419 lines
25 KiB
INI
419 lines
25 KiB
INI
[URL]
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GameName=lidarforest
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[SystemSettings]
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vr.PixelDensity=1
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r.SeparateTranslucency=0
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r.HZBOcclusion=0
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r.MotionBlurQuality=0
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r.PostProcessAAQuality=3
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r.BloomQuality=1
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r.EyeAdaptationQuality=0
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r.AmbientOcclusionLevels=0
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r.SSR.Quality=1
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r.DepthOfFieldQuality=0
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r.SceneColorFormat=2
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r.TranslucencyVolumeBlur=0
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r.TranslucencyLightingVolumeDim=4
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r.MaxAnisotropy=8
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r.LensFlareQuality=0
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r.SceneColorFringeQuality=0
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r.FastBlurThreshold=0
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r.SSR.MaxRoughness=0.1
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r.rhicmdbypass=0
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sg.EffectsQuality=2
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sg.PostProcessQuality=0
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Mobile
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AppliedTargetedHardwareClass=Mobile
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DefaultGraphicsPerformance=Scalable
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AppliedDefaultGraphicsPerformance=Scalable
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[OnlineSubsystem]
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DefaultPlatformService=Null
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bHasVoiceEnabled=true
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/lidarforest/Maps/MainMenu/Map_MainMenu.Map_MainMenu
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GlobalDefaultGameMode=/Game/AFCore/Blueprints/Game/BP_GameMode_Main.BP_GameMode_Main_C
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GameInstanceClass=/Game/AFCore/Blueprints/Game/BP_GameInstance_Main.BP_GameInstance_Main_C
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GameDefaultMap=/Game/lidarforest/Maps/Suchdol/SuchdolUSkolky_2.SuchdolUSkolky_2
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TransitionMap=/Game/AFCore/Maps/Map_Empty.Map_Empty
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bUseSplitscreen=False
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[/Script/Engine.RendererSettings]
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r.Mobile.DisableVertexFog=True
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r.Shadow.CSM.MaxMobileCascades=2
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r.MobileMSAA=2
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.AllowSoftwareOcclusion=False
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r.Mobile.VirtualTextures=False
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r.DiscardUnusedQuality=False
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=True
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r.TextureStreaming=False
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=False
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r.VirtualTexturedLightmaps=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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r.VT.EnableCompressZlib=True
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r.VT.EnableCompressCrunch=False
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r.ClearCoatNormal=False
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r.ReflectionCaptureResolution=32
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r.Mobile.ReflectionCaptureCompression=False
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.ForwardShading=True
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r.VertexFoggingForOpaque=True
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=True
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r.GenerateMeshDistanceFields=False
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r.DistanceFieldBuild.EightBit=False
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r.GenerateLandscapeGIData=False
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r.DistanceFieldBuild.Compress=False
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r.TessellationAdaptivePixelsPerTriangle=24.000000
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r.SeparateTranslucency=False
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=0
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AmbientOcclusion=False
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
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r.UsePreExposure=True
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r.EyeAdaptation.EditorOnly=False
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=False
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r.SSGI.Enable=False
