[URL] GameName=lidarforest [SystemSettings] vr.PixelDensity=1 r.SeparateTranslucency=0 r.HZBOcclusion=0 r.MotionBlurQuality=0 r.PostProcessAAQuality=3 r.BloomQuality=1 r.EyeAdaptationQuality=0 r.AmbientOcclusionLevels=0 r.SSR.Quality=1 r.DepthOfFieldQuality=0 r.SceneColorFormat=2 r.TranslucencyVolumeBlur=0 r.TranslucencyLightingVolumeDim=4 r.MaxAnisotropy=8 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.FastBlurThreshold=0 r.SSR.MaxRoughness=0.1 r.rhicmdbypass=0 sg.EffectsQuality=2 sg.PostProcessQuality=0 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Mobile AppliedTargetedHardwareClass=Mobile DefaultGraphicsPerformance=Scalable AppliedDefaultGraphicsPerformance=Scalable [OnlineSubsystem] DefaultPlatformService=Null bHasVoiceEnabled=true [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/lidarforest/Maps/MainMenu/Map_MainMenu.Map_MainMenu GlobalDefaultGameMode=/Game/AFCore/Blueprints/Game/BP_GameMode_Main.BP_GameMode_Main_C GameInstanceClass=/Game/AFCore/Blueprints/Game/BP_GameInstance_Main.BP_GameInstance_Main_C GameDefaultMap=/Game/lidarforest/Maps/MainMenu/Map_MainMenu.Map_MainMenu TransitionMap=/Game/AFCore/Maps/Map_Empty.Map_Empty bUseSplitscreen=False [/Script/Engine.RendererSettings] r.Mobile.DisableVertexFog=True r.Shadow.CSM.MaxMobileCascades=2 r.MobileMSAA=2 r.Mobile.AllowDitheredLODTransition=False r.Mobile.AllowSoftwareOcclusion=False r.Mobile.VirtualTextures=False r.DiscardUnusedQuality=False r.AllowOcclusionQueries=True r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.MinScreenRadiusForCSMDepth=0.010000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=False Compat.UseDXT5NormalMaps=False r.VirtualTextures=False r.VirtualTexturedLightmaps=False r.VT.TileSize=128 r.VT.TileBorderSize=4 r.vt.FeedbackFactor=16 r.VT.EnableCompressZlib=True r.VT.EnableCompressCrunch=False r.ClearCoatNormal=False r.ReflectionCaptureResolution=32 r.Mobile.ReflectionCaptureCompression=False r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.ForwardShading=True r.VertexFoggingForOpaque=True r.AllowStaticLighting=True r.NormalMapsForStaticLighting=True r.GenerateMeshDistanceFields=False r.DistanceFieldBuild.EightBit=False r.GenerateLandscapeGIData=False r.DistanceFieldBuild.Compress=False r.TessellationAdaptivePixelsPerTriangle=24.000000 r.SeparateTranslucency=False r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) r.CustomDepth=1 r.CustomDepthTemporalAAJitter=True r.PostProcessing.PropagateAlpha=0 r.DefaultFeature.Bloom=False r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=False r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.AutoExposure.Bias=1.000000 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False r.UsePreExposure=True r.EyeAdaptation.EditorOnly=False r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False r.TemporalAA.Upsampling=False r.SSGI.Enable=False r.DefaultFeature.AntiAliasing=3 r.DefaultFeature.LightUnits=1 r.DefaultBackBufferPixelFormat=4 r.Shadow.UnbuiltPreviewInGame=True r.StencilForLODDither=False r.EarlyZPass=2 r.EarlyZPassOnlyMaterialMasking=True r.DBuffer=True r.ClearSceneMethod=1 r.BasePassOutputsVelocity=False r.VertexDeformationOutputsVelocity=False r.SelectiveBasePassOutputs=False bDefaultParticleCutouts=False fx.GPUSimulationTextureSizeX=1024 fx.GPUSimulationTextureSizeY=1024 r.AllowGlobalClipPlane=False r.GBufferFormat=1 r.MorphTarget.Mode=True r.GPUCrashDebugging=False vr.InstancedStereo=True r.MobileHDR=False vr.MobileMultiView=False r.Mobile.UseHWsRGBEncoding=False vr.RoundRobinOcclusion=False