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Plugins/DLSS/Source/ThirdParty/NGX/LICENSE.txt
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Plugins/DLSS/Source/ThirdParty/NGX/LICENSE.txt
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|
||||
NVIDIA RTX SDKs LICENSE
|
||||
|
||||
This license is a legal agreement between you and NVIDIA Corporation ("NVIDIA")
|
||||
and governs the use of the NVIDIA RTX software development kits, including the
|
||||
DLSS SDK, NGX SDK, RTXGI SDK, RTXDI SDK and/or NRD SDK, if and when made
|
||||
available to you under this license (in each case, the "SDK"). This license can
|
||||
be accepted only by an adult of legal age of majority in the country in which
|
||||
the SDK is used. If you are under the legal age of majority, you must ask your
|
||||
parent or legal guardian to consent to this license. If you are entering this
|
||||
license on behalf of a company or other legal entity, you represent that you
|
||||
have legal authority and "you" will mean the entity you represent. By using the
|
||||
SDK, you affirm that you have reached the legal age of majority, you accept the
|
||||
terms of this license, and you take legal and financial responsibility for the
|
||||
actions of your permitted users.
|
||||
|
||||
You agree to use the SDK only for purposes that are permitted by (a) this
|
||||
license, and (b) any applicable law, regulation or generally accepted practices
|
||||
or guidelines in the relevant jurisdictions.
|
||||
|
||||
1. LICENSE. Subject to the terms of this license and the terms in the supplement
|
||||
attached, NVIDIA hereby grants you a non-exclusive, non-transferable license,
|
||||
without the right to sublicense (except as expressly provided in this license)
|
||||
to:
|
||||
|
||||
(a) Install and use the SDK,
|
||||
|
||||
(b) Modify and create derivative works of sample source code delivered in the
|
||||
SDK, and
|
||||
|
||||
(c) Distribute any software and materials within the SDK, other than developer
|
||||
tools provided for your internal use, as incorporated in object code format into
|
||||
a software application subject to the distribution requirements indicated in
|
||||
this license.
|
||||
|
||||
2. DISTRIBUTION REQUIREMENTS. These are the distribution requirements for you to
|
||||
exercise the grants above:
|
||||
|
||||
(a) An application must have material additional functionality, beyond the
|
||||
included portions of the SDK.
|
||||
|
||||
(b) The following notice shall be included in modifications and derivative works
|
||||
of source code distributed: "This software contains source code provided by
|
||||
NVIDIA Corporation."
|
||||
|
||||
(c) You agree to distribute the SDK subject to the terms at least as protective
|
||||
as the terms of this license, including (without limitation) terms relating to
|
||||
the license grant, license restrictions and protection of NVIDIA's intellectual
|
||||
property rights. Additionally, you agree that you will protect the privacy,
|
||||
security and legal rights of your application users.
|
||||
|
||||
(d) You agree to notify NVIDIA in writing of any known or suspected distribution
|
||||
or use of the SDK not in compliance with the requirements of this license, and
|
||||
to enforce the terms of your agreements with respect to the distributed portions
|
||||
of the SDK.
|
||||
|
||||
3. AUTHORIZED USERS. You may allow employees and contractors of your entity or
|
||||
of your subsidiary(ies) to access and use the SDK from your secure network to
|
||||
perform work on your behalf. If you are an academic institution you may allow
|
||||
users enrolled or employed by the academic institution to access and use the SDK
|
||||
from your secure network. You are responsible for the compliance with the terms
|
||||
of this license by your authorized users.
|
||||
|
||||
4. LIMITATIONS. Your license to use the SDK is restricted as follows:
|
||||
|
||||
(a) You may not reverse engineer, decompile or disassemble, or remove copyright
|
||||
or other proprietary notices from any portion of the SDK or copies of the SDK.
