Updates project
This commit is contained in:
@@ -1,6 +1,30 @@
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[URL]
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GameName=lidarforest
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[SystemSettings]
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vr.PixelDensity=1
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r.SeparateTranslucency=0
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r.HZBOcclusion=0
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r.MotionBlurQuality=0
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r.PostProcessAAQuality=3
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r.BloomQuality=1
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r.EyeAdaptationQuality=0
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r.AmbientOcclusionLevels=0
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r.SSR.Quality=1
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r.DepthOfFieldQuality=0
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r.SceneColorFormat=2
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r.TranslucencyVolumeBlur=0
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r.TranslucencyLightingVolumeDim=4
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r.MaxAnisotropy=8
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r.LensFlareQuality=0
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r.SceneColorFringeQuality=0
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r.FastBlurThreshold=0
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r.SSR.MaxRoughness=0.1
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r.rhicmdbypass=0
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sg.EffectsQuality=2
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sg.PostProcessQuality=0
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Mobile
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AppliedTargetedHardwareClass=Mobile
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@@ -12,17 +36,17 @@ DefaultPlatformService=Null
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bHasVoiceEnabled=true
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/AFCore/Examples/Maps/Map_Demo_Menu.Map_Demo_Menu
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EditorStartupMap=/Game/lidarforest/Maps/MainMenu/Map_MainMenu.Map_MainMenu
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GlobalDefaultGameMode=/Game/AFCore/Blueprints/Game/BP_GameMode_Main.BP_GameMode_Main_C
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GameInstanceClass=/Game/AFCore/Blueprints/Game/BP_GameInstance_Main.BP_GameInstance_Main_C
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GameDefaultMap=/Game/AFCore/Examples/Maps/Map_Demo_World.Map_Demo_World
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GameDefaultMap=/Game/lidarforest/Maps/MainMenu/Map_MainMenu.Map_MainMenu
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TransitionMap=/Game/AFCore/Maps/Map_Empty.Map_Empty
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bUseSplitscreen=False
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[/Script/Engine.RendererSettings]
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r.Mobile.DisableVertexFog=True
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r.Shadow.CSM.MaxMobileCascades=2
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r.MobileMSAA=4
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r.MobileMSAA=2
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.AllowSoftwareOcclusion=False
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r.Mobile.VirtualTextures=False
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@@ -42,10 +66,10 @@ r.vt.FeedbackFactor=16
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r.VT.EnableCompressZlib=True
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r.VT.EnableCompressCrunch=False
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r.ClearCoatNormal=False
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r.ReflectionCaptureResolution=128
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r.ReflectionCaptureResolution=32
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r.Mobile.ReflectionCaptureCompression=False
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.ForwardShading=False
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r.ForwardShading=True
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r.VertexFoggingForOpaque=True
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=True
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@@ -53,11 +77,11 @@ r.GenerateMeshDistanceFields=False
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r.DistanceFieldBuild.EightBit=False
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r.GenerateLandscapeGIData=False
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r.DistanceFieldBuild.Compress=False
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.TessellationAdaptivePixelsPerTriangle=24.000000
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r.SeparateTranslucency=False
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.CustomDepth=3
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=0
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r.DefaultFeature.Bloom=False
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@@ -73,13 +97,13 @@ r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=False
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r.SSGI.Enable=False
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r.DefaultFeature.AntiAliasing=2
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r.DefaultFeature.AntiAliasing=3
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=False
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r.EarlyZPass=2
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r.EarlyZPassOnlyMaterialMasking=True
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.BasePassOutputsVelocity=False
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@@ -133,9 +157,12 @@ bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
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VisualizeCalibrationColorMaterialPath=None
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VisualizeCalibrationCustomMaterialPath=None
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VisualizeCalibrationGrayscaleMaterialPath=None
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vr.VRS.HMDFixedFoveationLevel=0
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[/Script/Engine.Engine]
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NearClipPlane=1.000000
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SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=30.000000),UpperBound=(Type=Exclusive,Value=120.000000))
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GenerateDefaultTimecodeFrameRate=(Numerator=120,Denominator=1)
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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@@ -237,7 +264,7 @@ MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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AsyncSceneSmoothingFactor=0.990000
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InitialAverageFrameRate=0.016667
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InitialAverageFrameRate=0.008330
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PhysXTreeRebuildRate=10
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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