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r.DefaultFeature.AntiAliasing=3
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=2
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r.EarlyZPassOnlyMaterialMasking=True
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.BasePassOutputsVelocity=False
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r.VertexDeformationOutputsVelocity=False
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=1
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r.MorphTarget.Mode=True
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r.GPUCrashDebugging=False
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vr.InstancedStereo=True
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r.MobileHDR=False
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vr.MobileMultiView=False
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r.Mobile.UseHWsRGBEncoding=False
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vr.RoundRobinOcclusion=False
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vr.ODSCapture=False
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r.MeshStreaming=False
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r.WireframeCullThreshold=5.000000
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r.RayTracing=False
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r.RayTracing.UseTextureLod=False
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r.SupportStationarySkylight=True
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r.SupportLowQualityLightmaps=True
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r.SupportPointLightWholeSceneShadows=True
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r.SupportAtmosphericFog=True
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r.SupportSkyAtmosphere=True
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r.SupportSkyAtmosphereAffectsHeightFog=False
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r.SkinCache.CompileShaders=False
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r.SkinCache.DefaultBehavior=1
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r.SkinCache.SceneMemoryLimitInMB=128.000000
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r.Mobile.EnableStaticAndCSMShadowReceivers=True
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r.Mobile.EnableMovableLightCSMShaderCulling=True
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r.Mobile.AllowDistanceFieldShadows=True
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r.Mobile.AllowMovableDirectionalLights=True
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r.MobileNumDynamicPointLights=4
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r.MobileDynamicPointLightsUseStaticBranch=True
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r.Mobile.EnableMovableSpotlights=False
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r.Mobile.EnableMovableSpotlightsShadow=False
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r.GPUSkin.Support16BitBoneIndex=False
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r.GPUSkin.Limit2BoneInfluences=False
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r.SupportDepthOnlyIndexBuffers=True
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r.SupportReversedIndexBuffers=True
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r.LightPropagationVolume=False
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r.Mobile.AmbientOcclusion=False
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r.GPUSkin.UnlimitedBoneInfluences=False
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r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
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r.Mobile.PlanarReflectionMode=0
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bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
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bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
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VisualizeCalibrationColorMaterialPath=None
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VisualizeCalibrationCustomMaterialPath=None
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VisualizeCalibrationGrayscaleMaterialPath=None
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vr.VRS.HMDFixedFoveationLevel=0
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[/Script/Engine.Engine]
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NearClipPlane=1.000000
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SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=30.000000),UpperBound=(Type=Exclusive,Value=120.000000))
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GenerateDefaultTimecodeFrameRate=(Numerator=120,Denominator=1)
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
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+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
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+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
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+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
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+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
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+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Teleportable")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Anchor")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TreeSpawn")
