/* * Copyright (c) 2020 - 2021 NVIDIA CORPORATION. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property and proprietary * rights in and to this software, related documentation and any modifications thereto. * Any use, reproduction, disclosure or distribution of this software and related * documentation without an express license agreement from NVIDIA Corporation is strictly * prohibited. * * TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS* * AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, * INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY * SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT * LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF * BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF * SUCH DAMAGES. */ #include "NGXRHI.h" #include "Misc/Paths.h" #include "GenericPlatform/GenericPlatformFile.h" #include "nvsdk_ngx.h" #include "nvsdk_ngx_params.h" #include "nvsdk_ngx_helpers.h" // NGX software stack DEFINE_LOG_CATEGORY_STATIC(LogDLSSNGX, Log, All); // The UE module DEFINE_LOG_CATEGORY_STATIC(LogDLSSNGXRHI, Log, All); DECLARE_STATS_GROUP(TEXT("DLSS"), STATGROUP_DLSS, STATCAT_Advanced); DECLARE_MEMORY_STAT_POOL(TEXT("DLSS: Video memory"), STAT_DLSSInternalGPUMemory, STATGROUP_DLSS, FPlatformMemory::MCR_GPU); DECLARE_DWORD_COUNTER_STAT(TEXT("DLSS: Num DLSS features"), STAT_DLSSNumFeatures, STATGROUP_DLSS); #define LOCTEXT_NAMESPACE "NGXRHI" static TAutoConsoleVariable CVarNGXLogLevel( TEXT("r.NGX.LogLevel"), 1, TEXT("Determines the minimal amount of logging the NGX implementation pipes into LogDLSSNGX. Can be overridden by the -NGXLogLevel= command line option\n") TEXT("Please refer to the DLSS plugin documentation on other ways to change the logging level.\n") TEXT("0: off \n") TEXT("1: on (default)\n") TEXT("2: verbose "), ECVF_ReadOnly); static TAutoConsoleVariable CVarNGXEnableOtherLoggingSinks( TEXT("r.NGX.EnableOtherLoggingSinks"), 0, TEXT("Determines whether the NGX implementation will write logs to files. Can also be set on the command line via -NGXLogFileEnable and -NGXLogFileDisable\n") TEXT("0: off (default)\n") TEXT("1: on \n"), ECVF_ReadOnly); static TAutoConsoleVariable CVarNGXFramesUntilFeatureDestruction( TEXT("r.NGX.FramesUntilFeatureDestruction"), 3, TEXT("Number of frames until an unused NGX feature gets destroyed. (default=3)"), ECVF_RenderThreadSafe); static TAutoConsoleVariable CVarNGXRenameLogSeverities( TEXT("r.NGX.RenameNGXLogSeverities"), 1, TEXT("Renames 'error' and 'warning' in messages returned by the NGX log callback to 'e_rror' and 'w_arning' before passing them to the UE log system\n") TEXT("0: off \n") TEXT("1: on, for select messages during initalization (default)\n") TEXT("2: on, for all messages\n"), ECVF_Default); void FRHIDLSSArguments::Validate() const { check(InputColor); check(InputDepth); check(InputMotionVectors); check(InputExposure); check(OutputColor); } NGXDLSSFeature::~NGXDLSSFeature() { check(!IsRunningRHIInSeparateThread() || IsInRHIThread()); UE_LOG(LogDLSSNGXRHI, Log, TEXT("Destroying NGX DLSS Feature %s "), *Desc.GetDebugDescription()); } void NVSDK_CONV NGXLogSink(const char* InNGXMessage, NVSDK_NGX_Logging_Level InLoggingLevel, NVSDK_NGX_Feature InSourceComponent) { FString Message(FString(UTF8_TO_TCHAR(InNGXMessage)).TrimEnd()); const TCHAR* NGXComponent = TEXT("Unknown"); switch (InSourceComponent) { case NVSDK_NGX_Feature_SuperSampling: NGXComponent = TEXT("DLSS"); break; case NVSDK_NGX_Feature_Reserved_SDK : NGXComponent = TEXT("SDK"); break; case NVSDK_NGX_Feature_Reserved_Core: NGXComponent = TEXT("Core"); break; } const bool bIsVerboseStartupMessage = (Message.Contains(TEXT(" doesn't exist in any of the search paths")) && !Message.Contains(TEXT("nvngx_dlss.dll"))) || // we want to know if the DLSS binary is missing Message.Contains(TEXT("warning: UWP compliant mode enabled")); if ((CVarNGXRenameLogSeverities.GetValueOnAnyThread() == 2) || ((CVarNGXRenameLogSeverities.GetValueOnAnyThread() == 1) && bIsVerboseStartupMessage)) { Message = Message.Replace(TEXT("error:"), TEXT("e_rror:")); Message = Message.Replace(TEXT("Warning:"), TEXT("w_arning:")); UE_LOG(LogDLSSNGX, Verbose, TEXT("[%s]: %s"), NGXComponent, *Message); } else { UE_LOG(LogDLSSNGX, Log, TEXT("[%s]: %s"), NGXComponent, *Message); } } // the derived RHIs will set this to false based on runtime support bool NGXRHI::bSupportsAllocateParameters = true; bool NGXRHI::bNGXInitialized = false; // the derived RHIs will set this to true during their initialization bool NGXRHI::bIsIncompatibleAPICaptureToolActive = false; NGXRHI::NGXRHI(const FNGXRHICreateArguments& Arguments) : DynamicRHI(Arguments.DynamicRHI) { FString PluginNGXProductionBinariesDir = FPaths::Combine(Arguments.PluginBaseDir, TEXT("Binaries/ThirdParty/Win64/")); FString PluginNGXDevelopmentBinariesDir = FPaths::Combine(Arguments.PluginBaseDir, TEXT("Binaries/ThirdParty/Win64/Development/")); FString PluginNGXBinariesDir = PluginNGXProductionBinariesDir; // Thee paths can be different depending on the project type (source, no source) and how the project is packaged, thus we have both FString ProjectNGXBinariesDir = FPaths::Combine(FPaths::ProjectDir(), TEXT("Binaries/ThirdParty/NVIDIA/NGX/Win64/")); FString LaunchNGXBinariesDir = FPaths::Combine(FPaths::LaunchDir(), TEXT("Binaries/ThirdParty/NVIDIA/NGX/Win64/")); switch (Arguments.NGXBinariesSearchOrder) { default: case ENGXBinariesSearchOrder::CustomThenGeneric: { UE_LOG(LogDLSSNGXRHI, Log, TEXT("Searching for custom and generic DLSS binaries")); NGXDLLSearchPaths.Append({ ProjectNGXBinariesDir, LaunchNGXBinariesDir, PluginNGXProductionBinariesDir }); break; } case ENGXBinariesSearchOrder::ForceGeneric: { UE_LOG(LogDLSSNGXRHI, Log, TEXT("Searching only for generic binaries from the plugin folder")); NGXDLLSearchPaths.Append({ PluginNGXProductionBinariesDir }); break; } case ENGXBinariesSearchOrder::ForceCustom: { UE_LOG(LogDLSSNGXRHI, Log, TEXT("Searching only for custom DLSS binaries from the DLSS plugin")); NGXDLLSearchPaths.Append({ ProjectNGXBinariesDir, LaunchNGXBinariesDir }); break; } case ENGXBinariesSearchOrder::ForceDevelopmentGeneric: { UE_LOG(LogDLSSNGXRHI, Log, TEXT("Searching only for generic development DLSS binaries from the DLSS plugin. This binary is only packaged for non-shipping build configurations")); NGXDLLSearchPaths.Append({ PluginNGXDevelopmentBinariesDir }); PluginNGXBinariesDir = PluginNGXDevelopmentBinariesDir; break; } } for (int32 i = 0; i < NGXDLLSearchPaths.Num(); ++i) { NGXDLLSearchPaths[i] = FPaths::ConvertRelativePathToFull(NGXDLLSearchPaths[i]); FPaths::RemoveDuplicateSlashes(NGXDLLSearchPaths[i]); FPaths::MakePlatformFilename(NGXDLLSearchPaths[i]); // After this we should not touch NGXDLLSearchPaths since that provides the backing store for NGXDLLSearchPathRawStrings NGXDLLSearchPathRawStrings.Add(*NGXDLLSearchPaths[i]); const bool bHasDLSSBinary = IPlatformFile::GetPlatformPhysical().FileExists(*FPaths::Combine(NGXDLLSearchPaths[i], NGX_DLSS_BINARY_NAME)); UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS binary %s %s in search path %s"), NGX_DLSS_BINARY_NAME, bHasDLSSBinary ? TEXT("found") : TEXT("not found"), *NGXDLLSearchPaths[i]); } // we do this separately here so we can show relative paths in the UI later DLSSGenericBinaryInfo.Get<0>() = FPaths::Combine(PluginNGXBinariesDir, NGX_DLSS_BINARY_NAME); DLSSGenericBinaryInfo.Get<1>() = IPlatformFile::GetPlatformPhysical().FileExists(*DLSSGenericBinaryInfo.Get<0>()); DLSSCustomBinaryInfo.Get<0>() = FPaths::Combine(ProjectNGXBinariesDir, NGX_DLSS_BINARY_NAME); DLSSCustomBinaryInfo.Get<1>() = IPlatformFile::GetPlatformPhysical().FileExists(*DLSSCustomBinaryInfo.Get<0>()); FeatureInfo.PathListInfo.Path = const_cast(NGXDLLSearchPathRawStrings.GetData()); FeatureInfo.PathListInfo.Length = NGXDLLSearchPathRawStrings.Num(); // logging { FeatureInfo.LoggingInfo.DisableOtherLoggingSinks = 1 != CVarNGXEnableOtherLoggingSinks.GetValueOnAnyThread(); FeatureInfo.LoggingInfo.LoggingCallback = &NGXLogSink; switch (CVarNGXLogLevel.GetValueOnAnyThread()) { case 0: FeatureInfo.LoggingInfo.MinimumLoggingLevel = NVSDK_NGX_LOGGING_LEVEL_OFF; break; // should match the CVarNGXLogLevel default value default: case 1: FeatureInfo.LoggingInfo.MinimumLoggingLevel = NVSDK_NGX_LOGGING_LEVEL_ON; break; case 2: FeatureInfo.LoggingInfo.MinimumLoggingLevel = NVSDK_NGX_LOGGING_LEVEL_VERBOSE; break; } } } TTuple NGXRHI::GetDLSSGenericBinaryInfo() const { return DLSSGenericBinaryInfo; } TTuple NGXRHI::GetDLSSCustomBinaryInfo() const { return DLSSCustomBinaryInfo; } NGXRHI::~NGXRHI() { UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__)); UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__)); } void NGXRHI::FDLSSQueryFeature::QueryDLSSSupport() { int32 bNeedsUpdatedDriver = 0; int32 MinDriverVersionMajor = 0; int32 MinDriverVersionMinor = 0; // Centralize this here instead during NGXRHI init. This should not happen but if we don't have a a valid CapabilityParameters, then we also don't have DLSS. if (!CapabilityParameters) { UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS cannot be loaded possibly due to issues initializing NGX.")); DLSSInitResult = NVSDK_NGX_Result_Fail; bIsAvailable = false; return; } check(CapabilityParameters); NVSDK_NGX_Result ResultUpdatedDriver = CapabilityParameters->Get(NVSDK_NGX_Parameter_SuperSampling_NeedsUpdatedDriver, &bNeedsUpdatedDriver); NVSDK_NGX_Result ResultMinDriverVersionMajor = CapabilityParameters->Get(NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMajor, &MinDriverVersionMajor); NVSDK_NGX_Result ResultMinDriverVersionMinor = CapabilityParameters->Get(NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMinor, &MinDriverVersionMinor); UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_Parameter_SuperSampling_NeedsUpdatedDriver -> (%u %s), bNeedsUpdatedDriver = %d"), ResultUpdatedDriver, GetNGXResultAsString(ResultUpdatedDriver), bNeedsUpdatedDriver); UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMajor -> (%u %s), MinDriverVersionMajor = %d"), ResultMinDriverVersionMajor, GetNGXResultAsString(ResultMinDriverVersionMajor), MinDriverVersionMajor); UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMinor -> (%u %s), MinDriverVersionMinor = %d"), ResultMinDriverVersionMinor, GetNGXResultAsString(ResultMinDriverVersionMinor), MinDriverVersionMinor); if (NVSDK_NGX_SUCCEED(ResultUpdatedDriver) && NVSDK_NGX_SUCCEED(ResultMinDriverVersionMajor) && NVSDK_NGX_SUCCEED(ResultMinDriverVersionMinor)) { DriverRequirements.DriverUpdateRequired = DriverRequirements.DriverUpdateRequired || bNeedsUpdatedDriver != 0; // ignore 0.0 and fall back to the what's baked into FNGXDriverRequirements; if (MinDriverVersionMajor) { DriverRequirements.MinDriverVersionMajor = MinDriverVersionMajor; } if (MinDriverVersionMinor) { DriverRequirements.MinDriverVersionMinor = MinDriverVersionMinor; } if (bNeedsUpdatedDriver) { UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS cannot be loaded due to an outdated driver. Minimum Driver Version required : %u.%u"), MinDriverVersionMajor, MinDriverVersionMinor); } else { UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS is supported by the currently installed driver. Minimum driver version was reported as: %u.%u"), MinDriverVersionMajor, MinDriverVersionMinor); } } else { UE_LOG(LogDLSSNGXRHI, Log, TEXT("NVIDIA NGX DLSS Minimum driver version was not reported")); } // determine if DLSS is available int DlssAvailable = 0; NVSDK_NGX_Result ResultAvailable = CapabilityParameters->Get(NVSDK_NGX_EParameter_SuperSampling_Available, &DlssAvailable); UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_EParameter_SuperSampling_Available -> (%u %s), DlssAvailable = %d"), ResultAvailable, GetNGXResultAsString(ResultAvailable), DlssAvailable); if (NVSDK_NGX_SUCCEED(ResultAvailable) && DlssAvailable) { bIsAvailable = true; // store for the higher level code interpret DLSSInitResult = ResultAvailable; } // DLSS_TODO verify this if(!DlssAvailable) { // and try to find out more details on why it might have failed NVSDK_NGX_Result DlssFeatureInitResult = NVSDK_NGX_Result_Fail; NVSDK_NGX_Result ResultDlssFeatureInitResult = CapabilityParameters->Get(NVSDK_NGX_Parameter_SuperSampling_FeatureInitResult, (int*)&DlssFeatureInitResult); UE_LOG(LogDLSSNGXRHI, Log, TEXT("Get NVSDK_NGX_Parameter_SuperSampling_FeatureInitResult -> (%u %s), NVSDK_NGX_Parameter_SuperSampling_FeatureInitResult = (%u %s)"), ResultDlssFeatureInitResult, GetNGXResultAsString(ResultDlssFeatureInitResult), DlssFeatureInitResult, GetNGXResultAsString(DlssFeatureInitResult)); // store for the higher level code interpret DLSSInitResult = NVSDK_NGX_SUCCEED(ResultDlssFeatureInitResult) ? DlssFeatureInitResult : NVSDK_NGX_Result_Fail; } } FDLSSOptimalSettings NGXRHI::FDLSSQueryFeature::GetDLSSOptimalSettings(const FDLSSResolutionParameters& InResolution) const { check(CapabilityParameters); FDLSSOptimalSettings OptimalSettings; const NVSDK_NGX_Result ResultGetOptimalSettings = NGX_DLSS_GET_OPTIMAL_SETTINGS( CapabilityParameters, InResolution.Width, InResolution.Height, InResolution.PerfQuality, reinterpret_cast(&OptimalSettings.RenderSize.X), reinterpret_cast(&OptimalSettings.RenderSize.Y), reinterpret_cast(&OptimalSettings.RenderSizeMax.X), reinterpret_cast(&OptimalSettings.RenderSizeMax.Y), reinterpret_cast(&OptimalSettings.RenderSizeMin.X), reinterpret_cast(&OptimalSettings.RenderSizeMin.Y), &OptimalSettings.Sharpness ); UE_LOG(LogDLSSNGXRHI, Log, TEXT("NGX_DLSS_GET_OPTIMAL_SETTINGS -> (%u %s)"), ResultGetOptimalSettings, GetNGXResultAsString(ResultGetOptimalSettings)); checkf(NVSDK_NGX_SUCCEED(ResultGetOptimalSettings), TEXT("failed to query supported DLSS modes")); OptimalSettings.bIsSupported = (OptimalSettings.RenderSize.X > 0) && (OptimalSettings.RenderSize.Y > 0); auto ComputeResolutionFraction = [&InResolution](int32 RenderSizeX, int32 RenderSizeY) { float XScale = float(RenderSizeX) / float(InResolution.Width); float YScale = float(RenderSizeY) / float(InResolution.Height); return FMath::Min(XScale, YScale); }; OptimalSettings.MinResolutionFraction = ComputeResolutionFraction(OptimalSettings.RenderSizeMin.X, OptimalSettings.RenderSizeMin.Y); OptimalSettings.MaxResolutionFraction = ComputeResolutionFraction(OptimalSettings.RenderSizeMax.X, OptimalSettings.RenderSizeMax.Y); // restrict to range since floating point numbers are gonna floating point OptimalSettings.OptimalResolutionFraction = FMath::Clamp(ComputeResolutionFraction(OptimalSettings.RenderSize.X, OptimalSettings.RenderSize.Y), OptimalSettings.MinResolutionFraction, OptimalSettings.MaxResolutionFraction); return OptimalSettings; } FString NGXRHI::GetNGXLogDirectory() { // encode the time and instance id to handle cases like PIE standalone game where multiple processe are running at the same time. FString AbsoluteProjectLogDir = FPaths::ConvertRelativePathToFull(FPaths::ProjectLogDir()); FString NGXLogDir = FPaths::Combine(AbsoluteProjectLogDir, TEXT("NGX"), FString::Printf(TEXT("NGX_%s_%s"), *FDateTime::Now().ToString(), *FApp::GetInstanceId().ToString())); return NGXLogDir; } uint32 FRHIDLSSArguments::GetNGXCommonDLSSFeatureFlags() const { check(!IsRunningRHIInSeparateThread() || IsInRHIThread()); uint32 DLSSFeatureFlags = NVSDK_NGX_DLSS_Feature_Flags_None; DLSSFeatureFlags |= NVSDK_NGX_DLSS_Feature_Flags_IsHDR; DLSSFeatureFlags |= bool(ERHIZBuffer::IsInverted) ? NVSDK_NGX_DLSS_Feature_Flags_DepthInverted : 0; DLSSFeatureFlags |= !bHighResolutionMotionVectors ? NVSDK_NGX_DLSS_Feature_Flags_MVLowRes : 0; DLSSFeatureFlags |= Sharpness != 0.0f ? NVSDK_NGX_DLSS_Feature_Flags_DoSharpening : 0; DLSSFeatureFlags |= bUseAutoExposure ? NVSDK_NGX_DLSS_Feature_Flags_AutoExposure : 0; return DLSSFeatureFlags; } NVSDK_NGX_DLSS_Create_Params FRHIDLSSArguments::GetNGXDLSSCreateParams() const { check(!IsRunningRHIInSeparateThread() || IsInRHIThread()); NVSDK_NGX_DLSS_Create_Params Result; FMemory::Memzero(Result); Result.Feature.InWidth = SrcRect.Width(); Result.Feature.InHeight = SrcRect.Height(); Result.Feature.InTargetWidth = DestRect.Width(); Result.Feature.InTargetHeight = DestRect.Height(); Result.Feature.InPerfQualityValue = static_cast(PerfQuality); check((Result.Feature.InPerfQualityValue >= NVSDK_NGX_PerfQuality_Value_MaxPerf) && (Result.Feature.InPerfQualityValue <= NVSDK_NGX_PerfQuality_Value_UltraQuality)); Result.InFeatureCreateFlags = GetNGXCommonDLSSFeatureFlags(); Result.InEnableOutputSubrects = OutputColor->GetTexture2D()->GetSizeXY() != DestRect.Size(); return Result; } // this is used by the RHIs to see whether they need to recreate the NGX feature bool FDLSSState::RequiresFeatureRecreation(const FRHIDLSSArguments& InArguments) { check(!IsRunningRHIInSeparateThread() || IsInRHIThread()); return !DLSSFeature || DLSSFeature->Desc != InArguments.GetFeatureDesc(); } void NGXRHI::RegisterFeature(TSharedPtr InFeature) { check(!IsRunningRHIInSeparateThread() || IsInRHIThread()); UE_LOG(LogDLSSNGXRHI, Log, TEXT("Creating NGX DLSS Feature %s "), *InFeature->Desc.GetDebugDescription()); AllocatedDLSSFeatures.Add(InFeature); } TSharedPtr NGXRHI::FindFreeFeature(const FRHIDLSSArguments& InArguments) { check(!IsRunningRHIInSeparateThread() || IsInRHIThread()); TSharedPtr OutFeature; for (int FeatureIndex = 0; FeatureIndex < AllocatedDLSSFeatures.Num(); ++FeatureIndex) { // another view already uses this (1 reference from AllocatedDLSSFeatures, another