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2022-09-18 00:48:56 +02:00

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22 KiB
C++

/*
* Copyright (c) 2020 - 2021 NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA Corporation and its licensors retain all intellectual property and proprietary
* rights in and to this software, related documentation and any modifications thereto.
* Any use, reproduction, disclosure or distribution of this software and related
* documentation without an express license agreement from NVIDIA Corporation is strictly
* prohibited.
*
* TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS*
* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED,
* INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY
* SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
* LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
* BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGES.
*/
#include "NGXRHI.h"
#include "Misc/Paths.h"
#include "GenericPlatform/GenericPlatformFile.h"
#include "nvsdk_ngx.h"
#include "nvsdk_ngx_params.h"
#include "nvsdk_ngx_helpers.h"
// NGX software stack
DEFINE_LOG_CATEGORY_STATIC(LogDLSSNGX, Log, All);
// The UE module
DEFINE_LOG_CATEGORY_STATIC(LogDLSSNGXRHI, Log, All);
DECLARE_STATS_GROUP(TEXT("DLSS"), STATGROUP_DLSS, STATCAT_Advanced);
DECLARE_MEMORY_STAT_POOL(TEXT("DLSS: Video memory"), STAT_DLSSInternalGPUMemory, STATGROUP_DLSS, FPlatformMemory::MCR_GPU);
DECLARE_DWORD_COUNTER_STAT(TEXT("DLSS: Num DLSS features"), STAT_DLSSNumFeatures, STATGROUP_DLSS);
#define LOCTEXT_NAMESPACE "NGXRHI"
static TAutoConsoleVariable<int32> CVarNGXLogLevel(
TEXT("r.NGX.LogLevel"), 1,
TEXT("Determines the minimal amount of logging the NGX implementation pipes into LogDLSSNGX. Can be overridden by the -NGXLogLevel= command line option\n")
TEXT("Please refer to the DLSS plugin documentation on other ways to change the logging level.\n")
TEXT("0: off \n")
TEXT("1: on (default)\n")
TEXT("2: verbose "),
ECVF_ReadOnly);
static TAutoConsoleVariable<int32> CVarNGXEnableOtherLoggingSinks(
TEXT("r.NGX.EnableOtherLoggingSinks"), 0,
TEXT("Determines whether the NGX implementation will write logs to files. Can also be set on the command line via -NGXLogFileEnable and -NGXLogFileDisable\n")
TEXT("0: off (default)\n")
TEXT("1: on \n"),
ECVF_ReadOnly);
static TAutoConsoleVariable<int32> CVarNGXFramesUntilFeatureDestruction(
TEXT("r.NGX.FramesUntilFeatureDestruction"), 3,
TEXT("Number of frames until an unused NGX feature gets destroyed. (default=3)"),
ECVF_RenderThreadSafe);
static TAutoConsoleVariable<int32> CVarNGXRenameLogSeverities(
TEXT("r.NGX.RenameNGXLogSeverities"), 1,
TEXT("Renames 'error' and 'warning' in messages returned by the NGX log callback to 'e_rror' and 'w_arning' before passing them to the UE log system\n")
TEXT("0: off \n")
TEXT("1: on, for select messages during initalization (default)\n")
TEXT("2: on, for all messages\n"),
ECVF_Default);
void FRHIDLSSArguments::Validate() const
{
check(InputColor);
check(InputDepth);
check(InputMotionVectors);
check(InputExposure);
check(OutputColor);
}
NGXDLSSFeature::~NGXDLSSFeature()
{
check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
UE_LOG(LogDLSSNGXRHI, Log, TEXT("Destroying NGX DLSS Feature %s "), *Desc.GetDebugDescription());
}
void NVSDK_CONV NGXLogSink(const char* InNGXMessage, NVSDK_NGX_Logging_Level InLoggingLevel, NVSDK_NGX_Feature InSourceComponent)
{
FString Message(FString(UTF8_TO_TCHAR(InNGXMessage)).TrimEnd());
const TCHAR* NGXComponent = TEXT("Unknown");
switch (InSourceComponent)
{
case NVSDK_NGX_Feature_SuperSampling: NGXComponent = TEXT("DLSS"); break;
case NVSDK_NGX_Feature_Reserved_SDK : NGXComponent = TEXT("SDK"); break;
case NVSDK_NGX_Feature_Reserved_Core: NGXComponent = TEXT("Core"); break;
}
