Updates project

This commit is contained in:
2022-05-02 14:14:48 +02:00
parent 4b22a38b76
commit da7398c21e
56 changed files with 184 additions and 101 deletions

View File

@@ -1,6 +1,30 @@
[URL]
GameName=lidarforest
[SystemSettings]
vr.PixelDensity=1
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=3
r.BloomQuality=1
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.SSR.Quality=1
r.DepthOfFieldQuality=0
r.SceneColorFormat=2
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=4
r.MaxAnisotropy=8
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.rhicmdbypass=0
sg.EffectsQuality=2
sg.PostProcessQuality=0
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Mobile
AppliedTargetedHardwareClass=Mobile
@@ -12,17 +36,17 @@ DefaultPlatformService=Null
bHasVoiceEnabled=true
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/AFCore/Examples/Maps/Map_Demo_Menu.Map_Demo_Menu
EditorStartupMap=/Game/lidarforest/Maps/MainMenu/Map_MainMenu.Map_MainMenu
GlobalDefaultGameMode=/Game/AFCore/Blueprints/Game/BP_GameMode_Main.BP_GameMode_Main_C
GameInstanceClass=/Game/AFCore/Blueprints/Game/BP_GameInstance_Main.BP_GameInstance_Main_C
GameDefaultMap=/Game/AFCore/Examples/Maps/Map_Demo_World.Map_Demo_World
GameDefaultMap=/Game/lidarforest/Maps/MainMenu/Map_MainMenu.Map_MainMenu
TransitionMap=/Game/AFCore/Maps/Map_Empty.Map_Empty
bUseSplitscreen=False
[/Script/Engine.RendererSettings]
r.Mobile.DisableVertexFog=True
r.Shadow.CSM.MaxMobileCascades=2
r.MobileMSAA=4
r.MobileMSAA=2
r.Mobile.AllowDitheredLODTransition=False
r.Mobile.AllowSoftwareOcclusion=False
r.Mobile.VirtualTextures=False
@@ -42,10 +66,10 @@ r.vt.FeedbackFactor=16
r.VT.EnableCompressZlib=True
r.VT.EnableCompressCrunch=False
r.ClearCoatNormal=False
r.ReflectionCaptureResolution=128
r.ReflectionCaptureResolution=32
r.Mobile.ReflectionCaptureCompression=False
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.ForwardShading=False
r.ForwardShading=True
r.VertexFoggingForOpaque=True
r.AllowStaticLighting=True
r.NormalMapsForStaticLighting=True
@@ -53,11 +77,11 @@ r.GenerateMeshDistanceFields=False
r.DistanceFieldBuild.EightBit=False
r.GenerateLandscapeGIData=False
r.DistanceFieldBuild.Compress=False
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.TessellationAdaptivePixelsPerTriangle=24.000000
r.SeparateTranslucency=False
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.CustomDepth=3
r.CustomDepth=1
r.CustomDepthTemporalAAJitter=True
r.PostProcessing.PropagateAlpha=0
r.DefaultFeature.Bloom=False
@@ -73,13 +97,13 @@ r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=False
r.SSGI.Enable=False
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.AntiAliasing=3
r.DefaultFeature.LightUnits=1
r.DefaultBackBufferPixelFormat=4
r.Shadow.UnbuiltPreviewInGame=True
r.StencilForLODDither=False
r.EarlyZPass=3
r.EarlyZPassOnlyMaterialMasking=False
r.EarlyZPass=2
r.EarlyZPassOnlyMaterialMasking=True
r.DBuffer=True
r.ClearSceneMethod=1
r.BasePassOutputsVelocity=False
@@ -133,9 +157,12 @@ bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
VisualizeCalibrationColorMaterialPath=None
VisualizeCalibrationCustomMaterialPath=None
VisualizeCalibrationGrayscaleMaterialPath=None
vr.VRS.HMDFixedFoveationLevel=0
[/Script/Engine.Engine]
NearClipPlane=1.000000
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=30.000000),UpperBound=(Type=Exclusive,Value=120.000000))
GenerateDefaultTimecodeFrameRate=(Numerator=120,Denominator=1)
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
@@ -237,7 +264,7 @@ MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
InitialAverageFrameRate=0.008330
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)