/* Copyright (C) 2021 Hugo ATTAL - All Rights Reserved * This plugin is downloadable from the Unreal Engine Marketplace */ #include "lib/Shapes.usf" struct DarkerUIPanel { static float4 ComputePane(float2 PixelSize, float2 UVs, float3 BackgroundColor, float3 BorderColor) { const float2 Location = UVs * PixelSize; const float3 Color = lerp( BorderColor, BackgroundColor, DarkerUIShapes::IsInRectangle(Location, float2(1, 1), PixelSize - float2(1, 1))); return float4(Color, 1.0f); } }; /* #include "/DarkerNodes/Panel.usf" return DarkerUIPanel::ComputePane(PixelSize, UVs, BackgroundColor, BorderColor); */