Files
f0re5t-main/Source/lidarforest.Target.cs
2022-05-02 14:14:48 +02:00

17 lines
396 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class lidarforestTarget : TargetRules
{
public lidarforestTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "lidarforest" } );
}
}