vr.ODSCapture=False r.MeshStreaming=False r.WireframeCullThreshold=5.000000 r.RayTracing=False r.RayTracing.UseTextureLod=False r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=True r.SupportPointLightWholeSceneShadows=True r.SupportAtmosphericFog=True r.SupportSkyAtmosphere=True r.SupportSkyAtmosphereAffectsHeightFog=False r.SkinCache.CompileShaders=False r.SkinCache.DefaultBehavior=1 r.SkinCache.SceneMemoryLimitInMB=128.000000 r.Mobile.EnableStaticAndCSMShadowReceivers=True r.Mobile.EnableMovableLightCSMShaderCulling=True r.Mobile.AllowDistanceFieldShadows=True r.Mobile.AllowMovableDirectionalLights=True r.MobileNumDynamicPointLights=4 r.MobileDynamicPointLightsUseStaticBranch=True r.Mobile.EnableMovableSpotlights=False r.Mobile.EnableMovableSpotlightsShadow=False r.GPUSkin.Support16BitBoneIndex=False r.GPUSkin.Limit2BoneInfluences=False r.SupportDepthOnlyIndexBuffers=True r.SupportReversedIndexBuffers=True r.LightPropagationVolume=False r.Mobile.AmbientOcclusion=False r.GPUSkin.UnlimitedBoneInfluences=False r.GPUSkin.UnlimitedBoneInfluencesThreshold=8 r.Mobile.PlanarReflectionMode=0 bStreamSkeletalMeshLODs=(Default=False,PerPlatform=()) bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=()) VisualizeCalibrationColorMaterialPath=None VisualizeCalibrationCustomMaterialPath=None VisualizeCalibrationGrayscaleMaterialPath=None vr.VRS.HMDFixedFoveationLevel=0 [/Script/Engine.Engine] NearClipPlane=1.000000 SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=30.000000),UpperBound=(Type=Exclusive,Value=120.000000)) GenerateDefaultTimecodeFrameRate=(Numerator=120,Denominator=1) [/Script/Engine.CollisionProfile] -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Teleportable",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Anchor",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) +EditProfiles=(Name="UI",CustomResponses=((Channel="Camera",Response=ECR_Ignore))) -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") [/Script/Engine.PhysicsSettings] DefaultGravityZ=-980.000000 DefaultTerminalVelocity=4000.000000 DefaultFluidFriction=0.300000 SimulateScratchMemorySize=262144 RagdollAggregateThreshold=4 TriangleMeshTriangleMinAreaThreshold=5.000000 bEnableAsyncScene=False bEnableShapeSharing=False bEnablePCM=True bEnableStabilization=False bWarnMissingLocks=True bEnable2DPhysics=False PhysicErrorCorrection=(PingExtrapolation=0.100000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) LockedAxis=Invalid DefaultDegreesOfFreedom=Full3D BounceThresholdVelocity=200.000000 FrictionCombineMode=Average RestitutionCombineMode=Average MaxAngularVelocity=3600.000000 MaxDepenetrationVelocity=0.000000 ContactOffsetMultiplier=0.020000 MinContactOffset=2.000000 MaxContactOffset=8.000000 bSimulateSkeletalMeshOnDedicatedServer=True DefaultShapeComplexity=CTF_UseSimpleAndComplex bDefaultHasComplexCollision=True bSuppressFaceRemapTable=False bSupportUVFromHitResults=False bDisableActiveActors=False bDisableKinematicStaticPairs=False bDisableKinematicKinematicPairs=False bDisableCCD=False bEnableEnhancedDeterminism=False MaxPhysicsDeltaTime=0.033333 bSubstepping=False bSubsteppingAsync=False MaxSubstepDeltaTime=0.016667 MaxSubsteps=6 SyncSceneSmoothingFactor=0.000000 AsyncSceneSmoothingFactor=0.990000 InitialAverageFrameRate=0.008330 PhysXTreeRebuildRate=10 DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) [/Script/Engine.UserInterfaceSettings] ApplicationScale=1.000000 UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None) [/Script/Engine.Player] ConfiguredInternetSpeed=500000 