refernces held by FDLSState if (AllocatedDLSSFeatures[FeatureIndex].GetSharedReferenceCount() > 1) { continue; } if (AllocatedDLSSFeatures[FeatureIndex]->Desc == InArguments.GetFeatureDesc()) { OutFeature = AllocatedDLSSFeatures[FeatureIndex]; OutFeature->LastUsedFrame = FrameCounter; break; } } return OutFeature; } void NGXRHI::ReleaseAllocatedFeatures() { UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__)); // There should be no FDLSSState::DLSSFeature anymore when we shut down for (int FeatureIndex = 0; FeatureIndex < AllocatedDLSSFeatures.Num(); ++FeatureIndex) { checkf(AllocatedDLSSFeatures[FeatureIndex].GetSharedReferenceCount() == 1,TEXT("There should be no FDLSSState::DLSSFeature references elsewhere.")); } AllocatedDLSSFeatures.Empty(); SET_DWORD_STAT(STAT_DLSSNumFeatures, AllocatedDLSSFeatures.Num()); UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__)); } void NGXRHI::ApplyCommonNGXParameterSettings(NVSDK_NGX_Parameter* InOutParameter, const FRHIDLSSArguments& InArguments) { NVSDK_NGX_Parameter_SetI(InOutParameter, NVSDK_NGX_Parameter_FreeMemOnReleaseFeature, InArguments.bReleaseMemoryOnDelete ? 1 : 0); } void NGXRHI::TickPoolElements() { check(!IsRunningRHIInSeparateThread() || IsInRHIThread()); const uint32 kFramesUntilRelease = CVarNGXFramesUntilFeatureDestruction.GetValueOnAnyThread(); int32 FeatureIndex = 0; while (FeatureIndex < AllocatedDLSSFeatures.Num()) { TSharedPtr& Feature = AllocatedDLSSFeatures[FeatureIndex]; const bool bIsUnused = Feature.GetSharedReferenceCount() == 1; const bool bNotRequestedRecently = (FrameCounter - Feature->LastUsedFrame) > kFramesUntilRelease; if (bIsUnused && bNotRequestedRecently) { Swap(Feature, AllocatedDLSSFeatures.Last()); AllocatedDLSSFeatures.Pop(); } else { ++FeatureIndex; } } SET_DWORD_STAT(STAT_DLSSNumFeatures, AllocatedDLSSFeatures.Num()); // if r.NGX.Enable is 0 then this should be nullptr if(DLSSQueryFeature.CapabilityParameters) { static const auto CVarNGXDLSSEnable = IConsoleManager::Get().FindConsoleVariable(TEXT("r.NGX.Enable")); check(CVarNGXDLSSEnable && CVarNGXDLSSEnable->GetInt() != 0); unsigned long long VRAM = 0; NVSDK_NGX_Result ResultGetStats = NGX_DLSS_GET_STATS(DLSSQueryFeature.CapabilityParameters, &VRAM); checkf(NVSDK_NGX_SUCCEED(ResultGetStats), TEXT("Failed to retrieve DLSS memory statistics via NGX_DLSS_GET_STATS -> (%u %s)"), ResultGetStats, GetNGXResultAsString(ResultGetStats)); if (NVSDK_NGX_SUCCEED(ResultGetStats)) { SET_DWORD_STAT(STAT_DLSSInternalGPUMemory, VRAM); } } ++FrameCounter; } IMPLEMENT_MODULE(FNGXRHIModule, NGXRHI) #undef LOCTEXT_NAMESPACE /** IModuleInterface implementation */ void FNGXRHIModule::StartupModule() { UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__)); int32 NGXLogLevel = CVarNGXLogLevel.GetValueOnAnyThread(); if (FParse::Value(FCommandLine::Get(), TEXT("ngxloglevel="), NGXLogLevel)) { CVarNGXLogLevel->Set(NGXLogLevel, ECVF_SetByCommandline); } if (FParse::Param(FCommandLine::Get(), TEXT("ngxlogfileenable"))) { CVarNGXEnableOtherLoggingSinks->Set(1, ECVF_SetByCommandline); } else if (FParse::Param(FCommandLine::Get(), TEXT("ngxlogfiledisable"))) { CVarNGXEnableOtherLoggingSinks->Set(0, ECVF_SetByCommandline); } UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__)); } void FNGXRHIModule::ShutdownModule() { UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Enter"), ANSI_TO_TCHAR(__FUNCTION__)); UE_LOG(LogDLSSNGXRHI, Log, TEXT("%s Leave"), ANSI_TO_TCHAR(__FUNCTION__)); }