|
||||
|
||||
(b) Except as expressly provided in this license, you may not copy, sell, rent,
|
||||
sublicense, transfer, distribute, modify, or create derivative works of any
|
||||
portion of the SDK. For clarity, you may not distribute or sublicense the SDK as
|
||||
a stand-alone product.
|
||||
|
||||
(c) Unless you have an agreement with NVIDIA for this purpose, you may not
|
||||
indicate that an application created with the SDK is sponsored or endorsed by
|
||||
NVIDIA.
|
||||
|
||||
(d) You may not bypass, disable, or circumvent any technical limitation,
|
||||
encryption, security, digital rights management or authentication mechanism in
|
||||
the SDK.
|
||||
|
||||
(e) You may not use the SDK in any manner that would cause it to become subject
|
||||
to an open source software license. As examples, licenses that require as a
|
||||
condition of use, modification, and/or distribution that the SDK be: (i)
|
||||
disclosed or distributed in source code form; (ii) licensed for the purpose of
|
||||
making derivative works; or (iii) redistributable at no charge.
|
||||
|
||||
(f) Unless you have an agreement with NVIDIA for this purpose, you may not use
|
||||
the SDK with any system or application where the use or failure of the system or
|
||||
application can reasonably be expected to threaten or result in personal injury,
|
||||
death, or catastrophic loss. Examples include use in avionics, navigation,
|
||||
military, medical, life support or other life critical applications. NVIDIA does
|
||||
not design, test or manufacture the SDK for these critical uses and NVIDIA shall
|
||||
not be liable to you or any third party, in whole or in part, for any claims or
|
||||
damages arising from such uses.
|
||||
|
||||
(g) You agree to defend, indemnify and hold harmless NVIDIA and its affiliates,
|
||||
and their respective employees, contractors, agents, officers and directors,
|
||||
from and against any and all claims, damages, obligations, losses, liabilities,
|
||||
costs or debt, fines, restitutions and expenses (including but not limited to
|
||||
attorney's fees and costs incident to establishing the right of indemnification)
|
||||
arising out of or related to your use of the SDK outside of the scope of this
|
||||
license, or not in compliance with its terms.
|
||||
|
||||
5. UPDATES. NVIDIA may, at its option, make available patches, workarounds or
|
||||
other updates to this SDK. Unless the updates are provided with their separate
|
||||
governing terms, they are deemed part of the SDK licensed to you as provided in
|
||||
this license. You agree that the form and content of the SDK that NVIDIA
|
||||
provides may change without prior notice to you. While NVIDIA generally
|
||||
maintains compatibility between versions, NVIDIA may in some cases make changes
|
||||
that introduce incompatibilities in future versions of the SDK.
|
||||
|
||||
6. PRE-RELEASE VERSIONS. SDK versions identified as alpha, beta, preview, early
|
||||
access or otherwise as pre-release may not be fully functional, may contain
|
||||
errors or design flaws, and may have reduced or different security, privacy,
|
||||
availability, and reliability standards relative to commercial versions of
|
||||
NVIDIA software and materials. You may use a pre-release SDK version at your own
|
||||
risk, understanding that these versions are not intended for use in production
|
||||
or business-critical systems. NVIDIA may choose not to make available a
|
||||
commercial version of any pre-release SDK. NVIDIA may also choose to abandon
|
||||
development and terminate the availability of a pre-release SDK at any time
|
||||
without liability.
|
||||
|
||||
7. THIRD-PARTY COMPONENTS. The SDK may include third-party components with
|
||||
separate legal notices or terms as may be described in proprietary notices
|
||||
accompanying the SDK. If and to the extent there is a conflict between the terms
|
||||
in this license and the third-party license terms, the third-party terms control
|
||||
only to the extent necessary to resolve the conflict.
