIs will set this to false based on runtime support
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bool NGXRHI::bSupportsAllocateParameters = true;
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bool NGXRHI::bNGXInitialized = false;
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// the derived RHIs will set this to true during their initialization
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bool NGXRHI::bIsIncompatibleAPICaptureToolActive = false;
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NGXRHI::NGXRHI(const FNGXRHICreateArguments& Arguments)
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: DynamicRHI(Arguments.DynamicRHI)
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{
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FString PluginNGXProductionBinariesDir = FPaths::Combine(Arguments.PluginBaseDir, TEXT("Binaries/ThirdParty/Win64/"));
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FString PluginNGXDevelopmentBinariesDir = FPaths::Combine(Arguments.PluginBaseDir, TEXT("Binaries/ThirdParty/Win64/Development/"));
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FString PluginNGXBinariesDir = PluginNGXProductionBinariesDir;
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// Thee paths can be different depending on the project type (source, no source) and how the project is packaged, thus we have both
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FString ProjectNGXBinariesDir = FPaths::Combine(FPaths::ProjectDir(), TEXT("Binaries/ThirdParty/NVIDIA/NGX/Win64/"));
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FString LaunchNGXBinariesDir = FPaths::Combine(FPaths::LaunchDir(), TEXT("Binaries/ThirdParty/NVIDIA/NGX/Win64/"));
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switch (Arguments.NGXBinariesSearchOrder)
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{
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default:
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case ENGXBinariesSearchOrder::CustomThenGeneric:
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{
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("Searching for custom and generic DLSS binaries"));
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NGXDLLSearchPaths.Append({ ProjectNGXBinariesDir, LaunchNGXBinariesDir, PluginNGXProductionBinariesDir });
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break;
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}
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case ENGXBinariesSearchOrder::ForceGeneric:
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{
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("Searching only for generic binaries from the plugin folder"));
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NGXDLLSearchPaths.Append({ PluginNGXProductionBinariesDir });
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break;
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}
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case ENGXBinariesSearchOrder::ForceCustom:
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{
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("Searching only for custom DLSS binaries from the DLSS plugin"));
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NGXDLLSearchPaths.Append({ ProjectNGXBinariesDir, LaunchNGXBinariesDir });
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break;
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}
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case ENGXBinariesSearchOrder::ForceDevelopmentGeneric:
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{
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("Searching only for generic development DLSS binaries from the DLSS plugin. This binary is only packaged for non-shipping build configurations"));
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NGXDLLSearchPaths.Append({ PluginNGXDevelopmentBinariesDir });
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PluginNGXBinariesDir = PluginNGXDevelopmentBinariesDir;
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break;
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}
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}
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for (int32 i = 0; i < NGXDLLSearchPaths.Num(); ++i)
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{
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NGXDLLSearchPaths[i] = FPaths::ConvertRelativePathToFull(NGXDLLSearchPaths[i]);
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FPaths::RemoveDuplicateSlashes(NGXDLLSearchPaths[i]);
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FPaths::MakePlatformFilename(NGXDLLSearchPaths[i]);
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// After this we should not touch NGXDLLSearchPaths since that provides the backing store for NGXDLLSearchPathRawStrings
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NGXDLLSearchPathRawStrings.Add(*NGXDLLSearchPaths[i]);
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const bool bHasDLSSBinary = IPlatformFile::GetPlatformPhysical().FileExists(*FPaths::Combine(NGXDLLSearchPaths[i], NGX_DLSS_BINARY_NAME));
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS binary %s %s in search path %s"), NGX_DLSS_BINARY_NAME, bHasDLSSBinary ? TEXT("found") : TEXT("not found"), *NGXDLLSearchPaths[i]);
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}
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// we do this separately here so we can show relative paths in the UI later
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DLSSGenericBinaryInfo.Get<0>() = FPaths::Combine(PluginNGXBinariesDir, NGX_DLSS_BINARY_NAME);
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DLSSGenericBinaryInfo.Get<1>() = IPlatformFile::GetPlatformPhysical().FileExists(*DLSSGenericBinaryInfo.Get<0>());
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DLSSCustomBinaryInfo.Get<0>() = FPaths::Combine(ProjectNGXBinariesDir, NGX_DLSS_BINARY_NAME);
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DLSSCustomBinaryInfo.Get<1>() = IPlatformFile::GetPlatformPhysical().FileExists(*DLSSCustomBinaryInfo.Get<0>());
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FeatureInfo.PathListInfo.Path = const_cast<wchar_t**>(NGXDLLSearchPathRawStrings.GetData());
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FeatureInfo.PathListInfo.Length = NGXDLLSearchPathRawStrings.Num();
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// logging
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{
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FeatureInfo.LoggingInfo.DisableOtherLoggingSinks = 1 != CVarNGXEnableOtherLoggingSinks.GetValueOnAnyThread();