const bool bIsVerboseStartupMessage =
(Message.Contains(TEXT(" doesn't exist in any of the search paths")) && !Message.Contains(TEXT("nvngx_dlss.dll"))) || // we want to know if the DLSS binary is missing
Message.Contains(TEXT("warning: UWP compliant mode enabled"));
if ((CVarNGXRenameLogSeverities.GetValueOnAnyThread() == 2) || ((CVarNGXRenameLogSeverities.GetValueOnAnyThread() == 1) && bIsVerboseStartupMessage))
{
Message = Message.Replace(TEXT("error:"), TEXT("e_rror:"));
Message = Message.Replace(TEXT("Warning:"), TEXT("w_arning:"));
UE_LOG(LogDLSSNGX, Verbose, TEXT("[%s]: %s"), NGXComponent, *Message);
}
else
{
UE_LOG(LogDLSSNGX, Log, TEXT("[%s]: %s"), NGXComponent, *Message);
}
}
// the derived RHIs will set this to false based on runtime support
bool NGXRHI::bSupportsAllocateParameters = true;
bool NGXRHI::bNGXInitialized = false;
// the derived RHIs will set this to true during their initialization
bool NGXRHI::bIsIncompatibleAPICaptureToolActive = false;
NGXRHI::NGXRHI(const FNGXRHICreateArguments& Arguments)
: DynamicRHI(Arguments.DynamicRHI)
{
FString PluginNGXProductionBinariesDir = FPaths::Combine(Arguments.PluginBaseDir, TEXT("Binaries/ThirdParty/Win64/"));
FString PluginNGXDevelopmentBinariesDir = FPaths::Combine(Arguments.PluginBaseDir, TEXT("Binaries/ThirdParty/Win64/Development/"));
FString PluginNGXBinariesDir = PluginNGXProductionBinariesDir;
// Thee paths can be different depending on the project type (source, no source) and how the project is packaged, thus we have both
FString ProjectNGXBinariesDir = FPaths::Combine(FPaths::ProjectDir(), TEXT("Binaries/ThirdParty/NVIDIA/NGX/Win64/"));
FString LaunchNGXBinariesDir = FPaths::Combine(FPaths::LaunchDir(), TEXT("Binaries/ThirdParty/NVIDIA/NGX/Win64/"));
switch (Arguments.NGXBinariesSearchOrder)
{
default:
case ENGXBinariesSearchOrder::CustomThenGeneric:
{
UE_LOG(LogDLSSNGXRHI, Log, TEXT("Searching for custom and generic DLSS binaries"));
NGXDLLSearchPaths.Append({ ProjectNGXBinariesDir, LaunchNGXBinariesDir, PluginNGXProductionBinariesDir });
break;
}
case ENGXBinariesSearchOrder::ForceGeneric:
{
UE_LOG(LogDLSSNGXRHI, Log, TEXT("Searching only for generic binaries from the plugin folder"));
NGXDLLSearchPaths.Append({ PluginNGXProductionBinariesDir });
break;
}
case ENGXBinariesSearchOrder::ForceCustom:
{
UE_LOG(LogDLSSNGXRHI, Log, TEXT("Searching only for custom DLSS binaries from the DLSS plugin"));
NGXDLLSearchPaths.Append({ ProjectNGXBinariesDir, LaunchNGXBinariesDir });
break;
}
case ENGXBinariesSearchOrder::ForceDevelopmentGeneric:
{
UE_LOG(LogDLSSNGXRHI, Log, TEXT("Searching only for generic development DLSS binaries from the DLSS plugin. This binary is only packaged for non-shipping build configurations"));
NGXDLLSearchPaths.Append({ PluginNGXDevelopmentBinariesDir });
PluginNGXBinariesDir = PluginNGXDevelopmentBinariesDir;
break;
}
}
for (int32 i = 0; i < NGXDLLSearchPaths.Num(); ++i)
{
NGXDLLSearchPaths[i] = FPaths::ConvertRelativePathToFull(NGXDLLSearchPaths[i]);
FPaths::RemoveDuplicateSlashes(NGXDLLSearchPaths[i]);
FPaths::MakePlatformFilename(NGXDLLSearchPaths[i]);
// After this we should not touch NGXDLLSearchPaths since that provides the backing store for NGXDLLSearchPathRawStrings
NGXDLLSearchPathRawStrings.Add(*NGXDLLSearchPaths[i]);
const bool bHasDLSSBinary = IPlatformFile::GetPlatformPhysical().FileExists(*FPaths::Combine(NGXDLLSearchPaths[i], NGX_DLSS_BINARY_NAME));
UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS binary %s %s in search path %s"), NGX_DLSS_BINARY_NAME, bHasDLSSBinary ? TEXT("found") : TEXT("not found"), *NGXDLLSearchPaths[i]);
}
// we do this separately here so we can show relative paths in the UI later
DLSSGenericBinaryInfo.Get<0>() = FPaths::Combine(PluginNGXBinariesDir, NGX_DLSS_BINARY_NAME);