|
||||
|
||||
8. OWNERSHIP.
|
||||
|
||||
8.1 NVIDIA reserves all rights, title and interest in and to the SDK not
|
||||
expressly granted to you under this license. NVIDIA and its suppliers hold all
|
||||
rights, title and interest in and to the SDK, including their respective
|
||||
intellectual property rights. The SDK is copyrighted and protected by the laws
|
||||
of the United States and other countries, and international treaty provisions.
|
||||
|
||||
8.2 Subject to the rights of NVIDIA and its suppliers in the SDK, you hold all
|
||||
rights, title and interest in and to your applications and your derivative works
|
||||
of the sample source code delivered in the SDK including their respective
|
||||
intellectual property rights.
|
||||
|
||||
9. FEEDBACK. You may, but are not obligated to, provide Feedback to NVIDIA.
|
||||
"Feedback" means all suggestions, fixes, modifications, feature requests or
|
||||
other feedback regarding the SDK. Feedback, even if designated as confidential
|
||||
by you, shall not create any confidentiality obligation for NVIDIA. NVIDIA and
|
||||
its designees have a perpetual, non-exclusive, worldwide, irrevocable license to
|
||||
use, reproduce, publicly display, modify, create derivative works of, license,
|
||||
sublicense, and otherwise distribute and exploit Feedback as NVIDIA sees fit
|
||||
without payment and without obligation or restriction of any kind on account of
|
||||
intellectual property rights or otherwise.
|
||||
|
||||
10. NO WARRANTIES. THE SDK IS PROVIDED AS-IS. TO THE MAXIMUM EXTENT PERMITTED BY
|
||||
APPLICABLE LAW NVIDIA AND ITS AFFILIATES EXPRESSLY DISCLAIM ALL WARRANTIES OF
|
||||
ANY KIND OR NATURE, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT
|
||||
LIMITED TO, WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR A
|
||||
PARTICULAR PURPOSE. NVIDIA DOES NOT WARRANT THAT THE SDK WILL MEET YOUR
|
||||
REQUIREMENTS OR THAT THE OPERATION THEREOF WILL BE UNINTERRUPTED OR ERROR-FREE,
|
||||
OR THAT ALL ERRORS WILL BE CORRECTED.
|
||||
|
||||
11. LIMITATIONS OF LIABILITY. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW
|
||||
NVIDIA AND ITS AFFILIATES SHALL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
|
||||
PUNITIVE OR CONSEQUENTIAL DAMAGES, OR FOR ANY LOST PROFITS, PROJECT DELAYS, LOSS
|
||||
OF USE, LOSS OF DATA OR LOSS OF GOODWILL, OR THE COSTS OF PROCURING SUBSTITUTE
|
||||
PRODUCTS, ARISING OUT OF OR IN CONNECTION WITH THIS LICENSE OR THE USE OR
|
||||
PERFORMANCE OF THE SDK, WHETHER SUCH LIABILITY ARISES FROM ANY CLAIM BASED UPON
|
||||
BREACH OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING NEGLIGENCE), PRODUCT
|
||||
LIABILITY OR ANY OTHER CAUSE OF ACTION OR THEORY OF LIABILITY, EVEN IF NVIDIA
|
||||
HAS PREVIOUSLY BEEN ADVISED OF, OR COULD REASONABLY HAVE FORESEEN, THE
|
||||
POSSIBILITY OF SUCH DAMAGES. IN NO EVENT WILL NVIDIA'S AND ITS AFFILIATES TOTAL
|
||||
CUMULATIVE LIABILITY UNDER OR ARISING OUT OF THIS LICENSE EXCEED US$10.00. THE
|
||||
NATURE OF THE LIABILITY OR THE NUMBER OF CLAIMS OR SUITS SHALL NOT ENLARGE OR
|
||||
EXTEND THIS LIMIT.
