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Plugins/DLSS/Source/DLSSUtility/Public/DLSSUtility.h
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35
Plugins/DLSS/Source/DLSSUtility/Public/DLSSUtility.h
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/*
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* Copyright (c) 2020 NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA Corporation and its licensors retain all intellectual property and proprietary
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* rights in and to this software, related documentation and any modifications thereto.
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* Any use, reproduction, disclosure or distribution of this software and related
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* documentation without an express license agreement from NVIDIA Corporation is strictly
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* prohibited.
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*
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* TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS*
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* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED,
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* INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY
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* SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
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* LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
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* BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
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* INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGES.
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*/
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#pragma once
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#include "Modules/ModuleManager.h"
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class FDLSSUtilityModule final : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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private:
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};
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