DLSSGenericBinaryInfo.Get<1>() = IPlatformFile::GetPlatformPhysical().FileExists(*DLSSGenericBinaryInfo.Get<0>());
DLSSCustomBinaryInfo.Get<0>() = FPaths::Combine(ProjectNGXBinariesDir, NGX_DLSS_BINARY_NAME);
DLSSCustomBinaryInfo.Get<1>() = IPlatformFile::GetPlatformPhysical().FileExists(*DLSSCustomBinaryInfo.Get<0>());
FeatureInfo.PathListInfo.Path = const_cast<wchar_t**>(NGXDLLSearchPathRawStrings.GetData());
FeatureInfo.PathListInfo.Length = NGXDLLSearchPathRawStrings.Num();
// logging
{
FeatureInfo.LoggingInfo.DisableOtherLoggingSinks = 1 != CVarNGXEnableOtherLoggingSinks.GetValueOnAnyThread();
FeatureInfo.LoggingInfo.LoggingCallback = &NGXLogSink;
switch (CVarNGXLogLevel.GetValueOnAnyThread())
{
case 0:
FeatureInfo.LoggingInfo.MinimumLoggingLevel = NVSDK_NGX_LOGGING_LEVEL_OFF;
break;
// should match the CVarNGXLogLevel default value
default:
case 1:
FeatureInfo.LoggingInfo.MinimumLoggingLevel = NVSDK_NGX_LOGGING_LEVEL_ON;
break;
case 2:
FeatureInfo.LoggingInfo.MinimumLoggingLevel = NVSDK_NGX_LOGGING_LEVEL_VERBOSE;
break;
}
}
}
TTuple<FString, bool> NGXRHI::GetDLSSGenericBinaryInfo() const
{
return DLSSGenericBinaryInfo;
}
TTuple<FString, bool> NGXRHI::GetDLSSCustomBinaryInfo() const
{
return DLSSCustomBinaryInfo;
}
NGXRHI::~NGXRHI()
{
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__));
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__));
}
void NGXRHI::FDLSSQueryFeature::QueryDLSSSupport()
{
int32 bNeedsUpdatedDriver = 0;
int32 MinDriverVersionMajor = 0;
int32 MinDriverVersionMinor = 0;
// Centralize this here instead during NGXRHI init. This should not happen but if we don't have a a valid CapabilityParameters, then we also don't have DLSS.
if (!CapabilityParameters)
{
UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS cannot be loaded possibly due to issues initializing NGX."));
DLSSInitResult = NVSDK_NGX_Result_Fail;
bIsAvailable = false;
return;
}
check(CapabilityParameters);
NVSDK_NGX_Result ResultUpdatedDriver = CapabilityParameters->Get(NVSDK_NGX_Parameter_SuperSampling_NeedsUpdatedDriver, &bNeedsUpdatedDriver);
NVSDK_NGX_Result ResultMinDriverVersionMajor = CapabilityParameters->Get(NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMajor, &MinDriverVersionMajor);
NVSDK_NGX_Result ResultMinDriverVersionMinor = CapabilityParameters->Get(NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMinor, &MinDriverVersionMinor);
UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_Parameter_SuperSampling_NeedsUpdatedDriver -> (%u %s), bNeedsUpdatedDriver = %d"), ResultUpdatedDriver, GetNGXResultAsString(ResultUpdatedDriver), bNeedsUpdatedDriver);
UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMajor -> (%u %s), MinDriverVersionMajor = %d"), ResultMinDriverVersionMajor, GetNGXResultAsString(ResultMinDriverVersionMajor), MinDriverVersionMajor);
UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMinor -> (%u %s), MinDriverVersionMinor = %d"), ResultMinDriverVersionMinor, GetNGXResultAsString(ResultMinDriverVersionMinor), MinDriverVersionMinor);
if (NVSDK_NGX_SUCCEED(ResultUpdatedDriver) && NVSDK_NGX_SUCCEED(ResultMinDriverVersionMajor) && NVSDK_NGX_SUCCEED(ResultMinDriverVersionMinor))
{
DriverRequirements.DriverUpdateRequired = DriverRequirements.DriverUpdateRequired || bNeedsUpdatedDriver != 0;
// ignore 0.0 and fall back to the what's baked into FNGXDriverRequirements;
if (MinDriverVersionMajor)
{
DriverRequirements.MinDriverVersionMajor = MinDriverVersionMajor;
}
if (MinDriverVersionMinor)
{
DriverRequirements.MinDriverVersionMinor = MinDriverVersionMinor;
}
if (bNeedsUpdatedDriver)
{
UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS cannot be loaded due to an outdated driver. Minimum Driver Version required : %u.%u"), MinDriverVersionMajor, MinDriverVersionMinor);
}
else
{
UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS is supported by the currently installed driver. Minimum driver version was reported as: %u.%u"), MinDriverVersionMajor, MinDriverVersionMinor);
}
}
else
{
UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS Minimum driver version was not reported"));
}
// determine if DLSS is available
int DlssAvailable = 0;
NVSDK_NGX_Result ResultAvailable = CapabilityParameters->Get(NVSDK_NGX_EParameter_SuperSampling_Available, &DlssAvailable);
UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_EParameter_SuperSampling_Available -> (%u %s), DlssAvailable = %d"), ResultAvailable, GetNGXResultAsString(ResultAvailable), DlssAvailable);
if (NVSDK_NGX_SUCCEED(ResultAvailable) && DlssAvailable)
{
bIsAvailable = true;
// store for the higher level code interpret
DLSSInitResult = ResultAvailable;
}
// DLSS_TODO verify this
if(!DlssAvailable)
{
// and try to find out more details on why it might have failed
NVSDK_NGX_Result DlssFeatureInitResult = NVSDK_NGX_Result_Fail;
NVSDK_NGX_Result ResultDlssFeatureInitResult = CapabilityParameters->Get(NVSDK_NGX_Parameter_SuperSampling_FeatureInitResult, (int*)&DlssFeatureInitResult);
UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_Parameter_SuperSampling_FeatureInitResult -> (%u %s), NVSDK_NGX_Parameter_SuperSampling_FeatureInitResult = (%u %s)"), ResultDlssFeatureInitResult, GetNGXResultAsString(ResultDlssFeatureInitResult), DlssFeatureInitResult, GetNGXResultAsString(DlssFeatureInitResult));
// store for the higher level code interpret
DLSSInitResult = NVSDK_NGX_SUCCEED(ResultDlssFeatureInitResult) ? DlssFeatureInitResult : NVSDK_NGX_Result_Fail;
}
}
FDLSSOptimalSettings NGXRHI::FDLSSQueryFeature::GetDLSSOptimalSettings(const FDLSSResolutionParameters& InResolution) const
{
check(CapabilityParameters);
FDLSSOptimalSettings OptimalSettings;
const NVSDK_NGX_Result ResultGetOptimalSettings = NGX_DLSS_GET_OPTIMAL_SETTINGS(
CapabilityParameters,
InResolution.Width,
InResolution.Height,
InResolution.PerfQuality,
reinterpret_cast<unsigned int*>(&OptimalSettings.RenderSize.X),
reinterpret_cast<unsigned int*>(&OptimalSettings.RenderSize.Y),
reinterpret_cast<unsigned int*>(&OptimalSettings.RenderSizeMax.X),
reinterpret_cast<unsigned int*>(&OptimalSettings.RenderSizeMax.Y),
reinterpret_cast<unsigned int*>(&OptimalSettings.RenderSizeMin.X),
reinterpret_cast<unsigned int*>(&OptimalSettings.RenderSizeMin.Y),
&OptimalSettings.Sharpness
);
UE_LOG(LogDLSSNGXRHI, Log, TEXT("NGX_DLSS_GET_OPTIMAL_SETTINGS -> (%u %s)"), ResultGetOptimalSettings, GetNGXResultAsString(ResultGetOptimalSettings));
checkf(NVSDK_NGX_SUCCEED(ResultGetOptimalSettings), TEXT("failed to query supported DLSS modes"));
OptimalSettings.bIsSupported = (OptimalSettings.RenderSize.X > 0) && (OptimalSettings.RenderSize.Y > 0);
auto ComputeResolutionFraction = [&InResolution](int32 RenderSizeX, int32 RenderSizeY)
{
float XScale = float(RenderSizeX) / float(InResolution.Width);
float YScale = float(RenderSizeY) / float(InResolution.Height);
return FMath::Min(XScale, YScale);
};
OptimalSettings.MinResolutionFraction = ComputeResolutionFraction(OptimalSettings.RenderSizeMin.X, OptimalSettings.RenderSizeMin.Y);
OptimalSettings.MaxResolutionFraction = ComputeResolutionFraction(OptimalSettings.RenderSizeMax.X, OptimalSettings.RenderSizeMax.Y);
// restrict to range since floating point numbers are gonna floating point
OptimalSettings.OptimalResolutionFraction = FMath::Clamp<float>(ComputeResolutionFraction(OptimalSettings.RenderSize.X, OptimalSettings.RenderSize.Y), OptimalSettings.MinResolutionFraction, OptimalSettings.MaxResolutionFraction);
return OptimalSettings;
}
FString NGXRHI::GetNGXLogDirectory()
{
// encode the time and instance id to handle cases like PIE standalone game where multiple processe are running at the same time.