|
||||
|
||||
12. TERMINATION. Your rights under this license will terminate automatically
|
||||
without notice from NVIDIA if you fail to comply with any term and condition of
|
||||
this license or if you commence or participate in any legal proceeding against
|
||||
NVIDIA with respect to the SDK. NVIDIA may terminate this license with advance
|
||||
written notice to you, if NVIDIA decides to no longer provide the SDK in a
|
||||
country or, in NVIDIA's sole discretion, the continued use of it is no longer
|
||||
commercially viable. Upon any termination of this license, you agree to promptly
|
||||
discontinue use of the SDK and destroy all copies in your possession or control.
|
||||
Your prior distributions in accordance with this license are not affected by the
|
||||
termination of this license. All provisions of this license will survive
|
||||
termination, except for the license granted to you.
|
||||
|
||||
13. APPLICABLE LAW. This license will be governed in all respects by the laws of
|
||||
the United States and of the State of Delaware, without regard to the conflicts
|
||||
of laws principles. The United Nations Convention on Contracts for the
|
||||
International Sale of Goods is specifically disclaimed. You agree to all terms
|
||||
of this license in the English language. The state or federal courts residing in
|
||||
Santa Clara County, California shall have exclusive jurisdiction over any
|
||||
dispute or claim arising out of this license. Notwithstanding this, you agree
|
||||
that NVIDIA shall still be allowed to apply for injunctive remedies or urgent
|
||||
legal relief in any jurisdiction.
|
||||
|
||||
14. NO ASSIGNMENT. This license and your rights and obligations thereunder may
|
||||
not be assigned by you by any means or operation of law without NVIDIA's
|
||||
permission. Any attempted assignment not approved by NVIDIA in writing shall be
|
||||
void and of no effect. NVIDIA may assign, delegate or transfer this license and
|
||||
its rights and obligations, and if to a non-affiliate you will be notified.
|
||||
|
||||
15. EXPORT. The SDK is subject to United States export laws and regulations. You
|
||||
agree to comply with all applicable U.S. and international export laws,
|
||||
including the Export Administration Regulations (EAR) administered by the U.S.
|
||||
Department of Commerce and economic sanctions administered by the U.S.
|
||||
Department of Treasury's Office of Foreign Assets Control (OFAC). These laws
|
||||
include restrictions on destinations, end-users and end-use. By accepting this
|
||||
license, you confirm that you are not currently residing in a country or region
|
||||
currently embargoed by the U.S. and that you are not otherwise prohibited from
|
||||
receiving the SDK.
|
||||
|
||||
16. GOVERNMENT USE. The SDK is, and shall be treated as being, "Commercial
|
||||
Items" as that term is defined at 48 CFR § 2.101, consisting of "commercial
|
||||
computer software" and "commercial computer software documentation",
|
||||
respectively, as such terms are used in, respectively, 48 CFR § 12.212 and 48
|
||||
CFR §§ 227.7202 & 252.227-7014(a)(1). Use, duplication or disclosure by the U.S.
|
||||
Government or a U.S. Government subcontractor is subject to the restrictions in
|
||||
this license pursuant to 48 CFR § 12.212 or 48 CFR § 227.7202. In no event shall
|
||||
the US Government user acquire rights in the SDK beyond those specified in 48
|
||||
C.F.R. 52.227-19(b)(1)-(2).
|
||||
|
||||
17. NOTICES. You agree that any notices that NVIDIA sends you electronically,
|
||||
such as via email, will satisfy any legal communication requirements. Please
|
||||
direct your legal notices or other correspondence to NVIDIA Corporation, 2788
|
||||
San Tomas Expressway, Santa Clara, California 95051, United States of America,
|
||||
Attention: Legal Department.
|
||||
|
||||
18. ENTIRE AGREEMENT. This license is the final, complete and exclusive
|
||||
agreement between the parties relating to the subject matter of this license and
|
||||
supersedes all prior or contemporaneous understandings and agreements relating
|
||||
to this subject matter, whether oral or written. If any court of competent
|
||||
jurisdiction determines that any provision of this license is illegal, invalid
|
||||
or unenforceable, the remaining provisions will remain in full force and effect.