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FeatureInfo.LoggingInfo.LoggingCallback = &NGXLogSink;
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switch (CVarNGXLogLevel.GetValueOnAnyThread())
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{
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case 0:
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FeatureInfo.LoggingInfo.MinimumLoggingLevel = NVSDK_NGX_LOGGING_LEVEL_OFF;
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break;
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// should match the CVarNGXLogLevel default value
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default:
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case 1:
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FeatureInfo.LoggingInfo.MinimumLoggingLevel = NVSDK_NGX_LOGGING_LEVEL_ON;
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break;
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case 2:
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FeatureInfo.LoggingInfo.MinimumLoggingLevel = NVSDK_NGX_LOGGING_LEVEL_VERBOSE;
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break;
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}
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}
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}
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TTuple<FString, bool> NGXRHI::GetDLSSGenericBinaryInfo() const
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{
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return DLSSGenericBinaryInfo;
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}
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TTuple<FString, bool> NGXRHI::GetDLSSCustomBinaryInfo() const
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{
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return DLSSCustomBinaryInfo;
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}
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NGXRHI::~NGXRHI()
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{
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__));
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__));
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}
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void NGXRHI::FDLSSQueryFeature::QueryDLSSSupport()
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{
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int32 bNeedsUpdatedDriver = 0;
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int32 MinDriverVersionMajor = 0;
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int32 MinDriverVersionMinor = 0;
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// Centralize this here instead during NGXRHI init. This should not happen but if we don't have a a valid CapabilityParameters, then we also don't have DLSS.
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if (!CapabilityParameters)
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{
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS cannot be loaded possibly due to issues initializing NGX."));
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DLSSInitResult = NVSDK_NGX_Result_Fail;
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bIsAvailable = false;
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return;
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}
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check(CapabilityParameters);
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NVSDK_NGX_Result ResultUpdatedDriver = CapabilityParameters->Get(NVSDK_NGX_Parameter_SuperSampling_NeedsUpdatedDriver, &bNeedsUpdatedDriver);
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NVSDK_NGX_Result ResultMinDriverVersionMajor = CapabilityParameters->Get(NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMajor, &MinDriverVersionMajor);
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NVSDK_NGX_Result ResultMinDriverVersionMinor = CapabilityParameters->Get(NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMinor, &MinDriverVersionMinor);
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_Parameter_SuperSampling_NeedsUpdatedDriver -> (%u %s), bNeedsUpdatedDriver = %d"), ResultUpdatedDriver, GetNGXResultAsString(ResultUpdatedDriver), bNeedsUpdatedDriver);
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMajor -> (%u %s), MinDriverVersionMajor = %d"), ResultMinDriverVersionMajor, GetNGXResultAsString(ResultMinDriverVersionMajor), MinDriverVersionMajor);
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMinor -> (%u %s), MinDriverVersionMinor = %d"), ResultMinDriverVersionMinor, GetNGXResultAsString(ResultMinDriverVersionMinor), MinDriverVersionMinor);
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if (NVSDK_NGX_SUCCEED(ResultUpdatedDriver) && NVSDK_NGX_SUCCEED(ResultMinDriverVersionMajor) && NVSDK_NGX_SUCCEED(ResultMinDriverVersionMinor))
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{
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DriverRequirements.DriverUpdateRequired = DriverRequirements.DriverUpdateRequired || bNeedsUpdatedDriver != 0;
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// ignore 0.0 and fall back to the what's baked into FNGXDriverRequirements;
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if (MinDriverVersionMajor)
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{
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DriverRequirements.MinDriverVersionMajor = MinDriverVersionMajor;
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}
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if (MinDriverVersionMinor)
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{
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DriverRequirements.MinDriverVersionMinor = MinDriverVersionMinor;
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}
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if (bNeedsUpdatedDriver)
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{
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS cannot be loaded due to an outdated driver. Minimum Driver Version required : %u.%u"), MinDriverVersionMajor, MinDriverVersionMinor);
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}
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else
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{
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS is supported by the currently installed driver. Minimum driver version was reported as: %u.%u"), MinDriverVersionMajor, MinDriverVersionMinor);
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}
