/* * Copyright (c) 2020 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ using UnrealBuildTool; using System.IO; public class DLSSEditor : ModuleRules { public DLSSEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { Path.Combine(EngineDirectory,"Source/Runtime/Renderer/Private"), Path.Combine(EngineDirectory,"Source/Editor/LevelEditor/Private"), Path.Combine(ModuleDirectory, "../DLSS/Private") } ); PublicDependencyModuleNames.AddRange( new string[] { "DLSS", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "Renderer", "RHI", "Settings", "LevelEditor", "ToolMenus", "Slate", "SlateCore", "EditorWidgets", "EditorStyle", "InputCore", "UnrealEd", "Projects", "NGX", "DLSS", "NGXRHI", } ); // We can't quite check whether we have CL 16509387 (in UE5-Release) so we do this in a round about way bool bUseSlotsArgumentsAPI = (Target.Version.MajorVersion == 5) && (Target.Version.BranchName != "++UE5+Release-5.0-EarlyAccess"); PrivateDefinitions.Add(string.Format("USE_SLOT_SLOT_ARGUMENTS_API={0}", bUseSlotsArgumentsAPI ? "1" : "0")); // We can't quite check whether we have CL 16848904 (in UE5-Main) so we do this in a round about way bool bSupportsPostProcessingScreenPercentage = (Target.Version.MajorVersion == 4) || ((Target.Version.MajorVersion == 5) && (Target.Version.BranchName == "++UE5+Release-5.0-EarlyAccess")) ; PrivateDefinitions.Add(string.Format("SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE={0}", bSupportsPostProcessingScreenPercentage ? "1" : "0")); // 4.x and early access 5.0 engines had GTemporalUpscaler interface bool bEngineHasGTemporalUpscaler = (Target.Version.MajorVersion == 4) || (Target.Version.BranchName == "++UE5+Release-5.0-EarlyAccess"); PrivateDefinitions.Add(string.Format("DLSS_ENGINE_HAS_GTEMPORALUPSCALER={0}", bEngineHasGTemporalUpscaler ? "1" : "0")); } }