|
||||
Any amendment or waiver under this license shall be in writing and signed by
|
||||
representatives of both parties.
|
||||
|
||||
19. LICENSING. If the distribution terms in this license are not suitable for
|
||||
your organization, or for any questions regarding this license, please contact
|
||||
NVIDIA at nvidia-rtx-license-questions@nvidia.com.
|
||||
|
||||
(v. April 12, 2021)
|
||||
|
||||
|
||||
|
||||
NVIDIA RTX SUPPLEMENT TO SOFTWARE LICENSE AGREEMENT FOR NVIDIA SOFTWARE
|
||||
DEVELOPMENT KITS
|
||||
|
||||
The terms in this supplement govern your use of the NVIDIA RTX SDKs, including
|
||||
the DLSS SDK, NGX SDK, RTXGI SDK, RTXDI SDK and/or NRD SDK, if and when made
|
||||
available to you (in each case, the "SDK") under the terms of your license
|
||||
agreement ("Agreement") as modified by this supplement. Capitalized terms used
|
||||
but not defined below have the meaning assigned to them in the Agreement.
|
||||
|
||||
This supplement is an exhibit to the Agreement and is incorporated as an
|
||||
integral part of the Agreement. In the event of conflict between the terms in
|
||||
this supplement and the terms in the Agreement, the terms in this supplement
|
||||
govern.
|
||||
|
||||
1. Interoperability. Your applications that incorporate, or are based on, the
|
||||
SDK must be fully interoperable with compatible GPU hardware products designed
|
||||
by NVIDIA or its affiliates. Further, the DLSS SDK and NGX SDK are licensed for
|
||||
you to develop applications only for their use in systems with NVIDIA GPUs.
|
||||
|
||||
2. Limitations for the DLSS SDK and NGX SDK. Your applications that incorporate,
|
||||
or are based on, the DLSS SDK or NGX SDK may be deployed in a cloud service that
|
||||
runs on systems that consume NVIDIA vGPU software, and any other cloud service
|
||||
use of such SDKs or their functionality is outside of the scope of the
|
||||
Agreement. For the purpose of this section, cloud services include application
|
||||
service providers or service bureaus, operators of hosted/virtual system
|
||||
environments, or hosting, time sharing or providing any other type of service to
|
||||
others.
|
||||
|
||||
3. Notification for the DLSS SDK and NGX SDK. You are required to notify NVIDIA
|
||||
prior to commercial release of an application (including a plug-in to a
|
||||
commercial application) that incorporates, or is based on, the DLSS SDK or NGX
|
||||
SDK. Please send notifications to: https://developer.nvidia.com/sw-notification
|
||||
and provide the following information in the email: company name, publisher and
|
||||
developer name, NVIDIA SDK used, application name, platform (i.e. PC, Linux),
|
||||
scheduled ship date, and weblink to product/video.
|
||||
|
||||
4. Audio and Video Encoders and Decoders. You acknowledge and agree that it is
|
||||
your sole responsibility to obtain any additional third-party licenses required
|
||||
to make, have made, use, have used, sell, import, and offer for sale your
|
||||
products or services that include or incorporate any third-party software and
|
||||
content relating to audio and/or video encoders and decoders from, including but
|
||||
not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and
|
||||
Coding Technologies. NVIDIA does not grant to you under this Agreement any
|
||||
necessary patent or other rights with respect to any audio and/or video encoders
|
||||
and decoders.
|
||||
|
||||
5. DLSS SDK Terms. By installing or using the DLSS SDK you agree that NVIDIA can
|
||||
make over-the-air updates of DLSS in systems that have DLSS installed, including
|
||||
(without limitation) for quality, stability or performance improvements or to
|
||||
support new hardware. If you publicly release a DLSS integration in an end user
|
||||
game or application that presents material stability, performance, image
|
||||
quality, or other technical issues impacting the user experience, you will work
|
||||
to quickly address the integration issues. In the case issues are not addressed,
|
||||
NVIDIA reserves the right, as a last resort, to temporarily disable the DLSS
|
||||
integration until the issues can be fixed.
