/* * Copyright (c) 2020 NVIDIA CORPORATION. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property and proprietary * rights in and to this software, related documentation and any modifications thereto. * Any use, reproduction, disclosure or distribution of this software and related * documentation without an express license agreement from NVIDIA Corporation is strictly * prohibited. * * TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS* * AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, * INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY * SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT * LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF * BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF * SUCH DAMAGES. */ #pragma once #include "Modules/ModuleManager.h" #include "NGXRHI.h" class FNGXVulkanRHIModule final : public INGXRHIModule { public: /** IModuleInterface implementation */ virtual void StartupModule(); virtual void ShutdownModule(); /** INGXRHIModule implementation */ virtual TUniquePtr CreateNGXRHI(const FNGXRHICreateArguments& Arguments); };