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2021-11-18 15:24:24 +01:00

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/* Copyright (C) 2021 Hugo ATTAL - All Rights Reserved
* This plugin is downloadable from the Unreal Engine Marketplace
*/
#include "lib/Shapes.usf"
struct DarkerUIButton
{
static float4 ComputeButton(float2 PixelSize, float2 UVs, float3 BackgroundColor, float3 BorderColor, float Radius)
{
Radius = min(Radius, min(PixelSize.x, PixelSize.y) / 2 - 1);
const float2 Location = UVs * PixelSize;
const float Alpha = DarkerUIShapes::IsInRoundedRectangle(Location, float2(0, 0), PixelSize, Radius + 1);
const float3 Color = lerp(
BorderColor, BackgroundColor,
DarkerUIShapes::IsInRoundedRectangle(Location, float2(1, 1), PixelSize - float2(1, 1), Radius));
return float4(Color, Alpha);
}
};
/*
#include "/DarkerNodes/Button.usf"
return DarkerUIButton::ComputeButton(PixelSize, UVs, BackgroundColor, BorderColor, Radius);
*/