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2022-09-18 00:48:56 +02:00

125 lines
4.6 KiB
C++

/*
* Copyright (c) 2020 NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA Corporation and its licensors retain all intellectual property and proprietary
* rights in and to this software, related documentation and any modifications thereto.
* Any use, reproduction, disclosure or distribution of this software and related
* documentation without an express license agreement from NVIDIA Corporation is strictly
* prohibited.
*
* TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS*
* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED,
* INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY
* SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
* LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
* BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGES.
*/
#include "DLSSEditor.h"
#include "DLSSUpscaler.h"
#include "DLSSUpscalerEditor.h"
#include "DLSS.h"
#include "DLSSSettings.h"
#include "NGXRHI.h"
#include "CoreMinimal.h"
#include "ISettingsModule.h"
#include "ISettingsSection.h"
#include "UObject/Class.h"
#include "UObject/WeakObjectPtr.h"
#define LOCTEXT_NAMESPACE "FDLSSEditorModule"
DEFINE_LOG_CATEGORY(LogDLSSEditor);
void FDLSSEditorModule::StartupModule()
{
UE_LOG(LogDLSSEditor, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__));
check(GIsEditor);
// verify that the other DLSS modules are correctly hooked up
{
IDLSSModuleInterface* DLSSModule = &FModuleManager::LoadModuleChecked<IDLSSModuleInterface>(TEXT("DLSS"));
UE_LOG(LogDLSSEditor, Log, TEXT("DLSS module %p, QueryDLSSSupport = %u DLSSUpscaler = %p"), DLSSModule, DLSSModule->QueryDLSSSupport(), DLSSModule->GetDLSSUpscaler());
bIsDLSSAvailable = DLSSModule->QueryDLSSSupport() == EDLSSSupport::Supported;
if (bIsDLSSAvailable)
{
checkf(GCustomStaticScreenPercentage == DLSSModule->GetDLSSUpscaler(),TEXT("GCustomStaticScreenPercentage is not set to the DLSS upscaler. Please check that only one upscaling plugin is active."));
DLSSUpscalerEditor = MakeShared<FDLSSUpscalerEditor>(DLSSModule->GetDLSSUpscaler());
checkf(GCustomEditorStaticScreenPercentage == nullptr, TEXT("GCustomEditorStaticScreenPercentage is already in use. Please check that only one upscaling active is active."));
GCustomEditorStaticScreenPercentage = DLSSUpscalerEditor.Get();
}
}
// register settings
{
ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
if (SettingsModule != nullptr)
{
{
auto Settings = GetMutableDefault<UDLSSSettings>();
if(bIsDLSSAvailable)
{
IDLSSModuleInterface* DLSSModule = &FModuleManager::LoadModuleChecked<IDLSSModuleInterface>(TEXT("DLSS"));
const NGXRHI* NGXRHIExtensions = DLSSModule->GetDLSSUpscaler()->GetNGXRHI();
Settings->GenericDLSSBinaryPath = NGXRHIExtensions->GetDLSSGenericBinaryInfo().Get<0>();
Settings->bGenericDLSSBinaryExists = NGXRHIExtensions->GetDLSSGenericBinaryInfo().Get<1>();
Settings->CustomDLSSBinaryPath = NGXRHIExtensions->GetDLSSCustomBinaryInfo().Get<0>();
Settings->bCustomDLSSBinaryExists = NGXRHIExtensions->GetDLSSCustomBinaryInfo().Get<1>();
}
ISettingsSectionPtr SettingsSection = SettingsModule->RegisterSettings("Project", "Plugins", "DLSS",
LOCTEXT("DLSSSettingsName", "NVIDIA DLSS"),
LOCTEXT("DLSSSettingsDescription", "Configure the NVIDIA DLSS plug-in."),
Settings
);
}
{
auto Settings = GetMutableDefault<UDLSSOverrideSettings>();
ISettingsSectionPtr SettingsSection = SettingsModule->RegisterSettings("Project", "Plugins", "DLSSOverride",
LOCTEXT("DLSSOverrideSettingsName", "NVIDIA DLSS Overrides (Local)"),
LOCTEXT("DLSSOverrideSettingsDescription", "Configure the local settings for the NVIDIA DLSS plug-in."),
Settings
);
}
}
}
UE_LOG(LogDLSSEditor, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__));
}
void FDLSSEditorModule::ShutdownModule()
{
UE_LOG(LogDLSSEditor, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__));
if (bIsDLSSAvailable)
{
GCustomEditorStaticScreenPercentage = nullptr;
DLSSUpscalerEditor = nullptr;
}
UE_LOG(LogDLSSEditor, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__));
}
FDLSSUpscalerEditor* FDLSSEditorModule::GetDLSSUpscalerEditor() const
{
return DLSSUpscalerEditor.Get();
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FDLSSEditorModule, DLSSEditor)