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79
Plugins/DLSS/Source/NGXD3D11RHI/NGXD3D11RHI.Build.cs
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79
Plugins/DLSS/Source/NGXD3D11RHI/NGXD3D11RHI.Build.cs
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/*
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* Copyright (c) 2020 NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA Corporation and its licensors retain all intellectual property and proprietary
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* rights in and to this software, related documentation and any modifications thereto.
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* Any use, reproduction, disclosure or distribution of this software and related
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* documentation without an express license agreement from NVIDIA Corporation is strictly
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* prohibited.
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*
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* TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS*
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* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED,
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* INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY
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* SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
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* LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
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* BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
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* INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGES.
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*/
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using UnrealBuildTool;
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using System.IO;
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public class NGXD3D11RHI : ModuleRules
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{
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public NGXD3D11RHI(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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Path.Combine(EngineDirectory,"Source/Runtime/Windows/D3D11RHI/Private"),
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Path.Combine(EngineDirectory,"Source/Runtime/Windows/D3D11RHI/Private/Windows"),
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Engine",
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"RenderCore",
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"RHI",
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"D3D11RHI",
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"NGX",
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"NGXRHI",
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}
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);
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if (ReadOnlyBuildVersion.Current.MajorVersion == 5)
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{
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PrivateDependencyModuleNames.Add("RHICore");
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}
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// those come from the D3D11RHI
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAPI");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAftermath");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "IntelMetricsDiscovery");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "IntelExtensionsFramework");
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}
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}
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