/* Copyright (C) 2021 Hugo ATTAL - All Rights Reserved * This plugin is downloadable from the Unreal Engine Marketplace */ #include "lib/Shapes.usf" struct DarkerUIHeaderBox { static float4 ComputeHeaderBox(float2 PixelSize, float2 UVs, float4 BackgroundColor, float4 BorderColor, float Radius, float4 Padding) { float2 Location = UVs * PixelSize; PixelSize.x -= Padding.x + Padding.z; PixelSize.y -= Padding.y + Padding.w; Location.x -= Padding.x; Location.y -= Padding.y; Radius = min(Radius, min(PixelSize.x, PixelSize.y) / 2 - 2); const float ExternalRectangle = DarkerUIShapes::IsInRoundedHeader(Location, float2(1, 1), PixelSize - float2(1, 1), Radius + 1); const float InternalRectangle = DarkerUIShapes::IsInRoundedHeader(Location, float2(2, 2), PixelSize - float2(2, 2), Radius); const float Alpha = lerp( ExternalRectangle * BorderColor.a, BackgroundColor.a, InternalRectangle); const float3 Color = lerp( BorderColor.rgb, BackgroundColor.rgb, InternalRectangle); return float4(Color, Alpha); } }; /* #include "/DarkerNodes/HeaderBox.usf" return DarkerUIHeaderBox::ComputeHeaderBox(PixelSize, UVs, BackgroundColor, BorderColor, Radius, Padding); */