Adds everything

This commit is contained in:
2022-09-18 00:48:56 +02:00
parent da7398c21e
commit 2f879fc333
4928 changed files with 25215 additions and 60 deletions

View File

@@ -0,0 +1,84 @@
/*
* Copyright (c) 2020 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
using UnrealBuildTool;
using System.IO;
public class DLSSEditor : ModuleRules
{
public DLSSEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
Path.Combine(EngineDirectory,"Source/Runtime/Renderer/Private"),
Path.Combine(EngineDirectory,"Source/Editor/LevelEditor/Private"),
Path.Combine(ModuleDirectory, "../DLSS/Private")
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"DLSS",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Settings",
"LevelEditor",
"ToolMenus",
"Slate",
"SlateCore",
"EditorWidgets",
"EditorStyle",
"InputCore",
"UnrealEd",
"Projects",
"NGX",
"DLSS",
"NGXRHI",
}
);
// We can't quite check whether we have CL 16509387 (in UE5-Release) so we do this in a round about way
bool bUseSlotsArgumentsAPI = (Target.Version.MajorVersion == 5) && (Target.Version.BranchName != "++UE5+Release-5.0-EarlyAccess");
PrivateDefinitions.Add(string.Format("USE_SLOT_SLOT_ARGUMENTS_API={0}", bUseSlotsArgumentsAPI ? "1" : "0"));
// We can't quite check whether we have CL 16848904 (in UE5-Main) so we do this in a round about way
bool bSupportsPostProcessingScreenPercentage = (Target.Version.MajorVersion == 4) ||
((Target.Version.MajorVersion == 5) && (Target.Version.BranchName == "++UE5+Release-5.0-EarlyAccess"))
;
PrivateDefinitions.Add(string.Format("SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE={0}", bSupportsPostProcessingScreenPercentage ? "1" : "0"));
// 4.x and early access 5.0 engines had GTemporalUpscaler interface
bool bEngineHasGTemporalUpscaler = (Target.Version.MajorVersion == 4) || (Target.Version.BranchName == "++UE5+Release-5.0-EarlyAccess");
PrivateDefinitions.Add(string.Format("DLSS_ENGINE_HAS_GTEMPORALUPSCALER={0}", bEngineHasGTemporalUpscaler ? "1" : "0"));
}
}