FString AbsoluteProjectLogDir = FPaths::ConvertRelativePathToFull(FPaths::ProjectLogDir());
FString NGXLogDir = FPaths::Combine(AbsoluteProjectLogDir, TEXT("NGX"), FString::Printf(TEXT("NGX_%s_%s"), *FDateTime::Now().ToString(), *FApp::GetInstanceId().ToString()));
return NGXLogDir;
}
uint32 FRHIDLSSArguments::GetNGXCommonDLSSFeatureFlags() const
{
check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
uint32 DLSSFeatureFlags = NVSDK_NGX_DLSS_Feature_Flags_None;
DLSSFeatureFlags |= NVSDK_NGX_DLSS_Feature_Flags_IsHDR;
DLSSFeatureFlags |= bool(ERHIZBuffer::IsInverted) ? NVSDK_NGX_DLSS_Feature_Flags_DepthInverted : 0;
DLSSFeatureFlags |= !bHighResolutionMotionVectors ? NVSDK_NGX_DLSS_Feature_Flags_MVLowRes : 0;
DLSSFeatureFlags |= Sharpness != 0.0f ? NVSDK_NGX_DLSS_Feature_Flags_DoSharpening : 0;
DLSSFeatureFlags |= bUseAutoExposure ? NVSDK_NGX_DLSS_Feature_Flags_AutoExposure : 0;
return DLSSFeatureFlags;
}
NVSDK_NGX_DLSS_Create_Params FRHIDLSSArguments::GetNGXDLSSCreateParams() const
{
check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
NVSDK_NGX_DLSS_Create_Params Result;
FMemory::Memzero(Result);
Result.Feature.InWidth = SrcRect.Width();
Result.Feature.InHeight = SrcRect.Height();
Result.Feature.InTargetWidth = DestRect.Width();
Result.Feature.InTargetHeight = DestRect.Height();
Result.Feature.InPerfQualityValue = static_cast<NVSDK_NGX_PerfQuality_Value>(PerfQuality);
check((Result.Feature.InPerfQualityValue >= NVSDK_NGX_PerfQuality_Value_MaxPerf) && (Result.Feature.InPerfQualityValue <= NVSDK_NGX_PerfQuality_Value_UltraQuality));
Result.InFeatureCreateFlags = GetNGXCommonDLSSFeatureFlags();
Result.InEnableOutputSubrects = OutputColor->GetTexture2D()->GetSizeXY() != DestRect.Size();
return Result;
}
// this is used by the RHIs to see whether they need to recreate the NGX feature
bool FDLSSState::RequiresFeatureRecreation(const FRHIDLSSArguments& InArguments)
{
check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
return !DLSSFeature || DLSSFeature->Desc != InArguments.GetFeatureDesc();
}
void NGXRHI::RegisterFeature(TSharedPtr<NGXDLSSFeature> InFeature)
{
check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
UE_LOG(LogDLSSNGXRHI, Log, TEXT("Creating NGX DLSS Feature %s "), *InFeature->Desc.GetDebugDescription());
AllocatedDLSSFeatures.Add(InFeature);
}
TSharedPtr<NGXDLSSFeature> NGXRHI::FindFreeFeature(const FRHIDLSSArguments& InArguments)
{
check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
TSharedPtr<NGXDLSSFeature> OutFeature;
for (int FeatureIndex = 0; FeatureIndex < AllocatedDLSSFeatures.Num(); ++FeatureIndex)
{
// another view already uses this (1 reference from AllocatedDLSSFeatures, another refernces held by FDLSState
if (AllocatedDLSSFeatures[FeatureIndex].GetSharedReferenceCount() > 1)
{
continue;
}
if (AllocatedDLSSFeatures[FeatureIndex]->Desc == InArguments.GetFeatureDesc())
{
OutFeature = AllocatedDLSSFeatures[FeatureIndex];
OutFeature->LastUsedFrame = FrameCounter;
break;
}
}
return OutFeature;
}
void NGXRHI::ReleaseAllocatedFeatures()
{