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}
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else
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{
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS Minimum driver version was not reported"));
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}
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// determine if DLSS is available
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int DlssAvailable = 0;
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NVSDK_NGX_Result ResultAvailable = CapabilityParameters->Get(NVSDK_NGX_EParameter_SuperSampling_Available, &DlssAvailable);
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_EParameter_SuperSampling_Available -> (%u %s), DlssAvailable = %d"), ResultAvailable, GetNGXResultAsString(ResultAvailable), DlssAvailable);
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if (NVSDK_NGX_SUCCEED(ResultAvailable) && DlssAvailable)
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{
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bIsAvailable = true;
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// store for the higher level code interpret
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DLSSInitResult = ResultAvailable;
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}
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// DLSS_TODO verify this
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if(!DlssAvailable)
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{
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// and try to find out more details on why it might have failed
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NVSDK_NGX_Result DlssFeatureInitResult = NVSDK_NGX_Result_Fail;
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NVSDK_NGX_Result ResultDlssFeatureInitResult = CapabilityParameters->Get(NVSDK_NGX_Parameter_SuperSampling_FeatureInitResult, (int*)&DlssFeatureInitResult);
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_Parameter_SuperSampling_FeatureInitResult -> (%u %s), NVSDK_NGX_Parameter_SuperSampling_FeatureInitResult = (%u %s)"), ResultDlssFeatureInitResult, GetNGXResultAsString(ResultDlssFeatureInitResult), DlssFeatureInitResult, GetNGXResultAsString(DlssFeatureInitResult));
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// store for the higher level code interpret
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DLSSInitResult = NVSDK_NGX_SUCCEED(ResultDlssFeatureInitResult) ? DlssFeatureInitResult : NVSDK_NGX_Result_Fail;
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}
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}
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FDLSSOptimalSettings NGXRHI::FDLSSQueryFeature::GetDLSSOptimalSettings(const FDLSSResolutionParameters& InResolution) const
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{
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check(CapabilityParameters);
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FDLSSOptimalSettings OptimalSettings;
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const NVSDK_NGX_Result ResultGetOptimalSettings = NGX_DLSS_GET_OPTIMAL_SETTINGS(
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CapabilityParameters,
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InResolution.Width,
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InResolution.Height,
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InResolution.PerfQuality,
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reinterpret_cast<unsigned int*>(&OptimalSettings.RenderSize.X),
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reinterpret_cast<unsigned int*>(&OptimalSettings.RenderSize.Y),
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reinterpret_cast<unsigned int*>(&OptimalSettings.RenderSizeMax.X),
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reinterpret_cast<unsigned int*>(&OptimalSettings.RenderSizeMax.Y),
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reinterpret_cast<unsigned int*>(&OptimalSettings.RenderSizeMin.X),
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reinterpret_cast<unsigned int*>(&OptimalSettings.RenderSizeMin.Y),
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&OptimalSettings.Sharpness
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);
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UE_LOG(LogDLSSNGXRHI, Log, TEXT("NGX_DLSS_GET_OPTIMAL_SETTINGS -> (%u %s)"), ResultGetOptimalSettings, GetNGXResultAsString(ResultGetOptimalSettings));
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checkf(NVSDK_NGX_SUCCEED(ResultGetOptimalSettings), TEXT("failed to query supported DLSS modes"));
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OptimalSettings.bIsSupported = (OptimalSettings.RenderSize.X > 0) && (OptimalSettings.RenderSize.Y > 0);
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auto ComputeResolutionFraction = [&InResolution](int32 RenderSizeX, int32 RenderSizeY)
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{
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float XScale = float(RenderSizeX) / float(InResolution.Width);
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float YScale = float(RenderSizeY) / float(InResolution.Height);
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return FMath::Min(XScale, YScale);
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};
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OptimalSettings.MinResolutionFraction = ComputeResolutionFraction(OptimalSettings.RenderSizeMin.X, OptimalSettings.RenderSizeMin.Y);
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OptimalSettings.MaxResolutionFraction = ComputeResolutionFraction(OptimalSettings.RenderSizeMax.X, OptimalSettings.RenderSizeMax.Y);
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// restrict to range since floating point numbers are gonna floating point
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OptimalSettings.OptimalResolutionFraction = FMath::Clamp<float>(ComputeResolutionFraction(OptimalSettings.RenderSize.X, OptimalSettings.RenderSize.Y), OptimalSettings.MinResolutionFraction, OptimalSettings.MaxResolutionFraction);
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return OptimalSettings;
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}
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FString NGXRHI::GetNGXLogDirectory()
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{
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// encode the time and instance id to handle cases like PIE standalone game where multiple processe are running at the same time.