|
||||
|
||||
6. Marketing.
|
||||
|
||||
6.1 Marketing Activities. Your license to the SDK(s) under the Agreement is
|
||||
subject to your compliance with the following marketing terms:
|
||||
|
||||
(a) Identification by You in the DLSS SDK or NGX SDK. During the term of the
|
||||
Agreement, NVIDIA agrees that you may identify NVIDIA on your websites, printed
|
||||
collateral, trade-show displays and other retail packaging materials, as the
|
||||
supplier of the DLSS SDK or NGX SDK for the applications that were developed
|
||||
with use of such SDKs, provided that all such references to NVIDIA will be
|
||||
subject to NVIDIA's prior review and written approval, which will not be
|
||||
unreasonably withheld or delayed.
|
||||
|
||||
(b) NVIDIA Trademark Placement in Applications with the DLSS SDK or NGX SDK.
|
||||
For applications that incorporate the DLSS SDK or NGX SDK or portions thereof,
|
||||
you must attribute the use of the applicable SDK and include the NVIDIA Marks
|
||||
on splash screens, in the about box of the application (if present), and in
|
||||
credits for game applications.
|
||||
|
||||
(c) NVIDIA Trademark Placement in Applications with a licensed SDK, other than
|
||||
the DLSS SDK or NGX SDK. For applications that incorporates and/or makes use of
|
||||
a licensed SDK, other than the DLSS SDK or NGX SDK, you must attribute the use
|
||||
of the applicable SDK and include the NVIDIA Marks on the credit screen for
|
||||
applications that have such credit screen, or where a credit screen is not
|
||||
present prominently in end user documentation for the application. d)
|
||||
Identification by NVIDIA in the DLSS SDK or NGX SDK. You agree that NVIDIA may
|
||||
identify you on NVIDIA's websites, printed collateral, trade-show displays, and
|
||||
other retail packaging materials as an individual or entity that produces
|
||||
products and services which incorporate the DLSS SDK or NGX SDK as applicable.
|
||||
To the extent that you provide NVIDIA with input or usage requests with regard
|
||||
to the use of your logo or materials, NVIDIA will use commercially reasonable
|
||||
efforts to comply with such requests. For the avoidance of doubt, NVIDIA's
|
||||
rights pursuant to this section shall survive any expiration or termination of
|
||||
the Agreement with respect to existing applications which incorporate the DLSS
|
||||
SDK or NGX SDK.
|
||||
|
||||
(e) Applications Marketing Material in the DLSS SDK or NGX SDK. You may provide
|
||||
NVIDIA with screenshots, imagery, and video footage of applications
|
||||
representative of your use of the NVIDIA DLSS SDK or NGX SDKs in your
|
||||
application (collectively, "Assets"). You hereby grant to NVIDIA the right to
|
||||
create and display self-promotional demo materials using the Assets, and after
|
||||
release of the application to the public to distribute, sub-license, and use
|
||||
the Assets to promote and market the NVIDIA RTX SDKs. To the extent you
|
||||
provide NVIDIA with input or usage requests with regard to the use of your logo
|
||||
or materials, NVIDIA will use commercially reasonable efforts to comply with
|
||||
such requests. For the avoidance of doubt, NVIDIA's rights pursuant to this
|
||||
section shall survive any termination of the Agreement with respect to
|
||||
applications which incorporate the NVIDIA RTX SDK.
|
||||
|
||||
6.2 Trademark Ownership and Licenses. Trademarks are owned and licenses as
|
||||
follows:
|
||||
|
||||
(a) Ownership of Trademarks. Each party owns the trademarks, logos, and trade
|
||||
names (collectively "Marks") for their respective products or services,
|
||||
including without limitation in applications, and the NVIDIA RTX SDKs. Each
|
||||
party agrees to use the Marks of the other only as permitted in this exhibit.