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__));
// There should be no FDLSSState::DLSSFeature anymore when we shut down
for (int FeatureIndex = 0; FeatureIndex < AllocatedDLSSFeatures.Num(); ++FeatureIndex)
{
checkf(AllocatedDLSSFeatures[FeatureIndex].GetSharedReferenceCount() == 1,TEXT("There should be no FDLSSState::DLSSFeature references elsewhere."));
}
AllocatedDLSSFeatures.Empty();
SET_DWORD_STAT(STAT_DLSSNumFeatures, AllocatedDLSSFeatures.Num());
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__));
}
void NGXRHI::ApplyCommonNGXParameterSettings(NVSDK_NGX_Parameter* InOutParameter, const FRHIDLSSArguments& InArguments)
{
NVSDK_NGX_Parameter_SetI(InOutParameter, NVSDK_NGX_Parameter_FreeMemOnReleaseFeature, InArguments.bReleaseMemoryOnDelete ? 1 : 0);
}
void NGXRHI::TickPoolElements()
{
check(!IsRunningRHIInSeparateThread() || IsInRHIThread());
const uint32 kFramesUntilRelease = CVarNGXFramesUntilFeatureDestruction.GetValueOnAnyThread();
int32 FeatureIndex = 0;
while (FeatureIndex < AllocatedDLSSFeatures.Num())
{
TSharedPtr<NGXDLSSFeature>& Feature = AllocatedDLSSFeatures[FeatureIndex];
const bool bIsUnused = Feature.GetSharedReferenceCount() == 1;
const bool bNotRequestedRecently = (FrameCounter - Feature->LastUsedFrame) > kFramesUntilRelease;
if (bIsUnused && bNotRequestedRecently)
{
Swap(Feature, AllocatedDLSSFeatures.Last());
AllocatedDLSSFeatures.Pop();
}
else
{
++FeatureIndex;
}
}
SET_DWORD_STAT(STAT_DLSSNumFeatures, AllocatedDLSSFeatures.Num());
// if r.NGX.Enable is 0 then this should be nullptr
if(DLSSQueryFeature.CapabilityParameters)
{
static const auto CVarNGXDLSSEnable = IConsoleManager::Get().FindConsoleVariable(TEXT("r.NGX.Enable"));
check(CVarNGXDLSSEnable && CVarNGXDLSSEnable->GetInt() != 0);
unsigned long long VRAM = 0;
NVSDK_NGX_Result ResultGetStats = NGX_DLSS_GET_STATS(DLSSQueryFeature.CapabilityParameters, &VRAM);
checkf(NVSDK_NGX_SUCCEED(ResultGetStats), TEXT("Failed to retrieve DLSS memory statistics via NGX_DLSS_GET_STATS -> (%u %s)"), ResultGetStats, GetNGXResultAsString(ResultGetStats));
if (NVSDK_NGX_SUCCEED(ResultGetStats))
{
SET_DWORD_STAT(STAT_DLSSInternalGPUMemory, VRAM);
}
}
++FrameCounter;
}
IMPLEMENT_MODULE(FNGXRHIModule, NGXRHI)
#undef LOCTEXT_NAMESPACE
/** IModuleInterface implementation */
void FNGXRHIModule::StartupModule()
{
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__));
int32 NGXLogLevel = CVarNGXLogLevel.GetValueOnAnyThread();
if (FParse::Value(FCommandLine::Get(), TEXT("ngxloglevel="), NGXLogLevel))
{
CVarNGXLogLevel->Set(NGXLogLevel, ECVF_SetByCommandline);
}
if (FParse::Param(FCommandLine::Get(), TEXT("ngxlogfileenable")))
{
CVarNGXEnableOtherLoggingSinks->Set(1, ECVF_SetByCommandline);
}
else if (FParse::Param(FCommandLine::Get(), TEXT("ngxlogfiledisable")))
{
CVarNGXEnableOtherLoggingSinks->Set(0, ECVF_SetByCommandline);
}
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__));
}
void FNGXRHIModule::ShutdownModule()
{
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__));
UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__));
}