// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "LandscapeProxy.h" #include "GameFramework/Actor.h" #include "LFLandscapeGrassHack.generated.h" UCLASS() class LIDARFOREST_API ALFLandscapeGrassHack : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties ALFLandscapeGrassHack(); UPROPERTY() USceneComponent* Root; UPROPERTY(EditAnywhere, BlueprintReadWrite) ALandscapeProxy* Landscape; protected: // Called when the game starts or when spawned virtual void BeginPlay() override; void UpdateGrass(ALandscapeProxy* LandscapeToUpdate); };