|
||||
|
||||
(b) Trademark License to NVIDIA. You grant to NVIDIA a non-exclusive, non-sub
|
||||
licensable, non-transferable (except as set forth in the assignment provision
|
||||
of the Agreement), worldwide license to refer to you and your applications, and
|
||||
to use your Marks on NVIDIA's marketing materials and on NVIDIA's website
|
||||
(subject to any reasonable conditions of you) solely for NVIDIA's marketing
|
||||
activities set forth in this exhibit Sections (d)-(e) above. NVIDIA will
|
||||
follow your specifications for your Marks as to style, color, and typeface as
|
||||
reasonably provided to NVIDIA.
|
||||
|
||||
(c) Trademark License to You. NVIDIA grants to you a non-exclusive, non-sub
|
||||
licensable, non-transferable (except as set forth in the assignment provision
|
||||
of the Agreement), worldwide license, subject to the terms of this exhibit and
|
||||
the Agreement, to use NVIDIA RTX™, NVIDIA GeForce RTX™ in combination with
|
||||
GeForce products, and/or NVIDIA Quadro RTX™ in combination with Quadro
|
||||
products (collectively, the "NVIDIA Marks") on your marketing materials and on
|
||||
your website (subject to any reasonable conditions of NVIDIA) solely for your
|
||||
marketing activities set forth in this exhibit Sections 6.1 (a)-(c) above. For
|
||||
the avoidance of doubt, you will not and will not permit others to use any
|
||||
NVIDIA Mark for any other goods or services, or in a way that tarnishes,
|
||||
degrades, disparages or reflects adversely any of the NVIDIA Marks or NVIDIA's
|
||||
business or reputation, or that dilutes or otherwise harms the value,
|
||||
reputation or distinctiveness of or NVIDIA's goodwill in any NVIDIA Mark. In
|
||||
addition to the termination rights set forth in the Agreement, NVIDIA may
|
||||
terminate this trademark license at any time upon written notice to you. You
|
||||
will follow NVIDIA's use guidelines and specifications for NVIDIA's Marks as to
|
||||
style, color and typeface as provided in NVIDIA Marks and submit a sample of
|
||||
each proposed use of NVIDIA's Marks at least ten (10) business days prior to
|
||||
the desired implementation of such use to obtain NVIDIA's prior written
|
||||
approval (which approval will not be unreasonably withheld or delayed. Use of
|
||||
NVIDIA marks is not authorized until NVIDIA provides written approval. All
|
||||
goodwill associated with use of NVIDIA Marks will inure to the sole benefit of
|
||||
NVIDIA.
|
||||
|
||||
6.3 Use Guidelines. Use of the NVIDIA Marks is subject to the following
|
||||
guidelines:
|
||||
|
||||
(a) Business Practices. You covenant that you will: (a) conduct business with
|
||||
respect to NVIDIA's products in a manner that reflects favorably at all times
|
||||
on the good name, goodwill and reputation of such products; (b) avoid
|
||||
deceptive, misleading or unethical practices that are detrimental to NVIDIA,
|
||||
its customers, or end users; (c) make no false or misleading representations
|
||||
with regard to NVIDIA or its products; and (d) not publish or employ or
|
||||
cooperate in the publication or employment of any misleading or deceptive
|
||||
advertising or promotional materials.
|
||||
|
||||
(b) No Combination Marks or Similar Marks. You agree not to (a) combine NVIDIA
|
||||
Marks with any other content without NVIDIA's prior written approval, or (b)
|
||||
use any other trademark, trade name, or other designation of source which
|
||||
creates a likelihood of confusion with NVIDIA Marks.
|
||||
|
||||
(v. April 12, 2021)
|
||||
Reference in New Issue
Block a user