Adds everything

This commit is contained in:
2022-09-18 00:48:56 +02:00
parent da7398c21e
commit 2f879fc333
4928 changed files with 25215 additions and 60 deletions

View File

@@ -0,0 +1,95 @@
/*
* Copyright (c) 2020 NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA Corporation and its licensors retain all intellectual property and proprietary
* rights in and to this software, related documentation and any modifications thereto.
* Any use, reproduction, disclosure or distribution of this software and related
* documentation without an express license agreement from NVIDIA Corporation is strictly
* prohibited.
*
* TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS*
* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED,
* INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY
* SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
* LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
* BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGES.
*/
using UnrealBuildTool;
using System.IO;
public class DLSSBlueprint : ModuleRules
{
protected virtual bool IsSupportedPlatform(ReadOnlyTargetRules Target)
{
return Target.Platform == UnrealTargetPlatform.Win64;
}
public DLSSBlueprint(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Renderer",
"Projects",
}
);
// for ITemporalUpscaler in PostProcess/TemporalAA.h
PrivateIncludePaths.AddRange(
new string[] {
EngineDirectory + "/Source/Runtime/Renderer/Private",
// ... add other private include paths required here ...
}
);
bool bPlatformSupportsDLSS = IsSupportedPlatform(Target);
PublicDefinitions.Add("WITH_DLSS=" + (bPlatformSupportsDLSS ? '1' : '0'));
if (bPlatformSupportsDLSS)
{
PublicIncludePaths.AddRange(
new string[]
{
Path.Combine(ModuleDirectory, "../DLSS/Public"),
}
);
PrivateIncludePaths.AddRange(
new string[]
{
Path.Combine(EngineDirectory,"Source/Runtime/Renderer/Private"),
Path.Combine(ModuleDirectory, "../DLSS/Private")
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"NGX",
"NGXRHI",
"DLSS",
}
);
}
}
}