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+EditProfiles=(Name="UI",CustomResponses=((Channel="Camera",Response=ECR_Ignore)))
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableAsyncScene=False
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bEnableShapeSharing=False
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bEnablePCM=True
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.100000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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LockedAxis=Invalid
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.020000
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MinContactOffset=2.000000
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MaxContactOffset=8.000000
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bSimulateSkeletalMeshOnDedicatedServer=True
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DefaultShapeComplexity=CTF_UseSimpleAndComplex
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bDefaultHasComplexCollision=True
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
|
|
MaxSubstepDeltaTime=0.016667
|
|
MaxSubsteps=6
|
|
SyncSceneSmoothingFactor=0.000000
|
|
AsyncSceneSmoothingFactor=0.990000
|
|
InitialAverageFrameRate=0.008330
|
|
PhysXTreeRebuildRate=10
|
|
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
|
|
|
|
[/Script/Engine.UserInterfaceSettings]
|
|
ApplicationScale=1.000000
|
|
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
|
|
|
|
[/Script/Engine.Player]
|
|
ConfiguredInternetSpeed=500000
|
|
ConfiguredLanSpeed=500000
|
|
|
|
[/Script/OnlineSubsystemUtils.IpNetDriver]
|
|
MaxClientRate=100000
|
|
MaxInternetClientRate=100000
|
|
|
|
[Voice]
|
|
bEnabled=true
|
|
|
|
[/Script/Engine.AudioSettings]
|
|
VoiPSampleRate=Normal24000Hz
|
|
MaximumConcurrentStreams=4
|
|
VoipBufferingDelay=0.200000
|
|
VoiPSoundClass=/Game/AFCore/Sound/Classes/SC_SFX.SC_SFX
|
|
DefaultSoundClassName=/Game/AFCore/Sound/Classes/SC_Master.SC_Master
|
|
DefaultMediaSoundClassName=/Game/AFCore/Sound/Classes/SC_SFX.SC_SFX
|
|
DefaultBaseSoundMix=/Game/AFCore/Sound/Classes/SMix_Default.SMix_Default
|
|
|
|
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
|
PackageName=com.YourCompany.[PROJECT]
|
|
StoreVersion=1
|
|
StoreVersionOffsetArmV7=0
|
|
StoreVersionOffsetArm64=0
|
|
StoreVersionOffsetX8664=0
|
|
ApplicationDisplayName=
|
|
VersionDisplayName=1.0
|
|
MinSDKVersion=25
|
|
TargetSDKVersion=25
|
|
InstallLocation=InternalOnly
|
|
bEnableGradle=True
|
|
bEnableLint=False
|
|
bPackageDataInsideApk=True
|
|
bCreateAllPlatformsInstall=False
|
|
bDisableVerifyOBBOnStartUp=False
|
|
bForceSmallOBBFiles=False
|
|
bAllowLargeOBBFiles=False
|
|
bAllowPatchOBBFile=False
|
|
bAllowOverflowOBBFiles=False
|
|
bUseExternalFilesDir=False
|
|
bPublicLogFiles=True
|
|
Orientation=SensorLandscape
|
|
MaxAspectRatio=2.100000
|
|
bUseDisplayCutout=False
|
|
bRestoreNotificationsOnReboot=False
|
|
bFullScreen=True
|
|
bEnableNewKeyboard=True
|
|
DepthBufferPreference=Default
|
|
bValidateTextureFormats=True
|
|
bEnableBundle=False
|
|
bEnableUniversalAPK=True
|
|
bBundleABISplit=True
|
|
bBundleLanguageSplit=True
|
|
bBundleDensitySplit=True
|
|
ExtraApplicationSettings=
|
|
ExtraActivitySettings=
|
|
bAndroidVoiceEnabled=True
|
|
bRemoveOSIG=True
|
|
+GoogleVRCaps=Daydream33
|
|
bGoogleVRSustainedPerformance=False
|
|
KeyStore=
|
|
KeyAlias=
|
|
KeyStorePassword=
|
|
KeyPassword=
|
|
bBuildForArmV7=True
|
|
bBuildForArm64=False
|
|
bBuildForX8664=False
|
|
bBuildForES31=True
|
|
bSupportsVulkan=True
|
|
bSupportsVulkanSM5=False
|
|
bAndroidOpenGLSupportsBackbufferSampling=False
|
|
bDetectVulkanByDefault=True
|
|
bBuildWithHiddenSymbolVisibility=False
|
|
bSaveSymbols=False
|
|
bForceLDLinker=False
|
|
bEnableGooglePlaySupport=False
|
|
bUseGetAccounts=False
|
|
GamesAppID=
|
|
bEnableSnapshots=False
|
|
bSupportAdMob=True
|
|
AdMobAdUnitID=
|
|
GooglePlayLicenseKey=
|
|
GCMClientSenderID=
|
|
bShowLaunchImage=True
|
|
bAllowIMU=True
|
|
bAllowControllers=True
|
|
bBlockAndroidKeysOnControllers=False
|
|
bControllersBlockDeviceFeedback=False
|
|
AndroidAudio=Default
|
|
AudioSampleRate=44100
|
|
AudioCallbackBufferFrameSize=1024
|
|
AudioNumBuffersToEnqueue=4
|
|
AudioMaxChannels=0
|
|
AudioNumSourceWorkers=0
|
|
SpatializationPlugin=
|
|
ReverbPlugin=
|
|
OcclusionPlugin=
|
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
|
bUseAudioStreamCaching=False
|
|
CacheSizeKB=0
|
|
MaxChunkSizeOverrideKB=0
|
|
bResampleForDevice=False
|
|
SoundCueCookQualityIndex=-1
|
|
MaxSampleRate=0.000000
|
|
HighSampleRate=0.000000
|
|
MedSampleRate=0.000000
|
|
LowSampleRate=0.000000
|
|
MinSampleRate=0.000000
|
|
CompressionQualityModifier=0.000000
|
|
AutoStreamingThreshold=0.000000
|
|
AndroidGraphicsDebugger=None
|
|
MaliGraphicsDebuggerPath=(Path="")
|
|
bMultiTargetFormat_ETC2=True
|
|
bMultiTargetFormat_DXT=True
|
|
bMultiTargetFormat_ASTC=True
|
|
TextureFormatPriority_ETC2=0.200000
|
|
TextureFormatPriority_DXT=0.600000
|
|
TextureFormatPriority_ASTC=0.900000
|
|
SDKAPILevelOverride=
|
|
NDKAPILevelOverride=
|
|
bStreamLandscapeMeshLODs=False
|
|
|
|
[/Script/OculusHMD.OculusHMDRuntimeSettings]
|
|
bAutoEnabled=False
|
|
bSupportsDash=True
|
|
bCompositesDepth=True
|
|
FFRLevel=FFR_Low
|
|
CPULevel=2
|
|
GPULevel=3
|
|
HandTrackingSupport=ControllersOnly
|
|
ColorSpace=Quest
|
|
FFRDynamic=True
|
|
bChromaCorrection=True
|
|
bHQDistortion=True
|
|
bEnableSpecificColorGamut=True
|
|
|
|
[/Script/Slate.SlateSettings]
|
|
bExplicitCanvasChildZOrder=True
|
|
|
|
[/Script/NavigationSystem.NavigationSystemV1]
|
|
bAutoCreateNavigationData=True
|
|
|