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FString AbsoluteProjectLogDir = FPaths::ConvertRelativePathToFull(FPaths::ProjectLogDir());
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FString NGXLogDir = FPaths::Combine(AbsoluteProjectLogDir, TEXT("NGX"), FString::Printf(TEXT("NGX_%s_%s"), *FDateTime::Now().ToString(), *FApp::GetInstanceId().ToString()));
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return NGXLogDir;
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}
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uint32 FRHIDLSSArguments::GetNGXCommonDLSSFeatureFlags() const
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{
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check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
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uint32 DLSSFeatureFlags = NVSDK_NGX_DLSS_Feature_Flags_None;
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DLSSFeatureFlags |= NVSDK_NGX_DLSS_Feature_Flags_IsHDR;
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DLSSFeatureFlags |= bool(ERHIZBuffer::IsInverted) ? NVSDK_NGX_DLSS_Feature_Flags_DepthInverted : 0;
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DLSSFeatureFlags |= !bHighResolutionMotionVectors ? NVSDK_NGX_DLSS_Feature_Flags_MVLowRes : 0;
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DLSSFeatureFlags |= Sharpness != 0.0f ? NVSDK_NGX_DLSS_Feature_Flags_DoSharpening : 0;
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DLSSFeatureFlags |= bUseAutoExposure ? NVSDK_NGX_DLSS_Feature_Flags_AutoExposure : 0;
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return DLSSFeatureFlags;
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}
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NVSDK_NGX_DLSS_Create_Params FRHIDLSSArguments::GetNGXDLSSCreateParams() const
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{
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check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
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NVSDK_NGX_DLSS_Create_Params Result;
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FMemory::Memzero(Result);
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Result.Feature.InWidth = SrcRect.Width();
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Result.Feature.InHeight = SrcRect.Height();
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Result.Feature.InTargetWidth = DestRect.Width();
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Result.Feature.InTargetHeight = DestRect.Height();
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Result.Feature.InPerfQualityValue = static_cast<NVSDK_NGX_PerfQuality_Value>(PerfQuality);
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check((Result.Feature.InPerfQualityValue >= NVSDK_NGX_PerfQuality_Value_MaxPerf) && (Result.Feature.InPerfQualityValue <= NVSDK_NGX_PerfQuality_Value_UltraQuality));
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Result.InFeatureCreateFlags = GetNGXCommonDLSSFeatureFlags();
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Result.InEnableOutputSubrects = OutputColor->GetTexture2D()->GetSizeXY() != DestRect.Size();
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return Result;
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}
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// this is used by the RHIs to see whether they need to recreate the NGX feature
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bool FDLSSState::RequiresFeatureRecreation(const FRHIDLSSArguments& InArguments)
|
|
{
|
|
check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
|
|
return !DLSSFeature || DLSSFeature->Desc != InArguments.GetFeatureDesc();
|
|
}
|
|
|
|
void NGXRHI::RegisterFeature(TSharedPtr<NGXDLSSFeature> InFeature)
|
|
{
|
|
check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
|
|
UE_LOG(LogDLSSNGXRHI, Log, TEXT("Creating NGX DLSS Feature %s "), *InFeature->Desc.GetDebugDescription());
|
|
AllocatedDLSSFeatures.Add(InFeature);
|
|
}
|
|
|
|
TSharedPtr<NGXDLSSFeature> NGXRHI::FindFreeFeature(const FRHIDLSSArguments& InArguments)
|
|
{
|
|
