#undef NGXVULKANRHI_API #undef UE_IS_ENGINE_MODULE #undef DEPRECATED_FORGAME #define DEPRECATED_FORGAME DEPRECATED #undef UE_DEPRECATED_FORGAME #define UE_DEPRECATED_FORGAME UE_DEPRECATED #define IS_PROGRAM 0 #define UE_GAME 1 #define ENABLE_PGO_PROFILE 0 #define USE_VORBIS_FOR_STREAMING 1 #define USE_XMA2_FOR_STREAMING 1 #define WITH_DEV_AUTOMATION_TESTS 1 #define WITH_PERF_AUTOMATION_TESTS 1 #define UNICODE 1 #define _UNICODE 1 #define __UNREAL__ 1 #define IS_MONOLITHIC 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_STATS_WITHOUT_ENGINE 0 #define WITH_PLUGIN_SUPPORT 0 #define WITH_ACCESSIBILITY 1 #define WITH_PERFCOUNTERS 0 #define USE_LOGGING_IN_SHIPPING 0 #define WITH_LOGGING_TO_MEMORY 0 #define USE_CACHE_FREED_OS_ALLOCS 1 #define USE_CHECKS_IN_SHIPPING 0 #define USE_ESTIMATED_UTCNOW 0 #define WITH_EDITOR 0 #define WITH_EDITORONLY_DATA 0 #define WITH_SERVER_CODE 1 #define WITH_PUSH_MODEL 0 #define WITH_CEF3 1 #define WITH_LIVE_CODING 1 #define UE_LIVE_CODING_ENGINE_DIR "F:\\Unreal\\UE_4.27\\Engine" #define UE_LIVE_CODING_PROJECT "D:\\Projects\\CZU\\f0re5t-main\\lidarforest.uproject" #define UBT_MODULE_MANIFEST "UE4.modules" #define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" #define UBT_COMPILED_PLATFORM Win64 #define UBT_COMPILED_TARGET Game #define UE_APP_NAME "UE4" #define UE_ENGINE_DIRECTORY "F:/Unreal/UE_4.27/Engine/" #define NDIS_MINIPORT_MAJOR_VERSION 0 #define WIN32 1 #define _WIN32_WINNT 0x0601 #define WINVER 0x0601 #define PLATFORM_WINDOWS 1 #define PLATFORM_MICROSOFT 1 #define OVERRIDE_PLATFORM_HEADER_NAME Windows #define RHI_RAYTRACING 1 #define NDEBUG 1 #define UE_BUILD_DEVELOPMENT 1 #define UE_IS_ENGINE_MODULE 0 #define UE_PROJECT_NAME lidarforest #define UE_TARGET_NAME lidarforest #define UE_MODULE_NAME "NGXVulkanRHI" #define UE_PLUGIN_NAME "DLSS" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED #define UE_ENABLE_ICU 1 #define WITH_VS_PERF_PROFILER 0 #define WITH_DIRECTXMATH 0 #define WITH_MALLOC_STOMP 1 #define CORE_API #define TRACELOG_API #define INCLUDE_CHAOS 0 #define WITH_PHYSX 1 #define WITH_CHAOS 0 #define WITH_CHAOS_CLOTHING 0 #define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 #define PHYSICS_INTERFACE_PHYSX 1 #define WITH_APEX 1 #define WITH_APEX_CLOTHING 1 #define WITH_CLOTH_COLLISION_DETECTION 1 #define WITH_PHYSX_COOKING 1 #define WITH_NVCLOTH 1 #define WITH_CUSTOM_SQ_STRUCTURE 0 #define WITH_IMMEDIATE_PHYSX 0 #define GPUPARTICLE_LOCAL_VF_ONLY 0 #define WITH_ODSC 1 #define ENGINE_API #define UNIQUENETID_ESPMODE ESPMode::Fast #define COREUOBJECT_API #define NETCORE_API #define APPLICATIONCORE_API #define RHI_API #define JSON_API #define WITH_FREETYPE 1 #define SLATECORE_API #define INPUTCORE_API #define SLATE_API #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_LIBJPEGTURBO 1 #define WITH_UNREALEXR 1 #define IMAGEWRAPPER_API #define MESSAGING_API #define MESSAGINGCOMMON_API #define RENDERCORE_API #define ANALYTICSET_API #define ANALYTICS_API #define SOCKETS_PACKAGE 1 #define SOCKETS_API #define NETCOMMON_API #define ASSETREGISTRY_API #define ENGINEMESSAGES_API #define ENGINESETTINGS_API #define SYNTHBENCHMARK_API #define RENDERER_API #define GAMEPLAYTAGS_API #define DEVELOPERSETTINGS_API #define PACKETHANDLER_API #define RELIABILITYHANDLERCOMPONENT_API #define AUDIOPLATFORMCONFIGURATION_API #define MESHDESCRIPTION_API #define STATICMESHDESCRIPTION_API #define PAKFILE_API #define RSA_API #define NETWORKREPLAYSTREAMING_API #define INCLUDE_CHAOS 0 #define WITH_PHYSX 1 #define WITH_CHAOS 0 #define WITH_CHAOS_CLOTHING 0 #define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 #define PHYSICS_INTERFACE_PHYSX 1 #define WITH_APEX 1 #define WITH_APEX_CLOTHING 1 #define WITH_CLOTH_COLLISION_DETECTION 1 #define WITH_PHYSX_COOKING 1 #define WITH_NVCLOTH 1 #define WITH_CUSTOM_SQ_STRUCTURE 0 #define WITH_IMMEDIATE_PHYSX 0 #define PHYSICSCORE_API #define COMPILE_WITHOUT_UNREAL_SUPPORT 0 #define INCLUDE_CHAOS 0 #define CHAOS_MEMORY_TRACKING 0 #define CHAOS_API #define COMPILE_WITHOUT_UNREAL_SUPPORT 0 #define INCLUDE_CHAOS 0 #define CHAOS_CHECKED 0 #define CHAOSCORE_API #define INTEL_ISPC 1 #define VORONOI_API #define WITH_PHYSX_RELEASE 0 #define UE_PHYSX_SUFFIX PROFILE #define UE_APEX_SUFFIX PROFILE #define APEX_UE4 1 #define APEX_STATICALLY_LINKED 0 #define WITH_APEX_LEGACY 1 #define SIGNALPROCESSING_API #define AUDIOEXTENSIONS_API #define AUDIOMIXERCORE_API #define PROPERTYACCESS_API #define INCLUDE_CHAOS 0 #define WITH_PHYSX 1 #define WITH_CHAOS 0 #define WITH_CHAOS_CLOTHING 0 #define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 #define PHYSICS_INTERFACE_PHYSX 1 #define WITH_APEX 1 #define WITH_APEX_CLOTHING 1 #define WITH_CLOTH_COLLISION_DETECTION 1 #define WITH_PHYSX_COOKING 1 #define WITH_NVCLOTH 1 #define WITH_CUSTOM_SQ_STRUCTURE 0 #define WITH_IMMEDIATE_PHYSX 0 #define CLOTHINGSYSTEMRUNTIMEINTERFACE_API #define AUDIOMIXER_API #define TARGETPLATFORM_API #define ANIMATIONCORE_API #define VULKANRHI_API #define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") #define NGXRHI_API #define NGXVULKANRHI_API