ConfiguredLanSpeed=500000 [/Script/OnlineSubsystemUtils.IpNetDriver] MaxClientRate=100000 MaxInternetClientRate=100000 [Voice] bEnabled=true [/Script/Engine.AudioSettings] VoiPSampleRate=Normal24000Hz MaximumConcurrentStreams=4 VoipBufferingDelay=0.200000 VoiPSoundClass=/Game/AFCore/Sound/Classes/SC_SFX.SC_SFX DefaultSoundClassName=/Game/AFCore/Sound/Classes/SC_Master.SC_Master DefaultMediaSoundClassName=/Game/AFCore/Sound/Classes/SC_SFX.SC_SFX DefaultBaseSoundMix=/Game/AFCore/Sound/Classes/SMix_Default.SMix_Default [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] PackageName=com.YourCompany.[PROJECT] StoreVersion=1 StoreVersionOffsetArmV7=0 StoreVersionOffsetArm64=0 StoreVersionOffsetX8664=0 ApplicationDisplayName= VersionDisplayName=1.0 MinSDKVersion=25 TargetSDKVersion=25 InstallLocation=InternalOnly bEnableGradle=True bEnableLint=False bPackageDataInsideApk=True bCreateAllPlatformsInstall=False bDisableVerifyOBBOnStartUp=False bForceSmallOBBFiles=False bAllowLargeOBBFiles=False bAllowPatchOBBFile=False bAllowOverflowOBBFiles=False bUseExternalFilesDir=False bPublicLogFiles=True Orientation=SensorLandscape MaxAspectRatio=2.100000 bUseDisplayCutout=False bRestoreNotificationsOnReboot=False bFullScreen=True bEnableNewKeyboard=True DepthBufferPreference=Default bValidateTextureFormats=True bEnableBundle=False bEnableUniversalAPK=True bBundleABISplit=True bBundleLanguageSplit=True bBundleDensitySplit=True ExtraApplicationSettings= ExtraActivitySettings= bAndroidVoiceEnabled=True bRemoveOSIG=True +GoogleVRCaps=Daydream33 bGoogleVRSustainedPerformance=False KeyStore= KeyAlias= KeyStorePassword= KeyPassword= bBuildForArmV7=True bBuildForArm64=False bBuildForX8664=False bBuildForES31=True bSupportsVulkan=True bSupportsVulkanSM5=False bAndroidOpenGLSupportsBackbufferSampling=False bDetectVulkanByDefault=True bBuildWithHiddenSymbolVisibility=False bSaveSymbols=False bForceLDLinker=False bEnableGooglePlaySupport=False bUseGetAccounts=False GamesAppID= bEnableSnapshots=False bSupportAdMob=True AdMobAdUnitID= GooglePlayLicenseKey= GCMClientSenderID= bShowLaunchImage=True bAllowIMU=True bAllowControllers=True bBlockAndroidKeysOnControllers=False bControllersBlockDeviceFeedback=False AndroidAudio=Default AudioSampleRate=44100 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=4 AudioMaxChannels=0 AudioNumSourceWorkers=0 SpatializationPlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) bUseAudioStreamCaching=False CacheSizeKB=0 MaxChunkSizeOverrideKB=0 bResampleForDevice=False SoundCueCookQualityIndex=-1 MaxSampleRate=0.000000 HighSampleRate=0.000000 MedSampleRate=0.000000 LowSampleRate=0.000000 MinSampleRate=0.000000 CompressionQualityModifier=0.000000 AutoStreamingThreshold=0.000000 AndroidGraphicsDebugger=None MaliGraphicsDebuggerPath=(Path="") bMultiTargetFormat_ETC2=True bMultiTargetFormat_DXT=True bMultiTargetFormat_ASTC=True TextureFormatPriority_ETC2=0.200000 TextureFormatPriority_DXT=0.600000 TextureFormatPriority_ASTC=0.900000 SDKAPILevelOverride= NDKAPILevelOverride= bStreamLandscapeMeshLODs=False [/Script/OculusHMD.OculusHMDRuntimeSettings] bAutoEnabled=False bSupportsDash=True bCompositesDepth=True FFRLevel=FFR_Low CPULevel=2 GPULevel=3 HandTrackingSupport=ControllersOnly ColorSpace=Quest FFRDynamic=True bChromaCorrection=True bHQDistortion=True bEnableSpecificColorGamut=True [/Script/Slate.SlateSettings] bExplicitCanvasChildZOrder=True [/Script/NavigationSystem.NavigationSystemV1] bAutoCreateNavigationData=True