check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
|
|
TSharedPtr<NGXDLSSFeature> OutFeature;
|
|
for (int FeatureIndex = 0; FeatureIndex < AllocatedDLSSFeatures.Num(); ++FeatureIndex)
|
|
{
|
|
// another view already uses this (1 reference from AllocatedDLSSFeatures, another refernces held by FDLSState
|
|
if (AllocatedDLSSFeatures[FeatureIndex].GetSharedReferenceCount() > 1)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (AllocatedDLSSFeatures[FeatureIndex]->Desc == InArguments.GetFeatureDesc())
|
|
{
|
|
OutFeature = AllocatedDLSSFeatures[FeatureIndex];
|
|
OutFeature->LastUsedFrame = FrameCounter;
|
|
break;
|
|
|
|
}
|
|
}
|
|
return OutFeature;
|
|
}
|
|
|
|
void NGXRHI::ReleaseAllocatedFeatures()
|
|
{
|
|
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__));
|
|
|
|
// There should be no FDLSSState::DLSSFeature anymore when we shut down
|
|
for (int FeatureIndex = 0; FeatureIndex < AllocatedDLSSFeatures.Num(); ++FeatureIndex)
|
|
{
|
|
checkf(AllocatedDLSSFeatures[FeatureIndex].GetSharedReferenceCount() == 1,TEXT("There should be no FDLSSState::DLSSFeature references elsewhere."));
|
|
}
|
|
|
|
AllocatedDLSSFeatures.Empty();
|
|
SET_DWORD_STAT(STAT_DLSSNumFeatures, AllocatedDLSSFeatures.Num());
|
|
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__));
|
|
}
|
|
|
|
void NGXRHI::ApplyCommonNGXParameterSettings(NVSDK_NGX_Parameter* InOutParameter, const FRHIDLSSArguments& InArguments)
|
|
{
|
|
NVSDK_NGX_Parameter_SetI(InOutParameter, NVSDK_NGX_Parameter_FreeMemOnReleaseFeature, InArguments.bReleaseMemoryOnDelete ? 1 : 0);
|
|
}
|
|
|
|
void NGXRHI::TickPoolElements()
|
|
{
|
|
check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
|
|
const uint32 kFramesUntilRelease = CVarNGXFramesUntilFeatureDestruction.GetValueOnAnyThread();
|
|
|
|
int32 FeatureIndex = 0;
|
|
|
|
while (FeatureIndex < AllocatedDLSSFeatures.Num())
|
|
{
|
|
TSharedPtr<NGXDLSSFeature>& Feature = AllocatedDLSSFeatures[FeatureIndex];
|
|
|
|
const bool bIsUnused = Feature.GetSharedReferenceCount() == 1;
|
|
const bool bNotRequestedRecently = (FrameCounter - Feature->LastUsedFrame) > kFramesUntilRelease;
|
|
|
|
if (bIsUnused && bNotRequestedRecently)
|
|
{
|
|
Swap(Feature, AllocatedDLSSFeatures.Last());
|
|
AllocatedDLSSFeatures.Pop();
|
|
}
|
|
else
|
|
{
|
|
++FeatureIndex;
|
|
}
|
|
}
|
|
|
|
SET_DWORD_STAT(STAT_DLSSNumFeatures, AllocatedDLSSFeatures.Num());
|
|
|
|
|
|
// if r.NGX.Enable is 0 then this should be nullptr
|
|
if(DLSSQueryFeature.CapabilityParameters)
|
|
{
|
|
static const auto CVarNGXDLSSEnable = IConsoleManager::Get().FindConsoleVariable(TEXT("r.NGX.Enable"));
|
|
check(CVarNGXDLSSEnable && CVarNGXDLSSEnable->GetInt() != 0);
|
|
|
|
unsigned long long VRAM = 0;
|
|
|
|
NVSDK_NGX_Result ResultGetStats = NGX_DLSS_GET_STATS(DLSSQueryFeature.CapabilityParameters, &VRAM);
|
|
|
|
checkf(NVSDK_NGX_SUCCEED(ResultGetStats), TEXT("Failed to retrieve DLSS memory statistics via NGX_DLSS_GET_STATS -> (%u %s)"), ResultGetStats, GetNGXResultAsString(ResultGetStats));
|
|
if (NVSDK_NGX_SUCCEED(ResultGetStats))
|
|
{
|
|
SET_DWORD_STAT(STAT_DLSSInternalGPUMemory, VRAM);
|
|
}
|
|
}
|
|
|
|
++FrameCounter;
|
|
}
|
|
|
|
IMPLEMENT_MODULE(FNGXRHIModule, NGXRHI)
|
|
|
|
#undef LOCTEXT_NAMESPACE
|
|
|
|
/** IModuleInterface implementation */
|
|
|
|
void FNGXRHIModule::StartupModule()
|
|
{
|
|
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__));
|
|
|
|
int32 NGXLogLevel = CVarNGXLogLevel.GetValueOnAnyThread();
|
|
if (FParse::Value(FCommandLine::Get(), TEXT("ngxloglevel="), NGXLogLevel))
|
|
{
|
|
CVarNGXLogLevel->Set(NGXLogLevel, ECVF_SetByCommandline);
|
|
}
|
|
|
|
if (FParse::Param(FCommandLine::Get(), TEXT("ngxlogfileenable")))
|
|
{
|
|
CVarNGXEnableOtherLoggingSinks->Set(1, ECVF_SetByCommandline);
|
|
}
|
|
else if (FParse::Param(FCommandLine::Get(), TEXT("ngxlogfiledisable")))
|
|
{
|
|
CVarNGXEnableOtherLoggingSinks->Set(0, ECVF_SetByCommandline);
|
|
}
|
|
|
|
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__));
|
|
}
|
|
|
|
void FNGXRHIModule::ShutdownModule()
|
|
{
|
|
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__));
|
|
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__));
|
|
}
|
|
|